Degica Shmups Thread
Re: Degica Shmups Thread
You might be able to guess what it is if you try looking at it from a different angle =D.
Re: Degica Shmups Thread
I didn't expect XIIZeal. Nice one.
Could you please upload the video later? I paused, but was unaware that Twitch just jumps to the current location in the stream instead of letting you catch up.
Could you please upload the video later? I paused, but was unaware that Twitch just jumps to the current location in the stream instead of letting you catch up.
Re: Degica Shmups Thread
I can't really say exactly, but I can say that XII ZEAL isn't the only shmup I'm working on.
For anyone that missed the preview, I've created a twitch highlight so you can watch it later: http://www.twitch.tv/degigames/c/6754044
For anyone that missed the preview, I've created a twitch highlight so you can watch it later: http://www.twitch.tv/degigames/c/6754044
Re: Degica Shmups Thread
Ketsui steam/pc port confirmedBlackbird wrote:I can't really say exactly, but I can say that XII ZEAL isn't the only shmup I'm working on.
For anyone that missed the preview, I've created a twitch highlight so you can watch it later: http://www.twitch.tv/degigames/c/6754044
Re: Degica Shmups Thread
It's the only CAVE game that has a realistic chance of ending up on Steam, since 5pb holds the license and they've already worked with Degica to publish the PC version of Phantom Breaker: Battle Grounds.Cata wrote:Ketsui steam/pc port confirmedBlackbird wrote:I can't really say exactly, but I can say that XII ZEAL isn't the only shmup I'm working on.
For anyone that missed the preview, I've created a twitch highlight so you can watch it later: http://www.twitch.tv/degigames/c/6754044
Won't happen now that Ketsui plays so easily in MAME, though.

Re: Degica Shmups Thread
I think 5pb is more likely to release Bullet Soul Infinite Burst, I'd rather be proven wrong though. And online leaderboards would make, me at least, choose a proper PC port over mame.Pretas wrote:It's the only CAVE game that has a realistic chance of ending up on Steam, since 5pb holds the license and they've already worked with Degica to publish the PC version of Phantom Breaker: Battle Grounds.Cata wrote:Ketsui steam/pc port confirmedBlackbird wrote:I can't really say exactly, but I can say that XII ZEAL isn't the only shmup I'm working on.
For anyone that missed the preview, I've created a twitch highlight so you can watch it later: http://www.twitch.tv/degigames/c/6754044
Won't happen now that Ketsui plays so easily in MAME, though.
Squire Grooktook wrote:*Yagawa smiles with the teeth of a shark*Captain wrote:The future of shmups is the past.
*cue Heavy Day*
Re: Degica Shmups Thread
I should have asked in that livestream chat but has anyone such as Degica contacted Cave about a possible license for steam? It would make sense to atleast try since Degica has proven themselves worthy so far with Crimson Clover receiving pretty high praise
Re: Degica Shmups Thread
CAVE isn't interested in overseas markets anymore. They completely shut down their Western mobile gaming operations.
Ketsui would never have even made it to Japanese PS3 if 5pb hadn't acquired a licensing deal for the game.
Ketsui would never have even made it to Japanese PS3 if 5pb hadn't acquired a licensing deal for the game.

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Re: Degica Shmups Thread
Yeah considering how much CAVE region-locked their games and how we barely had any ported to the West (and how poorly said ports sold), the chances of them doing anything western-related at this point is less than 0 in my opinion.
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Squire Grooktook
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Re: Degica Shmups Thread
A bit lazy to watch through the whole livestream archive, but has any release date or expectations on it been mentioned for XII Zeal?
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
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Re: Degica Shmups Thread
A release date of early June was quoted. So expect to see it fairly soon.Squire Grooktook wrote:A bit lazy to watch through the whole livestream archive, but has any release date or expectations on it been mentioned for XII Zeal?
--Sapphire
Re: Degica Shmups Thread
On the contrary, CAVE's region locking on 360 was indicative of a continued interest in overseas markets, rather than xenophobia. They only locked the games they thought had a chance of getting localized elsewhere, to avoid souring any potential deals with foreign publishers.Mimeslayer wrote:Yeah considering how much CAVE region-locked their games and how we barely had any ported to the West (and how poorly said ports sold), the chances of them doing anything western-related at this point is less than 0 in my opinion.
SDOJ would definitely have been locked if CAVE's failed negotiations with Rising Star regarding the game hadn't already transpired before the Japanese release.
As an aside, wasn't Working Designs once planning to localize the PS1 port of DDP? It would definitely have been part of the tragically named "Spaz" brand they used for Thunder Force V.

