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 Post subject: Re: Dead Moon: Tsuki Sekai no Akumu
PostPosted: Wed Jan 19, 2011 9:41 am 


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Joined: 24 May 2010
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Location: Philippines
Kollision wrote:
Cool!

How do I get the 100% on the 1st stage?
I'm quite sure I killed everything a few times and it always displayed 97%. And when I wasn't focusing I would get 98%.
So where's the catch?


It's best that you either use the green wave or the yellow 5-way shot because in about mid-way through the stage, the rocket fighters can easily escape and are tricky to destroy unless you have these two weapons. The demonstration on how to do it is shown in my full 26-minute replay on YouTube:

http://www.youtube.com/watch?v=ScPulfRdCiU

This replay also shows how to safely finish off the final boss. I do not have strategical knowledge against him, but it's best to tap slowly left or right (you may need to pause to adjust your ship speed), or either create bombing runs on him (if you still have remaining bomb stock) in case you get pounded to the first level of your weapon.
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 Post subject: Re: Dead Moon: Tsuki Sekai no Akumu
PostPosted: Wed Jan 19, 2011 10:15 am 


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Joined: 06 Nov 2007
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Location: Casino Arcade (RIP), UK.
Kollision wrote:

But I guess it's too late for me now cause I got this:

Kollision - 9,043,800 - ALL



Wowzer! Updating...
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 Post subject: Re: Dead Moon: Tsuki Sekai no Akumu
PostPosted: Thu Jan 20, 2011 2:30 am 


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Joined: 16 Aug 2008
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A new one, the last for now.
I could get a little more points with all the tips you gave, guys, tks! :)

Kollision - 9,280,600 - ALL
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 Post subject: Re: Dead Moon: Tsuki Sekai no Akumu
PostPosted: Thu Jan 20, 2011 9:08 am 


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Good work!

I dreamed last night I beat 10 million. Oh well!

Updating...
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 Post subject: Re: Dead Moon: Tsuki Sekai no Akumu
PostPosted: Mon Jul 15, 2013 10:47 pm 


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Joined: 28 Aug 2010
Posts: 108
Played in 2012.
UGO 1,828,000 ALL
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 Post subject: Re: Dead Moon: Tsuki Sekai no Akumu
PostPosted: Wed Jul 17, 2013 9:11 pm 


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Updated! Great to see a new score here. I should go back to this one and nail that final boss.
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 Post subject: Re: Dead Moon: Tsuki Sekai no Akumu
PostPosted: Mon Aug 19, 2013 5:07 pm 


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Joined: 24 May 2010
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It's been a while since I came into this score board. I finally found access to Hard Difficulty without needing to get to the second loop. To do it, you must HOLD DOWN, LEFT, I and II and press Run if you are playing on the TG-16/PCE. For the Wii, you must have the Classic Controller and HOLD DOWN, LEFT, A and B and press Start. (I don't know if this rule also applies on the Wii-mote, so please reply if you know one) On the Options, you would see the selections Stage, BGM, and Level. Highlight LEVEL, set it to 1, and it's a go! Level 1 (Hard difficulty) have enemies and bosses that take more punishment than Level 0 (Normal Difficulty).
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 Post subject: Re: Dead Moon: Tsuki Sekai no Akumu
PostPosted: Thu Aug 28, 2014 10:13 pm 


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Location: Casino Arcade (RIP), UK.
Oh! That's great. Worth adding a Hard Mode high score board then, right? If I remember correctly, Hard Mode isn't a second loop; it's a new mode that you start from scratch with a zero score. That would mean people can either open it the old fashioned way or unlock it with a code... so we should have a board for it now, right?

I'll do that in a couple of days if nobody objects, and add this code in the OP here.
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 Post subject: Re: Dead Moon: Tsuki Sekai no Akumu
PostPosted: Fri Aug 29, 2014 12:23 am 


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tinotormed wrote:
It's been a while since I came into this score board. I finally found access to Hard Difficulty without needing to get to the second loop.

What do you mean with second loop?
Is there a loop in Dead Moon?
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 Post subject: Re: Dead Moon: Tsuki Sekai no Akumu
PostPosted: Mon Sep 01, 2014 8:35 am 


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Yeah - I think that's the case. It's not a second loop. It's a new difficulty mode opened by clearing the standard version. The criteria, I think, is just '1CC the game'. Or can you credit feed your way to Hard Mode?
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 Post subject: Re: Dead Moon: Tsuki Sekai no Akumu
PostPosted: Fri Mar 13, 2015 8:39 am 


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Perikles - 7,771,800 - ALL

This has to be one of the most grotesquely unbalanced scoring systems out there. :?
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 Post subject: Re: Dead Moon: Tsuki Sekai no Akumu
PostPosted: Sun Mar 22, 2015 9:18 pm 


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Updated. Nice work on taking the bronze medal position! Gonna tackle the wonky scoring again and shooter for higher?! :wink:
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 Post subject: Re: Dead Moon: Tsuki Sekai no Akumu
PostPosted: Sun Apr 14, 2019 6:13 pm 


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Ex_Mosquito - 8,580,500 - ALL

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