History of Crosshair Shooters

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1983parrothead
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History of Crosshair Shooters

Post by 1983parrothead »

I've linked to the gameplay videos if you want to see them in action. This thread is also to discuss about them.

Shootout (Data East, 1985) - The one that started the crosshair shooter genre.

Empire City: 1931 (Seibu Kaihatsu, 1986) - Another crosshair shooter, but with a real crosshair added to it. The grandfather of Dynamite Duke.

Cabal (TAD Corporation (splinter of Data East), 1988) - The one that popularized the genre.

Dead Angle (Seibu Kaihatsu, 1988) - Sequel to Empire City: 1931 and father of Dynamite Duke.

Dynamite Duke (Seibu Kaihatsu, 1989) - Unlike previous crosshair shooters, this was the first to feature close combat, which is why it was successful.

Blood Bros. (TAD Corporation, 1990) - Spinoff of Cabal.

NAM-1975 (SNK, 1990) - First Neo-Geo title. You even can throw bombs in this one.

The Punisher (NES) (LJN/Beam Software, 1990) - Perhaps the first to be home exclusive, as well as being a licensed game.

Spinal Breakers (Video System, 1990) - Features rolling.

Riot (NMK, 1992) - Crosshair shooter where you can shoot in the foreground and background.

Lucky & Wild (Namco, 1993) - Arcade-exclusive crosshair shooter with a steering wheel added to it.

Wild Guns (Natsume, 1994) - An underrated crosshair shooter similar to Blood Bros..

Sin & Punishment (Nintendo/Treasure, 2000) - First 3D polygonal crosshair shooter. Features close combat using weapons.

Sin & Punishment: Star Successor/Successor of the Skies (Nintendo/Treasure, 2009) - Sequel to Sin & Punishment.
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Re: History of Crosshair Shooters

Post by SuperDeadite »

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Re: History of Crosshair Shooters

Post by BIL »

1983parrothead wrote:Sin & Punishment (Nintendo/Treasure, 2000) - First 3D polygonal crosshair shooter. Features close combat using weapons.
So does Wild Guns, most frequently in the final stage. Along with the double jump and evasion roll, this is why I consider S&P a badass hybrid of WG and Starfox.
1983parrothead
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Re: History of Crosshair Shooters

Post by 1983parrothead »

BIL wrote:
1983parrothead wrote:Sin & Punishment (Nintendo/Treasure, 2000) - First 3D polygonal crosshair shooter. Features close combat using weapons.
So does Wild Guns, most frequently in the final stage. Along with the double jump and evasion roll, this is why I consider S&P a badass hybrid of WG and Starfox.
Dynamite Duke at least has one close range weapon: the "Dynamite Punch".
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Re: History of Crosshair Shooters

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Re: History of Crosshair Shooters

Post by Ruldra »

Oh man, NAM-1975 is soooo damn hard. The intermission bosses in particular are complete bullshit, they're totally meant to kill you as fast as possible.
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Re: History of Crosshair Shooters

Post by Obiwanshinobi »

Aren't most Operation Wolf ports technically crosshair shooters? Meaning MANY ports.
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Re: History of Crosshair Shooters

Post by Skykid »

Ruldra wrote:Oh man, NAM-1975 is soooo damn hard. The intermission bosses in particular are complete bullshit, they're totally meant to kill you as fast as possible.
Nah, it's easy! Even those intermission bosses are fairly easily dispatched with a few stocked up bombs and neat rolling. The problem is Muckly: the last boss is an outright coin trap. You can 1 credit there but he just rapes you instantly, ruins the game tbh. I've only ever beaten him once after many attempts, and that was good enough for me.
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Re: History of Crosshair Shooters

Post by BIL »

Tooo late. You are not the enemy for my new weapon.
Obiwanshinobi wrote:Aren't most Operation Wolf ports technically crosshair shooters? Meaning MANY ports.
I think he means Cabal-style: crosshair shooting from an over the shoulder perspective, with the player character onscreen and able to evade/defend much as in Commando, Contra, etc.

Contra's own Base stages almost count, only they don't have the independent "crosshair" aiming. Wheee, subgenres! Image
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Re: History of Crosshair Shooters

Post by Specineff »

Rambo III arcade should count, even if the scrolling is forced.
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Re: History of Crosshair Shooters

Post by Vexorg »

Some other ones you could add are Sega's Gunblade NY and LA Machineguns:

https://www.youtube.com/watch?v=pI4kjrP6dsw

https://www.youtube.com/watch?v=pi6czl6-WkY
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Re: History of Crosshair Shooters

Post by system11 »

https://www.youtube.com/watch?v=1vIN-XVNzE8

Virtually unknown one here - Hard Times.

Oh, don't forget SWAT Police too.

https://www.youtube.com/watch?v=0F95wN91lcc
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Re: History of Crosshair Shooters

Post by Drum »

BIL wrote:Tooo late. You are not the enemy for my new weapon.
Obiwanshinobi wrote:Aren't most Operation Wolf ports technically crosshair shooters? Meaning MANY ports.
I think he means Cabal-style: crosshair shooting from an over the shoulder perspective, with the player character onscreen and able to evade/defend much as in Commando, Contra, etc.

