Shmup Related Questions That Don't Deserve a Thread
Re: Shmup Related Questions That Don't Deserve a Thread
Had a look through the options? filter settings? Set them to nearest neighbour if there isn't an option to turn filters off.
Re: Shmup Related Questions That Don't Deserve a Thread
Anyone know how many stages in Aero Fighters/Sonic Wings 2?
And recommendations for best character for a quick n dirty clear?
And recommendations for best character for a quick n dirty clear?
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Shmup Related Questions That Don't Deserve a Thread
there is a setting in the screen options for "simplify draw" i turned that on and it looks a lot cleaner! not quite as sharp as espgaluda 2, but a massive improvement.Blinge wrote:Had a look through the options? filter settings? Set them to nearest neighbour if there isn't an option to turn filters off.
Re: Shmup Related Questions That Don't Deserve a Thread
I think it might be 10. I've made it to Stage 8 using Hi-en, who seemed like the best character to me. Some of the other games in the series are easier to clear - I've 1CC'd Aero Fighters 1, 3 and Special, but not 2.Skykid wrote:Anyone know how many stages in Aero Fighters/Sonic Wings 2?
And recommendations for best character for a quick n dirty clear?
Re: Shmup Related Questions That Don't Deserve a Thread
Anyone day dream whilst playing a shmup, only to wake up and found that you've nmnb a very hard section? Sometimes it's better to be on autopilot. All about these strange trance states.

Re: Shmup Related Questions That Don't Deserve a Thread
Thanks for the info. 10 stages. Damn. I was hoping 8 was it, since that's the stage I keep dying on.DocHauser wrote:I think it might be 10. I've made it to Stage 8 using Hi-en, who seemed like the best character to me. Some of the other games in the series are easier to clear - I've 1CC'd Aero Fighters 1, 3 and Special, but not 2.Skykid wrote:Anyone know how many stages in Aero Fighters/Sonic Wings 2?
And recommendations for best character for a quick n dirty clear?
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
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Mortificator
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Re: Shmup Related Questions That Don't Deserve a Thread
8 is it.
Stage 1: Kyoto
Stage 2 / 3 / 4: New York
Stage 2 / 3 / 4: Paris
Stage 2 / 3 / 4: Mato Grosso
Stage 5: Sydney
Stage 6: Teotihuacan
Stage 7: Hawaii
Stage 8: Another Dimension
The order for stages 2, 3 and 4 is random.
Edit: I forgot about those two little bonus rounds. I don't think of them as true stages, but the game does number them as such.
Stage 1: Kyoto
Stage 2 / 3 / 4: New York
Stage 2 / 3 / 4: Paris
Stage 2 / 3 / 4: Mato Grosso
Stage 5: Sydney
Stage 6: Teotihuacan
Stage 7: Hawaii
Stage 8: Another Dimension
The order for stages 2, 3 and 4 is random.
Edit: I forgot about those two little bonus rounds. I don't think of them as true stages, but the game does number them as such.
RegalSin wrote:You can't even drive across the country Naked anymore
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EmperorIng
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Re: Shmup Related Questions That Don't Deserve a Thread
Experts, chime in!
Are there extends in RayStorm?
I don't think there are in RayCrisis, but I know there are score extends in RayForce.
I mean, by stage 3 in RayForce, I've already amassed two extends.
Are there extends in RayStorm?
I don't think there are in RayCrisis, but I know there are score extends in RayForce.
I mean, by stage 3 in RayForce, I've already amassed two extends.


