I quoted him above and it seems he's aware some people are getting tearing, but you can feel free to mention it to him. Are you using a Framemeister? It's weird that some see no tearing whatsoever and some see it immediately.12345 wrote:Perfect! Does any of these changes apply to the ULL version?
Edit: Screen tearing is still present in the ULL version. I think we need to contact Extrems about it. I'm not sure if he's aware of this issue.
Gameboy Advance RGB NTSC
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bobrocks95
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Re: Gameboy Advance RGB NTSC
PS1 Disc-Based Game ID BIOS patch for MemCard Pro and SD2PSX automatic VMC switching.
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Thomago
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Re: Gameboy Advance RGB NTSC
While you're at it I'd like to ask again: Is anyone of you getting a washed-out, low-contrast picture in ULL mode? Cause that's the case here.
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BazookaBen
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Re: Gameboy Advance RGB NTSC
Tearing wasn't a big deal for me at all on my PVM, because it happened so infrequently. Are the people with lots of tearing using XRGB's?
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Einzelherz
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Re: Gameboy Advance RGB NTSC
Also, I wouldn't mind a list of the games people are seeing tearing in. I keep loading up the fastest moving games I can find and they're all pretty smooth.
I assume the new LL version still has no screen enlargement. I think that's the only thing I miss from the factory version.
I assume the new LL version still has no screen enlargement. I think that's the only thing I miss from the factory version.
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Fudoh
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Re: Gameboy Advance RGB NTSC
but that's why the original player is running at 480i or 480p. You can't expect any kind of proper zoom function when going from 192p to 240p.I assume the new LL version still has no screen enlargement. I think that's the only thing I miss from the factory version.
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12345
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Re: Gameboy Advance RGB NTSC
To answer all your questions:
1. Yes, I use the framemeister but tearing seems to come from the source since it is reproducable on every setup. So far I've seen it on 3 different games, after about 10 minutes of gameplay: Kirby: Nightmare in Dreamland, Kirby's dreamland (GB), Sonic Advance 2. Any other games I should test?
2. Contrast is fine on the ULL version apart from some games like Super mario Advance 2, which looks very washed out in comparison to the SNES version. As far as I know this is caused by software optimization, introduced to make games look alright on the original GBA screen.
3. If you use a framemeister every additional zoom function introduced by the gamecube is pointless imo. Just use the framemeister's ZOOM option, keep the aspect ratio and leave the source untouched. By doing this you can keep the performance the ULL version provides.
1. Yes, I use the framemeister but tearing seems to come from the source since it is reproducable on every setup. So far I've seen it on 3 different games, after about 10 minutes of gameplay: Kirby: Nightmare in Dreamland, Kirby's dreamland (GB), Sonic Advance 2. Any other games I should test?
2. Contrast is fine on the ULL version apart from some games like Super mario Advance 2, which looks very washed out in comparison to the SNES version. As far as I know this is caused by software optimization, introduced to make games look alright on the original GBA screen.
3. If you use a framemeister every additional zoom function introduced by the gamecube is pointless imo. Just use the framemeister's ZOOM option, keep the aspect ratio and leave the source untouched. By doing this you can keep the performance the ULL version provides.
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Smashbro29
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Re: Gameboy Advance RGB NTSC
I got this working with Home Bros: http://www.gc-forever.com/forums/viewto ... =38&t=3023
I noticed that when I loaded Melee in 480i and tried to load GBI I just got weird garbage at the very top and sound , the mini reported 480i.
I had to load Melee in 480p and then it worked in 480p, but how do I get it to load in 240p? How do I get it to load in fake widescreen so I can use most of my screen? And how do I switch games?
I'm using ULL.
Another thing I noticed is if I changed the output resolution on the mini while GBI is on it won't work, it needs to be set before booting or while Melee is on.
Looks like this, any advice for settings?:
I noticed that when I loaded Melee in 480i and tried to load GBI I just got weird garbage at the very top and sound , the mini reported 480i.
