http://youtu.be/HlYeA_aqYAA
Thanks for watching.

Not really. Red and white RCA inputs are plentiful on any modern receiver.shmuppyLove wrote:I think the main advantage though is that it makes it easier to integrate the SNES into a modern setup, isn't it?
ZellSF wrote:Doesn't SNES SPDIF have various compatibility issues because of the weird sample rate? I imagine it would be harder to fit a SPDIF SNES in a modern setup than an analog SNES because of that.
I didn't hear a difference on cheap headphones (shocker) except one track, but that sounded like a volume difference. How did you make sure volume was perfectly matched?
Thanks for doing this. This is the kind of documentation we need for this hobby, to really know what the hardware is capable of. I actually think the way you have everything hooked up in this post (both recorded to analog input on the apogee) is best, because you're comparing a HiFi DAC's results with the results from the SNES DAC.Triaxis wrote:Here is the link to the uncompressed audio file. The break out cable to my sound card that can record s/pdif is missing so here is how i recorded this.
1. Analog snes multi out stereo/apogee duet stereo in/Apple Garageband. Record and export at 24 bit.
2 Digital spdif rca out from snes/ViewHD spdif to analog converter/apogee duet stereo in/Apple Garageband. Record and export at 24 bit.
https://drive.google.com/file/d/0BwESjQ ... sp=sharing
Actually, which one? There are apparently a number of Cirrus Logic chips that get used for the SPDIF mod, from the cs8405 and cs8506 mentioned on the GameSX wiki, to various newer parts mentioned here. To be sure, the SPDIF output sounds (at least to me) very good already, using even the cs8405.BazookaBen wrote:comparing a HiFi DAC's results
I was talking about the ViewHD DAC he used when recording the .AIF file. I don't think the logic chips you're talking about make a difference. The thing with digital/spdif is that the 1's and 0's either get there or they don't, there is no in-between where the quality goes down. It's the same reason HDMI cables can be really cheap and do the job just as well as the most expensive cables.Ed Oscuro wrote:Actually, which one? There are apparently a number of Cirrus Logic chips that get used for the SPDIF mod, from the cs8405 and cs8506 mentioned on the GameSX wiki, to various newer parts mentioned here. To be sure, the SPDIF output sounds (at least to me) very good already, using even the cs8405.BazookaBen wrote:comparing a HiFi DAC's results
Ha!BazookaBen wrote:I was talking about the ViewHD DAC he used when recording the .AIF file. I don't think the logic chips you're talking about make a difference. The thing with digital/spdif is that the 1's and 0's either get there or they don't, there is no in-between where the quality goes down. It's the same reason HDMI cables can be really cheap and do the job just as well as the most expensive cables.
If you know what to listen for it's easy to tell the difference even in youtube. Thanks for sharing!Triaxis wrote:Digital vs analog snes audio. I just made this video let me know what you think.
http://youtu.be/HlYeA_aqYAA
Thanks for watching.
I thought this might be the case, but what confuses me is that I didn't see where that DAC was mentioned. I still think "Digital spdif rca out from snes/ViewHD spdif to analog converter/apogee duet stereo in/Apple Garageband." is a bit ambiguous, since it suggested that the ViewHD was outputting SPDIF via RCA, and ViewHD makes more than one product. More explicit details here would be nice. Of course, I am sure that pretty much any DAC for SPDIF is going to work much better than the old analog output, but still I think there's some details to be filled in here.BazookaBen wrote:I was talking about the ViewHD DAC he used when recording the .AIF file. I don't think the logic chips you're talking about make a difference.
I didn't mention it at the time, but at the least the chip being used for the SPDIF encoding has to support asynchronous output due to the nonstandard rate of the SNES audio. But if all the chips mentioned support this, it's no big difference. It is important not to change this to a "standard" rate though.The thing with digital/spdif is that the 1's and 0's either get there or they don't, there is no in-between where the quality goes down.
Asynchronous mode for the SNES is irrelevant (external master clock signal), as the master clock signal should be used for synchronous operation. If your receiver, DAC or processor won't lock onto the 32,040Hz signal from the SNES, perhaps you should consider replacing your receiver, DAC or processor.Ed Oscuro wrote:I didn't mention it at the time, but at the least the chip being used for the SPDIF encoding has to support asynchronous output due to the nonstandard rate of the SNES audio. But if all the chips mentioned support this, it's no big difference. It is important not to change this to a "standard" rate though.
Only systems like the game cube require asynchronous mode as a master clock signal isn't available or been discovered on the system PCB.The CS8405A allows for asynchronous operation. So, if necessary, you can supply your own master clock (OMCK) by using a more accurate crystal to ensure 32kHz output. However, doing so will result in samples being dropped or repeated.
Whoops, I misread my own source there. Thanks.RGB32E wrote:Asynchronous mode for the SNES is irrelevant (external master clock signal), as the master clock signal should be used for synchronous operation. If your receiver, DAC or processor won't lock onto the 32,040Hz signal from the SNES, perhaps you should consider replacing your receiver, DAC or processor.
And interesting continuation of that information here, thanks.Only systems like the game cube require asynchronous mode as a master clock signal isn't available or been discovered on the system PCB.
Good luck! it's definitely worth it.CkRtech wrote:<bump>
Getting ready to do this mod myself. Got the CL chip mounted to a board, put headers in the board and into a small project board. Next will be bridging the legs and finally wiring to the chip and output. Hope it is worth it....
The OP of that thread seems familiar somehow....
The N64 is something I had in the back of my mind when I was designing the circuit, but since I don't have an N64 I couldn't test it out. The SNES S/PDIF board is configured to only accept 16-bit right-justified audio, and thankfully the N64 RCP outputs that same format (according to the datasheet of the N64's audio DAC, the BU9480F) so it might actually work! The only thing I'm unsure of is where to connect the /RST line as I haven't found a pin diagram for the RCP. Perhaps just tying /RST to 5V would suffice, though.RGB32E wrote:User "L-Train" released his up-sampling SNES SPDIF circuit on OSH Park a couple of weeks ago.
https://oshpark.com/shared_projects/Qdy2pZzr
http://www.head-fi.org/t/740288/super-n ... t_11227890
Looks slick. I'll share my results when I get this assembled and installed! I wonder if this circuit can be tailored for the N64 since this circuit contains a sample rate convertor for up-sampling.
Yup, that's correct.RGB32E wrote:Oh! I didn't realize you were already a member of this forum! Very excited to try your circuit! I take it that D+ is connected to center pin, and D- is to be connected to the RCA "ground"?