Problem with Vimana samples under AdvanceMAME DOS
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TiddlyWinks
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Problem with Vimana samples under AdvanceMAME DOS
I moved over the toaplan driver files into AdvanceMAME from ThunderMAME32+ to get the toaplan shooter samples working.
These are the files I merged into the AdvanceMAME source from ThunderMAME:
drivers/toaplan1.c
drivers/toaplan2.c
includes/toaplan1.h
includes/toaplan2.h
vidhrdw/toaplan1.c
vidhrdw/toaplan2.c
(also had to make a small edit to mamedrv.c)
Using a DOS 6.22 rig with HIMEM.SYS from DOS 7.1 to get more memory visible since the samples are so large.
So Dogyuun, Batsugun, Ghox, Teki Paki, Fire Shark (samesame) and Vfive all work great now and I have sound with them!
However, Vimana is still not putting out any sound. It works under ThunderMAME though so I know the samples are good.
Anyone have any ideas why Vimana would be the only one not working under DOS? Thanks.
These are the files I merged into the AdvanceMAME source from ThunderMAME:
drivers/toaplan1.c
drivers/toaplan2.c
includes/toaplan1.h
includes/toaplan2.h
vidhrdw/toaplan1.c
vidhrdw/toaplan2.c
(also had to make a small edit to mamedrv.c)
Using a DOS 6.22 rig with HIMEM.SYS from DOS 7.1 to get more memory visible since the samples are so large.
So Dogyuun, Batsugun, Ghox, Teki Paki, Fire Shark (samesame) and Vfive all work great now and I have sound with them!
However, Vimana is still not putting out any sound. It works under ThunderMAME though so I know the samples are good.
Anyone have any ideas why Vimana would be the only one not working under DOS? Thanks.
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TiddlyWinks
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Re: Problem with Vimana samples under AdvanceMAME DOS
Ok, got the sound working in Vimana. I had missed the file "machine/toaplan1.c" from the ThunderMame source which has the Vimana mcu/sample emulation in it. Once I copied that file in the AdvanceMame source and recompiled it then the samples started playing in Vimana.
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Fudoh
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Re: Problem with Vimana samples under AdvanceMAME DOS
I find it quite cool that somebody uses a DOS version of MAME. Doesn't this cause all kinds of problems with missing GPU or USB support ? What's the advantage ?
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Xyga
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Re: Problem with Vimana samples under AdvanceMAME DOS
Wow haven't heard about AdvanceMAME in years.
Is it still based on MAME v0.106 ?
Is it still based on MAME v0.106 ?
Strikers1945guy wrote:"Do we....eat chicken balls?!"
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TiddlyWinks
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Re: Problem with Vimana samples under AdvanceMAME DOS
I have an arcade cabinet with a 15khz cga arcade monitor so I don't run the higher powered games on it and don't need usb for it since I use a J-PAC to interface the control panel.Fudoh wrote:I find it quite cool that somebody uses a DOS version of MAME. Doesn't this cause all kinds of problems with missing GPU or USB support ? What's the advantage ?
I like DOS because it is simple, single tasking system. Can be powered on/off anytime. I know exactly what is running on it and it doesn't need much maintenance.
I have an older AGP card in it which has a DOS 15khz driver so the video is taken care of.
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TiddlyWinks
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Re: Problem with Vimana samples under AdvanceMAME DOS
Yes it is. And since the ThunderMame source I have is based on mame 0.105u2 it made it very easy to merge the toaplan drivers with the sample support into AdvanceMame.Xyga wrote:Wow haven't heard about AdvanceMAME in years.
Is it still based on MAME v0.106 ?
The newest release of AdvanceMame has the Cave PGM driver backported into it also so that is nice.
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Ed Oscuro
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Re: Problem with Vimana samples under AdvanceMAME DOS
Crap, you can play PGM games on this system? What kind of hardware is this? Reliable DOS era systems are a passing interest of mine, for old games support mainly, but it would be cool to see MAME up and running in a more classic format.
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kamiboy
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Re: Problem with Vimana samples under AdvanceMAME DOS
DOS does have USB support. Someone wrote a driver. I use it for USB gamepad and USB flash drive support.
Care to share which card, and which TSR driver you use for 15khz?TiddlyWinks wrote:
I have an older AGP card in it which has a DOS 15khz driver so the video is taken care of.
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TiddlyWinks
- Posts: 11
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Re: Problem with Vimana samples under AdvanceMAME DOS
Sure, it is a Trident Blade T64 32MB AGP. Mini review here: http://easymamecab.mameworld.info/html/bladet64.htm. Drivers linked on that page also. The DOS one is BLADETSR.EXE.kamiboy wrote:DOS does have USB support. Someone wrote a driver. I use it for USB gamepad and USB flash drive support.
Care to share which card, and which TSR driver you use for 15khz?TiddlyWinks wrote:
I have an older AGP card in it which has a DOS 15khz driver so the video is taken care of.
It is one of the best cards for AdvanceMame. Supposedly it does 25khz also, but I only use mine at 15khz since I have a cga monitor in my cab.
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TiddlyWinks
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Re: Problem with Vimana samples under AdvanceMAME DOS
I use the fastest socket 478 pentium 4 I can get (3.4Ghz 1.5v Northwood SL793). Ram is just PC3200 1gig. Soundblaster 16 PCI. Trident Blade T64 AGP video card.Ed Oscuro wrote:Crap, you can play PGM games on this system? What kind of hardware is this? Reliable DOS era systems are a passing interest of mine, for old games support mainly, but it would be cool to see MAME up and running in a more classic format.
Motherboard is Asus P4PE-X which allows 800Mhz FSB for the Northwood processor. HDD is just a standard ultra dma IDE one.
Utilities like smartdrv.exe can really speed disk access and fastvid.exe can supercharge the writes to the video ram. Makes a big difference.
Not a complicated system, but it works well for all the non-3d games I use.
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Ed Oscuro
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Re: Problem with Vimana samples under AdvanceMAME DOS
Cool, thanks for that info 