I had to load Melee in 480p and then it worked in 480p, but how do I get it to load in 240p? How do I get it to load in fake widescreen so I can use most of my screen? And how do I switch games?
I'm using ULL.
Another thing I noticed is if I changed the output resolution on the mini while GBI is on it won't work, it needs to be set before booting or while Melee is on.
Looks like this, any advice for settings?:
Spoiler

Last edited by Smashbro29 on Wed Aug 19, 2015 8:34 pm, edited 1 time in total.
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12345
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Re: Gameboy Advance RGB NTSC
Just use SWISS to load the corresponding settings? I'd just stick with 4:3 since it's closer to the original aspect ratio.Smashbro29 wrote: I had to load Melee in 480p and then it worked in 480p, but how do I get it to load in 240p? How do I get it to load in fake widescreen so I can use most of my screen? .
Rebooting the mini should also fix that.Smashbro29 wrote: Another thing I noticed is if I changed the output resolution on the mini while GBI is on it won't work, it needs to be set before booting or while Melee is on.
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Smashbro29
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Re: Gameboy Advance RGB NTSC
I don't think you can load Swiss using Home Bros without an sd card adapter. Also why should we get "closer"? We have upscalers, lets get the exact aspect ratio.Just use SWISS to load the corresponding settings? I'd just stick with 4:3 since it's closer to the original aspect ratio.
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12345
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Re: Gameboy Advance RGB NTSC
Use a larger memory card?Smashbro29 wrote:I don't think you can load Swiss using Home Bros without an sd card adapter.Just use SWISS to load the corresponding settings? I'd just stick with 4:3 since it's closer to the original aspect ratio.
Why would you want 16:9 if the source is 3:2? 4:3 is perfectly fine if you have an upscaler and closer to the original aspect ratio.Smashbro29 wrote:Also why should we get "closer"? We have upscalers, lets get the exact aspect ratio.
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Smashbro29
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Re: Gameboy Advance RGB NTSC
From the Home Bros post:Use a larger memory card?
I have a Memory Card 59 and the SD Card Adapter. Can I load Swiss?
Yes. Put it as "autoexec.dol" on the SD card and quit Game Boy Interface.
I'm not an expert but it seems you need the SD Card Adapter. I hope I'm wrong, could save money.
Going off the screenshots on GC-forever 16:9 mode looked pretty good (and isn't actually 16:9) but that's not my point, whatever the aspect ratio is let's just get that pixel for pixel.Why would you want 16:9 if the source is 3:2? 4:3 is perfectly fine if you have an upscaler and closer to the original aspect ratio.
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MidOrFeed2015
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Re: Gameboy Advance RGB NTSC
I don't have any pictures, but the best output I've gotten is using component on gamecube with the GBP and homebrew called GBL (the ultra low latency version). This provides accurate fps and it also renders at 240p. To fill up the screen, I reserve underscan in 480p mode just for it, and go into the degauss+enter menu to stretch it. There's no quality loss at all when doing this and it's still pixel perfect. I don't need underscan for any other 480p device, and I just switch it off. That is my saving grace actually. I'm glad I can switch on the fly to fullscreen GBA, otherwise I'd have to modify the width/height all the time since PVM lacks geometry settings that can be saved. If underscan is a bit dim, I guess just up the contrast or brightness a bit.DasFool wrote:I recently picked up a Sony PVM-20L5 monitor and I'm trying to figure out the least expensive way to get Gameboy advance games in RGB on it. I am familiar with the retrorgb site and they say the component cable looked the best. What I'm wondering is, wouldn't the PAL RGB SCART output be the best for this? Looking on RetroRGB, for some reason, the PAL 480i RGB looks terrible and fuzzy. Can anyone comment on this?
This method also renders the disc obsolete, which is great. I was alternatively doing Swiss homebrew, then having to swap to GBP disc and setting its resolution to force 240p. It was too much work, and even using a GBP iso wasn't working. YOU CAN EVEN set GBL-Ultra Low Latency to auto-boot on startup, and this way I technically have my Gamecube as a sort of automatic GBA machine. It's great, and I'd suggest doing this method.
