nekketsu wrote:I would just like to say, Special World, that your posts here have been so passionate and thoughtful that I'm certain you've inspired a lot of people to give it a go, myself included. I skipped the 360 version after checking out some videos. I was so underwhelmed by the visuals that I just put it on the "some day" mental backburner. For every reply here there's probably multiple lurkers/guests who really dug this thread and are now digging Eschatos.
Thanks & kudos!
Really happy to hear this! Eschatos is in that unenviable position of being niche amongst the niche—videos of the game do it so little justice that even the well-informed public of Shmups forum would give it a pass without a second thought. I myself would have passed it up if it hadn't been for the reputation of Judgement Silversword. I'm not much for this wave of "well we have to support shmups, we have to support this developer, what can we do so this company can sell more games?" To me that's a warped kind of ultra-consumer mentality. But what I *am* totally for is letting people know about games they'll really love, and trying to explain to them why that game's worth a look. We see this a lot with hardcore games like Bayonetta and Dark Souls and etc, but compared to those Eschatos is like an atom in the cosmic ocean. And that's a damned shame, because this really is hands-down one of the best games in the entire genre, and more than that it's a very approachable game that even genre newcomers (or people who are actually turned off by the genre) can play and enjoy.
A couple years back, I was going through a personal surge of interest in scrolling shooters, thanks to the TG-16 games on Wii Virtual Console. It was around that time that somebody on another forum told me hey, you should really check out this game called Dodonpachi. And I played it and it just blew me away, and I ended up buying a pirate disc to play Mushihimesama, Espgaluda, and Ibara. And now fast-forward to the present day, I have a J360, every single Cave release, Eschatos and Ginga Force, Raiden Fighters Aces and Raiden IV, Caladrius, and almost all of the rest. I really owe that user a huge debt; he completely derailed my videogame trajectory for a very long time, in the best possible way.
That's what I'm interested in—helping people find an enduring love of games. To me, making sure that the genre has a future isn't a matter of trying to sell these games to as many people as possible, or double-dipping, or guilt-tripping people into supporting dying developers. It's about loving a game, and showing people how and why you love that game, so that they might love it just as much.