Super/E.D.F.

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Despatche
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Super/E.D.F.

Post by Despatche »

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3 lives, and difficulty 1 for E.D.F.. The JP and US/EU versions of Super are different, so they'll be split. Like with Winds of Thunder, I think spliting the weapons is totally worth it. I would prefer if external autofire was not used for these games, but...
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Post scores in this format:

Code: Select all

GAME - VERSION - DIFFICULTY - WEAPON
NAME - SCORE - STAGE - PLAYER SIDE - AUTOFIRE - DETAILS
DETAILS is for what model of console and release of cart/disc, or what emulator and version, etc. There's a specific US release of E.D.F., and while it doesn't seem to be very different...
__________
E.D.F.

Code: Select all

=Free select=
 1. CnEY        -  2 159 600 - ALL - 1P - No  - ShmupMAME v4.2

=Valcan=
 1. Emuser      -  2,239,600 - ALL - 1P - No  - ThunderMAME32UI+
Super E.D.F.
Japan version
Easy difficulty

Code: Select all

=Free select=
 1. CnEY        - 10,804,200 - ALL - -- - No  - Dump+SNES Classic

=Homing=
 1. Despatche   -  2,044,300 -  4  - -- - No  - SNESGT v0.218
Normal difficulty

Code: Select all

=Free select=
 1. CnEY        - 11,146,800 - ALL - -- - No  - Dump+SNES Classic
 2. Turrican    - 10,459,100 - ALL - -- - No  - SFC
 3. tinotormed  - 10,450,100 - ALL - -- - No  - FC Twin
Hard difficulty

Code: Select all

=Free select=
 1. CnEY        - 11,371,600 - ALL - -- - No  - Dump+SNES Classic
 2. PlasmaBlooD - 11,300,900 - ALL - -- - No  - Dump+SNES with Ultra16
US version
Normal difficulty

Code: Select all

=Free select=
 1. CnEY        - 11,054,400 - ALL - -- - No  - Cart+US SNES
 2. Kollision   - 10,457,000 – ALL - -- - No  - Cart+US SNES
Hard difficulty

Code: Select all

=Free select=
 1. CnEY        - 10,708,000 - ALL - -- - No  - Dump+SNES Classic
 2. pegboy      - 10,631,000 - ALL - -- - No  - Cart+US SNES
Last edited by Despatche on Wed Jan 13, 2021 9:00 pm, edited 18 times in total.
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Perikles
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Re: Super/E.D.F.

Post by Perikles »

Super E.D.F. – US version – Normal – Free select (Homing, S. Laser, Photon)

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Perikles – 10,397,800 – ALL – P1 – No – US cart
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Kollision
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Re: Super/E.D.F.

Post by Kollision »

I have only played the SNES version, and I recall I used exclusively homing + photon on the last stage.
Below I have included the stage numbers in parentheses.

Super E.D.F. – Normal – Homing (1...5), Photon (6)
Kollision – 10,457,000 – ALL – P1 – No – US cart on US SNSES

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Despatche
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Re: Super/E.D.F.

Post by Despatche »

Got rid of that ugly skeleton, not sure why I put it up. Here, have my best attempt at the game right now:

Super - Japan - Easy - Homing
Despatche - 2,044,300 - 4 - -- - No - SNESGT v0.218

First time seeing stage 4. The bit before the colony scales in straight up destroyed me, then I was doing well until I cornered myself during the boss's second phase... kinda scared to see what this stage is like in the US version. Homing is almost as good as Thunder Force Hunter, so I don't see myself using anything else, honestly.

Apparently you can't even play the game with a controller in port 2, so don't worry about that field for Super.
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ProjectAKo
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Re: Super/E.D.F.

Post by ProjectAKo »

How do the US/JP versions differ in actual gameplay? I'd love to know. I thought I tried the JP rom one day and didn't really notice anything different from the days I played it as a kid.

By the way I think Grenade is the safest way to clear the final stage. Even some of my friends who are horrible at shmups were able to follow this video I made (chaser+grenade also wrecks the other final boss) https://www.youtube.com/watch?v=TXWDCKj-t8k
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Despatche
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Re: Super/E.D.F.

Post by Despatche »

The US/EU version is a sort of "version 2". The music was changed slightly (a better instrument was used), settings were changed (Easy difficulty is gone, shields go from 3~1 instead of 3~5), and what is probably the most drastic: totally different enemy patterns everywhere.

Also fun fact: apparently the stage 1 theme is from an older Jaleco shmup by the same composer: Big Challenge! Dogfight Spirit for the FCDS.
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pegboy
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Re: Super/E.D.F.