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12345
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Re: Gameboy Advance RGB NTSC
If you ONLY have a 59 block memory card, it will not fit since SWISS needs more than 100 blocks. Therefore I don't see why it wouldn't work on a larger MC.Smashbro29 wrote:From the Home Bros post:Use a larger memory card?
I have a Memory Card 59 and the SD Card Adapter. Can I load Swiss?
Yes. Put it as "autoexec.dol" on the SD card and quit Game Boy Interface.
@MidOrFeed2015
This is what everyone has been talking about all the time in this thread...
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Thomago
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Re: Gameboy Advance RGB NTSC
What I'm talking about isn't due to software optimization, but a general problem, for every game. What's perfect black in the LL version (e. g. everything ouside the area that GB and GBA games are mapped to) is a dark gray in the ULL version; what's pure white in the LL version (e. g. the backdrops of some Final Fantasy game's title screens) is a light gray in the ULL version. The whole contrast range is compressed.12345 wrote:Contrast is fine on the ULL version apart from some games like Super mario Advance 2, which looks very washed out in comparison to the SNES version. As far as I know this is caused by software optimization, introduced to make games look alright on the original GBA screen.
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BazookaBen
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Re: Gameboy Advance RGB NTSC
What set up do you have? A CRT? Framemeister?Thomago wrote:What I'm talking about isn't due to software optimization, but a general problem, for every game. What's perfect black in the LL version (e. g. everything ouside the area that GB and GBA games are mapped to) is a dark gray in the ULL version; what's pure white in the LL version (e. g. the backdrops of some Final Fantasy game's title screens) is a light gray in the ULL version. The whole contrast range is compressed.
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Thomago
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Re: Gameboy Advance RGB NTSC
Framemeister it is.BazookaBen wrote:What set up do you have? A CRT? Framemeister?
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BazookaBen
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Re: Gameboy Advance RGB NTSC
My guess would be that your Framemeister is doing something weird, because it looks fine on my PVM.
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bobrocks95
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Re: Gameboy Advance RGB NTSC
Since the component cables are expensive, what type of cables are you using? Over S-Video The ULL version is in black-and-white, so perhaps it's related and has something to do with chroma sampling?
PS1 Disc-Based Game ID BIOS patch for MemCard Pro and SD2PSX automatic VMC switching.
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Thomago
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Re: Gameboy Advance RGB NTSC
I use RGB (I have a PAL Gamecube).
I could use Component as well - I have the cable - but for some reason (probably sync-related) it doesn't work in ULL mode; all I get is a black screen. Is that normal? Might all be related...
I could use Component as well - I have the cable - but for some reason (probably sync-related) it doesn't work in ULL mode; all I get is a black screen. Is that normal? Might all be related...
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BazookaBen
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Re: Gameboy Advance RGB NTSC
Well I guess we need someone else with a PAL GCN and a CRT to chime in to see if it's an RGB thing.Thomago wrote:I use RGB (I have a PAL Gamecube).
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12345
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Re: Gameboy Advance RGB NTSC
@Thomago
I think I might have found a solution to your issue. In order to be absolutely sure could provide more info?
1. What output range (FULL/LIMITED) and set (AUTO/RGB) do you use on the Framemeister?
2. You mentioned the LL version, what about the regular version?
I think I might have found a solution to your issue. In order to be absolutely sure could provide more info?
1. What output range (FULL/LIMITED) and set (AUTO/RGB) do you use on the Framemeister?
2. You mentioned the LL version, what about the regular version?
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Thomago
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Re: Gameboy Advance RGB NTSC
1. I'm using FULL/RGB. Changing these options doesn't help.
2. The regular version has a fine picture as well. As do all other sources.
2. The regular version has a fine picture as well. As do all other sources.
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12345
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Re: Gameboy Advance RGB NTSC
Maybe your framemeister is in failsafe mode while/after trying to load GBI-ULL.
Try this: Set the framemeister to AUTO/FULL and switch it off along with your consoles and TV. Next, switch on your TV and set the AV-channel, then turn on the mini and after that your console.
