The comparison is interesting (again: I have a case at home), but my point is that if you like more solidly based arguments, it is everyone's guess whether a given role (Nausicaa, who was always drawn with "big" breasts, mind you: Miyazaki's women are always full breasted) has been generally influentially or not, to the extent that it could determine Reco's final design, for a game aimed at generations that may have no clue about Nausicaa. Besides...Nausicaa was an interesting character because Miyazaki spent years to flesh it out, in the anime and the manga. How this is related to a videogame sprite in a shmup? Can we compare these aspects, aside the looks?blackoak wrote: I'm not really sure how to respond to this: your point is not my point. What I said about Reco vs. Nausicaa is simply that the comparison bears consideration; it isn't pulled out of thin air, but rather what Wakabayashi/Kotani apparently had at one point for the design. Why did they change it? I think that's interesting to think about, especially with regard to what _we_ want in the future. Regarding japanese women and the relativism of different generations, so what?
...and my new snarky comment is that it is foolish trusting to intuitions, because they can be comically wrong, very likely in this specific case. But in case this is not clear: I took exception to a post you made, not to your persona, so to speak.This is also difficult to respond to, in no small part due to your snarkiness, but perhaps the word intuition was poorly chosen. I'm attesting to the fact that without certain kinds of evidence, a proposition like "games have a negative gender bias towards women" can't be convincingly made. Its preaching to the converted or demagoguery. So I agree with you: my comment was recognizing that shortcoming in myself as well (although, fyi, I do have more than "intuitions" about this subject matter, I just don't feel like trotting them out in a very complicated and probably boring internet argument).
Ok, so I take that you answered "mu":Do you really expect me to answer that as you've phrased it?
I concur.I think of this entire project differently. The situation of women overall will not be greatly improved if, in isolation and by fiat decree, video games suddenly put women in more active and less gendered roles.
Hence my radical-chic label to the whole non-sensical discussion on an aspect of videogames that:And there's a preciousness to this issue that comes from it being argued online by young "first world problems" types; BUT, engaging in criticism with media is still important for a variety of different reasons.
a. At most is relevant for narrative-style games;
b. Is misrepresented in her video.
I am all too keen to know why you think that we should engage with media, too, but below you seem not to be interested in telling us more.
Looking forward to your contribution, snarkyness or not.I'm aware those reasons have been challenged elsewhere in this thread but I don't really feel like arguing about them right now: maybe later.