DEMON'S TILT [bullet hell pinball] - Music Composer || EC2151 ~ My FM/YM2612 music & more! || 1CC List || PCE-CD: The Search for Quality
Re: Shmup Related Questions That Don't Deserve a Thread
Nope.
None in Under Defeat either. A spiritual Ray* successor in more than its odd viewpoint. :3
None in Under Defeat either. A spiritual Ray* successor in more than its odd viewpoint. :3

光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
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LordHypnos
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Re: Shmup Related Questions That Don't Deserve a Thread
Yeah, sometimes this happens to me. It's always surprising.mastermx wrote:Anyone day dream whilst playing a shmup, only to wake up and found that you've nmnb a very hard section? Sometimes it's better to be on autopilot. All about these strange trance states.
YouTube | Restart Syndrome | 1cclist | Go Play Mars Matrix
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
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EmperorIng
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Re: Shmup Related Questions That Don't Deserve a Thread
Man, what a bummer.BIL wrote:Nope.
None in Under Defeat either. A spiritual Ray* successor in more than its odd viewpoint. :3
At least UD learned from RayStorm's mistakes of having nigh-unreadable enemy attacks, and hard-to-distinguish backgrounds and foregrounds.
After so much frustration last night, I had to give up and play something palatable (Strikers 1945 II) to put myself in a good mood again.

DEMON'S TILT [bullet hell pinball] - Music Composer || EC2151 ~ My FM/YM2612 music & more! || 1CC List || PCE-CD: The Search for Quality
Re: Shmup Related Questions That Don't Deserve a Thread
Does the wingspan in Strikers 1945 affect the planes' hitbox?
I liked playing the spitfire but if there's a smaller hitbox available I might have to change, I only want the 1-ALL
I liked playing the spitfire but if there's a smaller hitbox available I might have to change, I only want the 1-ALL
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DestroyTheCore
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Re: Shmup Related Questions That Don't Deserve a Thread
Is there a superplay of Espgaluda II with a higher score than this one? https://www.youtube.com/watch?v=t90acPEkOd8
Even the official DVD has less impressive runs. I wish I could find a recording of someone nearing 1 billion points...
Even the official DVD has less impressive runs. I wish I could find a recording of someone nearing 1 billion points...
Re: Shmup Related Questions That Don't Deserve a Thread
Glad to hear I'm not the only one who feels that way about Raystorm. Game is absolutely unplayable to me because of this. I actually have a similar problem with Strania, but Raystorm is the worst.EmperorIng wrote:At least UD learned from RayStorm's mistakes of having nigh-unreadable enemy attacks, and hard-to-distinguish backgrounds and foregrounds.
Re: Shmup Related Questions That Don't Deserve a Thread
I found it easier with the higher visual fidelity in Raystorm HD. I also find it simpler to track 3D visual elements in Raystorm/Raycrisis than in Strania, because the camera is far more stable. But ideally, the series should have stayed 2D.
I wonder if a prototype of R-Gray will ever be uncovered. It seems that the game was nearly complete before Taito decided that the sequel to Rayforce would have to jump on the 3D bandwagon. At least they managed to include a nod to R-Gray with Raystorm HD's unlockable ship.
I wonder if a prototype of R-Gray will ever be uncovered. It seems that the game was nearly complete before Taito decided that the sequel to Rayforce would have to jump on the 3D bandwagon. At least they managed to include a nod to R-Gray with Raystorm HD's unlockable ship.
Last edited by Pretas on Tue Sep 16, 2014 5:49 am, edited 1 time in total.

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EmperorIng
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Re: Shmup Related Questions That Don't Deserve a Thread
The jump in graphical quality makes RayCrisis far more palatable, though that game has its own host of issues. I'll have to save my thoughts though when I make my planned slugfest topic between the two Ray- games in Shmups Chat later this week for some much-needed ol'fashioned shmup debate! 


