XRGB-mini Framemeister

The place for all discussion on gaming hardware
User avatar
Moonwalker
Posts: 335
Joined: Sat Apr 15, 2006 3:13 pm
Location: Germany
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by Moonwalker »

OK, I checked back the Wiki settings and I have the same problem with the ghosting. Here is a picture:

http://www.morgenstern-arts.de/wp/games/dc1.jpg

Otherwiese the picture is fine, so it´s really strange.

Another question. The DC has a wrong aspect ratio as far as I read. Could anybody tell me the settings to correct it please? I tried burning the 240p text suite but I cannot since I am a Mac user...

Last question / problem. This is since I updated the Mini to 2.0. There are some strange issues when turning the scanlines on at both sides. It´s not only with the DC but most visible here:

http://www.morgenstern-arts.de/wp/games/dc2.jpg

Thanks in advance.
nissling
Posts: 462
Joined: Sun May 10, 2015 8:12 am
Location: Stockholm, Sweden

Re: XRGB-mini Framemeister (now available !)

Post by nissling »

The thing with Dreamcast is that the graphics are rendered in 480*640, but the output signal is 480*720. If normal you will have a black bar on either left or right side (cannot remember which). Don't know what's up with your setup though...
User avatar
Moonwalker
Posts: 335
Joined: Sat Apr 15, 2006 3:13 pm
Location: Germany
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by Moonwalker »

Yes I know that and asked for settings to correct the output signal.

But the ghosting is really getting on my nerves. It´s much more visible then in the pictures...
User avatar
Fudoh
Posts: 13040
Joined: Mon Mar 06, 2006 3:29 am
Location: Germany
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

But the ghosting is really getting on my nerves. It´s much more visible then in the pictures...
can't really be caused by the Mini. Did you try to use another cable between your VGA box and the Framemeister ?
User avatar
Moonwalker
Posts: 335
Joined: Sat Apr 15, 2006 3:13 pm
Location: Germany
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by Moonwalker »

Ok, I troed all different things and as you said it was the scart switch. i used a hama switch which worked well for all signals, but it cant handle the 31khz rgb as it seems. Thank you!
User avatar
Moonwalker
Posts: 335
Joined: Sat Apr 15, 2006 3:13 pm
Location: Germany
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by Moonwalker »

How do you guys adapt the wrong apsect ration of the DC? Since I cannot burn DC discs on my mac I cannot use the 240p test suite.
Could anybody give me the correct H-Width setting please?
User avatar
FinalBaton
Posts: 4474
Joined: Sun Mar 08, 2015 10:38 pm
Location: Québec City

Re: XRGB-mini Framemeister (now available !)

Post by FinalBaton »

Takuma wrote:How do you guys adapt the wrong apsect ration of the DC? Since I cannot burn DC discs on my mac I cannot use the 240p test suite.
Could anybody give me the correct H-Width setting please?
Isn' it 720 x 480?
-FM Synth & Black Metal-
User avatar
Fudoh
Posts: 13040
Joined: Mon Mar 06, 2006 3:29 am
Location: Germany
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

How do you guys adapt the wrong apsect ration of the DC? Since I cannot burn DC discs on my mac I cannot use the 240p test suite. Could anybody give me the correct H-Width setting please?
just display any 4:3 of your choice. TV maybe ? Mark the area on your TV, start your Mini along with your DC and adjust the width until the pictures matches.
User avatar
BuckoA51
Posts: 3387
Joined: Sat Oct 02, 2010 10:08 am
Location: Ireland
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by BuckoA51 »

Use Bootcamp?
OSSC Forums - http://www.videogameperfection.com/forums
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
stranno
Posts: 8
Joined: Wed Oct 07, 2015 8:29 pm

Re: XRGB-mini Framemeister (now available !)

Post by stranno »

I have four questions with XRGB-Mini.

1) Is there any way to stretch content to 1920x1080? I have tried with zoom option but no matter if the native content is 4:3 or 16:9, thin black bars appear on the sides (around 4-6 pixels width). Its not the aspect ratio, i can zoom 4x the original resolution and black bars stay there. Running 2.00A firmware.

http://i.imgur.com/D4pwrX7.jpg
black bars

2) Most of 480i content i've played looks wonderful on XRGBM but TimeSplitters (PS2) looks amazingly bad with interlaced all around. Game1 and Game2 seems to correct this but the image quality suck.

http://i.imgur.com/Ij9KcaK.jpg
interlaced all around

3) With Alpine 3 i obtain graphical artifacts and blinking frames. Any way to fix this?

