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 Post subject: NG:DEV.TEAM announce Kraut Buster
PostPosted: Thu Mar 19, 2015 12:01 pm 


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Cool Metal Slug homage from the guys that brought us Gunlord & Last Hope.

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 Post subject: Re: NG:DEV.TEAM announce Kraut Buster
PostPosted: Thu Mar 19, 2015 12:20 pm 


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Quote:
Kraut

*facepalm* and :lol:

So far looks like an average MS clone... and damn those 'scanlined' screenshots look atrocious.
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 Post subject: Re: NG:DEV.TEAM announce Kraut Buster
PostPosted: Thu Mar 19, 2015 12:37 pm 


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Wait, it's not April 1 yet...did somebody break an NDA to reveal this? :wink:


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 Post subject: Re: NG:DEV.TEAM announce Kraut Buster
PostPosted: Thu Mar 19, 2015 1:04 pm 


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It was kinda weird. I got their newsletter today and they are talking about it being their biggest project to date, 2 full time pixel artists and so on and it sounded really good. Then I watched the trailer and it was really underwhelming. Nowhere as impressive as Gunlord, Razion or their other titles.

Uninspired Metal Slug clone decribes it quite well - although I liked their previous games and certainly hope for the best.


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 Post subject: Re: NG:DEV.TEAM announce Kraut Buster
PostPosted: Thu Mar 19, 2015 1:37 pm 


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My goodness the characters jump looks terrible.


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 Post subject: Re: NG:DEV.TEAM announce Kraut Buster
PostPosted: Thu Mar 19, 2015 1:55 pm 


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It looks like a cheap flash-game version of Metal Slug. o.O


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 Post subject: Re: NG:DEV.TEAM announce Kraut Buster
PostPosted: Thu Mar 19, 2015 1:59 pm 


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Yeah, the organic characters are going to be difficult to animate, don't know why they'd consciously go that route when mechanized or semi-robotic things should be easier to deal with and also more believable as enemies than rampaging cows. But it's early days yet.


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 Post subject: Re: NG:DEV.TEAM announce Kraut Buster
PostPosted: Thu Mar 19, 2015 2:33 pm 


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Yeah... that jump is too much. "Uninspired" is about as fitting as this gets. These dudes are way better than this.
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 Post subject: Re: NG:DEV.TEAM announce Kraut Buster
PostPosted: Thu Mar 19, 2015 3:00 pm 


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-I don't mind pure rip offs if it manages to stay on par with the source material. Considering most of the Metal Slugs after the first two were frequently questionable in many ways, a new good Metal Slug would not be unwelcome even if it's more of the same...

-...except given NG:DEV's more recent track record, and the way the demo currently looks, it's hard to hope that this game will be on par with MS 1 or X. At least, it does have a faster move speed, which is interesting, and a combo meter which could potentially add some nice depth to the run and gun genre if it is handled with care and not just tacked on.

-Kinda disappointed that the game is called Kraut Buster and set in 1936, but they're apparently scared to actually have you kill nazi's. I suppose "get all the hot chicks!" wouldn't mesh with a background of World War 2, but it still seems like it's stuck in an uncomfortable limbo of being edgy but not too edgy.

-Yeah that jumps looks off as hell.

All in all gonna give this some time to improve before I start flagrantly expecting the worst. Might be a decent game, might not. Time will tell.
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 Post subject: Re: NG:DEV.TEAM announce Kraut Buster
PostPosted: Thu Mar 19, 2015 3:09 pm 


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Did NG:Dev team seriously use the Wilhelm scream as the death sound for every enemy soldier?
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 Post subject: Re: NG:DEV.TEAM announce Kraut Buster
PostPosted: Thu Mar 19, 2015 3:11 pm 


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cave hermit wrote:
Did NG:Dev team seriously use the Wilhelm scream as the death sound for every enemy soldier?


Watched with the sound off, now I'm hype to watch it again when I have sound back.
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 Post subject: Re: NG:DEV.TEAM announce Kraut Buster
PostPosted: Thu Mar 19, 2015 3:30 pm 



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My first thought when I saw the title was "what game are they imitating this time?"

I wouldn't mind if SNK pulled an Atari on the Hellwigs.
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 Post subject: Re: NG:DEV.TEAM announce Kraut Buster
PostPosted: Thu Mar 19, 2015 3:45 pm 


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I'm detecting strong anti-German undertones in this game, look the character you control looks totally Greek, it's a commie plot !
Der Varoufakis-Mittelfinger ist echt!
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 Post subject: Re: NG:DEV.TEAM announce Kraut Buster
PostPosted: Thu Mar 19, 2015 4:04 pm 


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This will sell. Because Neo Geo :roll:
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 Post subject: Re: NG:DEV.TEAM announce Kraut Buster
PostPosted: Thu Mar 19, 2015 4:10 pm 


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A MS clone...running on the MVS...dat irony.
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 Post subject: Re: NG:DEV.TEAM announce Kraut Buster
PostPosted: Thu Mar 19, 2015 4:11 pm 


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RaidenViper wrote:
This will sell. Because Neo Geo :roll:


This.
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 Post subject: Re: NG:DEV.TEAM announce Kraut Buster
PostPosted: Thu Mar 19, 2015 4:32 pm 


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What happened to the promised Ikari Warriors homage? Did they decide that a ghetto Slug clone would resonate better with the Neo cart collectors' market that they're now exclusively catering to?

