v1.02 Patch Detail:
Screen Settings : The dialog to choose Window/Fullscreen was abandonned. In its stead, a new SCREEN SETTING option is available from SETTINGS menu which allow to more detailed set up of Game Resolution/ Screen resolution to play with maximum comfort.
Vertical Screens: Support of vertical resolution screens added.
Controller: Support for XBOX360 Real Arcade Pro added.
Scoring and Leaderboard:
- Support of Friend score display added
- Display of the total number of score added
- "Unofficial Score" system added : if for some reason (mostly framerate) a score is not judged valid, it is still added to leaderboard as an unofficial score
- Filter for official/unofficial score added
** 3 gauge and the current FPS are now displayed on screen bottom right, should any of these gauge be in the red at the end of a level, the score will be judged as an unofficial score **
Level 2 Boss fight correction for a possible crash bug. (Some replay data might be affected)
Bug when choosing "Replay (this stage)" during the EX boss fight corrected.
Some scores judged wrong were removed from leaderboard.
Crimzon Clover Bug Reporting
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shmuppyLove
- Posts: 3708
- Joined: Thu Apr 07, 2011 1:44 pm
- Location: Toronto
Re: Crimzon Clover Bug Reporting
YOTSUBANE LUV U LONG TIME
Re: Crimzon Clover Bug Reporting
Holy fuck, that's a generous update.shmuppyLove wrote:YOTSUBANE LUV U LONG TIME


RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: Crimzon Clover Bug Reporting
Maybe that's an excuse for us all to exchange Steam account names!shmuppyLove wrote:YOTSUBANE LUV U LONG TIME
v1.02 Patch Detail:
Scoring and Leaderboard:
- Support of Friend score display added
HOW ARE YOU GENTLEMEN !!
Re: Crimzon Clover Bug Reporting
=)shmuppyLove wrote:YOTSUBANE LUV U LONG TIME
I'm glad I was able to get the translated bug list to him finally.
Re: Crimzon Clover Bug Reporting
I haven't had time to check out the new screen resolution options, so please excuse if something like this is already available. If not, Blackbird, could you maybe ask Yotsubane whether he'd be willing to add a few image filters? Maybe bilinear filtering and a few scan line options. Kega Fusion has a nice selection of filters and uses some kind of open format, if I'm not mistaken, so that might be a good starting point for a relatively quick addition. It would be neat to have --- at least for those not playing on a CRT.
Re: Crimzon Clover Bug Reporting
Isn't that a little superfluous? I mean, the arcade nesica version doesn't have that.Bonus! wrote:I haven't had time to check out the new screen resolution options, so please excuse if something like this is already available. If not, Blackbird, could you maybe ask Yotsubane whether he'd be willing to add a few image filters? Maybe bilinear filtering and a few scan line options. Kega Fusion has a nice selection of filters and uses some kind of open format, if I'm not mistaken, so that might be a good starting point for a relatively quick addition. It would be neat to have --- at least for those not playing on a CRT.

Re: Crimzon Clover Bug Reporting
d3vak wrote:
Maybe that's an excuse for us all to exchange Steam account names!
Sounds good to me! feel free to add me fellow players... http://steamcommunity.com/id/thunderqueef
Re: Crimzon Clover Bug Reporting
Here's Mine:
http://steamcommunity.com/id/d3vak
http://steamcommunity.com/id/d3vak
HOW ARE YOU GENTLEMEN !!
Re: Crimzon Clover Bug Reporting
Image filters are in!

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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DestroyTheCore
- Posts: 302
- Joined: Tue Jan 21, 2014 4:35 pm
Re: Crimzon Clover Bug Reporting
Where's the 27:49 upside-down screen option with Instagram image filter?
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LordHypnos
- Posts: 2014
- Joined: Sun Mar 09, 2014 11:59 pm
- Location: Mars Colony, 2309
Re: Crimzon Clover Bug Reporting
Looks like some good updates. I'll add you guys that posted your screen names here (If I can figure out how). If anyone else wants me as a friend, they can PM me for my screen name.
YouTube | Restart Syndrome | 1cclist | Go Play Mars Matrix
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
Re: Crimzon Clover Bug Reporting
Feel free to add me too:
http://steamcommunity.com/id/collision22
http://steamcommunity.com/id/collision22
Re: Crimzon Clover Bug Reporting
http://steamcommunity.com/id/Patashu if anyone wants to add me, I haven't gotten around to getting a good score on any arcade difficulties yet tho.
My 1CCs and roguelike wins: https://dl.dropboxusercontent.com/u/560 ... CCs%20.txt
Re: Crimzon Clover Bug Reporting
Thank you Yotsubane! The update fixed my menu keyboard ghosting problem, support for 4:3/3:4 aspect ratio and low res video modes. Now that's what I call an update! 

