Japanese STG Difficulty Wiki

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KoopaTGR
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Japanese STG Difficulty Wiki

Post by KoopaTGR »

I've seen this mentioned a few times here on the forum so I thought I'd make a topic about it.

This Japanese wiki contains a list of a large amount of arcade STGs ranked by difficulty on a scale of 0 to 50.

The games are sorted by loop clears and such. Some of the hardest are a 2-ALL of DOJWL, an Ura 2-ALL of Ketsui and a 2-ALL of Sengoku Blade. Some games have explanations (in Japanese) if you click on their title.

The easiest games are mainly just staying in a certain place such as Night Raid which involves staying in the top left corner, although Raiden Fighters 2 with the Fairy is pretty low (some factors increase or decrease the rating, i.e. autofire in Darius Gaiden). Deathsmiles II is the easiest Cave game (5) and Deathsmiles is the second easiest (9). I wonder why Nemesis is a lot lower than its Japanese counterpart Gradius? Perhaps due to the recovery enemies?

This is a pretty good resource (despite being in Japanese) and I think the community should be more aware of it!

vvv_stg translated the list into English. [Mod edit: moved to first post and removed spoiler tag so this list is easier to find]
vvv_stg wrote:Tried translating the list into English. I should have realized that this list has ~300 entries before trying to do that. I've not done much proofreading so far, and it has quite a few places where specific games left me confused (marked with question marks). Plus I still have very vague idea what section headings are trying to say. But what I have so far might be useful, so here it is:

Japanese difficulty index
##TitleGoalNotes
45Dodonpachi Daioujou WL [CAVE, 2002]2-ALL-3 for International version
44Mushihimesama Futari [CAVE, 2006]UltraVer. 1.5, Abnormal palm
Parodius Da! [Konami, 1990]2-ALL
Detana!! Twinbee [Konami, 1991]2-ALL
43Ketsui [CAVE, 2003]2-ALL Ura+1 for using Tiger Schwert
Argus [NMK, 1986]1-ALL
Omega Fighter [UPL, 1989]2-ALL
Game Tengoku [Jaleco, 1995]2-ALLwith autofire
42Mushihimesama [CAVE, 2004]Ultra
Sengoku Blade [Psikyo, 1996]2-ALLwith A autofire
Valtric [NMK, 1986]1-ALL [Area 1-4]
41Twin Eagle [Seta, 1988]ALL
40Strikers 1945 [Psikyo, 1995]2-ALLBF-109・P-51
Xexex [Konami, 1991]2-ALL
Mystic Riders / Gun Hohki [Irem, 1992]2-ALL
Shienryu [Warashi, 1997]2-ALL
Vasara 2 [VISCO, 2001]天の巻[2-ALL]+3 with Takeda Nobukatsu
39Dodonpachi [CAVE, 1997]2-ALL
Strikers 1945 II [Psikyo, 1997]2-ALLFlying Pancake
Gunbird 2 [Psikyo, 1998]2-ALL
Pistol Daimyo no Bōken [Namco, 1990]Hardest route
P-47 Aces [NMK, 1995]ALLwithout autofire; -2 with it
38Progear no Arashi [CAVE, 2001]2-ALL
Gunbird [Psikyo, 1994]2-ALL
37Dodonpachi Daioujou BL [CAVE, 2002]2-ALL
Deathsmiles MBL [CAVE, 2007]LV999 [?]+2 for Canyon; +4 for TLB
Dragon Blaze [Psikyo, 2000]2-ALL
Zero Gunner 2 [Psikyo, 2001]2-ALL
Mahou Daisakusen [Raizing, 1993]2-ALL
36Ketsui [CAVE, 2003]2-ALL Omote
Strikers 1999 [Psikyo, 1999]2-ALLwith X-36; +4 with other ships
Image Fight [Irem, 1989]2-ALLno 補習, autofire; +8 for loop 2 penalty areas
Daioh [Athena, 1993]2-ALL
R-Type 2 [Irem, 1989]2-ALLno autofire; -2 for autofire; -2 for International version
Viper Phase 1 [old ver.] [Seibu, 1995]ALLno autofire; -6 for autofire
Mushihimesama Futari BL [CAVE, 2007]God modeReco; -6 if no TLB
35Battle Garegga [Raizing, 1996]Harder+1 for extended two-loop version
Dodonpachi Daifukkatsu BL [CAVE, 2008]with TLB [???]no autobomb; strong style only
Strikers 1945 Plus [Psikyo, 1999]2-ALLwith Pancake
Space Battleship Gomora [UPL, 1990]with autofire
34Ikaruga [Treasure, 2001]Hard
Raiden IV [MOSS, 2007]2-ALL
Zing Zing Zip [Allumer, 1992]1-ALLas 1P; with autofire
Battlantis [Konami, 1987]2-ALL
33Donpachi [CAVE, 1995]2-ALL-3 for US version; +2 for Hong Kong version
Crimzon Clover [NESiCA] [Yotsubane, 2013]Unlimitedusing Type-Z
Raiden DX [Seibu, 1994]Practice course, 1-8with C autofire
USAAF Mustang [NMK, 1990]1-ALLno autofire; -8 for autofire
32Trigon [Konami, 1990]2-ALLwith autofire
V-V [Toaplan, 1993]2-ALL
P-47 [NMK, 1988]1-ALLno autofire; -5 for autofire
31Dodonpachi Daifukkatsu [CAVE, 2008]2-ALL Ura [Strong Style]Ver. 1.5; +4 for Bomb style; +12 for Power style
Dodonpachi Saidaioujou [CAVE, 2012]ALL via Hibachi-11 without Hibachi
Thunder Dragon [NMK, 1991]1-ALLwithout autofire; -1 with it
30Dangun Feveron [CAVE, 1998]ALL via TLB-2 if no TLB; +11 if playing as Uotaro
RayStorm [Taito, 1996]ALL
Gradius III [Konami, 1989]1-ALLwith autofire; weapon type B [+2 for A, +4 for C, +1 for D]; +2 for 2-ALL; +13 for 3-ALL and further
Raiden II [Seibu, 1993]1-ALLwith autofire; +5 without it; -1 for international version
29R-Type [Irem, 1987]2-ALLwithout autofire; -3 with it
Omega Fighter [UPL, 1989]1-ALL
28Dodonpachi Daifukkatsu BL [CAVE, 2008]Bomb style, via Hibachi+1 for Power style, +5 for Strong style
Thunder Dragon 2 [NMK, 1993]ALL2P or 1P with autofire; +6 for 1P without autofire
Ultra Guard [?] [Seta/Banpresto, 1996]ALLwithout autofire
Deathsmiles [CAVE, 2007]ALL via Extra [LV3]-9 without Extra
271944: The Loop Master [8ing, 2000]ALL [1-loop mode]
Shippu Mahou Daisakusen [Raizing, 1994]2-ALL
Sonic Wings [Video System, 1992]2-ALLwith AJ-37 or IDS; +4 for F-18 or FSX
1943 [Capcom, 1987]ALL [vs. Yamato]without autofire; -8 with it
Viper Phase 1 [new ver.] [Seibu, 1996]ALLwithout autofire; -3 with it
Strike Gunner S.T.G [Athena, 1991]ALLwithout autofire; -5 with it
26Battle Garegga [Raizing, 1996]ALL [1-loop mode]with Golden Bat
Thunder Blaster [Irem, 1991]ALLwithout autofire; -20 with it
Flak Attack [Konami, 1987]2-ALL
X-Multiply [Irem, 1989]2-ALLwith autofire
Rezon [Allumer, 1991]ALL
Acrobat Mission [UPL, 1991]ALL
Nostradamus [FACE, 1993]2P side; with autofire
25Armed Police Batrider [Raizing, 1998]Advanced course [stage 7 route][?]
Sokyugurentai [Raizing, 1996]ALLwith Toryu
Shienryu [Warashi, 1997]1-ALL
Space Bomber [Psikyo, 1998]ALLVer. B
Sexy Parodius [Konami, 1996]ALL via Special stageautofire; -10 if no special stage
Saint Dragon [NMK, 1989]ALL
Radiant Silvergun [Treasure, 1998]ALL [Stage 4 route]
Mars Matrix [Takumi, 2000]ALL
24Batsugun Special Version [Toaplan, 1994]4-ALLwith C autofire; +5 with C-type
Salamander 2 [Konami, 1995]2-ALLwith autofire
Raiden [Seibu, 1990]1-ALLwith autofire; +2 without it
Same! Same! Same! [Toaplan, 1989]1-ALLwithout autofire; -10 with it; -10 for international version
Ibara [CAVE, 2005]ALL1P side
Muchi Muchi Pork! [CAVE, 2007]1-ALL
Sengoku Ace [Psikyo, 1993]2-ALLwith Aine; +7 with Kenoumaru
Darius II [Taito, 1989]ALLwithout autofire; -10 with it
Parodius Da! [Konami, 1990]1-ALLwith autofire
War of Aero [Allumer, 1993]2-ALLwith autofire
Gunbird 2 [Psikyo, 1998]1-ALL
Sengoku Blade [Psikyo, 1996]1-ALL
Raiden DX [Seibu, 1994]Practice course, 1-5with C autofire
Daioh [Athena, 1993]1-ALL-1 for US version
Air Duel [Irem, 1990]1-ALLwithout autofire
Battlantis [Konami, 1987]1-ALL+2 for International version
Kyukyoku Tiger [Toaplan, 1987]1-ALLwithout autofire; -10 with it; -13 for international version
Operation Ragnarok [NMK, 1994]ALLwithout autofire; -4 with it
Blazing Star [Yumekobo, 1998]ALLwithout autofire; -1 with it
Dogyuun [Toaplan, 1992]1-ALLwithout autofire; -2 with it
Mazinger Z [Banpresto, 1994]2-ALLwithout autofire; -2 with it
23Dodonpachi Daifukkatsu [CAVE, 2008]Omote 2-ALL [Strong style]Ver. 1.5; +2 for Bomb style; +6 for Power style
Mushihimesama Futari [CAVE, 2006]ManiacVer. 1.5
E.D.F. [Jaleco, 1991]ALL
Under Defeat [G. Rev, 2005]2-ALL
Gokujou Parodius [Konami, 1994]ALL via Special stagewith autofire; -10 if no Special stage
Gradius IV [Konami, 1998]1-ALLEquipment 5; +1 for 1, +2 for 2 or 6, +4 for 3
Raiden III [MOSS, 2005]ALL
RayForce [Taito, 1993]ALL
Great Mahou Daisakusen [Raizing, 2000]ALL [1-loop mode]with Birthday
In the Hunt [Irem, 1993]ALL
Chariot [Wonder 3] [Capcom, 1991]ALLwithout autofire
Twin Hawk [Toaplan, 1989]1-ALLwithout autofire; -10 with it; -8 for International version [-15 with autofire]
22Dodonpachi Daioujou WL [CAVE, 2002]1-ALL
Crimzon Clover [NESiCA] [Yotsubane, 2013]Originalwith Type-Z
Espgaluda II [CAVE, 2005]ALL+4 for Shin Seseri
Radiant Silvergun [Treasure, 1998]ALL [Stage 2 route]
Giga Wing 2 [Takumi, 2000]ALLwith TLB
Battle Bakraid [Raizing, 1999]Advanced coursewith F-111B
Dragon Blaze [Psikyo, 2000]1-ALL
21Ketsui [CAVE, 2003]1-ALL [Tiger Schwert]
Strikers 1945 II [Psikyo, 1997]1-ALLwith Hayate
Dodonpachi II [IGS, 2001]with TLB [I.R.]
Castle Shikigami [Alfa System, 2001]ALL
Ikaruga [Treasure, 2001]Normal
Blazeon [Irem, 1992]ALLwith autofire; +10 without it
Raiden DX [Seibu, 1994]Expert 1-ALLwithout 9th stage; with C autofire
Vasara 2 [VISCO, 2001]天の巻[1-ALL]
Sonic Wings 3 [Video System, 1995]2-ALLusing P61; with autofire
