Mushihimesama-refering to linked video

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
kemical
Posts: 580
Joined: Wed Jan 26, 2005 1:14 am
Location: Tokyo

Post by kemical »

If it was on PSP they should use the analog control for movement to compensate for the screensize... i dunno :o I think that would help though. (meaning you could move very slightly easily without having to tap and do crazy things with the regular directional pad)
User avatar
uwfan
Posts: 204
Joined: Wed Jan 26, 2005 9:11 am
Location: California, USA.

Post by uwfan »

my download of this video seems to freeze up at about 10 mins, before he defeats the final boss, anyone else having this problem?
User avatar
Skyline
Posts: 859
Joined: Sun Jan 30, 2005 1:08 pm
Location: Reno, NV - USA
Contact:

Post by Skyline »

uwfan wrote:my download of this video seems to freeze up at about 10 mins, before he defeats the final boss, anyone else having this problem?
Might have got a broken download. Plays fine on my end, right up to the Name Entry screen.

....that last boss' fire pattern....can I even call it a pattern? For fuck's sake. :shock:

It's like the only way TO beat the game is whore out the bomb and hope you have enough lives to make it through...althouh I admire the little touch of realism there. A bomb that detonates on ground impact can't do so if you're waaaay up in the air. So it just clears the screen. Haha wow to hell with antidepressants and therapy, those guys at Cave's programming department have all the stress relief they need right there...

I think the PS2 can handle this game in all it's modes. The REAL question is whether or not the PS2 can handle running this game in WAIT OFF mode. :lol:
japtor
Posts: 367
Joined: Wed Feb 02, 2005 9:16 am

Post by japtor »

A bomb that detonates on ground impact can't do so if you're waaaay up in the air. So it just clears the screen.
actually it looks like theres little beetle things that swoop in and just take the bomb away.
User avatar
freddiebamboo
Posts: 1366
Joined: Sun Jan 30, 2005 9:17 pm
Location: UK

Post by freddiebamboo »

uwfan wrote:my download of this video seems to freeze up at about 10 mins, before he defeats the final boss, anyone else having this problem?
It's usually because the version of divx you are using is not up to date.

Do a Google for it and you can download the latest, it shouldn't be a large file.
User avatar
Rummy Bunnz
Posts: 12
Joined: Wed Jan 26, 2005 11:18 am

Post by Rummy Bunnz »

The PSP analog nub ain't all that great. I mean, it does its job, but you're not going to get really precise movement out of it. It's got a bit of a dead zone in the center so it's pretty much all out or nothin' at all.
User avatar
chtimi-CLA
Posts: 718
Joined: Wed Jan 26, 2005 10:06 am
Location: France

Post by chtimi-CLA »

that video was sick, that last pattern was almost worse than insane hibachi!
by what mechanism did the bullets disappear? was it when he died or bomb, or something else, i can't say (except for the times where it was clearly because he killed a mid enemy or a boss life sub-bar)
also the music is great, can't wait for this game.
User avatar
gunbird18
Posts: 491
Joined: Sun Jan 30, 2005 2:51 am
Location: Missouri

Post by gunbird18 »

:shock: I just keep playing that video over and over...

I don't mind that I have to tilt my head to watch it because...
WOW. That's the only crystal-clear footage I've seen. Incredible what a 2D game can do. I'm glad Cave is pushing it further.
Does anyone else agree that the music totally fits the gameplay? I don't usually pay too much attention to the music when I see some gameplay footage for the first time, but this one really grabbed my attention. I can't wait for an OST release. But then again, I am a huge fan of Namiki! :D

Wow, the color purple will now be absolutely shunned be shmuppers the world over! Unbelievable patterns, but so beautiful I...must...watch... :P
"When you can say you love shooting games, I get the sense you’re no longer a normal person. (laughs)" - S. Yagawa
japtor
Posts: 367
Joined: Wed Feb 02, 2005 9:16 am

