Performed way better in Yoko mode?

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
Post Reply
MrOldSchoolCool
Posts: 395
Joined: Tue Mar 05, 2013 10:12 pm

Performed way better in Yoko mode?

Post by MrOldSchoolCool »

Hey guys. So I just figured I'd give Daioujou (PS2) a shot in yoko mode since that's how my tv is set and I was blown away by how much better I did. On the very first run after not having played the game for months too.

Is this odd? Has anybody else had a similar experience? I just felt like I could see all the bullets on screen at once better. I was playing on a 20" CRT (the same one I always played the game on in TATE).
User avatar
CStarFlare
Posts: 3031
Joined: Tue Feb 19, 2008 4:41 am

Re: Performed way better in Yoko mode?

Post by CStarFlare »

Sometimes just changing your environment can inspire short bursts of performance. In my experience this doesn't last - once the newness wears off you stop being as into it and return to your normal mindset.
Restart Syndrome::
Shmup leaderboards and Video Index! | My score history on RS
User avatar
Nick420
Posts: 272
Joined: Wed Mar 10, 2010 10:38 pm
Location: Ireland

Re: Performed way better in Yoko mode?

Post by Nick420 »

It's just because you haven't played it in ages.
No word of a lie, the very first time I played ketsui (when it arrived with a new jap 360)
I reached stage four boss. Playing for survival. It's worth noting that I had put a shit tonne of time into ketsui death label on the ds prior to this.
The more I played the more I tried to score, the more I done shit. I have since never gone as far in ketsui.
I have also noticed this at other instances of playing a shmup for the first time.
I attribute it to giving 100% attention to watching bullets and bullet patterns.
As soon as you stop doing that and start aiming for score extends etc, it just seems to go down hill until the point you have perfected the first few stages. Keep sticking with it and eventually you will surpass that first run and with a humongous score increase. Problem is, you've probably become sick of repeating these stages over and over by then, that you get excited by a different game and essentially move on. Just my experience :D

Love shmups forum :)
SMC
Posts: 178
Joined: Mon Jun 15, 2015 10:56 pm

Re: Performed way better in Yoko mode?

Post by SMC »

Nick420 wrote: The more I played the more I tried to score, the more I done shit.
Story of my life.
User avatar
Obiwanshinobi
Posts: 7470
Joined: Sun Jul 26, 2009 1:14 am

Re: Performed way better in Yoko mode?

Post by Obiwanshinobi »

Just when I acknowledged it, I'd run out of persistence to carry on (shmup-wise anyway), but here's the thing: with arcade-like games, brief everyday practice (preferably soon after you wake up, on empty stomach, hot water only) is more effective than prolonged, exhausting sessions. Better leave wanting more of a game than getting angry with it.

This way I made more progress in car games I practised hard some time ago, but I can't see why it would work any different for my shmups practice.
The rear gate is closed down
The way out is cut off

Image
MrOldSchoolCool
Posts: 395
Joined: Tue Mar 05, 2013 10:12 pm

Re: Performed way better in Yoko mode?

Post by MrOldSchoolCool »

CStarFlare wrote:Sometimes just changing your environment can inspire short bursts of performance. In my experience this doesn't last - once the newness wears off you stop being as into it and return to your normal mindset.
It worked on a couple other games. I'm wondering if simply some time away from shmups helped. I'm going to try playing some of the same games in TATE soon and see if there's a difference.
thetricker24
Posts: 79
Joined: Wed Jan 01, 2014 3:27 pm

Re: Performed way better in Yoko mode?

Post by thetricker24 »

hum, i think this also can be because you are not used to look at the screen in the right spot in TATE mode.

if you play in yoko style, you are able to see all the bullets coming and all the action, but a game like daioujou request a big enough screen to be able to watch the small spaces between bullets (for example stage 4 boss, stage 5 and stage 5 boss).

i talk about this after lived my own experience, very similar. at first, i was much better on daioujou with yoko mode, but when you have a good knowledge of the game, and you want to no miss 1st loop, you should consider TATE i think.

it also depends on the size of your screen, you should never play TATE mode on a screen bigger than a arcade screen i think
User avatar
Plasmo
Posts: 3534
Joined: Wed Jan 26, 2005 6:02 pm
Location: In a storm
Contact:

Re: Performed way better in Yoko mode?