20Dodonpachi Daioujou BL [CAVE, 2002]1-ALL+8 for Hibachi
Esprade [CAVE, 1998]ALL
Trouble Witches AC [Studio Siesta, 2009]ALL
Homura [Taito, 2005]ALL
Trigon [Konami, 1990]1-ALL
Guwange [CAVE, 1999]ALL
Zero Gunner 2 [Psikyo, 2001]1-ALL
Castle Shikigami 3 [Alfa System, 2006]ALLwith Nagino
Strikers 1945 [Psikyo, 1995]1-ALL
Strikers 1999 [Psikyo, 1999]1-ALL
Strikers 1945 Plus [Psikyo, 1999]1-ALL
GigaWing Generations [Takumi, 2004]ALLwith TLB
Radirgy [Milestone, 2005]Laser
Tatsujin [Toaplan, 1988]1-ALLwithout autofire; -7 with it
Metal Hawk [Namco, 1988]ALL
Ryujin [East Technology, 1993]ALLignoring power items
V-V [Toaplan, 1993]1-ALLBomb mode; -2 for international version
19XX [Capcom, 1996]ALLwith or without autofire
19G-Darius Ver. 2 [Taito, 1997]ALL
Raiden IV [MOSS, 2007]1-ALLORIGINAL
Air Gallet [Gazelle, 1996]ALL
Psyvariar 2 [SKONEC, 2003]ALL [no TLB]+13 with TLB
Psyvariar Revision [SKONEC, 2000]ALL [X-A]+12 with TLB
radirgy noa [Milestone, 2009]+1 for true ending
R-Type II [Irem, 1989]1-ALL
Double Wings [Mitchell, 1993]1-ALL
18Mushihimesama [CAVE, 2004]Maniac
Crimzon Clover [NESiCA] [Yotsubane, 2013]Boost
Progear no Arashi [CAVE, 2001]1-ALL
A-Jax [Konami, 1987]ALL
War of Aero [Allumer, 1993]1-ALL
Sonic Wings 2 [Video System, 1994]1-ALL
Heavy Unit [Kaneko, 1988]1-ALLwith autofire
R-Type [Irem, 1987]1-ALL
Fixeight [Toaplan, 1992]1-ALL
Image Fight [Irem, 1989]1-ALLwithout penalty area; with autofire
Giga Wing [Takumi, 1999]ALL [true ending]true ending [no continues]
Mahou Daisakusen [Raizing, 1993]1-ALL-5 for international version
17Mushihimesama Futari BL [CAVE, 2007]Maniac
Dodonpachi [CAVE, 1997]1-ALL
Gunbird [Psikyo, 1994]1-ALL
Detana!! Twinbee [Konami, 1991]1-ALL
Vasara [VISCO, 2000]ALL
Super Dimension Fortress Macross [NMK, 1992]2-ALLwith autofire
Air Buster [Kaneko, 1990]
Darius Gaiden [Taito, 1994]Survival routeno autofire; -10 with it
16Donpachi [CAVE, 1995]1-ALL
Mushihimesama Futari [CAVE, 2006]OriginalVer. 1.5
Espgaluda [CAVE, 2003]ALL
Sol Divide [Psikyo, 1997]1-ALL
Hishouzame [Toaplan, 1987]1-ALL
Sonic Wings [Video System, 1992]1-ALL
RayCrisis [Taito, 1998]ALLwith WR-03
Out Zone [Toaplan, 1990]1-ALL
Fighting Hawk [Taito, 1989]ALL
Dragon Spirit [Namco, 1987]ALLwithout autofire; -10 with it
Gunnail [NMK, 1993]ALLwith autofire; +1 without it
1945k III [Promat, 2000]with Su-37 or Se-11Lwithout exploiting bugs
Stagger 1 [Afega, 1998]with Red Hawkwithout autofire
15Dodonpachi Daifukkatsu BL [CAVE, 2008]without Hibachi, Bomb style
Mushihimesama [CAVE, 2004]Original
Guardian Force [SUCCESS, 1998]ALL
Pink Sweets [CAVE, 2006]ALLwith infinite lives trick
Gun Frontier [Taito, 1990]ALLwith autofire
Galaga 88 [Namco, 1987]ALL
Game Tengoku [Jaleco, 1995]1-ALLwith autofire
Darius [Taito, 1986]ALL[?]; +1 for EX
plus alpha [Jaleco, 1989]1-ALLwithout autofire
Border Down [G. Rev, 2003]ALL [6A]+3 for B and D; +2 for C
Under Defeat [G. Rev, 2005]1-ALL
R-Type Leo [Irem, 1992]ALL
X-Multiply [Irem, 1989]1-ALLwith autofire
Zero Wing [Toaplan, 1989]1-ALL+4 for no autofire; +7 for 2-ALL; +30 for 3-ALL and higher; -3 for international version
Mystic Riders / Gun Hohki [Irem, 1992]1-ALL
Terra Cresta [Nichibutsu, 1985]1-ALL
14Dariusburst AC EX [Taito, 2011]ALL [route QUZ]
Sand Scorpion [FACE/Sankindou, 1992]1-ALLwith autofire
G-Darius [Taito, 1997]ALL [zone U]with autofire
Shippu Mahou Daisakusen [Raizing, 1994]1-ALL
Xexex [Konami, 1991]1-ALL+6 for international version
Thunder Force AC [Technosoft, 1990]ALLwithout autofire; -4 with it
Viewpoint [SNK, 1992]ALL
13Mushihimesama Futari BL [CAVE, 2007]Original
Space Bomber [Psikyo, 1998]ALLVer. B played as tetris block
Akai Katana [CAVE, 2010]ALL
Ikaruga [Treasure, 2001]Easy
TwinBee [Konami, 1985]1-ALL [5 stages]ignoring power items
Carrier Air Wing [Capcom, 1990]ALLwithout autofire; -5 with it
Sonic Wings 3 [Video System, 1995]1-ALLusing P61; with autofire
Raiden DX [Seibu, 1994]Novicewith C autofire
12Dodonpachi Daifukkatsu [CAVE, 2008]1-ALL [Strong style]Ver. 1.5; +2 for Bomb style; +5 for Power style
Raiden IV [MOSS, 2007]LIGHT
Batsugun [Toaplan, 1994]ALL
Xevious [Namco, 1982]1-ALL
Dragon Saber [Namco, 1990]ALL
Triggerheart Exelica [Warashi, 2006]
Strato Fighter [Tecmo, 1990]2-ALL
Side Arms [Capcom, 1986]ALLwithout autofire
Sengoku Ace [Psikyo, 1993]1-ALLwith Aine
Metal Black [Taito, 1991]ALLwithout autofire; -5 with it
Area 88 [Capcom, 1989]ALLwithout autofire; -5 with it
Tank Force [Namco, 1991]ALL
11Salamander 2 [Konami, 1995]1-ALLwith autofire
Castle Shikigami 2 [Alfa System, 2003]ALLwith Kim
Rapid Hero [NMK, 1994]ALLwith autofire
TwinBee Yahho! [Konami, 1995]1-ALL
Gradius II [Konami, 1988]1-ALL [weapon type 4]with autofire; +1 for type 3; +2 for type 1 or type 2
Section Z [Capcom, 1985]1-ALL
Thundercade [Taito, 1987]ALLwithout autofire; -6 with it
10Dariusburst AC [Taito, 2010]ALL [route CGL][?]
1941 [Capcom, 1990]ALLwith autofire
Gradius [Konami, 1985]1-ALL
Ordyne [Namco, 1988]ALL
Phelios [Namco, 1988]ALLwith autofire
Megablast [Taito, 1989]ALLwith autofire
9Deathsmiles [CAVE, 2007]No Canyon
Mazinger Z [Banpresto, 1994]1-ALL
Last Resort [SNK, 1992]2-ALLwith autofire
Raiden Fighters JET [Seibu, 1998]ALL3 [with TLB]with Fairy; +5 with Slave; +15 to +20 for others
Salamander [Konami, 1986]1-ALLwith autofire
8Thunder Cross II [Konami, 1991]1-ALL
Life Force [Konami, 1987]1-ALL2P side; +1 for 1P
Super Dimension Fortress Macross [NMK, 1992]1-ALL
Cloud Master [Taito, 1988]ALL
The Last Day [Dooyong, 1990]1-ALLwithout autofire; -4 with it
Raiden Fighters [Seibu, 1996]ALLas Slave; +10 to +16 with others
7Thunder Cross [Konami, 1988]1-ALLwith autofire; +11 for international version
1943 Kai [Capcom, 1987]ALL [vs. Yamato]-5 for Shotgun
Cosmo Gang the Video [Namco, 1991]1-ALL
Final Star Force [Tecmo, 1992]ALL
6Dariusburst AC EX [Taito, 2011]ALL [route ORV][?]
Kyukyoku Tiger II [Takumi, 1996]ALL1P side; +5 as 2P
5Dariusburst AC [Taito, 2010]ALL [route ADH][?]
Deathsmiles II [CAVE, 2009]Survival route
Fantasy Zone [Sega, 1986]ALLautofire
Twinkle Star Sprites [ADK, 1996]ALL
Dragon Breed [Irem, 1989]1-ALL
Raiden DX [Seibu, 1994]Practice courseusing radar shot [?]; with C autofire
Strato Fighter [Tecmo, 1990]1-ALLwithout autofire; -3 with it
4Prehistoric Isle 2 [Yumekobo, 1999]ALL-1 with autofire
Terra Force [Nichibutsu, 1987]1-ALL
Nemesis [Konami, 1985]1-ALL
Captain Tomaday [VISCO, 1999]ALL
3Gekirindan [Taito, 1995]ALL2P side
Insector X [Taito, 1989]Advanced course
Batsugun Special Version [Toaplan, 1994]1-ALL
Storm Blade [VISCO, 1996]1-ALL
Vimana [Toaplan, 1991]1-ALL+2 without autofire
Slap Fight [Toaplan, 1996]1-ALL [Area 100]
2Raiden Fighters 2 [Seibu, 1997]ALL [with TLB]with Fairy; +2 with Slave; +18 to +22 with others
Asuka and Asuka [VISCO, 1988]ALL
Fire Barrel [Irem, 1993]1-ALLwith autofire; +4 for 3-ALL
1Night Raid [Takumi, 2001]ALLby staying in upper left corner; +22 without it
0Karous [Milestone, 2006]Easy
Last edited by KoopaTGR on Fri Apr 08, 2016 9:49 pm, edited 2 times in total.
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Bananamatic
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Re: Japanese STG Difficulty Wiki