Re: Degica Shmups Thread
What games are on MAME doesn't really figure into our publishing process, it's more about looking for the games you'd want to play most, and which games would translate well to the PC platform. Recent X360 games are a lot easier to translate compared to games which only exist as arcade machine code, for example.
The quick highlights of the XII Zeal stream:
XII Zeal is getting a PC port!
Target launch window - Early June
Target launch price - approx. 10 - 12 USD
Features:
- 8 stage arcade mode with local co-op
- Score attack for each stage (doubles as practice mode)
- Global leaderboards and local replays for the normal difficulty setting. Downloadable replays are a feature we might add after launch (if we can figure out how to implement it).
- Usual Steam goodies - achievements and (probably) trading cards.
- Side shot has an autofire button.
The quick highlights of the XII Zeal stream:
XII Zeal is getting a PC port!
Target launch window - Early June
Target launch price - approx. 10 - 12 USD
Features:
- 8 stage arcade mode with local co-op
- Score attack for each stage (doubles as practice mode)
- Global leaderboards and local replays for the normal difficulty setting. Downloadable replays are a feature we might add after launch (if we can figure out how to implement it).
- Usual Steam goodies - achievements and (probably) trading cards.
- Side shot has an autofire button.
Re: Degica Shmups Thread
I have to say that for me MAME and emulators are quite a bit inconvenient, compared to firing up games on Steam. Also, I have no problem with supporting developers.
Re: Degica Shmups Thread
If there was one dream game I would love to see on Steam is DDP DOJBLEX. I know all what went down between Arika, 5pb, and Cave but if that legal mess could be sorted out, I could see myself easily dropping $60 on day 1, no questions asked.Blackbird wrote:What games are on MAME doesn't really figure into our publishing process, it's more about looking for the games you'd want to play most, and which games would translate well to the PC platform. Recent X360 games are a lot easier to translate compared to games which only exist as arcade machine code.
Squire Grooktook wrote:*Yagawa smiles with the teeth of a shark*Captain wrote:The future of shmups is the past.
*cue Heavy Day*
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Re: Degica Shmups Thread
Yes, there was talk about about both Donpachi & Dodonpachi being released for the American PSX but the head honchos at SCEA weren't too happy about such 2D sprite based games being released for the North American market and thus shot down the plans for such a budget bundled PSX DP/DDP double disc set. I had to break down and get both PSX shmup titles as imports -- well worth it in the end. Of course, playing both DP & DDP PCBs is a better arcade gaming experience not to be missed.Pretas wrote:On the contrary, CAVE's region locking on 360 was indicative of a continued interest in overseas markets, rather than xenophobia. They only locked the games they thought had a chance of getting localized elsewhere, to avoid souring any potential deals with foreign publishers.Mimeslayer wrote:Yeah considering how much CAVE region-locked their games and how we barely had any ported to the West (and how poorly said ports sold), the chances of them doing anything western-related at this point is less than 0 in my opinion.
SDOJ would definitely have been locked if CAVE's failed negotiations with Rising Star regarding the game hadn't already transpired before the Japanese release.
As an aside, wasn't Working Designs once planning to localize the PS1 port of DDP? It would definitely have been part of the tragically named "Spaz" brand they used for Thunder Force V.
PC Engine Fan X! ^_~
Re: Degica Shmups Thread
It may not for yours, but it will for that of Japanese rights holders when looking into overseas markets. Regardless of how hard you might want to publish Ketsui or whatever to PC, your hands are tied without their full approval and cooperation.Blackbird wrote:What games are on MAME doesn't really figure into our publishing process
Remember when CAVE pleaded to the MAME team to remove SH-3 support, and to prevent it from being reinstated in official versions for a good long while?