DEMON'S TILT [bullet hell pinball] - Music Composer || EC2151 ~ My FM/YM2612 music & more! || 1CC List || PCE-CD: The Search for Quality
Re: Shmup Related Questions That Don't Deserve a Thread
Spanky is the best, by miles.Skykid wrote:Anyone know how many stages in Aero Fighters/Sonic Wings 2?
And recommendations for best character for a quick n dirty clear?
Re: Shmup Related Questions That Don't Deserve a Thread
It is just me or is Touhou pretty 'meh', compared to genre standards? I tried playing a few, and they just didn't grab me at all. I might have liked them ore if they were much shorter, but my only thought, before deleting the games, was that there is no reason to play this when Crimzon Clover is just a click away.
Re: Shmup Related Questions That Don't Deserve a Thread
Another question that's a bit easier to answer: do the ship types in Eschatos have any effect on gameplay? It seems they just have a different color.
Re: Shmup Related Questions That Don't Deserve a Thread
It's not just you. Touhou is that meh that people refer to 20 games as one single game. Go play Mars Matrix.Bonus! wrote:It is just me or is Touhou pretty 'meh', compared to genre standards? I tried playing a few, and they just didn't grab me at all. I might have liked them ore if they were much shorter, but my only thought, before deleting the games, was that there is no reason to play this when Crimzon Clover is just a click away.
To be fair, they are only homebrew games. But then again we have excellent stuff like XOP Black, Aero Chimera and Final Boss, so who needs Touhou?
Just the colour, no gameplay changes.Bonus! wrote:Another question that's a bit easier to answer: do the ship types in Eschatos have any effect on gameplay? It seems they just have a different color.
Re: Shmup Related Questions That Don't Deserve a Thread
I got that same feeling when I first tried touhou too. With excellent freeware shmups, and doujins like crimzon clover, not to mention mame, I can't really get into it. The one thing touhou does do, is innovate really well.

Re: Shmup Related Questions That Don't Deserve a Thread
One cannot simply devalue Touhou's soundtrack xD
HOW ARE YOU GENTLEMEN !!
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nasty_wolverine
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Re: Shmup Related Questions That Don't Deserve a Thread
Well, you never have never heard HELLSINKER's soundtrack.d3vak wrote:One cannot simply devalue Touhou's soundtrack xD
Elysian Door - Naraka (my WIP PC STG) in development hell for the moment
Re: Shmup Related Questions That Don't Deserve a Thread
I'm not saying it is the best out there. Just saying that it is not bad at all.nasty_wolverine wrote:Well, you never have never heard HELLSINKER's soundtrack.d3vak wrote:One cannot simply devalue Touhou's soundtrack xD

