Vortex - A Physics Based Multiplayer shmup - Greenlight

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DisplaceMedia
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Vortex - A Physics Based Multiplayer shmup - Greenlight

Post by DisplaceMedia »

Hey guys, I've been lurking for a while now, but finally registered to show you guys something a bit different I've developed recently and to gain some feedback. If you think this for whatever reason doesn't really qualify to be here, I do apologize, :(

I've created a game called Vortex which has physics driven movement (forget twin stick) and the goal of the game is to eliminate the other players by sending them enemies for them to combat. It's an indirect versus game.

Image

A full list of pickups is on the Steam Greenlight page if interested. I got 7 different offensive and 4 defensive pickups total.

Feel free to check out the trailer and gameplay video and tell me what you think!!

Steam Greenlight Trailer
3 Player Gameplay Video
Steam Greenlight
Last edited by DisplaceMedia on Sat Jun 13, 2015 8:41 am, edited 1 time in total.
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DisplaceMedia
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Re: Vortex - A Physics Based Multiplayer shmup - Greenlight

Post by DisplaceMedia »

I'm having a FREE weekend sale on itch.io this Friday thru Sunday if you guys want to try it out.
http://displacemedia.itch.io/vortex
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BareKnuckleRoo
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Re: Vortex - A Physics Based Multiplayer shmup - Greenlight

Post by BareKnuckleRoo »

Neat concept for a VS shmup. Only complaint I'd make based on the gameplay video - don't bother with sound effects for the player bullets. You're going to be shooting constantly, and all you can hear is a constant TAP TAP TAP TAP TAP. It's a really grating percussive sound. I'd suggest really softening it or muting player shots outright, and only bother with sounds for actual powerups, enemy explosions, etc. You can also help emphasize the music more this way.
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ChurchOfSolipsism
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Re: Vortex - A Physics Based Multiplayer shmup - Greenlight

Post by ChurchOfSolipsism »

Totally agree with the 'roo, I couldn't make it more than ten seconds into the gameplay portion of the vid due to the constant DIB DIB DIB DIB DIB DIB DIBaaaaaaaaaaaargh

DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB DIB
BIL wrote: Sun Jun 02, 2024 11:01 pm Imagine a spilled cup of coffee totalling your dick and balls in one shot, sounds like the setup to a Death Wish sequel.
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DisplaceMedia
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Re: Vortex - A Physics Based Multiplayer shmup - Greenlight

Post by DisplaceMedia »

BareKnuckleRoo wrote:Neat concept for a VS shmup. Only complaint I'd make based on the gameplay video - don't bother with sound effects for the player bullets. You're going to be shooting constantly, and all you can hear is a constant TAP TAP TAP TAP TAP. It's a really grating percussive sound. I'd suggest really softening it or muting player shots outright, and only bother with sounds for actual powerups, enemy explosions, etc. You can also help emphasize the music more this way.
That's actually a real good point, i've gotten so used to playing the game over and over again that I've gotten used it. I will try to fix it to make it really subtle. Thanks for the suggestion!
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DisplaceMedia
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Re: Vortex - A Physics Based Multiplayer shmup - Greenlight

Post by DisplaceMedia »

Vortex is officially out of alpha, all features (2-4 players, improved graphics, fixes, etc...) have been implemented.
I've edited the original post to include the new trailer and gameplay footage.

It's also available in the Groupees Greenlight Bundle 26 if anyone is interested. Link

Tell me what you think. :D
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