XRGB-mini Framemeister

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TheShadowRunner
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Re: XRGB-mini Framemeister (now available !)

Post by TheShadowRunner »

keropi wrote:^ I have a HDD installed along with a DMS4SE PRO chip and use ToxicOS... HDD is formatted for use with ToxicOS.
Wow I use the exact same setup except JPN PS2 50000.
When I make my test I keep pressing X on the pad to boot into "stock" mode , OSD is read from the BIOS and HDD is inactive.
That's what I do as well, hold X to bypass ToxicOS auto-load. I tried the disable the DMS4 as well (L1 on boot). But because I use a HDDOSD2.0 that doesn't need auto-atad, HDD loads regardless if chip is active or not.
If you have a OSD update that gets loaded it makes sense that you are getting a video switch , since the new program starts...
Yeah that's it. 8)
Just out of curiosity, why didn't you install HDDOSD2.0? it's compatible with every region now.
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keropi
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Re: XRGB-mini Framemeister (now available !)

Post by keropi »

tbh I have no idea about HDDOSD , I have seen a video and I remember running this on my 2nd PS2 , I used an image tool to make the ps2 hdd ... it worked but I did not see a point to continue using it so I am just running toxicOS again... is there an advantage to using that?

btw, check this video , the guy has a capture card on a pc and shows his ps2 booting, there are times from bios->hddosd that have no video output, you'll see the avermedia message about that... seems the same that happens to you - so it's normal :D
https://www.youtube.com/watch?v=_VKXcj__cko
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TheShadowRunner
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Re: XRGB-mini Framemeister (now available !)

Post by TheShadowRunner »

keropi wrote:tbh I have no idea about HDDOSD , I have seen a video and I remember running this on my 2nd PS2 , I used an image tool to make the ps2 hdd ... it worked but I did not see a point to continue using it so I am just running toxicOS again... is there an advantage to using that?
Oh it doesn't serve the same function (as ToxicOS) at all, it just allows to see your HDD in the PS2 Browser, so you can backup/restore saves between MC1/2 <> HDD.
btw, check this video , the guy has a capture card on a pc and shows his ps2 booting, there are times from bios->hddosd that have no video output, you'll see the avermedia message about that... seems the same that happens to you - so it's normal :D
https://www.youtube.com/watch?v=_VKXcj__cko
Thanks for another proof. ;)
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keropi
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Re: XRGB-mini Framemeister (now available !)

Post by keropi »

ah, I see the point now... I do remember using the same program as the video to make games running from the HDDOSD , IIRC it bundled OPL along with the game data or something.
At any rate, glad this is not an issue but normal video switching :mrgreen:
12345
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Re: XRGB-mini Framemeister (now available !)

Post by 12345 »

12345 wrote:Hey is anybody of you guys experienced with calibrating the black level on the xrgb mini? I know how to properly calibrate a display but since the framemeister seems to have several settings with similar effects I wonder which one(s) to use and which not. So to me, for example, apparently the BRIGHTNESS, BLACK and A/D settings do something similar. Should I also consider using the R/G/B settings for each colour on RGB-scart like on a TV or rather not? Thanks!
So many videophiles arround and nobody cares about black level and greyscale?
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BuckoA51
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Re: XRGB-mini Framemeister (now available !)

Post by BuckoA51 »

You have the 240p test suite, what more do you need for calibrating it? BLACK = Contrast. A/D settings should not be changed for calibrating black levels.
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12345
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Re: XRGB-mini Framemeister (now available !)

Post by 12345 »

BuckoA51 wrote:You have the 240p test suite, what more do you need for calibrating it? BLACK = Contrast. A/D settings should not be changed for calibrating black levels.
Are you trying to say BLACK="white level" and BRIGHTNESS="black level"?
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

Micomsoft's picture settings have always been messed up. Brightness (which should be black level) is indeed a contrast = white level setting. Black is just black level level settings, but it only works in one direction, so you can only increase the black level, not decrease it. Overall it's more important to get the Mini's output and the TV's input range right and matching.
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keropi
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Re: XRGB-mini Framemeister (now available !)

Post by keropi »

I've always wondered, is there a reason they can't make their firmware save individual settings for each input resolution? The way they built it you need to setup different options in rgb 240p and 480i for example, it seems stupid to me that rgb settings are considered "global" and you have to go each time and change scaler or processing mode or whatever... :? the mini already takes it's sweet time to resync on resolution changes, at least they could have it load specific resolution changes and not just reuse the non optimal ones for whatever resolution was in use before...

Has anyone ever emailed them about it?
Last edited by keropi on Mon Sep 22, 2014 8:48 pm, edited 1 time in total.
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

Hs anyone ever emailed them about it?
of course.
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keropi
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Re: XRGB-mini Framemeister (now available !)

Post by keropi »

And I assume you got no reply fudoh?
I'm gonna mail them either way, maybe if enough people do it they'll add the feature... It's not like it's a useless one...
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BuckoA51
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Re: XRGB-mini Framemeister (now available !)