The change can only be seen after a total reboot of all your gear otherwise it won't work correctly. Maybe I'm going to do a small write-up later on in the main thread to explain the details.
In any case, regarding the different versions:
1. The regular GBI.dol (not the LL one) has a gamut correction built in to make the colors look closer to the original GBA screen.
2. Both the full version and the LL one seem to use a different color space than the ULL one. I don't know if this is intended or not but if I launch the ULL version under RGB/LIMITED for example, I get a similar issue like the one Thomago described, mostly affecting the black level. So while I see "black" as black in the regular/LL one, it appears as grey in the ULL one.
Try this: Set the framemeister to AUTO/FULL and switch it off along with your consoles and TV. Next, switch on your TV and set the AV-channel, then turn on the mini and after that your console.
The change can only be seen after a total reboot of all your gear otherwise it won't work correctly. Maybe I'm going to do a small write-up later on in the main thread to explain the details.
In any case, regarding the different versions:
1. The regular GBI.dol (not the LL one) has a gamut correction built in to make the colors look closer to the original GBA screen.
2. Both the full version and the LL one seem to use a different color space than the ULL one. I don't know if this is intended or not but if I launch the ULL version under RGB/LIMITED for example, I get a similar issue like the one Thomago described, mostly affecting the black level. So while I see "black" as black in the regular/LL one, it appears as grey in the ULL one.
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Thomago
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Re: Gameboy Advance RGB NTSC
Didn't help12345 wrote: Maybe your framemeister is in failsafe mode while/after trying to load GBI-ULL.
Try this: Set the framemeister to AUTO/FULL and switch it off along with your consoles and TV. Next, switch on your TV and set the AV-channel, then turn on the mini and after that your console.
The change can only be seen after a total reboot of all your gear otherwise it won't work correctly. Maybe I'm going to do a small write-up later on in the main thread to explain the details.
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12345
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Re: Gameboy Advance RGB NTSC
Rising/lowering BLACK by +/-7 and BRIGHTNESS by +/-2 should also approximate the color spaces.
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Thomago
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Re: Gameboy Advance RGB NTSC
If it was so easy...
The contrast range is so very compressed that the Framemeister's brightness/contrast controls find their limit: I can either get a perfect black and a muted white or the other way around; getting both ends of the contrast range perfect just doesn't work.
The contrast range is so very compressed that the Framemeister's brightness/contrast controls find their limit: I can either get a perfect black and a muted white or the other way around; getting both ends of the contrast range perfect just doesn't work.
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BazookaBen
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Re: Gameboy Advance RGB NTSC
Do you have an RGB capable CRT laying anywhere you can try this with? I really feel like it shouldn't be the ULL's fault.Thomago wrote:If it was so easy...![]()
The contrast range is so very compressed that the Framemeister's brightness/contrast controls find their limit: I can either get a perfect black and a muted white or the other way around; getting both ends of the contrast range perfect just doesn't work.
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Thomago
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Re: Gameboy Advance RGB NTSC
If you had asked this about a year ago, I would've had an old crappy CRT TV at my disposal... but not anymore.BazookaBen wrote:Do you have an RGB capable CRT laying anywhere you can try this with? I really feel like it shouldn't be the ULL's fault.
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12345
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Re: Gameboy Advance RGB NTSC
Could you give more details on which color and A/D settings you use? Have you tried resetting the Framemeister?
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Thomago
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Re: Gameboy Advance RGB NTSC
Hah, just found another crappy old CRT TV. No (visibly) compressed contrast range there - this seems indeed to be a Framemeister-related problem! The tearing however showed up there as well (as expected).
As for my settings: Apart from a slightly increased AD-LEVEL I use standard settings. Brightness, colors... all at stock settings - a perfect fit for every source but the GBI ULL mode. Resetting the Framemeister does nothing.
As for my settings: Apart from a slightly increased AD-LEVEL I use standard settings. Brightness, colors... all at stock settings - a perfect fit for every source but the GBI ULL mode. Resetting the Framemeister does nothing.