Post by japtor »

by what mechanism did the bullets disappear? was it when he died or bomb
they disappeared when he bombed, they just stopped firing when he died.
Zhon
Posts: 141
Joined: Wed Jan 26, 2005 1:12 am

Post by Zhon »

japtor wrote:actually it looks like theres little beetle things that swoop in and just take the bomb away.
Yup - I'm a bit curious about the backstory - becuase those insects which the last boss commands are the same as the player's options.
chtimi wrote:that video was sick, that last pattern was almost worse than insane hibachi!
by what mechanism did the bullets disappear? was it when he died or bomb, or something else, i can't say (except for the times where it was clearly because he killed a mid enemy or a boss life sub-bar)
also the music is great, can't wait for this game.
It's worse than hibachi by far, if you ask me. The bullets disappear when you bomb (the boss stops firing for awhile if you die), but when player invincibility fades, the boss seems to throw a few extra spreads, depending on what phase of its attack it's at. And yeah, I really like the music too.
gunbird18 wrote:Wow, the color purple will now be absolutely shunned be shmuppers the world over! Unbelievable patterns, but so beautiful I...must...watch... :P
Yes - purple is the new pink!
User avatar
DEL
Posts: 4187
Joined: Tue Jan 25, 2005 10:23 pm
Location: Oort Cloud

Mush

Post by DEL »

To be brief:

ORIGINAL MODE has fast bullets, very little slowdown and is all about the 1LC (the 1 Life Clear). You can get up to 17mil for stage scoring and end level bonuses + 50mil for 5 lives remaining at the ALL. Hence the WR was 67mil last time I checked.

MANIAC MODE has slow bullets (and lots of'em). It has tons of resultant slowdown, which I personally don't mind. Unlike Original Mode, its all about Mega-Chaining. I have a Master Maniac Mode Replay SVCD, but haven't as yet been able to get it to play. My friends ARC & ARM tell me its HIGHLY AGGRESIVE point-blank style play. It must also be highly robotic in terms of Route/Screen Appointments, because of the Chaining demands.

ULTRA MODE You are always at risk of being 'skimmed' on this sick mode.

-------------------------------------------------------------
The Vagrant Wrote:

"if you look at the credits (end of the video), the director or something like that is ikeda, the man behind truxton (1989 or something like that)"

- I Knew It!! Late last year I posted on Click Stick that Mush Stage 3 was an homage to Truxton. People have previously argued as to which game Mush is a spiritual successor. They cited Guwange and the DDPs etc. But I think you have to look further back than that. Mush even has 3 firepowers as in Truxton. Having said that, the similarities with Truxton are fairly superficial & Mush is really just DDP DOJ with more forgiving chaining.

If you wish to read more on Mush, check the Mushihimesama thread on Click Stick forums.
User avatar
iatneH
Posts: 3202
Joined: Tue Jan 25, 2005 11:09 pm
Location: Vancouver, BC, Canada

Post by iatneH »

I also noticed the music, it sounds quite...magical.. don't know how else to put it.. I thought it was very fitting too, but then I found the double-play videos of the other stages, and don't think they fit quite so well. But the boss theme is cool too!

But why would DivX codec be a problem? It's encoded in MPEG-1 as far as I can tell... anyway, for all you people getting neck cramps, I opened the file in VirtualDub, and apploed a rotate by 90 degress CCW video filter and re-encoded with DivX 3.11 (I'm old school with DivX too :\ ) and it only took about 15 minutes on a 900 MHz Athlon.
User avatar
Darkcomet72
Posts: 172
Joined: Wed Jan 26, 2005 2:07 am
Location: Miami, FL

Re: Mush

Post by Darkcomet72 »

DEL wrote: The Vagrant Wrote:

"if you look at the credits (end of the video), the director or something like that is ikeda, the man behind truxton (1989 or something like that)"