Image

4) Is there any way to rename the saved profile through XRGBM menu?
Last edited by stranno on Fri Oct 09, 2015 4:49 pm, edited 1 time in total.
Licania
Posts: 1
Joined: Fri Oct 09, 2015 10:54 am

Re: XRGB-mini Framemeister (now available !)

Post by Licania »

Hello,

seeing as there are loads of great people posting here on the framemeister, i'm gonna ask my question here.

I just received my framemeister and it seems that i have Bad artifacts with my PAL French nes.

There are green lines that appear on the duck tales title screen for example and overall image looked like there are some "green ghosting" on it. Tried different settings but i'm struggling a little to find something that would make my green lines disappear. which settings should i try ?

Thanks in advance !
User avatar
Moonwalker
Posts: 335
Joined: Sat Apr 15, 2006 3:13 pm
Location: Germany
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by Moonwalker »

Thanks Fudoh, sometimes life can be too easy ;)

Anyway, new day, new problem. I started getting PCBs again and the debut made Viper Phase 1. I hooked it up to my old MAK/Supergun through the Mini. Had to correct the V-Height to get the scanlines right and played around with some settings. Actually I can just keep it close to the other 240p material right?

Now to the problem I have, there are diagonal stripes going through the picture from up to down (left to right when in tate).
I am not firm with technical stuff, but it seems like a composite/sync problem right? Is there an easy way to fix through the RGB cable maybe?

Here are some pictures, hope it gets more clear like this.

Thanks in advance!

http://www.morgenstern-arts.de/wp/games/viper1.jpg
http://www.morgenstern-arts.de/wp/games/viper2.jpg
http://www.morgenstern-arts.de/wp/games/viper3.jpg
User avatar
axlblazeadam
Posts: 107
Joined: Tue Sep 08, 2015 3:16 pm

Re: XRGB-mini Framemeister (now available !)

Post by axlblazeadam »

I'm currently working on making PAL profiles for various consoles.

However, i'm struggling to know what these settings exactly do:

VISUAL_SET>H_POS
VISUAL_SET>V_POS
VISUAL_SET>H_WIDTH
VISUAL_SET>V_WIDTH
ZOOM_SET>ZOOM_H_POS
ZOOM_SET>ZOOM_V_POS
ZOOM_SET>ZOOM_WIDTH
ZOOM_SET>ZOOM_OVERSCAN

I'm getting some great results, but it's hard to get every pixel right in the place if you don't know what you're doing.

Is there a guide for this, i couldn't find it?
User avatar
FBX
Posts: 2348
Joined: Wed Feb 18, 2015 10:18 am
Location: DFW area, Texas
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by FBX »

axlblazeadam wrote:I'm currently working on making PAL profiles for various consoles.

However, i'm struggling to know what these settings exactly do:

VISUAL_SET>H_POS
VISUAL_SET>V_POS
VISUAL_SET>H_WIDTH
VISUAL_SET>V_WIDTH
ZOOM_SET>ZOOM_H_POS
ZOOM_SET>ZOOM_V_POS
ZOOM_SET>ZOOM_WIDTH
ZOOM_SET>ZOOM_OVERSCAN

I'm getting some great results, but it's hard to get every pixel right in the place if you don't know what you're doing.

Is there a guide for this, i couldn't find it?
Visual_Set options let you adjust the visible image before it is fed to the Zoom function. I recently discovered this was very useful for setting up a 'mask' around the visible graphics of a console's video feed in order to hide overscan colored borders (as in my Genesis and NES NTSC profiles). So what I'd do is adjust those Visual-Set options until colored borders were perfectly blacked out, then I'd use the ZOOM settings to adjust the size and shape of the remaining image (giving it correct aspect ratio and scaling). It's difficult and tedious guess work that took me several hours just to do the Genesis and NES profiles, so there's no easy guide to it. At any rate, here's a quick description breakdown:

VISUAL_SET>H_POS (allows you to center the image horizontally before it is sent to the Zoom function. Use this in conjunction with H_Width)
VISUAL_SET>V_POS (allows you to center the image vertically before it is sent to the Zoom function. Use this in conjunction with V_Width)
VISUAL_SET>H_WIDTH (allows you to adjust the width horizontally before it is sent to the zoom function. This is useful for blocking out overscan borders.)
VISUAL_SET>V_WIDTH (allows you to adjust the width vertically before it is sent to the zoom function. This is useful for blocking out overscan borders.)

