Bloodstained RotN : Kouji IGA's new "Castlevania" game.

Anything from run & guns to modern RPGs, what else do you play?
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BryanM
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Re: Kouji IGA's new "Castlevania" game

Post by BryanM »

58% of what the Ouya kickblasted.

Pretty good effort there.
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Re: Kouji IGA's new "Castlevania" game

Post by system11 »

They have at least 180k in Paypal pledges too, 5.5 might even happen.
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Re: Kouji IGA's new "Castlevania" game

Post by Ed Oscuro »

Necronopticous wrote:
BulletMagnet wrote:Short video of Iga testing some stuff for the game and chatting with (I assume) one of the other staffers.
Is it just me or does he really give off a strangely inexperienced/passive vibe? I thought the same thing when I watched his appearance on that 8 hour twitch stream and listened to him answering questions but I thought maybe that was just because he was so out of his element and alienated there. Here, I'm not so sure. Maybe I'm overthinking it, but I have worked with lots of project managers in my professional life and I just can't help but feel that if I were the developer in that video I'd be thinking "does this guy even know what he wants, or why he wants it?"
Could it be the cultural divide you're seeing, in part?

I think Iga is smart and experienced enough to know what he wants, but I think he also knows that the community can be two-faced, praising him one minute and then throwing firebombs and creating controversies the next. (JUSTICE 4 SONIA BELMONT)
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Re: Kouji IGA's new "Castlevania" game

Post by Necronopticous »

Yeah, definitely could be. I don't really doubt Igarashi--I pledged for Bloodstained with no hesitation. His demeanor just kind of took me by surprise, and I was really surprised at how he answered a lot of questions about development choices in his career during that 8 hour Twitch stream he did, especially during the Shadow Complex segment. Anyway, I have very high hopes for this game, and it's really cool to see the community band together and throw so much money and support at a game concept/genre like this. Someone tell IKD to get on Kickstarter. :D
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Re: Kouji IGA's new "Castlevania" game

Post by trap15 »

Yes, because the producer of a couple games in a super niche genre is obviously going to be met with similar success to the producer of one of the most praised and known games in the history of gaming. :roll:
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Re: Kouji IGA's new "Castlevania" game

Post by Necronopticous »

It was a joke.
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Re: Kouji IGA's new "Castlevania" game

Post by trap15 »

Didn't sound like one :V but w/e. Good luck to IGA on reaching the final goal, and I hope the 'classic' mode is good.
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Re: Kouji IGA's new "Castlevania" game

Post by system11 »

5.5 is busted. Also unlocked the 'Miriam Pure' costume in the achievements thing they've been doing.
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Re: Kouji IGA's new "Castlevania" game

Post by CStarFlare »

Finally pulled the trigger on this. Can't hurt, right?

Now, the waiting game.
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Re: Kouji IGA's new "Castlevania" game

Post by BryanM »

CStarFlare wrote:Can't hurt, right?
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Re: Kouji IGA's new "Castlevania" game

Post by CStarFlare »

now that's igavania
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Re: Kouji IGA's new "Castlevania" game

Post by EmperorIng »

trap15 wrote:Didn't sound like one :V but w/e. Good luck to IGA on reaching the final goal, and I hope the 'classic' mode is good.
I hope the mode is, at the least, super combat-centric, a la the Cave in Order of Ecclesia, with better stage layouts.

Combat just needs to be better than OoE's spam Falcis+Nitesco until everything is dead (I love Ecclesia though).

I too am a sucker and went for the physical/GOG option.
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Re: Kouji IGA's new "Castlevania" game

Post by Squire Grooktook »

EmperorIng wrote:
trap15 wrote:the Cave in Order of Ecclesia
That's a funny way of spelling Training Halls.
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Re: Kouji IGA's new "Castlevania" game

Post by MommysBestGames »

I put in for the boxed game because it sounds great. I honestly don't care how much they've made (or costs to develop), I really just want the solid Symphony of the Night style thing it seemed like it would be. I hope all the stretch goal promises and extra modes interfere with making the basic game excellent.
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Re: Kouji IGA's new "Castlevania" game

Post by iconoclast »

Footage from E3: https://www.youtube.com/watch?v=P5CuDs87MkQ

Looks great so far. Like the polar opposite of Mighty Number 9.