Post by Bananamatic »

reminder that it has DOJBL 1-all ranked the same as sdoj so it can't be that hard
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Perikles
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Re: Japanese STG Difficulty Wiki

Post by Perikles »

I also think that this list is very informative, always fun to have a quick peek at one game or another. I'd also say that the general tendency is spot-on, you'll always disagree on this game or that one being slightly more difficult or easy, that's to be expected, however. Some things are completely baffling to me, though. Who was the joker that thought of Dragon Saber as a 12 point game, together with something like a Xevious 1-ALL and a Side Arms ALL? That just can't be right, Dragon Saber is excruciatingly hard.
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ProjectAKo
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Re: Japanese STG Difficulty Wiki

Post by ProjectAKo »

There's some kind of community voting to determine rank, but I guess they fucked up there.

Some games are missing from the list, probably because they're too old / unpopular and there isn't even a 2-all video available for them.
chum
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Re: Japanese STG Difficulty Wiki

Post by chum »

The rankings are pretty damn off sometimes, just imo. I rarely play for clears, though.

One thing that caught my attention was the high-ish ranking of Strikers 1999 and the low-ish ranking of Crimzon Clover boost (36 and 18 respectively), since I cleared both of those fairly recently and I thought they were at least relatively close to even in difficulty. It could just be that I don't understand how to play CC for survival, though. Meanwhile EspGaluda is at 16? That's way too high.

I agree that Dragon Saber at 12 must be wrong.

play for score instead of clears
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CStarFlare
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Re: Japanese STG Difficulty Wiki

Post by CStarFlare »

I'm always surprised to see Parodius and Twinbee ranked so high. I guess I need watch a full run and see what the big deal is.
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Re: Japanese STG Difficulty Wiki

Post by iconoclast »

chum wrote:One thing that caught my attention was the high-ish ranking of Strikers 1999 and the low-ish ranking of Crimzon Clover boost (36 and 18 respectively), since I cleared both of those fairly recently and I thought they were at least relatively close to even in difficulty.
The CCWI ratings are for Type Z only.
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copy-paster
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Re: Japanese STG Difficulty Wiki

Post by copy-paster »

CStarFlare wrote:I'm always surprised to see Parodius and Twinbee ranked so high. I guess I need watch a full run and see what the big deal is.
The craziness starts here.

Also OMG is Image Fight 2 Loops clear not in #1 right now ???
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Bananamatic
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Re: Japanese STG Difficulty Wiki

Post by Bananamatic »

36 for strikers 1999 still seems a bit too high

a few months ago they even had sdoj expert with hibachi ranked at only 26 for some reason but they removed it now
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ProjectAKo
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Re: Japanese STG Difficulty Wiki

Post by ProjectAKo »

CStarFlare wrote:I'm always surprised to see Parodius and Twinbee ranked so high. I guess I need watch a full run and see what the big deal is.
Those two aren't even shmups anymore on the second loop. They just want you off the machine so it's full of bullshit walls you can't survive with your giant hitbox.
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CWM
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Re: Japanese STG Difficulty Wiki

Post by CWM »

Is CCWI (Arcade Original) with Type Z really more difficult than the first loop of Ketsui?
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x91
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Re: Japanese STG Difficulty Wiki

Post by x91 »

CWM wrote:Is CCWI (Arcade Original) with Type Z really more difficult than the first loop of Ketsui?
Honestly, no. Type-I is more on par with Ketsui first loop.
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resty
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Re: Japanese STG Difficulty Wiki

Post by resty »

x91 wrote:
CWM wrote:Is CCWI (Arcade Original) with Type Z really more difficult than the first loop of Ketsui?
Honestly, no. Type-I is more on par with Ketsui first loop.
For me, Type-I seems way harder than my Daioujou WL 1-ALL. Since I always play this game in higher rank, so it may be the reason.

According to my memory, the CCWI rank number is given by KIK after his survival clears of all the 3 Modes. It shall be reasonable. Perhaps the rank of Ketsui is a bit lower than it should be?
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Re: Japanese STG Difficulty Wiki

Post by Hagane »

Surprised to see Omega Fighter and Game Tengoku so high.

I don't know if Sengoku Blade 2-ALL is as hard as the games on its tier, but it certainly is a huge jump compared to a 1-ALL, which is one of the easiest clears there is. Trying to 2-ALL the game as a beginner in the genre probably wasn't the smartest thing to attempt :(
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Bananamatic
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Re: Japanese STG Difficulty Wiki

Post by Bananamatic »

resty wrote:
x91 wrote:
CWM wrote:Is CCWI (Arcade Original) with Type Z really more difficult than the first loop of Ketsui?
Honestly, no. Type-I is more on par with Ketsui first loop.
For me, Type-I seems way harder than my Daioujou WL 1-ALL. Since I always play this game in higher rank, so it may be the reason.

According to my memory, the CCWI rank number is given by KIK after his survival clears of all the 3 Modes. It shall be reasonable. Perhaps the rank of Ketsui is a bit lower than it should be?
ketsui 1-all is pretty easy and short, plus bombs work on everything and you get 2 secret extends instead of the usual 1

on the other hand CCWI original type I still took me quite a few attempts, the game is pretty long for a single loop, the last extend can be hard to get when playing for survival and it has a TLB immune to bombs which can easily screw up even good players

the patterns outside of the TLB aren't that bad but every single small mistake hurts your chances of clearing big time and due to the game's length you get plenty of opportunities to fuck up

if ketsui is a 20 then ccwi original type I is 25-26, easily a harder game than most cave 1 loop/no loops including galuda II, futari maniac and mushi 1.5 maniac max
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Re: Japanese STG Difficulty Wiki

Post by vvv_stg »