ZOOM_SET>ZOOM_H_POS (allows you to center the image horizontally after Zoom is turned on. This is useful if the image is not centered after adjusting Zoom_Size and Zoom_Overscan.)
ZOOM_SET>ZOOM_V_POS (allows you to center the image vertically after Zoom is turned on. This is useful if the image is not centered after adjusting Zoom_Size and Zoom_Overscan.)
ZOOM_SET>ZOOM_WIDTH (allows you to adjust the aspect ratio manually after Zoom is turned on. This is useful if the image is too wide or too skinny.)
ZOOM_SET>ZOOM_OVERSCAN (allows you to shrink the image while still holding the black border around it. This is useful for dialing in integer-based scaling in conjunction with Zoom_Size).
User avatar
axlblazeadam
Posts: 107
Joined: Tue Sep 08, 2015 3:16 pm

Re: XRGB-mini Framemeister (now available !)

Post by axlblazeadam »

FBX wrote:
axlblazeadam wrote:I'm currently working on making PAL profiles for various consoles.

However, i'm struggling to know what these settings exactly do:

VISUAL_SET>H_POS
VISUAL_SET>V_POS
VISUAL_SET>H_WIDTH
VISUAL_SET>V_WIDTH
ZOOM_SET>ZOOM_H_POS
ZOOM_SET>ZOOM_V_POS
ZOOM_SET>ZOOM_WIDTH
ZOOM_SET>ZOOM_OVERSCAN

I'm getting some great results, but it's hard to get every pixel right in the place if you don't know what you're doing.

Is there a guide for this, i couldn't find it?
Visual_Set options let you adjust the visible image before it is fed to the Zoom function. I recently discovered this was very useful for setting up a 'mask' around the visible graphics of a console's video feed in order to hide overscan colored borders (as in my Genesis and NES NTSC profiles). So what I'd do is adjust those Visual-Set options until colored borders were perfectly blacked out, then I'd use the ZOOM settings to adjust the size and shape of the remaining image (giving it correct aspect ratio and scaling). It's difficult and tedious guess work that took me several hours just to do the Genesis and NES profiles, so there's no easy guide to it. At any rate, here's a quick description breakdown:

VISUAL_SET>H_POS (allows you to center the image horizontally before it is sent to the Zoom function. Use this in conjunction with H_Width)
VISUAL_SET>V_POS (allows you to center the image vertically before it is sent to the Zoom function. Use this in conjunction with V_Width)
VISUAL_SET>H_WIDTH (allows you to adjust the width horizontally before it is sent to the zoom function. This is useful for blocking out overscan borders.)
VISUAL_SET>V_WIDTH (allows you to adjust the width vertically before it is sent to the zoom function. This is useful for blocking out overscan borders.)

ZOOM_SET>ZOOM_H_POS (allows you to center the image horizontally after Zoom is turned on. This is useful if the image is not centered after adjusting Zoom_Size and Zoom_Overscan.)
ZOOM_SET>ZOOM_V_POS (allows you to center the image vertically after Zoom is turned on. This is useful if the image is not centered after adjusting Zoom_Size and Zoom_Overscan.)
ZOOM_SET>ZOOM_WIDTH (allows you to adjust the aspect ratio manually after Zoom is turned on. This is useful if the image is too wide or too skinny.)
ZOOM_SET>ZOOM_OVERSCAN (allows you to shrink the image while still holding the black border around it. This is useful for dialing in integer-based scaling in conjunction with Zoom_Size).
Wow thank you so much for the fast response, this is super helpful! I was fiddling around with the zoom settings and then going back and forth with the visual settings, always throwing me off when you think you got it right :lol: . Now i know exactly what everything does.

I have been using your profiles too, but since i'm on PAL some of the images were not optimal yet. I will post my profiles for PAL users when i'm done tweaking.
User avatar
CkRtech
Posts: 668
Joined: Mon Aug 27, 2012 9:30 pm
Location: Seattle, WA

Re: XRGB-mini Framemeister (now available !)

Post by CkRtech »

Finally finished modding my Sega Game Gear with the RGB output. Here is Shinobi out to the xrgb (Zoom at 66). This output uses viletim's GGTV mod. I haven't tried optimizing the settings on the xrgb for the Game Gear yet - I have only zoomed, played a bit, and taken a photo. I am happy with the results.

Image
User avatar
Moonwalker
Posts: 335
Joined: Sat Apr 15, 2006 3:13 pm
Location: Germany
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by Moonwalker »

Takuma wrote:Thanks Fudoh, sometimes life can be too easy ;)

Anyway, new day, new problem. I started getting PCBs again and the debut made Viper Phase 1. I hooked it up to my old MAK/Supergun through the Mini. Had to correct the V-Height to get the scanlines right and played around with some settings. Actually I can just keep it close to the other 240p material right?

Now to the problem I have, there are diagonal stripes going through the picture from up to down (left to right when in tate).
I am not firm with technical stuff, but it seems like a composite/sync problem right? Is there an easy way to fix through the RGB cable maybe?

Here are some pictures, hope it gets more clear like this.