Post by pegboy »

I've got a score for US version (played on Hard):

pegboy - 10,631,000 - ALL - US cart/US SNES

https://www.youtube.com/watch?v=Poh_C9hrsMM
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Emuser
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Re: Super/E.D.F.

Post by Emuser »

E.D.F would be the arcade version correct?
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Turrican
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Re: Super/E.D.F.

Post by Turrican »

Super E.D.F. – Default settings – Explode, Homing, S.Laser, Atomic, Grenade, Atomic
Turrican – 10,459,100 – ALL – P1 – No – JPN cart on JPN SFC

I'm not sure why the submitted scores for the Japanese version are on Easy difficulty. I played the Japanese but on normal.

Also, what does this mean:
Despatche wrote:(Easy difficulty is gone, shields go from 3~1 instead of 3~5)
You don't get the fourth and fifth shields when you level up over level 5 in the US/EU version? :? That doesn't sound like change for the better.
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Despatche
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Re: Super/E.D.F.

Post by Despatche »

yay, more people playing. i figured that at least one of these games would appeal to people...
Emuser wrote:E.D.F would be the arcade version correct?
yep.
Turrican wrote:I'm not sure why the submitted scores for the Japanese version are on Easy difficulty. I played the Japanese but on normal.
i just didn't want placeholders, for some reason they look ugly to me. i used to have them up, actually. (i leave eiyashou's skeleton up for... reasons... and i don't have placeholders for final A)
Turrican wrote:You don't get the fourth and fifth shields when you level up over level 5 in the US/EU version? :? That doesn't sound like change for the better.
that just refers to the config menu. you can only select 3, 2, or 1 shields to start with in the us version. not important for the boards, but since i was listing changes between versions, i thought i'd mention the config changes too.

although considering all the other changes, you may actually not get the extra bars in the us version anyway. i've never actually checked, or even thought about that.
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ProjectAKo
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Re: Super/E.D.F.

Post by ProjectAKo »

You get them in the US version
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Emuser
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Re: Super/E.D.F.

Post by Emuser »

Despatche wrote:yay, more people playing. i figured that at least one of these games would appeal to people...
Emuser wrote:E.D.F would be the arcade version correct?
yep.
Yay.

E.D.F. - Arcade - Normal - All Vulcan

Emuser - 2,239,600 - ALL - 1P - Yes - ThunderMAME32UI+

https://www.youtube.com/watch?v=mT0l35lpUvk
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Despatche
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Re: Super/E.D.F.

Post by Despatche »

nice. arcade version DESTROYS me, i keep getting bopped by everything in stage 2
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Re: Super/E.D.F.

Post by Emuser »

lol something just occured to me that isn't a big deal, but iirc arcade version already had a locked in auto fire rate correct? I assume autofire on/off was just a thing for the SNES port or something? Because I just realized I definitely never messed with autofire settings for the arcade version and haven't played the SNES version.
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Despatche
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Re: Super/E.D.F.

Post by Despatche »

Oh. No, you can get an even higher rate of fire in the arcade version.
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Re: Super/E.D.F.

Post by Emuser »

Oh, well in that case autofire was off for what it's worth.
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Perikles
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Re: Super/E.D.F.

Post by Perikles »

Super E.D.F. - US version - Normal - Free select

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Perikles - 10,484,800 - ALL - / - No - US cart

This game seems to get better every time I play it. Used to not like it the very first time I tried it, but it grew quite a lot on me, probably one of my most played shooters on the console. It's not that trivial to get a better high score, you miss one or two enemies in the final stage and lose out on several ten thousand points.

I make sure to check out the arcade version in the near future, looks like an interesting game, too!
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Perikles
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Re: Super/E.D.F.

Post by Perikles »

Arcade - Free select

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Perikles - 2,161,200 - ALL - 1P - Yes - ShmupMAME v4.2

Video


Played with the Vulcan/Valcan for the first five stages and picked Atomic for the last one. I played with autofire moreso out of habit, but I concur with Emuser that it's pretty much negligible, at least with the weapons I picked.

Run got a bit hairy at the end, messed up at the fifth boss as usual and also managed to get hit by the final boss since I parked the ship in the wrong spot, bringing myself down to the last hit. I'm fairly impressed with how creative you can get at some tricky spots, there are more execution-heavy solutions as well as memorization-inclined ones, one might not think that from just looking at the game. It's a bit of a shame that the search command for the options is not completely reliable, sometimes they kill all the robots that come from behind in the final stage, sometimes they don't. Oh well.
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Re: Super/E.D.F.

