BazookaBen wrote:I played Skyward Sword on a 4:3 computer monitor in 480p with widescreen on, just like you. Of course, I had to manually shrink the picture vertically, but it achieves the same result as your BVM's 16:9 mode. I had the line at the top as well, but I wouldn't notice after about 30 seconds. I think it's just a Wii thing, something it normally expects to be in the overscanned area.
They are visible without a signal, so it's not the Wii. It's news to me that they can be even made visible on VGA monitors, though.
BazookaBen wrote:It came out in 2011, so I don't know if anybody should have been expecting 4:3 support. It had already been 3 or 4 years since you could find any 4:3 TV's in stores.
True, but the Wii is a bit of a special case with its anamorphic widescreen. Lots of people playing the console on HD LCDs complain about it looking too pixelated. A widescreen CRT is perhaps the best display for the console, but even 4:3 480i RGB looks pretty good. I prefer the deflicker filter being on though, and unfortunately it's off in Skyward Sword.
Metroid Prime 3 did the aspect ratio thing nearly perfectly, btw. Proper 4:3 mode comparable to the GC installments, and 16:9 with Hor+ FOV. I actually did some comparison shots for that back when I was playing the game. Since I could never find this anywhere on the net might as well post them here, I suppose...
http://i.imgur.com/Q64yPQm.jpg
http://i.imgur.com/Kz4gHl2.jpg
Ed Oscuro wrote:Also, given that you're aging the phosphors across the screen unequally, I think this mode is mostly useful for just prematurely aging CRTs.
Yes, but the question is whether this isn't similar to running games with PAL borders. But assuming the black part on that 16:9 mode isn't scanned and the image itself is brighter compared to 4:3, maybe that 16:9 mode does wear the center part more indeed.
SuperDeadite wrote:Nights on Saturn is designed to be displayed in this way, try it, you'll like it.
Good to know, I'll keep that in mind for when I finally get a Saturn