Contra's own Base stages almost count, only they don't have the independent "crosshair" aiming. Wheee, subgenres! Image
Well, I think I see what he's going for but the inclusion of Lucky & Wild may open the floodgates here a bit.
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Re: History of Crosshair Shooters

Post by BIL »

Oh - didn't notice he'd listed that. I wouldn't consider Lucky & Wild one of these games either. It's more like Chase HQ plus gun shooting. Or Night Stocker.
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Re: History of Crosshair Shooters

Post by Jeneki »

1983parrothead wrote: Spinal Breakers (Video System, 1990) - Features rolling.
And the most badass Waffle in history. Gotta love that intro and cutscenes.
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Re: History of Crosshair Shooters

Post by Specineff »

That Hard Times game is nothing but a re-skinned Blood Brothers. The layout of some levels is identical to TAD's game!
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Re: History of Crosshair Shooters

Post by JBC »

Getting into Wild Guns. I'm playing it using a Wii & originally tried it with a GameCube controller, which sucked. I swapped over to the Wiimote + nunchuck & redefined the controls a little. This way it feels like it plays easier than on an actual SNES.

+1 for Spinal Breakers. Love that game
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Re: History of Crosshair Shooters

Post by Frenetic »

hehehe, have you seen Alligator Hunt by Gaelco yet?

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Re: History of Crosshair Shooters

Post by andsuchisdeath »

system11 wrote:https://www.youtube.com/watch?v=1vIN-XVNzE8

Virtually unknown one here - Hard Times.
What game is the music from in the beginning of this video!?

They only credit Louis Armstrong.
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Re: History of Crosshair Shooters

Post by D »

Wow, what a great thread and to see all games of this genre is amazing.
I used to play Cabal on the ZX Spectrum.
Now sometimes rocking Wild Guns with an official Nintendo SCART cable. (3rd party cables do not even come close).
Frenetic wrote:hehehe, have you seen Alligator Hunt by Gaelco yet?

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No, but it seems to fit the bill
https://youtu.be/Xq0QvT86wwk
Should be added to the list
system11 wrote:https://www.youtube.com/watch?v=1vIN-XVNzE8

Virtually unknown one here - Hard Times.

Oh, don't forget SWAT Police too.

https://www.youtube.com/watch?v=0F95wN91lcc
These should be added too.

And Lucky & Wild also belongs on this list, because you can kind of dodge, I guess. This genre deserves a video.

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Re: History of Crosshair Shooters

Post by trap15 »

Gotta get Macaw to do a video, I would be surprised if he doesn't know all of them :lol:
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Re: History of Crosshair Shooters

Post by BrianC »

Skykid wrote:The problem is Muckly
This guy?
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Re: History of Crosshair Shooters

Post by Ed Oscuro »

Thinking that the only videos for Shoot Out are MAME Player and some guy with a sinus infection makes me sad.

A few near misses:

Aliens (Konami, 1989) - has some segments in this style (i.e., the first boss fight), except lacking a crosshair.
The Untouchables (NES, 1990, OYEAN) - Cover-based. I don't think Eliot Ness can walk out into the open, but this is an interesting foreshadowing of Time Crisis, even the Gears type of game if you're willing to bet it.
Dick Tracy (SMS 1990? 1991 MD/Gen) - I haven't played the Master System version, but the Mega Drive / Genesis version is a side scroller where you can rake the backgrounds with a Tommy Gun. Great idea, but I don't think it's ever been well executed.
Robocop 2 (Data East, 1991?) has some segments of this type - I think in the very first level Robutt faces the end of an alley for this style. Later there's a first person road chase sequence.

Both in terms of style and gameplay, Taito's Dead Connection has some kinship with games like this (but also Smash TV and the like, of course, since it's an arena game without a crosshair).

I bet there's some unknown C64 and maybe even Spectrum and Apple ][ games of this type, of course. :mrgreen:
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Skykid wrote:The problem is Muckly
This guy?
Eckert and Mauchly?
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Re: History of Crosshair Shooters

Post by BrianC »

Ed Oscuro wrote: Eckert and Mauchly?
lol

Muckley and Muttley may not have that much in common, but they are both short, both evil (Muttley less so), and both have a crazy laugh.

I watched a video of the SMS Dick Tracy. It seems to be similar to the Genesis version and has that same shoot into the background attack.
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Re: History of Crosshair Shooters

Post by Ed Oscuro »

Good one :mrgreen:

Sometimes poster Arasoi avers that Shoot Out's hero looks like Popeye Doyle. My first thought on seeing the game was actually of Darren McGavin as The Night Stalker due to the white getup, but I think Doyle's probably a better fit. Luckily, it's a single player game :lol:

The flyer's hero looks more like Ronald Reagan / David Carradine in Q / anybody else, though.
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Re: History of Crosshair Shooters

Post by SuperDeadite »

In regards to the C64, I think Forbidden Forest should be added to the list.

https://www.youtube.com/watch?v=j86veyiIcS8
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Re: History of Crosshair Shooters

Post by BIL »

Ed Oscuro wrote:Dick Tracy (SMS 1990? 1991 MD/Gen) - I haven't played the Master System version, but the Mega Drive / Genesis version is a side scroller where you can rake the backgrounds with a Tommy Gun. Great idea, but I don't think it's ever been well executed.
I need to revisit the MD one... it seemed cool on both planes, but it annoyed me that you lost points for damaging scenery.

WHAT

(might've worked as a finesse thing but AFAIK you can't see where your initial shot will go, so good luck ROFL)

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Re: History of Crosshair Shooters

Post by Obiwanshinobi »

One's got to appreciate the Dredd vs Death FPS-er's take on law enforcement (arrested/sentenced gives you more points than killed).
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Re: History of Crosshair Shooters

Post by Ed Oscuro »

Obiwanshinobi wrote:One's got to appreciate the Dredd vs Death
Negatory...shit game is still shit.
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Re: History of Crosshair Shooters

Post by Obiwanshinobi »

I think v-sync can be forced OFF, though (might depend on the OS and graphics card drivers).
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