
I'm Attilio, a game developer currently working on a danmaku SHMUP, Hoshi he no Chikai (An oath to the Stars).
I've recently published an article on Gamasutra about level design and how to create smart and meaningful SHMUPs. I'd like to share it here to get some feedback and hopefully start a nice conversation about it

Here's the link: http://gamasutra.com/blogs/AttilioCarot ... SHMUPs.php
Let me know what you think!