Ta Brian! I did wonder... 3:BrianC wrote:Actually, a few of the other discs have issues on PS2. Xevious runs slow in Namco Museum v. 2 when played on PS2, for example. It's not that big of an issue since the version in Xevious 3D+G has no issues on PS2.
Do you play any endless "shooting gallery" shmups?
Re: Do you play any endless "shooting gallery" shmups?

光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
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Re: Do you play any endless "shooting gallery" shmups?
My thoughts exactly!Domino wrote:Lets play a 80s Toaplan STG and lets get to the point that the bullet sprites are flickering on the screen.

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BareKnuckleRoo
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Re: Do you play any endless "shooting gallery" shmups?
When you're playing a game that infinitely loops, do you pause to take a break or something every so often and leave the game on while you go to bed? Assuming you're good enough to loop the game to this point: https://www.youtube.com/watch?v=ra-X6L2kLT4 (the game apparently stops getting harder after Loop 10, but keeps going infinitely?)
Re: Do you play any endless "shooting gallery" shmups?
Galaga 88 on PC Engine is a ton of fun (aka Galaga 90 on TG16). That's the one that jumps to mind concerning gallery shmups I can play for more than a few minutes. I'll never get sick of "THAT IS GALACTIC DANCING". I played it a lot on Wii VC but not recently.
That is Galactic Dancing