HOW ARE YOU GENTLEMEN !!
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nasty_wolverine
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Re: Shmup Related Questions That Don't Deserve a Thread
It sounds overly generic tbh. There are a few good tracks in there. but music really isnt its strong point.d3vak wrote: I'm not saying it is the best out there. Just saying that it is not bad at all.
Elysian Door - Naraka (my WIP PC STG) in development hell for the moment
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Squire Grooktook
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Re: Shmup Related Questions That Don't Deserve a Thread
Plasmo wrote:It's not just you. Touhou is that meh that people refer to 20 games as one single game. Go play Mars Matrix.Bonus! wrote:It is just me or is Touhou pretty 'meh', compared to genre standards? I tried playing a few, and they just didn't grab me at all. I might have liked them ore if they were much shorter, but my only thought, before deleting the games, was that there is no reason to play this when Crimzon Clover is just a click away.
To be fair, they are only homebrew games. But then again we have excellent stuff like XOP Black, Aero Chimera and Final Boss, so who needs Touhou?
I like Touhou for one thing that, to me, puts it some ways above Crimzon Clover and many other shmups. And it has nothing to do with innovation or music. One word:mastermx wrote:I got that same feeling when I first tried touhou too. With excellent freeware shmups, and doujins like crimzon clover, not to mention mame, I can't really get into it. The one thing touhou does do, is innovate really well.
RNG
(okay well that's kinda three words but whatever).
Not saying Touhou is the only shmup that does it, but I absolutely love and adore the pattern design in the series for having an absurd degree of randomness on almost every damn pattern while still having a strong element of strategy and planning to them. It's really a perfect balance, with each non static pattern being unique and forcing strategic variety, while still having an ultra fun reflex and improvisation element.
It's not unique to Touhou, but it's a consistent design element present in that series that I look for in every arcade game and action game in general that I play. Reaction and improvisation, is to me the most fun thing you can do in a game, and so it's almost impossible for an arcade or action game to score a 10/10 score from me unless it has a consistent element of randomness throughout.
As much as I like Crimzon Clover for its polish, I don't think the pattern design will ever be as fun for me as something like (any Touhou) or Cho Ren Sha 68k on hard mode.
On a side note, it's kind of funny how people are talking about how Touhou didn't grab them after credit feeding through it once, and than holding up Crimzon Clover as a better game. CC is excellent, but I've heard people who only credit feed through it once and than hold up Cave titles as better games ("it's just another standard danmaku game rip off of Dodonpachi I don't see the hype"). Bit of a pattern here. I would say judging a shmup based on only a few runs generally doesn't scratch the surface.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Re: Shmup Related Questions That Don't Deserve a Thread
I wasn't just credit-feeding. I 1cc'ed three Touhous on 'easy', to get a feel for those games, and then proceeded to pick one for more serious play. After a few credits I made it to stage 6 on Normal, but it just felt like such a chore. Conversely, it often happens that when I play Crimzon Clover, for just one credit, I end up playing for two hours, because I just like it so much. No, I haven't aced that game, and I'm far from it, but I get pretty okay scores on Novice Boost, with a boost counter of sometimes over 30 minutes, i.e. boosting the majority of the time. I've sunk a few dozen hours into CC so far, and I don't see myself tiring of it anytime soon.
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Squire Grooktook
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Re: Shmup Related Questions That Don't Deserve a Thread
I know some people might get mad at this, but honestly for Touhou you should be playing on Lunatic or bust. AT LEAST if you're trying to just enjoy the games on a basic/survival level.Bonus! wrote:I wasn't just credit-feeding. I 1cc'ed three Touhous on 'easy', to get a feel for those games, and then proceeded to pick one for more serious play. After a few credits I made it to stage 6 on Normal, but it just felt like such a chore. Conversely, it often happens that when I play Crimzon Clover, for just one credit, I end up playing for two hours, because I just like it so much. No, I haven't aced that game, and I'm far from it, but I get pretty okay scores on Novice Boost, with a boost counter of sometimes over 30 minutes, i.e. boosting the majority of the time. I've sunk a few dozen hours into CC so far, and I don't see myself tiring of it anytime soon.
Easy and Normal are basically designed to be blind cleared (or close) by most arcade experienced players and 1cc'd by even people who's most challenging prior gaming experience was Super Mario World. I'm talking from experience here, because even when I was new to the genre and would flail around and die on stage 2 of most games even after memorizing, I was still able to 1cc every Touhou on normal in quick succession with barely any effort (with the exception of maybe SA which took a BIT more effort, though it was still easy to cheese through after a very short time).
The patterns on normal have a fatal combination of being not too dense and very slow, and on top of that they basically throw resources at you. Strategy and reflexes are important in a shmup, and barely come into play when nothing is hard enough to make you think.
"But it's good for practice/scoring/newcomers to shmups!" some people will shout at me. Okay maybe so. But if your an arcade player and you're new to the franchise, you have got to play lunatic. It's the arcade setting aimed at arcade players (stated as such in game I think, one or two times) and it's there that the pattern and level design starts to really get involved and just shine.
tl;dr: Never play normal if you are an arcade aficando and want a feel for the series. Play Lunatic.
I might also add that Touhou tends to have a different (and not immediately obvious) scoring mechanic each game, so you might want to research some of that before starting because otherwise your missing out on half the mechanics (like playing CC without knowing how to Break).
Last edited by Squire Grooktook on Wed Sep 17, 2014 8:54 pm, edited 4 times in total.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Re: Shmup Related Questions That Don't Deserve a Thread
Best way to learn to like 2hu: Get drunk and play Ten Desires on Normal.
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<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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Squire Grooktook
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Re: Shmup Related Questions That Don't Deserve a Thread
Or alternatively, stay sober and never ever play Ten Desires.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.