Tried translating the list into English. I should have realized that this list has ~300 entries before trying to do that. I've not done much proofreading so far, and it has quite a few places where specific games left me confused (marked with question marks). Plus I still have very vague idea what section headings are trying to say. But what I have so far might be useful, so here it is:
Spoiler
Japanese difficulty index
##TitleGoalNotes
45Dodonpachi Daioujou WL [CAVE, 2002]2-ALL-3 for International version
44Mushihimesama Futari [CAVE, 2006]UltraVer. 1.5, Abnormal palm
Parodius Da! [Konami, 1990]2-ALL
Detana!! Twinbee [Konami, 1991]2-ALL
43Ketsui [CAVE, 2003]2-ALL Ura+1 for using Tiger Schwert
Argus [NMK, 1986]1-ALL
Omega Fighter [UPL, 1989]2-ALL
Game Tengoku [Jaleco, 1995]2-ALLwith autofire
42Mushihimesama [CAVE, 2004]Ultra
Sengoku Blade [Psikyo, 1996]2-ALLwith A autofire
Valtric [NMK, 1986]1-ALL [Area 1-4]
41Twin Eagle [Seta, 1988]ALL
40Strikers 1945 [Psikyo, 1995]2-ALLBF-109・P-51
Xexex [Konami, 1991]2-ALL
Mystic Riders / Gun Hohki [Irem, 1992]2-ALL
Shienryu [Warashi, 1997]2-ALL
Vasara 2 [VISCO, 2001]天の巻[2-ALL]+3 with Takeda Nobukatsu
39Dodonpachi [CAVE, 1997]2-ALL
Strikers 1945 II [Psikyo, 1997]2-ALLFlying Pancake
Gunbird 2 [Psikyo, 1998]2-ALL
Pistol Daimyo no Bōken [Namco, 1990]Hardest route
P-47 Aces [NMK, 1995]ALLwithout autofire; -2 with it
38Progear no Arashi [CAVE, 2001]2-ALL
Gunbird [Psikyo, 1994]2-ALL
37Dodonpachi Daioujou BL [CAVE, 2002]2-ALL
Deathsmiles MBL [CAVE, 2007]LV999 [?]+2 for Canyon; +4 for TLB
Dragon Blaze [Psikyo, 2000]2-ALL
Zero Gunner 2 [Psikyo, 2001]2-ALL
Mahou Daisakusen [Raizing, 1993]2-ALL
36Ketsui [CAVE, 2003]2-ALL Omote
Strikers 1999 [Psikyo, 1999]2-ALLwith X-36; +4 with other ships
Image Fight [Irem, 1989]2-ALLno 補習, autofire; +8 for loop 2 penalty areas
Daioh [Athena, 1993]2-ALL
R-Type 2 [Irem, 1989]2-ALLno autofire; -2 for autofire; -2 for International version
Viper Phase 1 [old ver.] [Seibu, 1995]ALLno autofire; -6 for autofire
Mushihimesama Futari BL [CAVE, 2007]God modeReco; -6 if no TLB
35Battle Garegga [Raizing, 1996]Harder+1 for extended two-loop version
Dodonpachi Daifukkatsu BL [CAVE, 2008]with TLB [???]no autobomb; strong style only
Strikers 1945 Plus [Psikyo, 1999]2-ALLwith Pancake
Space Battleship Gomora [UPL, 1990]with autofire
34Ikaruga [Treasure, 2001]Hard
Raiden IV [MOSS, 2007]2-ALL
Zing Zing Zip [Allumer, 1992]1-ALLas 1P; with autofire
Battlantis [Konami, 1987]2-ALL
33Donpachi [CAVE, 1995]2-ALL-3 for US version; +2 for Hong Kong version
Crimzon Clover [NESiCA] [Yotsubane, 2013]Unlimitedusing Type-Z
Raiden DX [Seibu, 1994]Practice course, 1-8with C autofire
USAAF Mustang [NMK, 1990]1-ALLno autofire; -8 for autofire
32Trigon [Konami, 1990]2-ALLwith autofire
V-V [Toaplan, 1993]2-ALL
P-47 [NMK, 1988]1-ALLno autofire; -5 for autofire
31Dodonpachi Daifukkatsu [CAVE, 2008]2-ALL Ura [Strong Style]Ver. 1.5; +4 for Bomb style; +12 for Power style
Dodonpachi Saidaioujou [CAVE, 2012]ALL via Hibachi-11 without Hibachi
Thunder Dragon [NMK, 1991]1-ALLwithout autofire; -1 with it
30Dangun Feveron [CAVE, 1998]ALL via TLB-2 if no TLB; +11 if playing as Uotaro
RayStorm [Taito, 1996]ALL
Gradius III [Konami, 1989]1-ALLwith autofire; weapon type B [+2 for A, +4 for C, +1 for D]; +2 for 2-ALL; +13 for 3-ALL and further
Raiden II [Seibu, 1993]1-ALLwith autofire; +5 without it; -1 for international version
29R-Type [Irem, 1987]2-ALLwithout autofire; -3 with it
Omega Fighter [UPL, 1989]1-ALL
28Dodonpachi Daifukkatsu BL [CAVE, 2008]Bomb style, via Hibachi+1 for Power style, +5 for Strong style
Thunder Dragon 2 [NMK, 1993]ALL2P or 1P with autofire; +6 for 1P without autofire
Ultra Guard [?] [Seta/Banpresto, 1996]ALLwithout autofire
Deathsmiles [CAVE, 2007]ALL via Extra [LV3]-9 without Extra
271944: The Loop Master [8ing, 2000]ALL [1-loop mode]
Shippu Mahou Daisakusen [Raizing, 1994]2-ALL
Sonic Wings [Video System, 1992]2-ALLwith AJ-37 or IDS; +4 for F-18 or FSX
1943 [Capcom, 1987]ALL [vs. Yamato]without autofire; -8 with it
Viper Phase 1 [new ver.] [Seibu, 1996]ALLwithout autofire; -3 with it
Strike Gunner S.T.G [Athena, 1991]ALLwithout autofire; -5 with it
26Battle Garegga [Raizing, 1996]ALL [1-loop mode]with Golden Bat
Thunder Blaster [Irem, 1991]ALLwithout autofire; -20 with it
Flak Attack [Konami, 1987]2-ALL
X-Multiply [Irem, 1989]2-ALLwith autofire
Rezon [Allumer, 1991]ALL
Acrobat Mission [UPL, 1991]ALL
Nostradamus [FACE, 1993]2P side; with autofire
25Armed Police Batrider [Raizing, 1998]Advanced course [stage 7 route][?]
Sokyugurentai [Raizing, 1996]ALLwith Toryu
Shienryu [Warashi, 1997]1-ALL
Space Bomber [Psikyo, 1998]ALLVer. B
Sexy Parodius [Konami, 1996]ALL via Special stageautofire; -10 if no special stage
Saint Dragon [NMK, 1989]ALL
Radiant Silvergun [Treasure, 1998]ALL [Stage 4 route]
