Slap Fight (Alcon)

A forum for saving and showing off all your hi scores
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Skykid
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Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]

Post by Skykid »

Badass CHImeister.

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I'll be your wing man anytime.

The first loop vid is set to private btw. List it as public so we can all have a laugh at you dying halfway through and me asking if you want to start over, lol.
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CHI
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Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]

Post by CHI »

Skykid wrote:The first loop vid is set to private btw
:oops: :oops: Done :oops: :oops:
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CIT
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Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]

Post by CIT »

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Slap Fight MD:

CIT - 2,545,450 - 3-77 - Yes - Victor Wondermega RG-M1

If can make it out of loop 3 I should be able to surpass 3 million...
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CHI
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Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]

Post by CHI »

Nice score CIT, i might get back into MD if you're still playing this, i still have some unfinished business with this :wink:
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CIT
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Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]

Post by CIT »

Thanks. Yeah, I might go on playing this a bit more. I'm still working on squeezing as much score as possible out of the first loop as the tricks get very hard to pull off with the faster bullets. ^^
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CHI
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Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]

Post by CHI »

Out of curiosity, what is your first loop score :?:
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CIT
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Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]

Post by CIT »

I can get around 850k to 900k
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CHI
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Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]

Post by CHI »

Nice... I just got it working, played a few credits just to remember the loop, i managed 730k on my first loop, i guess i'll be here for a while, got some catching-up to do :|
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CIT
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Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]

Post by CIT »

I've been experimenting a little bit. At the spots where you can make the little saplings grow tall with the laser weapon, if you switch to shot just after they appear, I think you can get a better rate of fire going and thus more points. Not sure though, what do you think? :)
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CHI
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Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]

Post by CHI »

I know what you mean by experimenting, i was doing that with the Slap Fight Mega Drive Version, but this MD version is tricky... Just has a session and found two random places with 3k points (i think you need to shoot it to get it)... Your first loop is a very good score, i just no-miss the first loop and only got 550k (1.6mil at 3-78) :arrow: back to the drawing board... :oops:

Edit:
you can make the little saplings grow tall with the laser weapon, if you switch to shot just after they appear, I think you can get a better rate of fire going and thus more points. Not sure though, what do you think?
I thought the milking with the laser/tree only works with laser! Don't know and never tried but will give it a shot tomorrow evening :mrgreen:
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CIT
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Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]

Post by CIT »

I thought so too, but apparently only having the laser equipped when the saplings come onto the screen is the requirement. Same with the secrets for the other weapons.
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Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]

Post by CIT »

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CIT - 6,001,910 - 6-67 - Yes - Victor Wondermega 1

Should be counterstoppable, however I wasted about 20 extends recovering before the final boss in the 5th loop. :mrgreen:
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CHI
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Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]

Post by CHI »

Great score CIT, go for the CS :!:
I'll just give up, sit back and watch you do this :wink:

Edit:
You're right about the laser/tree/shot/pointblank :P
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Despatche
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Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]

Post by Despatche »

wow, a wondermega.

btw if anyone wants to play on hardest or w/e i'd be more than happy to put up a section for it
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CHI
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Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]

Post by CHI »

Slap Fight MD
CHI - 3,965,320 - 6-37 - Yes - Kega Fusion


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Could not recover at this section even with over 20 lives in stock, loop6 is nasty :evil:
A quick breakdown on this run:
End of loop1 - 841k - 11 lives (no-miss)
End of loop2 - 1,53mil - 18 lives (no-miss)
End of loop3 - 2,34mil - 19 lives
End of loop4 - 2,91mil - 24 lives
End of loop5 - 3,73mil - 33 lives (no-miss)
I'm pretty much done with MD... two down, Arcade Version to go :roll:
Despatche wrote:btw if anyone wants to play on hardest or w/e i'd be more than happy to put up a section for it
I wouldn't mind giving this a go, if 2 or more people are playing :mrgreen:
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CIT
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Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]

Post by CIT »

Good going CHI! I've yet to beat my score, although I've managed just over 1 mil. on loop 1 now. It's also not so easy to stay motivated for several Slap Fight marathons. :D Loop 6 gets really tough, and loop 7 and 8 get even faster yet. However, loop 9 reverts back to loop 1 difficulty, so if you can get past the loop 8 wall, you'll get the CS for sure.
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CHI
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Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]

Post by CHI »

^Thanks CIT :mrgreen:
As for score i know i can improve but not a lot, but for the CS i'll leave that to you :wink:
PS: the challenge has been fun but i've spent way too many hours on this :(
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Perikles
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Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]

Post by Perikles »

Slap Fight (Mega Drive)

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Perikles – 9,999,999 – 9-56 – Yes – Japanese Cart

Lost a grand total of two lives (one in the third loop, one in the seventh), other than that it was smooth sailing. Now for Slap Fight Special/MD...

Edit: Looks like the other host I used is out of business, added a working picture.
Last edited by Perikles on Thu May 14, 2015 9:11 pm, edited 1 time in total.
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Perikles
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Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]

Post by Perikles »

Got it!