(the topic title could use an update with the name of the game)
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Re: Kouji IGA's new "Castlevania" game

Post by FinalBaton »

Been following the updates regularly. I'm stoked as hell for this
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Re: Kouji IGA's new "Castlevania" game

Post by Austin »

FinalBaton wrote:Been following the updates regularly. I'm stoked as hell for this
+1 here.
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Re: Kouji IGA's new "Castlevania" game

Post by Shoryukev »

I haven't been following up on this, I try not to jump on the hype-train before something hits store shelves (when I can stop myself LOL)....but that E3 footage looks pretty good!
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Re: Kouji IGA's new "Castlevania" game

Post by Immryr »

I've never really been into the metroidvania games despite loving classic Metroid and classic castlevania. not really sure why. I am however, really looking forward to the upcoming game Ghost Song.
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Re: Kouji IGA's new "Castlevania" game

Post by copy-paster »

That gameplay looks fucking rad. :shock:

Err... should I change the thread title now?
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Re: Kouji IGA's new "Castlevania" game

Post by ryu »

I just hope they don't end up spending 90% of their budget on the first 10% of the game :lol:
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Re: Kouji IGA's new "Castlevania" game

Post by Necronopticous »

Looks good overall, but the character animation is weirdly too slow for the action or something, it's really disorienting to me for some reason.
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Re: Kouji IGA's new "Castlevania" game

Post by Specineff »

Feels like a continuation of Ecclesia, which is a great thing.
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Re: Kouji IGA's new "Castlevania" game

Post by trap15 »

Necronopticous wrote:Looks good overall, but the character animation is weirdly too slow for the action or something, it's really disorienting to me for some reason.
I felt this same way. Watching romscout cancel dashes into each other looked really jarring. I mean, I suppose the animations were really slow in most IGA games, but they feel a bit more odd here for some reason.

That aside, it looks really really good. Was very pleasantly surprised at how visually pleasant it is.
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Re: Kouji IGA's new "Castlevania" game

Post by FinalBaton »

Necronopticous wrote:Looks good overall, but the character animation is weirdly too slow for the action or something, it's really disorienting to me for some reason.
I also feel the same regarding the character's jog cycle animation (drop-down animation is also a bit floaty). I even commented on it on the "Development update 3" video.

That said, every thing else so far pleases me, so count me in as a happy camper.
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Re: Kouji IGA's new "Castlevania" game

Post by opt2not »

For the run animation, they're trying to go for the same feeling as SOTN. In fact, all their animations seem to be loosely based off SOTN's feel and speeds. Even the attacks are very similar.
I'm not sure it translates well to 3D, but (as an animator of 17 years) I would have put more weight and bounce into her run.
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Re: Kouji IGA's new "Castlevania" game

Post by CIT »

I dunno, somehow I can't share the excitement (yet). Visually I think it just looks like an HD update to Rondo of Blood's PSP 3D disimprovement. ¯\_(ツ)_/¯
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Re: Kouji IGA's new "Castlevania" game

Post by FinalBaton »

opt2not wrote:For the run animation, they're trying to go for the same feeling as SOTN. In fact, all their animations seem to be loosely based off SOTN's feel and speeds. Even the attacks are very similar.
I'm not sure it translates well to 3D, but (as an animator of 17 years) I would have put more weight and bounce into her run.
Animator here also ^_^

I agree with you

I think it lacks character too. A bit bland, could stand to exude more badassery. Or at least some personnality. It's robot-ish right now.
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Re: Kouji IGA's new "Castlevania" game

Post by brokenhalo »

ryu wrote:I just hope they don't end up spending 90% of their budget on enormous jiggling breasts :lol:
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Re: Kouji IGA's new "Castlevania" game

Post by CIT »

What's wrong with jiggling breasts?
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