Super Aleste/Space Megaforce

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Wlf
Posts: 26
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Re: Super Aleste/Space Megaforce [SNES]

Post by Wlf »

Mode normal Hard
Wlf - 14 109 320 - Stg 8- ZSNES (J)

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S_Jake
Posts: 3
Joined: Sat Apr 13, 2013 12:16 pm
Location: The UK, for my sins.

Re: Super Aleste/Space Megaforce [SNES]

Post by S_Jake »

Score: 5,909,860

Standard game, Normal difficulty.

Played on Higan v0.92.
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JBC
Posts: 3818
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Re: Super Aleste/Space Megaforce [SNES]

Post by JBC »

Standard - Normal
8BA - 5,940,790 - All Clear - Snes9xGx

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Despatche
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Re: Super Aleste/Space Megaforce

Post by Despatche »

Updated. Made some long-needed changes to this thread... sorry everyone!
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Perikles
Posts: 1500
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Re: Super Aleste/Space Megaforce

Post by Perikles »

Game Start - Normal Game

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Perikles - 10,084,560 - ALL - SFC cart
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azmun
Posts: 363
Joined: Tue May 10, 2005 11:23 pm
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Re: Super Aleste/Space Megaforce

Post by azmun »

Here's to my third ever 1CC. Strangely enough, I only started to play two days ago and didn't expect to finish it so soon. In case the moderator would like to update the records, please add the following:

standard - normal - azmun - 6,096,780 - ALL - super famicom cart running on original console and no farming

As a side not, it's interesting this game has more in common with Gunhed than Musha Aleste, even though the former is not officially part of the same series. Got a bit nostalgic using weapon 2 (laser beams) and collecting those blinking orbs which grant you ability to start same spot whenever you die. There were few other subtle homages to Gunhed and I really appreciated it. :P
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pegboy
Posts: 904
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Re: Super Aleste/Space Megaforce

Post by pegboy »

I've already posted this in the 1CC thread but I'll add it here too since I finally completed a wild mode no death run: https://www.youtube.com/watch?v=rJVNw-zIFzo

pegboy - 5,433,680 - ALL - Standard game on Wild mode, No Deaths (US SNES/US Cart)

The game is quite a bit more challenging/exciting on this mode I think. Too bad most of the weapons other than Power shot are pretty much useless due to all the suicide bullets. Still, this is one of my new favorite games.
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Dawn111
Posts: 64
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Re: Super Aleste/Space Megaforce

Post by Dawn111 »

Short - Normal
Dawn111 - 1,586,110 - ALL - Snes9x GX (played on Wii)

I love this game so much. I'll post my standard score soon.
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Dawn111
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Re: Super Aleste/Space Megaforce

Post by Dawn111 »

Standard - Tricky
Dawn111 - 7,163,870 - ALL - Snes9x v1.53

Short - Tricky
Dawn111 - 1,701,140 - ALL - Snes9x v1.53

1LC on both of them. I've had so much fun!

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"You don't have to believe in yourself, because I believe in you." - Drax the Destroyer
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pegboy
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Re: Super Aleste/Space Megaforce

Post by pegboy »

Scrubby clear on normal playing on a retro duo portable with a dodgy d-pad:

Standard - Normal
pegboy - 5,939,400 - ALL
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pegboy
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Re: Super Aleste/Space Megaforce

Post by pegboy »

Despatche wrote: The US/EU version is easier
How exactly is the US version easier, what are you basing this on?
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Despatche
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Re: Super Aleste/Space Megaforce

Post by Despatche »

The Japanese version seemed noticeably harder when I compared them forever ago.
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cham0mile
Posts: 65
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Re: Super Aleste/Space Megaforce

Post by cham0mile »

Got my first clear on Super Aleste, standard mode
chamotea - 6,204,180 - ALL - SD2Snes+Real SFC

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PlasmaBlooD
Posts: 564
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Re: Super Aleste/Space Megaforce

Post by PlasmaBlooD »

Hi...Sorry , but my score is played with the Japcart !! :-) I had only a Japcart in my life :-) I can take a Picture from my version ;-)
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Despatche
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Re: Super Aleste/Space Megaforce

Post by Despatche »

Thanks for the info. For any game, I generally assume anything not marked is the more common version.
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Despatche
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Re: Super Aleste/Space Megaforce

Post by Despatche »

Well. Now I'm frustrated. Can't seem to find any differences between versions anymore. With that gone, the thread looks slightly better, at least until someone tries to play BS Super Aleste.

If I was wrong again and there really are version differences, please post a video. This is driving me crazy.

Also I'm kinda sorta considering doing a no-restart table thing after all. Maybe as a separate thread. I'm also considering getting rid of Short Game, for some reason.

I just... wish Compile was less braindead. Damn.
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zoydo
Posts: 45
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Re: Super Aleste/Space Megaforce

Post by zoydo »

Normal Game - Normal - zoydo - 5.881.140 - All - JP cart
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Short Game - Normal - zoydo - 1.256.910 - All - JP cart
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Short Game - Hard - zoydo - 1.019.610 - All - JP cart
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TOB
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zoydo
Posts: 45
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Re: Super Aleste/Space Megaforce

Post by zoydo »

Normal Game - Normal - zoydo - 6.002.180 - All - https://youtu.be/kGGsezXMx1w

Short Game - Normal - zoydo - 1.412.000 - All - https://youtu.be/F8X9qBhZIsU

Short Game - Hard - zoydo - 1.275.810 - All - https://youtu.be/JoNLyiGKA0I
TOB
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