Slap Fight MD

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Perikles – 9,999,999 – 13-84 – Yes – Japanese Cart

Thanks to both CIT and CHI for your great scores, you gave me the incentive to go for the counterstop. :)
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CHI
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Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]

Post by CHI »

Perikles wrote:Thanks to both CIT and CHI for your great scores, you gave me the incentive to go for the counterstop. :)
WOW! That didn't take you long, well done :wink:
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Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]

Post by CHI »

Arcade Version
CHI - 328,870 - 81 - No - MAME


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Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]

Post by Shatterhand »

Between yesterday and today, I've probably put around 8 hours on this.

This is my best effort so far.

Shatterhand - 750990 - 169 - NO - MAME

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Despatche
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Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]

Post by Despatche »

Pretty good first submission, that's much better than any attempt I've made at the arcade version.

Nice to see you playing stuff again!
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Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]

Post by Shatterhand »

THank you Despatche. :D I got into a local shmups player group and the fire was lit again :) I've been playing a lot of shmups lately :)

I really fell in love with this game, it's a simple game, but with a lot of weird secrets and a pretty solid level design.

I just dislike the "DIE AND GAME OVER" aspect of it, but I can live with it, hehe :)

I just watched an old Vandemesque video, and was gobsmacked with his finesse playing it. He's like a "ONE SHOT ONE KILL" guy, he clearly knows the game by his heart.

I am more like "WAGGLE THIS STICK AND PUNCH THIS FIRE BUTTON LIKE A CRAZY MOTHAFUCKER" on this game, hehe.
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Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]

Post by Van_Dammesque »

I have recently got round to making a YOutube video of the 1.7 million socre: Link
I have had several desync issues when trying to reocrd, all sorted though so enjoy the HD @ 60 fps goodness!

I may do a commentary, what do you think?

@ Shatterhand, thank you for your kind comments, my style is actually to conserve my hands when playing, frantically always shooting hurts! :)
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Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]

Post by Limbrooke »

RFP - 6,560,330 - 6-76 - Yes

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RFP - 2,710,970 - 5-78 - Yes

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I'm pleased enough to beat my previous high score, sat around a few hours today after a poor sleep and did well enough considering. Could've gone to the 6th loop and 3m but didn't make a good COA at the final check point.
'Only a fool trusts his life to a weapon.'
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Perikles
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Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]

Post by Perikles »

Arcade

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Perikles - 2,102,080 - 255 - Yes - ShmupMAME 4.2 (Slap Fight Japan set 1) [loop 5]

Video

That was fun. Almost made it to loop 6, but the final checkpoint is fiendishly difficult to recover from. I would love to see a version of this game with a permanent shield (just like the port) which only withstands a single hit. Seems like a happy medium to me - the shield is too strong in the port, but it can be somewhat annoying to lose it in the arcade version just by account of time running out.
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Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]

Post by Van_Dammesque »

Perikles wrote:Arcade

Image

Perikles - 2,102,080 - 255 - Yes - ShmupMAME 4.2 (Slap Fight Japan set 1) [loop 5]

Video

That was fun. Almost made it to loop 6, but the final checkpoint is fiendishly difficult to recover from. I would love to see a version of this game with a permanent shield (just like the port) which only withstands a single hit. Seems like a happy medium to me - the shield is too strong in the port, but it can be somewhat annoying to lose it in the arcade version just by account of time running out.
Clearly has auto fire, should be removed from the hi-score table as it is not in the spirit of the game.

Amongst other things, i.e. 57:46 to 58:30 mins, lool.
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Perikles
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Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]

Post by Perikles »

Yeah, I used autofire. That's no secret whatsoever since Despatche added a section asking for it (after the reached stage) and I explicitly stated "Yes". Now, I can understand that someone would want to differentiate between scores achieved with and without autofire in this game since it does indeed make a substantial difference (even moreso than in other games of the era) but I find it rather presumptuous to just postulate that using autofire is against the "spirit of the game" (whatever that means in this context). The same argument could be made for a ton of other games as well, really.
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Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]

Post by Van_Dammesque »

Perikles wrote:Yeah, I used autofire. That's no secret whatsoever since Despatche added a section asking for it (after the reached stage) and I explicitly stated "Yes". Now, I can understand that someone would want to differentiate between scores achieved with and without autofire in this game since it does indeed make a substantial difference (even moreso than in other games of the era) but I find it rather presumptuous to just postulate that using autofire is against the "spirit of the game" (whatever that means in this context). The same argument could be made for a ton of other games as well, really.
The spirit is that auto-fire was not available on the original arcade, nor was it used in my efforts. As an experiment I can understand, I have seen 9,999,999 (EDIT: In arcade mode via Twin Galaxies .inp. Not to be confused with the MegaDrive/Genisis version), but what use is that when it is not what can be achieved by the original arcade?

Hence, why I think this should be struck from the record.
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