Slap Fight (Alcon)
Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]
Badass CHImeister.
I'll be your wing man anytime.
The first loop vid is set to private btw. List it as public so we can all have a laugh at you dying halfway through and me asking if you want to start over, lol.
I'll be your wing man anytime.
The first loop vid is set to private btw. List it as public so we can all have a laugh at you dying halfway through and me asking if you want to start over, lol.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]
DoneSkykid wrote:The first loop vid is set to private btw
schmumps: as my sister would say!
Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]
Slap Fight MD:
CIT - 2,545,450 - 3-77 - Yes - Victor Wondermega RG-M1
If can make it out of loop 3 I should be able to surpass 3 million...
Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]
Nice score CIT, i might get back into MD if you're still playing this, i still have some unfinished business with this
schmumps: as my sister would say!
Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]
Thanks. Yeah, I might go on playing this a bit more. I'm still working on squeezing as much score as possible out of the first loop as the tricks get very hard to pull off with the faster bullets. ^^
Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]
Out of curiosity, what is your first loop score
schmumps: as my sister would say!
Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]
I can get around 850k to 900k
Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]
Nice... I just got it working, played a few credits just to remember the loop, i managed 730k on my first loop, i guess i'll be here for a while, got some catching-up to do
schmumps: as my sister would say!
Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]
I've been experimenting a little bit. At the spots where you can make the little saplings grow tall with the laser weapon, if you switch to shot just after they appear, I think you can get a better rate of fire going and thus more points. Not sure though, what do you think?
Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]
I know what you mean by experimenting, i was doing that with the Slap Fight Mega Drive Version, but this MD version is tricky... Just has a session and found two random places with 3k points (i think you need to shoot it to get it)... Your first loop is a very good score, i just no-miss the first loop and only got 550k (1.6mil at 3-78) back to the drawing board...
Edit:
Edit:
I thought the milking with the laser/tree only works with laser! Don't know and never tried but will give it a shot tomorrow eveningyou can make the little saplings grow tall with the laser weapon, if you switch to shot just after they appear, I think you can get a better rate of fire going and thus more points. Not sure though, what do you think?
schmumps: as my sister would say!
Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]
I thought so too, but apparently only having the laser equipped when the saplings come onto the screen is the requirement. Same with the secrets for the other weapons.
Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]
CIT - 6,001,910 - 6-67 - Yes - Victor Wondermega 1
Should be counterstoppable, however I wasted about 20 extends recovering before the final boss in the 5th loop.
Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]
Great score CIT, go for the CS
I'll just give up, sit back and watch you do this
Edit:
You're right about the laser/tree/shot/pointblank
I'll just give up, sit back and watch you do this
Edit:
You're right about the laser/tree/shot/pointblank
schmumps: as my sister would say!
Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]
wow, a wondermega.
btw if anyone wants to play on hardest or w/e i'd be more than happy to put up a section for it
btw if anyone wants to play on hardest or w/e i'd be more than happy to put up a section for it
Rage Pro, Rage Fury, Rage MAXX!
Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]
Slap Fight MD
CHI - 3,965,320 - 6-37 - Yes - Kega Fusion
Could not recover at this section even with over 20 lives in stock, loop6 is nasty
A quick breakdown on this run:
End of loop1 - 841k - 11 lives (no-miss)
End of loop2 - 1,53mil - 18 lives (no-miss)
End of loop3 - 2,34mil - 19 lives
End of loop4 - 2,91mil - 24 lives
End of loop5 - 3,73mil - 33 lives (no-miss)
I'm pretty much done with MD... two down, Arcade Version to go
CHI - 3,965,320 - 6-37 - Yes - Kega Fusion
Could not recover at this section even with over 20 lives in stock, loop6 is nasty
A quick breakdown on this run:
End of loop1 - 841k - 11 lives (no-miss)
End of loop2 - 1,53mil - 18 lives (no-miss)
End of loop3 - 2,34mil - 19 lives
End of loop4 - 2,91mil - 24 lives
End of loop5 - 3,73mil - 33 lives (no-miss)
I'm pretty much done with MD... two down, Arcade Version to go
I wouldn't mind giving this a go, if 2 or more people are playingDespatche wrote:btw if anyone wants to play on hardest or w/e i'd be more than happy to put up a section for it
schmumps: as my sister would say!
Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]
Good going CHI! I've yet to beat my score, although I've managed just over 1 mil. on loop 1 now. It's also not so easy to stay motivated for several Slap Fight marathons. Loop 6 gets really tough, and loop 7 and 8 get even faster yet. However, loop 9 reverts back to loop 1 difficulty, so if you can get past the loop 8 wall, you'll get the CS for sure.
Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]
^Thanks CIT
As for score i know i can improve but not a lot, but for the CS i'll leave that to you
PS: the challenge has been fun but i've spent way too many hours on this
As for score i know i can improve but not a lot, but for the CS i'll leave that to you
PS: the challenge has been fun but i've spent way too many hours on this
schmumps: as my sister would say!
Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]
Slap Fight (Mega Drive)
Perikles – 9,999,999 – 9-56 – Yes – Japanese Cart
Lost a grand total of two lives (one in the third loop, one in the seventh), other than that it was smooth sailing. Now for Slap Fight Special/MD...
Edit: Looks like the other host I used is out of business, added a working picture.
Perikles – 9,999,999 – 9-56 – Yes – Japanese Cart
Lost a grand total of two lives (one in the third loop, one in the seventh), other than that it was smooth sailing. Now for Slap Fight Special/MD...
Edit: Looks like the other host I used is out of business, added a working picture.
Last edited by Perikles on Thu May 14, 2015 9:11 pm, edited 1 time in total.
Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]
WOW! That didn't take you long, well donePerikles wrote:Thanks to both CIT and CHI for your great scores, you gave me the incentive to go for the counterstop.
schmumps: as my sister would say!
Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]
schmumps: as my sister would say!
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Shatterhand
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Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]
Between yesterday and today, I've probably put around 8 hours on this.
This is my best effort so far.
Shatterhand - 750990 - 169 - NO - MAME
This is my best effort so far.
Shatterhand - 750990 - 169 - NO - MAME
Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]
Pretty good first submission, that's much better than any attempt I've made at the arcade version.
Nice to see you playing stuff again!
Nice to see you playing stuff again!
Rage Pro, Rage Fury, Rage MAXX!
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Shatterhand
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Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]
THank you Despatche. I got into a local shmups player group and the fire was lit again I've been playing a lot of shmups lately
I really fell in love with this game, it's a simple game, but with a lot of weird secrets and a pretty solid level design.
I just dislike the "DIE AND GAME OVER" aspect of it, but I can live with it, hehe
I just watched an old Vandemesque video, and was gobsmacked with his finesse playing it. He's like a "ONE SHOT ONE KILL" guy, he clearly knows the game by his heart.
I am more like "WAGGLE THIS STICK AND PUNCH THIS FIRE BUTTON LIKE A CRAZY MOTHAFUCKER" on this game, hehe.
I really fell in love with this game, it's a simple game, but with a lot of weird secrets and a pretty solid level design.
I just dislike the "DIE AND GAME OVER" aspect of it, but I can live with it, hehe
I just watched an old Vandemesque video, and was gobsmacked with his finesse playing it. He's like a "ONE SHOT ONE KILL" guy, he clearly knows the game by his heart.
I am more like "WAGGLE THIS STICK AND PUNCH THIS FIRE BUTTON LIKE A CRAZY MOTHAFUCKER" on this game, hehe.
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Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]
I have recently got round to making a YOutube video of the 1.7 million socre: Link
I have had several desync issues when trying to reocrd, all sorted though so enjoy the HD @ 60 fps goodness!
I may do a commentary, what do you think?
@ Shatterhand, thank you for your kind comments, my style is actually to conserve my hands when playing, frantically always shooting hurts!
I have had several desync issues when trying to reocrd, all sorted though so enjoy the HD @ 60 fps goodness!
I may do a commentary, what do you think?
@ Shatterhand, thank you for your kind comments, my style is actually to conserve my hands when playing, frantically always shooting hurts!
Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]
RFP - 6,560,330 - 6-76 - Yes
RFP - 2,710,970 - 5-78 - Yes
photo
I'm pleased enough to beat my previous high score, sat around a few hours today after a poor sleep and did well enough considering. Could've gone to the 6th loop and 3m but didn't make a good COA at the final check point.
'Only a fool trusts his life to a weapon.'
Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]
Arcade
Perikles - 2,102,080 - 255 - Yes - ShmupMAME 4.2 (Slap Fight Japan set 1) [loop 5]
Video
That was fun. Almost made it to loop 6, but the final checkpoint is fiendishly difficult to recover from. I would love to see a version of this game with a permanent shield (just like the port) which only withstands a single hit. Seems like a happy medium to me - the shield is too strong in the port, but it can be somewhat annoying to lose it in the arcade version just by account of time running out.
Perikles - 2,102,080 - 255 - Yes - ShmupMAME 4.2 (Slap Fight Japan set 1) [loop 5]
Video
That was fun. Almost made it to loop 6, but the final checkpoint is fiendishly difficult to recover from. I would love to see a version of this game with a permanent shield (just like the port) which only withstands a single hit. Seems like a happy medium to me - the shield is too strong in the port, but it can be somewhat annoying to lose it in the arcade version just by account of time running out.
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Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]
Clearly has auto fire, should be removed from the hi-score table as it is not in the spirit of the game.Perikles wrote:Arcade
Perikles - 2,102,080 - 255 - Yes - ShmupMAME 4.2 (Slap Fight Japan set 1) [loop 5]
Video
That was fun. Almost made it to loop 6, but the final checkpoint is fiendishly difficult to recover from. I would love to see a version of this game with a permanent shield (just like the port) which only withstands a single hit. Seems like a happy medium to me - the shield is too strong in the port, but it can be somewhat annoying to lose it in the arcade version just by account of time running out.
Amongst other things, i.e. 57:46 to 58:30 mins, lool.
Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]
Yeah, I used autofire. That's no secret whatsoever since Despatche added a section asking for it (after the reached stage) and I explicitly stated "Yes". Now, I can understand that someone would want to differentiate between scores achieved with and without autofire in this game since it does indeed make a substantial difference (even moreso than in other games of the era) but I find it rather presumptuous to just postulate that using autofire is against the "spirit of the game" (whatever that means in this context). The same argument could be made for a ton of other games as well, really.
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Re: Slap Fight/Alcon [Arcade/Mega Drive/Others]
The spirit is that auto-fire was not available on the original arcade, nor was it used in my efforts. As an experiment I can understand, I have seen 9,999,999 (EDIT: In arcade mode via Twin Galaxies .inp. Not to be confused with the MegaDrive/Genisis version), but what use is that when it is not what can be achieved by the original arcade?Perikles wrote:Yeah, I used autofire. That's no secret whatsoever since Despatche added a section asking for it (after the reached stage) and I explicitly stated "Yes". Now, I can understand that someone would want to differentiate between scores achieved with and without autofire in this game since it does indeed make a substantial difference (even moreso than in other games of the era) but I find it rather presumptuous to just postulate that using autofire is against the "spirit of the game" (whatever that means in this context). The same argument could be made for a ton of other games as well, really.
Hence, why I think this should be struck from the record.