Mars Matrix [Takumi, 2000]ALL
24Batsugun Special Version [Toaplan, 1994]4-ALLwith C autofire; +5 with C-type
Salamander 2 [Konami, 1995]2-ALLwith autofire
Raiden [Seibu, 1990]1-ALLwith autofire; +2 without it
Same! Same! Same! [Toaplan, 1989]1-ALLwithout autofire; -10 with it; -10 for international version
Ibara [CAVE, 2005]ALL1P side
Muchi Muchi Pork! [CAVE, 2007]1-ALL
Sengoku Ace [Psikyo, 1993]2-ALLwith Aine; +7 with Kenoumaru
Darius II [Taito, 1989]ALLwithout autofire; -10 with it
Parodius Da! [Konami, 1990]1-ALLwith autofire
War of Aero [Allumer, 1993]2-ALLwith autofire
Gunbird 2 [Psikyo, 1998]1-ALL
Sengoku Blade [Psikyo, 1996]1-ALL
Raiden DX [Seibu, 1994]Practice course, 1-5with C autofire
Daioh [Athena, 1993]1-ALL-1 for US version
Air Duel [Irem, 1990]1-ALLwithout autofire
Battlantis [Konami, 1987]1-ALL+2 for International version
Kyukyoku Tiger [Toaplan, 1987]1-ALLwithout autofire; -10 with it; -13 for international version
Operation Ragnarok [NMK, 1994]ALLwithout autofire; -4 with it
Blazing Star [Yumekobo, 1998]ALLwithout autofire; -1 with it
Dogyuun [Toaplan, 1992]1-ALLwithout autofire; -2 with it
Mazinger Z [Banpresto, 1994]2-ALLwithout autofire; -2 with it
23Dodonpachi Daifukkatsu [CAVE, 2008]Omote 2-ALL [Strong style]Ver. 1.5; +2 for Bomb style; +6 for Power style
Mushihimesama Futari [CAVE, 2006]ManiacVer. 1.5
E.D.F. [Jaleco, 1991]ALL
Under Defeat [G. Rev, 2005]2-ALL
Gokujou Parodius [Konami, 1994]ALL via Special stagewith autofire; -10 if no Special stage
Gradius IV [Konami, 1998]1-ALLEquipment 5; +1 for 1, +2 for 2 or 6, +4 for 3
Raiden III [MOSS, 2005]ALL
RayForce [Taito, 1993]ALL
Great Mahou Daisakusen [Raizing, 2000]ALL [1-loop mode]with Birthday
In the Hunt [Irem, 1993]ALL
Chariot [Wonder 3] [Capcom, 1991]ALLwithout autofire
Twin Hawk [Toaplan, 1989]1-ALLwithout autofire; -10 with it; -8 for International version [-15 with autofire]
22Dodonpachi Daioujou WL [CAVE, 2002]1-ALL
Crimzon Clover [NESiCA] [Yotsubane, 2013]Originalwith Type-Z
Espgaluda II [CAVE, 2005]ALL+4 for Shin Seseri
Radiant Silvergun [Treasure, 1998]ALL [Stage 2 route]
Giga Wing 2 [Takumi, 2000]ALLwith TLB
Battle Bakraid [Raizing, 1999]Advanced coursewith F-111B
Dragon Blaze [Psikyo, 2000]1-ALL
21Ketsui [CAVE, 2003]1-ALL [Tiger Schwert]
Strikers 1945 II [Psikyo, 1997]1-ALLwith Hayate
Dodonpachi II [IGS, 2001]with TLB [I.R.]
Castle Shikigami [Alfa System, 2001]ALL
Ikaruga [Treasure, 2001]Normal
Blazeon [Irem, 1992]ALLwith autofire; +10 without it
Raiden DX [Seibu, 1994]Expert 1-ALLwithout 9th stage; with C autofire
Vasara 2 [VISCO, 2001]天の巻[1-ALL]
Sonic Wings 3 [Video System, 1995]2-ALLusing P61; with autofire
20Dodonpachi Daioujou BL [CAVE, 2002]1-ALL+8 for Hibachi
Esprade [CAVE, 1998]ALL
Trouble Witches AC [Studio Siesta, 2009]ALL
Homura [Taito, 2005]ALL
Trigon [Konami, 1990]1-ALL
Guwange [CAVE, 1999]ALL
Zero Gunner 2 [Psikyo, 2001]1-ALL
Castle Shikigami 3 [Alfa System, 2006]ALLwith Nagino
Strikers 1945 [Psikyo, 1995]1-ALL
Strikers 1999 [Psikyo, 1999]1-ALL
Strikers 1945 Plus [Psikyo, 1999]1-ALL
GigaWing Generations [Takumi, 2004]ALLwith TLB
Radirgy [Milestone, 2005]Laser
Tatsujin [Toaplan, 1988]1-ALLwithout autofire; -7 with it
Metal Hawk [Namco, 1988]ALL
Ryujin [East Technology, 1993]ALLignoring power items
V-V [Toaplan, 1993]1-ALLBomb mode; -2 for international version
19XX [Capcom, 1996]ALLwith or without autofire
19G-Darius Ver. 2 [Taito, 1997]ALL
Raiden IV [MOSS, 2007]1-ALLORIGINAL
Air Gallet [Gazelle, 1996]ALL
Psyvariar 2 [SKONEC, 2003]ALL [no TLB]+13 with TLB
Psyvariar Revision [SKONEC, 2000]ALL [X-A]+12 with TLB
radirgy noa [Milestone, 2009]+1 for true ending
R-Type II [Irem, 1989]1-ALL
Double Wings [Mitchell, 1993]1-ALL
18Mushihimesama [CAVE, 2004]Maniac
Crimzon Clover [NESiCA] [Yotsubane, 2013]Boost
Progear no Arashi [CAVE, 2001]1-ALL
A-Jax [Konami, 1987]ALL
War of Aero [Allumer, 1993]1-ALL
Sonic Wings 2 [Video System, 1994]1-ALL
Heavy Unit [Kaneko, 1988]1-ALLwith autofire
R-Type [Irem, 1987]1-ALL
Fixeight [Toaplan, 1992]1-ALL
Image Fight [Irem, 1989]1-ALLwithout penalty area; with autofire
Giga Wing [Takumi, 1999]ALL [true ending]true ending [no continues]
Mahou Daisakusen [Raizing, 1993]1-ALL-5 for international version
17Mushihimesama Futari BL [CAVE, 2007]Maniac
Dodonpachi [CAVE, 1997]1-ALL
Gunbird [Psikyo, 1994]1-ALL
Detana!! Twinbee [Konami, 1991]1-ALL
Vasara [VISCO, 2000]ALL
Super Dimension Fortress Macross [NMK, 1992]2-ALLwith autofire
Air Buster [Kaneko, 1990]
Darius Gaiden [Taito, 1994]Survival routeno autofire; -10 with it
16Donpachi [CAVE, 1995]1-ALL
Mushihimesama Futari [CAVE, 2006]OriginalVer. 1.5
Espgaluda [CAVE, 2003]ALL
Sol Divide [Psikyo, 1997]1-ALL
Hishouzame [Toaplan, 1987]1-ALL
Sonic Wings [Video System, 1992]1-ALL
RayCrisis [Taito, 1998]ALLwith WR-03
Out Zone [Toaplan, 1990]1-ALL