- I Knew It!! Late last year I posted on Click Stick that Mush Stage 3 was an homage to Truxton. People have previously argued as to which game Mush is a spiritual successor. They cited Guwange and the DDPs etc. But I think you have to look further back than that. Mush even has 3 firepowers as in Truxton. Having said that, the similarities with Truxton are fairly superficial & Mush is really just DDP DOJ with more forgiving chaining.
Didn't Ikeda work with all Cave games?
Ed: He asked for mustard Eddy! Do you have corn in your ears mister?
Zhon
Posts: 141
Joined: Wed Jan 26, 2005 1:12 am

Post by Zhon »

Dang - if there's one game that makes me want to get into PCB's - Mushihemesama would be it.
User avatar
incognoscente
Posts: 927
Joined: Tue Jan 25, 2005 11:33 pm
Location: Georgia, USA

Re: Mush

Post by incognoscente »

Darkcomet72 wrote:Didn't Ikeda work with all Cave games?
As programmer: Donpachi, Dodonpachi, Ketsui Kizuna Jigoku Tachi, ESP Galuda, Mushihimesama

As chief programmer: ESP Ra.De., Guwange, Progear no Arashi, Dodonpachi dai ou jou

As director: Dodonpachi dai ou jou, Ketsui Kizuna Jigoku Tachi, ESP Galuda, Mushihimesama

As special thanks: Dangun Feveron
(Feveron was programmed by Takashi Ichimura, H. Uchida, and "Crusty")

Uo Poko: don't know
User avatar
TVG
Posts: 919
Joined: Wed Jan 26, 2005 12:35 am

Post by TVG »

wow, this info is much appreciated.

i wish there was a site that lists the toaplan/cave relations, what the members of toaplan did etc...

would be very interesting.
User avatar
Kiel
Posts: 476
Joined: Tue Jan 25, 2005 11:45 pm
Location: St. Paul, MN
Contact:

Post by Kiel »

Thats really cool, too bad I cant listen to the music cause I can only see this at school and cant save it to a disc.

I always thought that another version of 'you' would be your worst enemy in a shooter and thats what cave did. 8)

Anybody willing to put this replay on a cd and send it to me??????
User avatar
landshark
Posts: 2156
Joined: Wed Jan 26, 2005 5:27 am
Location: Chicago 'Burbs

Post by landshark »

What's Hibachi? Is that one of the *pachi bosses?

Anyone have some pictures or videos of em?
japtor
Posts: 367
Joined: Wed Feb 02, 2005 9:16 am

Post by japtor »

landshark wrote:What's Hibachi? Is that one of the *pachi bosses?

Anyone have some pictures or videos of em?
yeah, 'true last boss' according to the doj soundtrack track title at least (well my mp3 has 'Hihachi' actually).

arika still has the videos that show it,
full last level replay:
http://www.arikaonline.com/download/mov ... p16oku.mpg
full death label (from ps2 version) replay:
http://www.arikaonline.com/download/mov ... pdeath.mpg
at least thats what i think they are. both are around 45 megs if your connection is a concern.
User avatar
Cthulhu
Posts: 1368
Joined: Wed Jan 26, 2005 8:02 am
Location: Colorado

Post by Cthulhu »

People rarely play Ultra mode on Mushihime in the arcades here. Even in the arcades in tokyo, maniac mode is standard. On a lot of machines, if you check the daily score register you'll see that nobody has played Ultra at all that day...

I think ultra was tossed in without a whole lot of consideration for "perfect balancing." If they did... well, people sure aren't paying much attention to their efforts.
User avatar
DEL
Posts: 4187
Joined: Tue Jan 25, 2005 10:23 pm
Location: Oort Cloud

Mush

Post by DEL »

Cthulhu - Well that's comforting news about Ultra Mode not being played much in Japan. In London, we sometimes play it for a laugh.
Maniac Mode is pretty much all I'm concerned about.
Post Reply