Post by BuckoA51 »

Micomsoft's picture settings have always been messed up. Brightness (which should be black level) is indeed a contrast = white level setting. Black is just black level level settings, but it only works in one direction, so you can only increase the black level, not decrease it.
Really, that's true on the Mini too?
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

And I assume you got no reply fudoh?
they got a whole catalogue of issues. Even translated to Japanese. We got a little feedback, but not specific to certain issues.
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Re: XRGB-mini Framemeister (now available !)

Post by Seraphic »

For anyone interested, there is a new XRGB-Mini review to add to the pile.
https://www.youtube.com/watch?v=b3fOde0EBnY
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blizzz
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Re: XRGB-mini Framemeister (now available !)

Post by blizzz »

Great video, especially since it doesn't only show the positive sides. But his lag testing is a joke. He's clearly overcompensating and he should have noticed it when he got negative numbers.
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scottmog
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Re: XRGB-mini Framemeister (now available !)

Post by scottmog »

Got my SCART switchbox in! Sitting next to my component switchbox for now.

I have heard multiple people tell me not to use the component D adapter in on the XRGB Mini, why is that? Do any of you have a different opinion?

I have an large amount of lag with gamecube/gameboyplayer/componentcables and I'm not sure why. It is so bad that it makes Yoshis Island and most platformers almost impossible to play. Games that are a joke they are so easy when playing on my SNES. Any input would be very much appeciated.

Image
Dobiqwolf
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Re: XRGB-mini Framemeister (now available !)

Post by Dobiqwolf »

scottmog wrote:Got my SCART switchbox in! Sitting next to my component switchbox for now.

I have heard multiple people tell me not to use the component D adapter in on the XRGB Mini, why is that? Do any of you have a different opinion?

I have an large amount of lag with gamecube/gameboyplayer/componentcables and I'm not sure why. It is so bad that it makes Yoshis Island and most platformers almost impossible to play. Games that are a joke they are so easy when playing on my SNES. Any input would be very much appeciated.

Image
The mini will add some lag (just over 1 frame for 60hz), your screen may be adding the rest. Have you measured your screen latency?
Galgomite
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Re: XRGB-mini Framemeister (now available !)

Post by Galgomite »

"Got my SCART switchbox in! Sitting next to my component switchbox for now.

I have heard multiple people tell me not to use the component D adapter in on the XRGB Mini, why is that? Do any of you have a different opinion?

I have an large amount of lag with gamecube/gameboyplayer/componentcables and I'm not sure why. It is so bad that it makes Yoshis Island and most platformers almost impossible to play. Games that are a joke they are so easy when playing on my SNES. Any input would be very much appreciated."


People on this thread have noted that the Gameboy player has its own lag. Is your issue specific to the Gamecube? I'm a little confused since you refer to SNES games. Also most people would probably recommend using your Gamecube without the mini in 480p mode whenever possible, since most TVs can handle 480p well and the mini would add still more lag. As for component cables, it's been said that scart is technically better (and better handled on the mini) but I think component looks great anyway...
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Re: XRGB-mini Framemeister (now available !)

Post by cyborc »

@scottmog

What kind of TV do you have? Did you put it in game mode?
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scottmog
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Re: XRGB-mini Framemeister (now available !)

Post by scottmog »

My scart cables from http://www.retrogamingcables.com/ hopefully before this weekend @@
Galgomite wrote:People on this thread have noted that the Gameboy player has its own lag. Is your issue specific to the Gamecube? I'm a little confused since you refer to SNES games. Also most people would probably recommend using your Gamecube without the mini in 480p mode whenever possible, since most TVs can handle 480p well and the mini would add still more lag. As for component cables, it's been said that scart is technically better (and better handled on the mini) but I think component looks great anyway...
Yoshis Island is also a GBA game. ;)

I have no lag with the gamecube games, only when using the gameboy player
cyborc wrote:@scottmog

What kind of TV do you have? Did you put it in game mode?
Random 55" RCA. No game mode available.
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scottmog
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Re: XRGB-mini Framemeister (now available !)

Post by scottmog »

Dobiqwolf wrote:The mini will add some lag (just over 1 frame for 60hz), your screen may be adding the rest. Have you measured your screen latency?
How do I measure latency?
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lettuce
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Re: XRGB-mini Framemeister (now available !)

Post by lettuce »

So going back to the Dreamcast not playing nice with the XRGB-Mini via Scart, what the actual reason that it doesnt work, other 480i/p based systems seem to work ok
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

DC RGB cables are notorious for missing important GND connections. Sega's official ones are a prime example.

I never had any problems with DC - SCART - MINI for titles like Bangaioh.
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CkRtech
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Re: XRGB-mini Framemeister (now available !)

