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3 lives, Medium difficulty. Extends at 70K and every 200K for Daisenpu, or 50K and every 150K for Twin Hawk.
-Twin Hawk the arcade game is harder than Daisenpu the arcade game (!). Well, it's more complicated than that, there are all sorts of weird differences in Twin Hawk that are totally unlike any other Toaplan game, but the end result is that Twin Hawk is still a bit harder in places.
-Daisenpu the Mega Drive game should be harder than Twin Hawk the Mega Drive game; also, the two versions are on the same cart. There is no American release of this version, although using a US setting will still bring up Twin Hawk; please specify if you've done this. This port actually benefits from external autofire, so please use "Ext." if you've done so and "On" if you haven't.
Please do not use Helpers, as they trivialize the game through this technique. Bombs, used by pressing button 2 again at any time before the Helper formation is completely in position (they'll start firing), are great and should be used.
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Post scores in this format:
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VERSION
NAME - SCORE - AREA - AUTOFIRE - DETAILS
The arcade game has 68 segments ("areas"), and this counter resets every loop. The ports divide these into four stages ("areas"), punctuated by their BGM. The MD version simply adds loops to a single counter like Tatsujin Ou (area 2-1 would be area 05), while the PCE version has a loop counter ("rounds"). Daisenpu Custom is a fairly different game (based on the PCE version) with eight clearly-defined stages.
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Arcade version
Daisenpu
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1. TomuS - 1,130,070 - 2-51 - Yes - MAME
2. maximo - 955,740 - 2-34 - Yes - ARCADE v0.214
3. NMS - 822,590 - 2-28 - Yes - ShmupMAME v4.2
4. Vludi - 819,020 - 2-24 - No - MAME
5. Aquas - 790,590 - 2-22 - No - MAME
6. SPM - 784,470 - 2-14 - Yes - MAME
7. Despatche - 465,750 - 1-48 - Yes - ShmupMAME v3.0b
8. doctorx0079 - 364,290 - 1-46 - ?? - MAME
9. iast - 361,180 - 1-40 - No - ShmupMAME v4.2
10. SAM - 296,810 - 1-43 - ?? - PCB
11. system11 - 243 360 - 1-34 - No - PCB
12. 320x240 - 232.100 - 1-33 - No - MAME
13. Ed Oscuro - 220,230 - 1-33 - ?? - MAME
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1. DEL - 895,500 - 2-?? - ? - PCB
2. Baron Rojo - 754,040 - 2-29 - No - MAME
3. SPM - 573,790 - 2-08 - Yes - MAME
4. JOR - 526,560 - 2-07 - Yes - PCB (World?)
5. TomuS - 471,720 - 1-65 - Yes - MAME
6. Ed Oscuro - 156,420 - 1-28 - ? - MAME
Daisenpu
Easy difficulty
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1. The Allett - 668,820 - 07 - Off - JP Mega Drive
2. Despatche - 588,630 - 04 - On - Kega Fusion v3.64
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1. The Allett - 709,820 - 07 - Off - JP Mega Drive
2. RiverRaider - 451,970 - 04 - On
Easy difficulty
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1. Leandro - 658,260 - 06 - Off - Kega Fusion (Europe)
2. Splitt442 - 628,340 - 05 - On - Genesis (!)
3. The Coop - 581,050 - 05 - Off - PAL MD
4. UGO - 562,340 - 05 - On - Genesis (!)
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1. Kollision - 796,860 - 07 - On - Genesis (!)
2. UGO - 420,670 - 05 - Off - Genesis (!)
3. The Coop - 235,890 - 03 - On
Normal difficulty
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1. Kollision - 997,950 - 2-4 - Yes - PC Engine Duo-R
Normal difficulty
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1. Kollision - 1,506,400 - 2-7 - Yes - PC Engine Duo-R