Post by PlasmaBlooD »

https://www.youtube.com/watch?v=X-z4Mdw ... E3D338979D

my replay

Super E.D.F. - ? - Normal - Free select

PlasmaBlooD - 11,300,900 - ALL - -- - Yes - ? don t know

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Re: Super/E.D.F.

Post by PlasmaBlooD »

Sorry there is a Mistake....my Score was played on Hard Difficult.....i wrote this wrong
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Despatche
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Re: Super/E.D.F.

Post by Despatche »

Fixed. Seems I forgot to correct the formatting anyway.
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Re: Super/E.D.F.

Post by CnEY »

SUPER E.D.F. - US Version - Normal - Free Select (S. Laser for 1, 3-5; Homing for 2; Grenade for 6)
CnEY - 10,979,400 - ALL - -- - No - cart+US SNES

VOD: https://www.twitch.tv/videos/285178849
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CnEY
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Re: Super/E.D.F.

Post by CnEY »

Also, Plasmablood's Hard run is miscategorized. I searched for it on YouTube, and it is most certainly the JP version, not US. You can immediately tell due to the first formations in stage 1.

See https://www.youtube.com/watch?v=tCRsB6D4A48&t=21s
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Despatche
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Re: Super/E.D.F.

Post by Despatche »

Thanks for that, and for the new score! Got a real contender here.
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Re: Super/E.D.F.

Post by CnEY »

I randomly decided to take a whack at the JP version of the game tonight (pretty much the 2nd time I've ever played it)... and ended up with 1CCs for all 3 difficulties.

SUPER E.D.F. - JP Version - Easy - Free Select
CnEY - 10,479,000 - ALL - -- - No - dump+SNES Classic

SUPER E.D.F. - JP Version - Normal - Free Select
CnEY - 11,146,800 - ALL - -- - No - dump+SNES Classic

SUPER E.D.F. - JP Version - Hard - Free Select
CnEY - 11,371,600 - ALL - -- - No - dump+SNES Classic

VODs:

Easy: https://www.twitch.tv/videos/308211042
Normal: https://www.twitch.tv/videos/308212085
Hard: https://www.twitch.tv/videos/308213508

Screenshots:

Normal and Easy (#1 and #2 in screenshot):
Image

Hard:
Image

P.S. - don't forget to update the numbering in the leaderboards (there's currently two #1's in one of them)
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Despatche
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Re: Super/E.D.F.

Post by Despatche »

Awesome, this is exactly what I was hoping for.

If anyone thinks the difficulties are redundant, I can remove them, but then I'd want to keep Hard instead of Normal.
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Re: Super/E.D.F.

Post by CnEY »

Resorted to using SNES Classic for US Hard Mode after suspecting that my suboptimal RCA->DVI adapter setup was proving a hindrance. I'd like to do this on cart at some point when I have a better setup.

SUPER E.D.F. - US Version - Hard - Free Select
CnEY - 10,708,000 - ALL - -- - No - dump+SNES Classic

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VOD: https://www.twitch.tv/videos/314036221
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Perikles
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Re: Super/E.D.F.

Post by Perikles »

As mentioned elsewhere, I've been playing quite a few 16-bit games lately, I might post some of my scores in the upcoming days/weeks. Let's start with this one, I had a blast going through all the different difficulties/versions!


SUPER E.D.F. - SFC Version - Normal - Free Select

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Perikles - 11,215,500 - ALL - -- - No - SD2SNES


SUPER E.D.F. - SFC Version - Hard - Free Select

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Perikles - 11,617,500 - ALL - -- - No - SD2SNES


SUPER E.D.F. - US Version - Normal - Free Select

Image

Perikles - 11,045,800 - ALL - -- - No - SD2SNES


SUPER E.D.F. - US Version - Hard - Free Select

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Perikles - 11,274,300 - ALL - -- - No - SD2SNES
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Re: Super/E.D.F.

Post by tinotormed »

Super EDF - Japan - Normal - Free select
tinotormed - 10,450,100 - ALL - N/A - No - FC Twin + Famiclone controller

https://m.facebook.com/story.php?story_ ... 1046724322

Not a great score but finally did it. Homing on first three and Atomic on the last three.

The version of the FC Twin I have does have a port for Famiclone controllers.
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Re: Super/E.D.F.

Post by CnEY »

Finally got back to score attempts of this, after speedrunning it for a bit. (Speedrunning it actually contributed to part of my revised strategy for score running on normal difficulty.)

SUPER E.D.F. - US Version - Normal - Free Select (Homing 1, S.Laser 2, Photon 3, S.Laser 4-5, Grenade 6)
CnEY - 11,054,400 - ALL - -- - No - cart+US SNES

https://www.twitch.tv/videos/555910853

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