http://www.archaic.fr/interviews/interv ... #sc_tabs_2
So, I wonder what new hardware they're looking at..
NG:Dev interview
NG:Dev interview
System11's random blog, with things - and stuff!
http://blog.system11.org
http://blog.system11.org
Re: NG:Dev interview
Hyper NeoGeo 64 perhaps? Selling carts for 10k+ sounds like a good business to me.

Re: NG:Dev interview
Custom made, maybe with a "cheap" microcontroller IP for that classic coding feel...or ARM for that more modern tool ecosystem and support (one can hope).
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TransatlanticFoe
- Posts: 1867
- Joined: Mon Jan 24, 2011 11:06 pm
- Location: UK
Re: NG:Dev interview
It suggests custom hardware, but that might be a translation thing? Announcement in 2016? That's when Nintendo's new hardware is expected to get a major announcement and potentially release....
Either way, something more affordable than NeoGeo would be nice. Given they've ditched the DC (hidden away in Facebook comments, the kit they used for the ports has severe limitations which contributed to the major bugs on Neo XYX), the games only reach a few hundred people. Gunlord and Fast Striker were both excellent games which deserve a broader audience, but I think that DC Neo XYX lockup bug burned a lot of bridges.
Either way, something more affordable than NeoGeo would be nice. Given they've ditched the DC (hidden away in Facebook comments, the kit they used for the ports has severe limitations which contributed to the major bugs on Neo XYX), the games only reach a few hundred people. Gunlord and Fast Striker were both excellent games which deserve a broader audience, but I think that DC Neo XYX lockup bug burned a lot of bridges.
Re: NG:Dev interview
Really interesting read, I liked the last paragraph hinting towards Danmakus.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Obiwanshinobi
- Posts: 7470
- Joined: Sun Jul 26, 2009 1:14 am
Re: NG:Dev interview
Kraut Buster on that video looks like the "Czechoslovakian Ligne Maginot" in Jizera Mountains.
The rear gate is closed down
The way out is cut off

The way out is cut off

Re: NG:Dev interview
I like how he disses Metal Slug 4 and 5. "Yeah, even if we totally fail, I'm sure we can do better than that."
Re: NG:Dev interview
Maybe CPS2? I guess that would be cool...
Re: NG:Dev interview
Metal Slug 4 is pretty bad, but 5 is a very good game. In terms of the graphics, I saw nothing of Kraut Buster that suggests that they will be able to get close to it at all.BryanM wrote:I like how he disses Metal Slug 4 and 5. "Yeah, even if we totally fail, I'm sure we can do better than that."