Thanks in advance!

http://www.morgenstern-arts.de/wp/games/viper1.jpg
http://www.morgenstern-arts.de/wp/games/viper2.jpg
http://www.morgenstern-arts.de/wp/games/viper3.jpg
Sorry to ask again, but ideas anybody?

From my research until now it could be a sync or a power supply problem.
But as I said I am not fond of technical stuff...
User avatar
Fudoh
Posts: 13040
Joined: Mon Mar 06, 2006 3:29 am
Location: Germany
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

That's a source related problem. Bad shielding on the cable or in general a bad supergun design. If you don't get anything similar with other PCBs, then it might also be caused by the PCB itself.
User avatar
Moonwalker
Posts: 335
Joined: Sat Apr 15, 2006 3:13 pm
Location: Germany
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by Moonwalker »

Thank you! So Sync and PSU is out of the question?
I don´t have another PCB to test right now, but I think it´s not from the game...
User avatar
Fudoh
Posts: 13040
Joined: Mon Mar 06, 2006 3:29 am
Location: Germany
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

Sync is out of the question, yes. Could be the Supergun's PSU as well, yes.
User avatar
Moonwalker
Posts: 335
Joined: Sat Apr 15, 2006 3:13 pm
Location: Germany
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by Moonwalker »

OK, thank you very much!
User avatar
rtw
Posts: 1949
Joined: Wed Jan 26, 2005 6:46 pm
Location: Norway
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by rtw »

I finally made a cable for my Solar Assault to the FM.

Picture is OK but there is some kind of banding. This is with an output of 720P with version 2.0a of the FW.

Image

Can someone tell me which setting would remove this banding ?

Has anyone created a profile for arcade medium-res games ?
http://world-of-arcades.net
The future of ST-V rests upon our work and your work
User avatar
Fudoh
Posts: 13040
Joined: Mon Mar 06, 2006 3:29 am
Location: Germany
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

Aren't these just badly scaled scanlines ?

For a medium res input you could easily try a 768p output which would result in 1:2 scaling (source to output).
User avatar
rtw
Posts: 1949
Joined: Wed Jan 26, 2005 6:46 pm
Location: Norway
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by rtw »

Fudoh wrote:Aren't these just badly scaled scanlines ?

For a medium res input you could easily try a 768p output which would result in 1:2 scaling (source to output).
Yes they were badly scaled scanlines :oops:

I'm using HDMI so 768P is not available, my TV does not have DVI.

On a sidenote, have any of you had any issues with the remote ? Sometimes I need to wiggle the batteries a bit before it will respond.
http://world-of-arcades.net
The future of ST-V rests upon our work and your work
User avatar
Fudoh
Posts: 13040
Joined: Mon Mar 06, 2006 3:29 am
Location: Germany
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

I'm using HDMI so 768P is not available, my TV does not have DVI.
doesn't matter. You can still switch to DVI. All that changes is that RGB colorspace is enforced and you get access to the other resolutions. The other way around doesn't neccessarily work, but this way will.
User avatar
rtw
Posts: 1949
Joined: Wed Jan 26, 2005 6:46 pm
Location: Norway
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by rtw »

Fudoh wrote:
I'm using HDMI so 768P is not available, my TV does not have DVI.
doesn't matter. You can still switch to DVI. All that changes is that RGB colorspace is enforced and you get access to the other resolutions. The other way around doesn't neccessarily work, but this way will.
Wow it works, you learn something every day :D
http://world-of-arcades.net
The future of ST-V rests upon our work and your work
User avatar
rtw
Posts: 1949
Joined: Wed Jan 26, 2005 6:46 pm
Location: Norway
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by rtw »

One more question, is there a setting / method which will auto-power on the FM ? I.e. you do not have to push the POWER button on the unit.
http://world-of-arcades.net
The future of ST-V rests upon our work and your work
User avatar
Fudoh
Posts: 13040
Joined: Mon Mar 06, 2006 3:29 am
Location: Germany
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

not that I'm aware of, sorry.
User avatar
rtw
Posts: 1949
Joined: Wed Jan 26, 2005 6:46 pm
Location: Norway
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by rtw »

Fudoh wrote:not that I'm aware of, sorry.
Thanks for the super-fast answer. It would be nice to have if you put the FM inside an arcade machine and want everything to power up at the same time!
http://world-of-arcades.net
The future of ST-V rests upon our work and your work
Chocograph
Posts: 104
Joined: Wed Apr 22, 2015 8:43 am

Re: XRGB-mini Framemeister (now available !)

Post by Chocograph »

I don't have anything to add but something to laugh at...reading another old thread on the forum I finally understand what "shmups" means. I never thought about it but now I get it. And I'm 33....man.
Post Reply