Post by CkRtech »

TheShadowRunner wrote:I asked advices on the subject to PS2 connoisseur l_oliveira, here's his detailed reply.
A bit late in my response to this, but I was having trouble understanding what the quote was saying based on what I knew. Part of it may have to do with the question you asked him. What did you ask, exactly? Did you say RGBs for everything (implying DVD playback)? Because I think RGBs for all gaming is easily possible.
It's impossible for the PS2 to do what you want [force RGBs for everything]. Here's the explanation why:

Due to how the DVD player and Macrovision stuff work SONY decided to design the PS2 A/V port this way: (FYI there's actually two designs here and I'll explain both)

GS > 24 bit digital video BUS > DVE chip
GS > RGB ANALOG signals > AVE chip

DVE = Digital Video Encoder
AVE = Analog Video Encoder

The AVE chip can only output RGB or YCbPr. It DOES NOT OUTPUT ANY KIND OF SYNC when on RGB 15Khz mode (due to how the original PlayStation was designed)
This is where I was first confused - How is the output of sync on the AVE important? Why not just grab it directly from the GS (with possible components to get the signal TV-ready)? Ground the pin to disable the sync on green signal (as mentioned in the gamesx article) to get a cleaner RGB output to go with the H+V from the GS?

The DVE chip outputs CVBS and S-Video and is capable of adding MACROVISION to the video signal it outputs. It requires a digital connection to the GS chip because the actual MACROVISION activation signal comes embedded in the video stream. When on 15Khz mode you're supposed to use one of the DVE video outputs to harvest sync from. When on 31Khz mode, the DVE stops outputting any video signal, Y, C and CVBS lines are completely cut.
It seems like you could just ignore the DVE to do RGBs output. Perhaps this eliminates DVD playback, but...is that relevant?
Because of that the AVE chip outputs Y on the Green wire (when on YCbPr mode) or G + CSYNC when on RGB mode (that's called VESA SoG or VESA Sync on Green, a VESA defined standard which actually a lot of VGA monitors do support).

On newer consoles (SCPH-3900x or newer) the AVE was abolished, analog RGB removed completely from the GS chip and the DAC was moved into the DVE chip so now RGB and Component video comes from DVE.
A true RGBs mod would probably be an issue with the newer consoles, for sure. However, the earlier PS2 models did have a GS that output analog RGB as well as HSYNC, YSYNC, and CSYNC.
So nope it's not possible to do what you want (get standard VGA) from the PS2 without severe hacking.
Not sure what degree of "severe hacking" we are talking, but it does sound like he was covering all bases for the feature-set (DVD playback) and PS2 models. Earlier models might be much more feasible of a candidate.
A suggestion of mine is use a decent sync splitter with clamp (such as the ROHM BA7078) to design a board which split sync from green. Adding a LM1881 to the BA7078 you can feed it external csync (obtained from CVBS or Y) which means the circuit would also operate correctly in 15khz.
So I guess I should poll you guys that run your PS2 through the xrgb by way of something like an extron and ask about your thoughts on output.

Here is an output diagram of the older 3000x units:

Image

It seems like an all-purpose output using this model would be possible - the important thing being that the signals are TV-ready.
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TheShadowRunner
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Re: XRGB-mini Framemeister (now available !)

Post by TheShadowRunner »

CkRtech wrote:A bit late in my response to this, but I was having trouble understanding what the quote was saying based on what I knew. Part of it may have to do with the question you asked him. What did you ask, exactly? Did you say RGBs for everything (implying DVD playback)? Because I think RGBs for all gaming is easily possible.
Hi, here is what I asked exactly:
When in System Config "Component Video Out" is set to "RGB", the PS2 behaves this way:
For 240p/480i/15khz contents, "RGBs" signal is used. (R, G, B & Sync)
But for 480p/31Khz contents, the PS2 automatically switches to "RGsB" instead (R, G+sync, B).

Ideally, to use a PS2 via Framemeister (an upscaling unit), having the PS2 output RGBs for everything (240p/480i/480p) would be ideal.

Would you know what controls this behavior and if it would be possible to somehow force the PS2 (by software) to use RGBs at all times [instead of it switching to RGsB when 480p is output]?
Keyword here is "by software" 8)
The idea was to force the PS2 to output RGBs for 31khz exactly like it currently does for 15khz via the Multi-Out.
This is what seems impossible without severe hacking..
marshalld12
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Re: XRGB-mini Framemeister (now available !)

Post by marshalld12 »

hello
i live in france and i am waiting for my xrgb mini unit ^^
i have a 45w stepdown converter,i can put the framemeister in?
or what psu in 220v i can buy?
this model?
http://www.ebay.fr/itm/5-Volt-Mains-3a- ... 2c78678714
thank you ^^
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blizzz
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Re: XRGB-mini Framemeister (now available !)

Post by blizzz »

The Framemeister uses max 2.5A at 5V. 2.5A*5V = 12.5VA = 12.5W. Your 45W converter should be fine.
marshalld12
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Re: XRGB-mini Framemeister (now available !)

Post by marshalld12 »

ok nice ^^
thank you ^^
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lettuce
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Re: XRGB-mini Framemeister (now available !)

Post by lettuce »

Fudoh wrote:DC RGB cables are notorious for missing important GND connections. Sega's official ones are a prime example.

I never had any problems with DC - SCART - MINI for titles like Bangaioh.

Hm, ok i have 2 scart cable and when i power on the DC i can hear the boot up audio but the 'Input' light on the XRGB-Mini is not lite up, any ideas why?
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

that's typical when the grounds between your RGB cable and your Mini adapter cable don't connect.
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