Fighting Hawk [Taito, 1989]ALL
Dragon Spirit [Namco, 1987]ALLwithout autofire; -10 with it
Gunnail [NMK, 1993]ALLwith autofire; +1 without it
1945k III [Promat, 2000]with Su-37 or Se-11Lwithout exploiting bugs
Stagger 1 [Afega, 1998]with Red Hawkwithout autofire
15Dodonpachi Daifukkatsu BL [CAVE, 2008]without Hibachi, Bomb style
Mushihimesama [CAVE, 2004]Original
Guardian Force [SUCCESS, 1998]ALL
Pink Sweets [CAVE, 2006]ALLwith infinite lives trick
Gun Frontier [Taito, 1990]ALLwith autofire
Galaga 88 [Namco, 1987]ALL
Game Tengoku [Jaleco, 1995]1-ALLwith autofire
Darius [Taito, 1986]ALL[?]; +1 for EX
plus alpha [Jaleco, 1989]1-ALLwithout autofire
Border Down [G. Rev, 2003]ALL [6A]+3 for B and D; +2 for C
Under Defeat [G. Rev, 2005]1-ALL
R-Type Leo [Irem, 1992]ALL
X-Multiply [Irem, 1989]1-ALLwith autofire
Zero Wing [Toaplan, 1989]1-ALL+4 for no autofire; +7 for 2-ALL; +30 for 3-ALL and higher; -3 for international version
Mystic Riders / Gun Hohki [Irem, 1992]1-ALL
Terra Cresta [Nichibutsu, 1985]1-ALL
14Dariusburst AC EX [Taito, 2011]ALL [route QUZ]
Sand Scorpion [FACE/Sankindou, 1992]1-ALLwith autofire
G-Darius [Taito, 1997]ALL [zone U]with autofire
Shippu Mahou Daisakusen [Raizing, 1994]1-ALL
Xexex [Konami, 1991]1-ALL+6 for international version
Thunder Force AC [Technosoft, 1990]ALLwithout autofire; -4 with it
Viewpoint [SNK, 1992]ALL
13Mushihimesama Futari BL [CAVE, 2007]Original
Space Bomber [Psikyo, 1998]ALLVer. B played as tetris block
Akai Katana [CAVE, 2010]ALL
Ikaruga [Treasure, 2001]Easy
TwinBee [Konami, 1985]1-ALL [5 stages]ignoring power items
Carrier Air Wing [Capcom, 1990]ALLwithout autofire; -5 with it
Sonic Wings 3 [Video System, 1995]1-ALLusing P61; with autofire
Raiden DX [Seibu, 1994]Novicewith C autofire
12Dodonpachi Daifukkatsu [CAVE, 2008]1-ALL [Strong style]Ver. 1.5; +2 for Bomb style; +5 for Power style
Raiden IV [MOSS, 2007]LIGHT
Batsugun [Toaplan, 1994]ALL
Xevious [Namco, 1982]1-ALL
Dragon Saber [Namco, 1990]ALL
Triggerheart Exelica [Warashi, 2006]
Strato Fighter [Tecmo, 1990]2-ALL
Side Arms [Capcom, 1986]ALLwithout autofire
Sengoku Ace [Psikyo, 1993]1-ALLwith Aine
Metal Black [Taito, 1991]ALLwithout autofire; -5 with it
Area 88 [Capcom, 1989]ALLwithout autofire; -5 with it
Tank Force [Namco, 1991]ALL
11Salamander 2 [Konami, 1995]1-ALLwith autofire
Castle Shikigami 2 [Alfa System, 2003]ALLwith Kim
Rapid Hero [NMK, 1994]ALLwith autofire
TwinBee Yahho! [Konami, 1995]1-ALL
Gradius II [Konami, 1988]1-ALL [weapon type 4]with autofire; +1 for type 3; +2 for type 1 or type 2
Section Z [Capcom, 1985]1-ALL
Thundercade [Taito, 1987]ALLwithout autofire; -6 with it
10Dariusburst AC [Taito, 2010]ALL [route CGL][?]
1941 [Capcom, 1990]ALLwith autofire
Gradius [Konami, 1985]1-ALL
Ordyne [Namco, 1988]ALL
Phelios [Namco, 1988]ALLwith autofire
Megablast [Taito, 1989]ALLwith autofire
9Deathsmiles [CAVE, 2007]No Canyon
Mazinger Z [Banpresto, 1994]1-ALL
Last Resort [SNK, 1992]2-ALLwith autofire
Raiden Fighters JET [Seibu, 1998]ALL3 [with TLB]with Fairy; +5 with Slave; +15 to +20 for others
Salamander [Konami, 1986]1-ALLwith autofire
8Thunder Cross II [Konami, 1991]1-ALL
Life Force [Konami, 1987]1-ALL2P side; +1 for 1P
Super Dimension Fortress Macross [NMK, 1992]1-ALL
Cloud Master [Taito, 1988]ALL
The Last Day [Dooyong, 1990]1-ALLwithout autofire; -4 with it
Raiden Fighters [Seibu, 1996]ALLas Slave; +10 to +16 with others
7Thunder Cross [Konami, 1988]1-ALLwith autofire; +11 for international version
1943 Kai [Capcom, 1987]ALL [vs. Yamato]-5 for Shotgun
Cosmo Gang the Video [Namco, 1991]1-ALL
Final Star Force [Tecmo, 1992]ALL
6Dariusburst AC EX [Taito, 2011]ALL [route ORV][?]
Kyukyoku Tiger II [Takumi, 1996]ALL1P side; +5 as 2P
5Dariusburst AC [Taito, 2010]ALL [route ADH][?]
Deathsmiles II [CAVE, 2009]Survival route
Fantasy Zone [Sega, 1986]ALLautofire
Twinkle Star Sprites [ADK, 1996]ALL
Dragon Breed [Irem, 1989]1-ALL
Raiden DX [Seibu, 1994]Practice courseusing radar shot [?]; with C autofire
Strato Fighter [Tecmo, 1990]1-ALLwithout autofire; -3 with it
4Prehistoric Isle 2 [Yumekobo, 1999]ALL-1 with autofire
Terra Force [Nichibutsu, 1987]1-ALL
Nemesis [Konami, 1985]1-ALL
Captain Tomaday [VISCO, 1999]ALL
3Gekirindan [Taito, 1995]ALL2P side
Insector X [Taito, 1989]Advanced course
Batsugun Special Version [Toaplan, 1994]1-ALL
Storm Blade [VISCO, 1996]1-ALL
Vimana [Toaplan, 1991]1-ALL+2 without autofire
Slap Fight [Toaplan, 1996]1-ALL [Area 100]
2Raiden Fighters 2 [Seibu, 1997]ALL [with TLB]with Fairy; +2 with Slave; +18 to +22 with others
Asuka and Asuka [VISCO, 1988]ALL
Fire Barrel [Irem, 1993]1-ALLwith autofire; +4 for 3-ALL
1Night Raid [Takumi, 2001]ALLby staying in upper left corner; +22 without it
0Karous [Milestone, 2006]Easy
Erppo
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Re: Japanese STG Difficulty Wiki