Post by Plasmo »

MrOldSchoolCool wrote:On the very first run after not having played the game for months too.
This is the main reason why you did better.

Breaks do wonders.
I like chocolate milk

My highscores | Twitter | Twitch | YouTube
alamone
Posts: 742
Joined: Wed Mar 09, 2011 10:32 pm

Re: Performed way better in Yoko mode?

Post by alamone »

Depending on the game, slowdown is affected by yoko/tate as well.
For example, I noticed in Under Defeat (DC), yoko ran much faster than tate,
presumably since it's rendering at a lower resolution.

Also, in some games the way the playfield scrolls to the side differs between yoko/tate.
I think for example in Raiden 3, yoko mode is more constricted in sideways scrolling
whereas tate allows you to scroll to the sides more.

Again, these are all depending on how exactly the game is programmed.
User avatar
chempop
Posts: 3466
Joined: Sun Jul 31, 2005 7:44 am
Location: Western-MA USA

Re: Performed way better in Yoko mode?

Post by chempop »

GUS played in yoko. :wink:
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc
tiger heli
Posts: 1
Joined: Sun Aug 02, 2015 12:46 am

Re: Performed way better in Yoko mode?

Post by tiger heli »

alamone wrote:Depending on the game, slowdown is affected by yoko/tate as well.
For example, I noticed in Under Defeat (DC), yoko ran much faster than tate,
presumably since it's rendering at a lower resolution.
I have noticed this as well.
User avatar
Lobinden
Posts: 101
Joined: Fri Sep 12, 2014 12:15 am
Location: United Kingdom

Re: Performed way better in Yoko mode?

Post by Lobinden »

Plasmo wrote:
MrOldSchoolCool wrote:On the very first run after not having played the game for months too.
This is the main reason why you did better.

Breaks do wonders.
This is so true. I played Raiden IV arcade mode for the first time in two months yesterday and 1CC'd the first loop, which is the second time I've done that, I also got to the end of the fourth boss without dying once, which I had literally never done before.

Beginner's clutch is very much a thing.
MrOldSchoolCool
Posts: 395
Joined: Tue Mar 05, 2013 10:12 pm

Re: Performed way better in Yoko mode?

Post by MrOldSchoolCool »

So I've done some more experimenting and I think the small screen size is the main thing that helps me. So, this leaves me to conclude that playing in TATE mode on a smaller tv would be ideal. Like a 14" instead of a 20" like I have been.
User avatar
emphatic
Posts: 7988
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: Performed way better in Yoko mode?

Post by emphatic »

Any change to your setup will help. Playing with a different joystick or pad will affect your concentration in a positive manner, as it's not as relaxing as the "good ol' ways". Breaks does wonders too of course. I find alternating between two similar games can really boost performance too.
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
User avatar
PROMETHEUS
Posts: 2453
Joined: Tue Feb 27, 2007 1:00 am
Location: France

Re: Performed way better in Yoko mode?

Post by PROMETHEUS »

in my opinion, playing on a larger screen improves performance only when you already know everything thats going to happen and WHERE you will want to look for accurate information on particular spots of the screen, at all/most times during play > then large screen offers this extra accuracy which can slightly improve one's play
I would say playing on a smaller screen is all around better until you have reached that point since it is more important to be aware exactly when and at which angle bullets are being sent through the screen and of course you have a better global vision on a smaller screen to register that. Then when you know the game a lot you don't need to see this as much to know exactly when and approx where it will come to be a danger for you, so larger screen for better accuracy becomes bit better

what I always do is I keep playing on yoko 19" and just lean forward and look at the screen closer in moments when I want extra accuracy in a particular spot which I don't do very often tbh (mostly just for some hibachi attacks I think)
it's no big deal to keep playing on yoko but I do feel if you know everything in a cave it's probably just a little bit better to play in TATE/bigger screen cause it's not like there is such speed that you can't dodge reactively whats coming at you from a long way away (and always does, though never exactly at the same angle), if you are actively focusing on a small part of the screen