The Wilhelm Scream has to be a placeholder. I hope. Regardless, I'd take IGS's Demon Front over this any day.
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Last edited by Pretas on Thu Mar 19, 2015 4:36 pm, edited 1 time in total.

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 Post subject: Re: NG:DEV.TEAM announce Kraut Buster
PostPosted: Thu Mar 19, 2015 4:35 pm 


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Wow, yeah; watched the first time with the sound off. Dear god, hope that's just for testing purposes. :lol:
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 Post subject: Re: NG:DEV.TEAM announce Kraut Buster
PostPosted: Thu Mar 19, 2015 4:39 pm 


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Holy god this looks terrible. That Karnov-style triangle jump is just the most pathetic thing.
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 Post subject: Re: NG:DEV.TEAM announce Kraut Buster
PostPosted: Thu Mar 19, 2015 4:45 pm 


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Hottest shit since TREASURE OF THE CARIBBEAN

ps - AES fans check out these other hot news softs, pending snapcases! paypal me your cash and g̶e̶t̶ ̶f̶u̶c̶k̶e̶d̶ get yours first! Best regards, BIL

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 Post subject: Re: NG:DEV.TEAM announce Kraut Buster
PostPosted: Thu Mar 19, 2015 5:45 pm 


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LOL
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 Post subject: Re: NG:DEV.TEAM announce Kraut Buster
PostPosted: Thu Mar 19, 2015 6:10 pm 


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Holy shit lol ^^^

Pretas wrote:
What happened to the promised Ikari Warriors homage?

It's still coming. Takes place in the same world as Kraut Buster ala Last Hope/Gunlord.
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 Post subject: Re: NG:DEV.TEAM announce Kraut Buster
PostPosted: Thu Mar 19, 2015 7:52 pm 



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Looks like a metal slug sprite hack, and a bad one at that.

Why play this junk when I can just play the real Metal Slug games?
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 Post subject: Re: NG:DEV.TEAM announce Kraut Buster
PostPosted: Thu Mar 19, 2015 8:02 pm 


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Metal Slug x Donkey Kong Country ROM Hack


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 Post subject: Re: NG:DEV.TEAM announce Kraut Buster
PostPosted: Thu Mar 19, 2015 8:05 pm 



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I can see the problem with the sprites but the backgrounds are beautiful :!:


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 Post subject: Re: NG:DEV.TEAM announce Kraut Buster
PostPosted: Thu Mar 19, 2015 8:07 pm 


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Isn't NG dev team based out of Germany? I'm pretty sure there are laws there restricting any explicit portrayal of the Nazis.

Actually, it's kinda like how Capcom made the 19XX games about fighting off imperial Japanese soldiers :/

Anyway, I digress: The thing about making a game riding off of the success of another is that you need to either make the game more polished than the one you're aping, or you have to build some interesting innovations onto the base design.

Kraut Buster isn't anywhere near the quality of the metal slug games in terms of gameplay and presentation, and unless the scoring is particularly interesting, there's pretty much no difference in the basic gameplay from what I see.

Kraut Buster is basically a poor man's Metal slug, which is ironic given that the target audience consists of collectors for niche consoles with disposable income.
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 Post subject: NG:DEV.TEAM announce Kraut Buster
PostPosted: Thu Mar 19, 2015 8:25 pm 


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WIP stands for 'Work In Progress', for those who don't seem to know.

I really like that NG: DEV make these kinds of games. They aren't knock-offs, they are loveletters - both to the originals & fans of those games. In the year 2015 AD we can buy a brand new cart for Neo-Geo & I think that's pretty cool myself.

It's also only made by a handful of people with no real budget, unlike Metal Slug.
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 Post subject: Re: NG:DEV.TEAM announce Kraut Buster
PostPosted: Thu Mar 19, 2015 8:53 pm 


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Not saying NG:DEV suck, no, what they do is awesome, but this time it looks quite below their standards, actually like a cheap clone/hack with a bad name.

Even if it's WIP I wouldn't expect them to significantly redraw and re-animate everything into something finer and more original in its design.

Anyway I don't have the cash to buy their AES/MVS games so I should just shut it now. :mrgreen:
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 Post subject: Re: NG:DEV.TEAM announce Kraut Buster
PostPosted: Thu Mar 19, 2015 8:55 pm 


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There comes a point though, when things like homage and love letters become blurred into shameful reproduction and forgery. Take out the character sprites and this would look like it was ripped straight from Metal Slug. That would be complimentary if it didn't look EXACTLY like it. If they were making a game like Metal Slug but made it their own, I'd be all for it, but this just looks like a copy/paste job, excluding the character sprites. As others have stated, this simply looks just like a romhack. Why play what is more than likely an inferior product that looks like Metal Slug when I could just play the real thing?

Granted, yeah, this is a WIP, but you probably shouldn't showcase a product you plan on selling with Wilhelm screams and Halo jump physics and not expect some sort of backlash.
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 Post subject: Re: NG:DEV.TEAM announce Kraut Buster
PostPosted: Thu Mar 19, 2015 9:00 pm 


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Those pics look like Shock Troopers 2 meets Metal Slug. Backgrounds look nice though.


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