Post by Erppo »

I don't think Mushi Ultra should be quite in the top class, and they still have P47 Aces ridiculously high for some reason. Lots of people cleared it in STGT, it should rather be somewhere in the early 20's.
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Re: Japanese STG Difficulty Wiki

Post by Perikles »

Thanks a lot for your effort, vvv_stg!
30 Gradius III [...] +2 for 2-ALL; +13 for 3-ALL and further
That's hilarious. Second loop in Gradius III is a cakewalk as we all know, but the third one gets a lot harder. :lol:

I also have no idea why a Sand Scorpion 1-ALL with autofire has 14 points, that's probably one of the easiest clears out there. Dragon Spirit with autofire on the other hand is a mere 6, I guess they know some secrets about Dragon Spirit and Saber that are unbeknowst to all of us. Not that Dragon Spirit is all that tough (unlike Saber), but that's quite a bit low compared to the other stuff that lingers around in the same area.

I wonder why they didn't include Tatsujin Ou.
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Re: Japanese STG Difficulty Wiki

Post by Shepardus »

Perikles wrote:I also have no idea why a Sand Scorpion 1-ALL with autofire has 14 points, that's probably one of the easiest clears out there.
Finding the will to play it is worth at least ten of those points.

Is Ketsui Ura 2-ALL really easier with Panzer Jager than it is with Tiger Schwert? The list says "+1 for using Tiger Schwert."
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NTSC-J: You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.
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Bananamatic
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Re: Japanese STG Difficulty Wiki

Post by Bananamatic »

Shepardus wrote: Is Ketsui Ura 2-ALL really easier with Panzer Jager than it is with Tiger Schwert? The list says "+1 for using Tiger Schwert."
who knows, 1 point is nothing in a subjective list like that

i'd also argue that futari ultra for the low scoring clear isn't a 44
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Re: Japanese STG Difficulty Wiki

Post by vvv_stg »

I think translating this table was worth it if only because I found this wonderful game in progress. That cinematic rivals Blaster Master opening.
Perikles wrote:That's hilarious. Second loop in Gradius III is a cakewalk as we all know, but the third one gets a lot harder. :lol:
To be fair, there are infinitely many more people on this forum's scoreboard who cleared the second loop :)

Now, my favorite note in the table is "-20 with autofire on", which is... well, I can see how this could happen.
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Re: Japanese STG Difficulty Wiki

Post by Mills »

Interesting read but some of the video replays just don't live up to the ranking on STG merit or just not updated enough with new high score runs/entries.
Or course not even WR run is going to be recorded.
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Re: Japanese STG Difficulty Wiki

Post by resty »

help with some translations

Ultra Guard has an English name Ultra X Weapons I think.
Comments in those DBAC rows are using burst setting plane.
Raiden DX one is [not consider destroying all radars]
Perikles wrote:I wonder why they didn't include Tatsujin Ou.
I found a Chinese translation of 2008 version of the wiki; Tatsujin Ou 1-ALL was on the board with a rank near Strikers 1945 II 2-ALL. Perhaps they finally gave up on giving it a proper rank and let it removed.
Mills wrote:Interesting read but some of the video replays just don't live up to the ranking on STG merit or just not updated enough with new high score runs/entries.
Or course not even WR run is going to be recorded.
The wiki is mostly for survival clear difficult. A high score video is not necessary. But it's cool they find videos for almost every game.
Last edited by resty on Mon Jan 04, 2016 3:27 am, edited 1 time in total.
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Re: Japanese STG Difficulty Wiki

Post by Strikers1945guy »

Okay so they have pin sweets in there with the infinite lives trick.
Why no ranking for a clear without the trick? That would jack it up to top 10 tier level for difficulty.

They give different rankings do the different ketsui loops why not include the pink sweets non infinite lives?
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Re: Japanese STG Difficulty Wiki

Post by Bananamatic »

because basically no one plays pink sweets without infinite lives

a lot of games/modes are missing
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Re: Japanese STG Difficulty Wiki

Post by pegboy »

I think that wiki shows Gradius III loop 2 clear as 30 + 10. And then loop 3 clear would be +13. So wouldn't that mean Loop 1: 30, Loop 2: 40, Loop 3: 53? 30 + 2 makes absolutely no sense, loop 2 of that game is substantially harder than loop 1.
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Re: Japanese STG Difficulty Wiki

Post by resty »

pegboy wrote:I think that wiki shows Gradius III loop 2 clear as 30 + 10. And then loop 3 clear would be +13. So wouldn't that mean Loop 1: 30, Loop 2: 40, Loop 3: 53? 30 + 2 makes absolutely no sense, loop 2 of that game is substantially harder than loop 1.
After reading the original page, I think it's 40 for Loop 2 (+10) and 43 for Loop 3 (+13)
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Re: Japanese STG Difficulty Wiki

Post by NTSC-J »

resty wrote:
pegboy wrote:I think that wiki shows Gradius III loop 2 clear as 30 + 10. And then loop 3 clear would be +13. So wouldn't that mean Loop 1: 30, Loop 2: 40, Loop 3: 53? 30 + 2 makes absolutely no sense, loop 2 of that game is substantially harder than loop 1.
After reading the original page, I think it's 40 for Loop 2 (+10) and 43 for Loop 3 (+13)
Yeah, 43 for Loop 3+. Also note it says -3 (so 27) for the US/World versions.
Perikles wrote:I wonder why they didn't include Tatsujin Ou.
There's another list on that site for just 1-loopers and Tatsujin Ou is on there at 34. This list makes it clear that it's for 1CCs only, whereas the original list seems to take into account scoring systems as well.

I've always thought that list was really off, but to be fair it's pretty hard to make an accurate ranking like that.

We could try to do our own version, but who here has beaten most of those (maybe Rando?) I think I've beaten about 25% of the list, but it might be a fun project to try to beat them all. Anyone feel like starting at the bottom and going all the way through?
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To Far Away Times
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Re: Japanese STG Difficulty Wiki

Post by To Far Away Times »

vvv_stg Thanks for translating the list!

Overall I think the list is pretty good for getting a general idea of how difficult most of these games are.

A few thoughts on some of the games I've been able to 1CC so far:

According to that list R-Type 1 and 2 are separated by only one point. That doesn't seem right. R-Type 1 really isn't that hard in comparison. R-Type is actually fairly easy on repeat plays once you know where to position yourself and what's ahead of you. You need that plus a good deal of dexterity for R-Type 2.
R-Type 1 isn't as hard as Gigawing, not even close. Gigawing is really difficult.
The list has Trouble Witches AC at the same level as DaiOuJou BL; Trouble Witches should be at least a few spots lower.
Mushi Futari Original should be a bit higher and Mushihimesama Original should be lower. Mushihimesama Original is one of CAVE's easiest games alongside maybe Deathsmiles. Futari is probably more difficult than most people give it credit for.

DaiOuJou BL is the most difficult game I've beaten, seems about right.
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ProjectAKo
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Re: Japanese STG Difficulty Wiki

Post by ProjectAKo »

The absolute values of the games are probably wonky as hell, but the relative ranking overall seems solid. I don't think anyone can say with certainty that "X game is definitely a '42' in difficulty", but anyone should be able to say "X game is above Y game" if they know those games very well. If there were some way for everyone to compile lists of games they know very well and then combine everyone's into one huge list, you'd end up with a very good list. The only thing is everyone would have to restrain themselves to only rank games they know really, really well, and can say without argument that that game is higher or lower (or "roughly equal") than every other game on their list. If I didn't stop paying for my website due to being a cheap shit I might've made a programming project out of this, but eh.
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