Re: Degica Shmups Thread
XII Zeal looks like a cool game to play, I hope it arrives on GOG.com too, as well Delta Zeal and the rest of Triangle Service's games (all of them were ported on X360, so there shouldn't be any issues).
I watched you stream yesterday and, regarding the "next painters":
--will Degica bring "Radiant Silvergun" on PC? There's its sequel Ikaruga, so why not the prequel based on the X360 version? Is totally doable.
--the "Ray" series (RayForce,RayStorm HD and RayCrysis) is a great candidate, considering their PC port are difficult to run on modern system without proper optimizations.
--"Eschatos" and "Ginga Force" looks cool and Qute doesn't seem unwilling to port them on PC.
--"Giga Wing series" and "Mars Matrix" could be a great addiction.
Also, if you can ever bring a Cave game like "Ketsui -EXTRA-" on PC, you better have language support (even the ending text translated); Death Label mode and a "visible hit-box" option (even if the requirements are totally asinine). But I think it will be just a lazy slapped-on port for PC if you manage to convince a not-so-hot-like-it-used-to-shot like Cave to publish on Steam.
Otherwise, this year can be a huge kick-off to the STG/Shmup genre if the given cards are played right.
I watched you stream yesterday and, regarding the "next painters":
--will Degica bring "Radiant Silvergun" on PC? There's its sequel Ikaruga, so why not the prequel based on the X360 version? Is totally doable.
--the "Ray" series (RayForce,RayStorm HD and RayCrysis) is a great candidate, considering their PC port are difficult to run on modern system without proper optimizations.
--"Eschatos" and "Ginga Force" looks cool and Qute doesn't seem unwilling to port them on PC.
--"Giga Wing series" and "Mars Matrix" could be a great addiction.
Also, if you can ever bring a Cave game like "Ketsui -EXTRA-" on PC, you better have language support (even the ending text translated); Death Label mode and a "visible hit-box" option (even if the requirements are totally asinine). But I think it will be just a lazy slapped-on port for PC if you manage to convince a not-so-hot-like-it-used-to-shot like Cave to publish on Steam.
Otherwise, this year can be a huge kick-off to the STG/Shmup genre if the given cards are played right.
Re: Degica Shmups Thread
Oh you must know more than Blackbird with all your publishing experience.Pretas wrote:It may not for yours, but it will for that of Japanese rights holders when looking into overseas markets. Regardless of how hard you might want to publish Ketsui or whatever to PC, your hands are tied without their full approval and cooperation.Blackbird wrote:What games are on MAME doesn't really figure into our publishing process
Remember when CAVE pleaded to the MAME team to remove SH-3 support, and to prevent it from being reinstated in official versions for a good long while?

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Mischief Maker
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Re: Degica Shmups Thread
Don't mean to derail the thread, but why aren't GOG Crimzon Clover customers getting the latest patches?
Two working class dudes, one black one white, just baked a tray of ten cookies together.
An oligarch walks in and grabs nine cookies for himself.
Then he says to the white dude "Watch out for that black dude, he wants a piece of your cookie!"
An oligarch walks in and grabs nine cookies for himself.
Then he says to the white dude "Watch out for that black dude, he wants a piece of your cookie!"
Re: Degica Shmups Thread
Blackbird mentioned on his stream that Steam has a better back end where they can just upload new versions themselves. With GOG it takes more coordination and effort. He knows they need to get it done.Mischief Maker wrote:Don't mean to derail the thread, but why aren't GOG Crimzon Clover customers getting the latest patches?
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DestroyTheCore
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Re: Degica Shmups Thread
Can you smell it? The scent of DRM with instant updates.
Re: Degica Shmups Thread
The scent of superior developer tools and a client program that can do automatic updates. None of which necessarily imply DRM.
Re: Degica Shmups Thread
GOG GalaxyCWM wrote:The scent of superior developer tools and a client program that can do automatic updates. None of which necessarily imply DRM.
https://www.gog.com/galaxy
http://world-of-arcades.net
The future of ST-V rests upon our work and your work
The future of ST-V rests upon our work and your work
Re: Degica Shmups Thread
My point exactly. Steam sells DRM-free games as well, for the record, it's up to the developer whether they want to use SteamWorks DRM.rtw wrote:GOG GalaxyCWM wrote:The scent of superior developer tools and a client program that can do automatic updates. None of which necessarily imply DRM.
https://www.gog.com/galaxy
From my experiences with the Galaxy client, it works in a similar fashion - you can use it to install and update games, but you can also just turn it off and they'll still work.
Re: Degica Shmups Thread
Steam and GOG work a lot differently from the developer side of things. With Steam, once you have initial approval, you can more or less update however you like from the backend.
GOG curates to a greater degree and has a more stringent approval process on what does or doesn't end up on their storefront. DLC is also more of an exception rather than an expected feature. As far as I can tell, it's set up on a case-by-case basis. We're working through the approval process now, and with any luck, GOG will allow the content to be posted to the store.
GOG curates to a greater degree and has a more stringent approval process on what does or doesn't end up on their storefront. DLC is also more of an exception rather than an expected feature. As far as I can tell, it's set up on a case-by-case basis. We're working through the approval process now, and with any luck, GOG will allow the content to be posted to the store.
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Re: Degica Shmups Thread
Blackbird - I'm probably dreaming here, but is there by chance any other additional Crimzon Clover content planned for the future? I would pay all the money.
Thanks, appreciate your posts.
Thanks, appreciate your posts.