I remember hearing bunch of times that for competition in FPS games like Counter Strike or Quake 3, the best players would not want to play with a screen bigger than like 19" or maybe 21" because you lose reaction time or accuracy for having to move your head and shift your look accross the screen. But in those games you can't expect to know where you will have to focus at all times since you are playing vs humans who constantly make unexpected moves...

anyway, no big deal imo, for me main reason why I played shmups yoko is because found it too tiresome to freaking rotate my CRT screen every time I want to play a shmup, not really because of actual preference. Habit makes me play better in yoko than tate, and in the end it's not very important except maybe if you want to break world record
Scores, replays, videos || I have written a guide about getting good at shmups. Check it out !
Follow me on Twitch
User avatar
Obiwanshinobi
Posts: 7470
Joined: Sun Jul 26, 2009 1:14 am

Re: Performed way better in Yoko mode?

Post by Obiwanshinobi »

alamone wrote:Also, in some games the way the playfield scrolls to the side differs between yoko/tate.
I think for example in Raiden 3, yoko mode is more constricted in sideways scrolling
whereas tate allows you to scroll to the sides more.
I'm pretty sure there's no player-controlled scrolling whatsoever in Raiden III. It's the only Raiden game I've played without screen wooble as well (i.e. bullets are not glued to the frame).
The rear gate is closed down
The way out is cut off

Image
MrOldSchoolCool
Posts: 395
Joined: Tue Mar 05, 2013 10:12 pm

Re: Performed way better in Yoko mode?

Post by MrOldSchoolCool »

PROMETHEUS wrote:in my opinion, playing on a larger screen improves performance only when you already know everything thats going to happen and WHERE you will want to look for accurate information on particular spots of the screen, at all/most times during play > then large screen offers this extra accuracy which can slightly improve one's play
I would say playing on a smaller screen is all around better until you have reached that point since it is more important to be aware exactly when and at which angle bullets are being sent through the screen and of course you have a better global vision on a smaller screen to register that. Then when you know the game a lot you don't need to see this as much to know exactly when and approx where it will come to be a danger for you, so larger screen for better accuracy becomes bit better

what I always do is I keep playing on yoko 19" and just lean forward and look at the screen closer in moments when I want extra accuracy in a particular spot which I don't do very often tbh (mostly just for some hibachi attacks I think)
it's no big deal to keep playing on yoko but I do feel if you know everything in a cave it's probably just a little bit better to play in TATE/bigger screen cause it's not like there is such speed that you can't dodge reactively whats coming at you from a long way away (and always does, though never exactly at the same angle), if you are actively focusing on a small part of the screen

I remember hearing bunch of times that for competition in FPS games like Counter Strike or Quake 3, the best players would not want to play with a screen bigger than like 19" or maybe 21" because you lose reaction time or accuracy for having to move your head and shift your look accross the screen. But in those games you can't expect to know where you will have to focus at all times since you are playing vs humans who constantly make unexpected moves...

anyway, no big deal imo, for me main reason why I played shmups yoko is because found it too tiresome to freaking rotate my CRT screen every time I want to play a shmup, not really because of actual preference. Habit makes me play better in yoko than tate, and in the end it's not very important except maybe if you want to break world record
That's really interesting about the FPS games.

Yeah, part of why I play in Yoko is for the convenience now. It's possible for me to rotate my tv but I play so many different other games on my systems that it's a hassle to constantly rotate. I've actually gotten way less serious about shmups lately too. I totally just play them for fun now in short bursts (not that people who play them seriously don't have fun). So, Yoko mode is just fine with the occasional TATE sessions to mix things up.
User avatar
Strikers1945guy
Posts: 1052
Joined: Wed Aug 13, 2014 1:53 am

Re: Performed way better in Yoko mode?

Post by Strikers1945guy »

Tate or bust
Mister Midnight wrote:btw, cant trust them Koreans; remember Pearl Harbor
Post Reply