History of Crosshair Shooters

A place where you can chat about anything that isn't to do with games!
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JBC
Posts: 3821
Joined: Wed Mar 30, 2005 3:14 am

Re: History of Crosshair Shooters

Post by JBC »

Ed Oscuro wrote:
Obiwanshinobi wrote:One's got to appreciate the Dredd vs Death
Negatory...shit game is still shit.
Yeah. As big of a Dredd fan as I am Dredd Vs Death is pretty bland & boring. The arrests were fun but the novelty wore off pretty quick.

Still, I think a modern JD game could really bring The Big Meg to life.
Godzilla was an inside job
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Imhotep
Posts: 354
Joined: Fri Jan 28, 2005 9:41 am
Location: Switzerland

Re: History of Crosshair Shooters

Post by Imhotep »

Scoring in Wild Guns has a surprising amount of depth. I can clear the game on hard without much problem, but avoiding movement by cancelling bullets and shooting only the lucrative targets definitely adds to the challenge, I'm still far from a consistent run. Shame that endlessly milking the goldmine miniboss is so damn easy, but I'm trying to ignore that.

Wild Guns is a strategical game with minimal dodging, I vastly prefer Nam-1975's gameplay with its quick improvised dodges. The production values are incredible, though.

8/10
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BIL
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Re: History of Crosshair Shooters

Post by BIL »

I really like score attacking the opening stage, but yeah, scoring overall is busted. Even without milking respawns you could theoretically just lasso bosses over and over for 10pts apiece, though you would obviously go insane before long. :lol: Besides the obvious milking fix, my ideal "Black Label" would make the timer slow down rather than speed up when you're on a kill streak.

I guess you could get around milking by imposing a score attack-style time limit, though it's obviously not the greatest fix.

Despite the flawed scoreplay, I do still find the "stand ground" multiplier a lot of fun to rack up. It really underlines when you're completely thrashing a section, blasting everything to pieces without budging versus scampering and bombing for your life. Nailing an enormous end-stage item count gives no-missing a distinct satisfaction, too.

One of three absolutely essential SFC action games from Natsume, along with Kiki Kaikai and The Ninja Warriors Again.
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