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n0rtygames
- Posts: 1001
- Joined: Thu Mar 15, 2012 11:46 pm
- Contact:
Re: Crimzon Clover Bug Reporting
I just diedCee wrote:thunderqueef

That's an awesome response from Yotsubane.
Dude rocks

facebook: Facebook
Re: Crimzon Clover Bug Reporting
Blackbird,
some more suggestions: in the English tutorial for Boost/Novice, the screen says at one point "you ship" instead of "your ship".
Further, it would be neat if Yotsubane added an option to the game settings to deactivate the tutorial, maybe a simple switch like "Tutorial [ON/OFF]", that applies to all game modes. After you've watched it once, you probably skip it anyway in all subsequent runs.
some more suggestions: in the English tutorial for Boost/Novice, the screen says at one point "you ship" instead of "your ship".
Further, it would be neat if Yotsubane added an option to the game settings to deactivate the tutorial, maybe a simple switch like "Tutorial [ON/OFF]", that applies to all game modes. After you've watched it once, you probably skip it anyway in all subsequent runs.
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shmuppyLove
- Posts: 3708
- Joined: Thu Apr 07, 2011 1:44 pm
- Location: Toronto
Re: Crimzon Clover Bug Reporting
I think we also deserve a thanks in the credits
"SPECIAL THANKS TO SHMUPS FARM"

"SPECIAL THANKS TO SHMUPS FARM"

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Squire Grooktook
- Posts: 5997
- Joined: Sat Jan 12, 2013 2:39 am
Re: Crimzon Clover Bug Reporting
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Re: Crimzon Clover Bug Reporting
Has the Training Mode bug been fixed yet?
The only way around it so far is to quit the run back to the Training Mode menu.iconoclast wrote:Seems like there's a small bug in training mode. Whenever you retry a stage, I think it saves the amount of stars you've accumulated until you beat the boss. So after practicing stage 2 for a while, I ended the stage with like 1.4 million stars total for a huge bonus. I don't think I did that well!

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- Posts: 9221
- Joined: Wed Jan 26, 2005 10:32 pm
Re: Crimzon Clover Bug Reporting
Here're my findings with the new v1.02 update (weighs in at a meager 386.2mb file size compared to the previous v1.01 update at 353.7mb d/l):
No matter what low-res setting I choose at 320 x 240 to 640 x 480 in full screen mode, the overall framerate tends to hover around 57.1fps to 57.2fps during a game session (whereas on the main title screen, the framerate runs anywhere from 56.0fps to 58.5fps at best) -- which a message will appear at the end of any given stage: "Due to current framerate, the score will be registered as an unofficial record." Hmmm.....at the very least, such replays are still saveable if so desired.
At least with the previous v1.01 update, it was possible to upload my highest score without that dreaded message that appears with this current v1.02 update.
Am running a notebook with a Pentinum 1.9GHz CPU + 2mb L3 cache with 4GB of DDR memory and the obligatory Win 8.1 OS. I'm sure some more necessary RAM would be necessary to reach the desired arcade-spec 60fps framerate as the "gold standard."
Such is the quandary with running Crimson Clover with my current notebook setup. Still can't reach the ideal 1280 x 720p screen mode running at a consist 60fps would be nice though.
It's great to be able to use the optional Hori Real Arcade Pro setup such as the 360 based HRAP EX-SE & the HRAP VX SE Kai sticks endowed with Seimitsu parts during a serious gaming session of Crimson Clover, indeed.
PC Engine Fan X! ^_~
No matter what low-res setting I choose at 320 x 240 to 640 x 480 in full screen mode, the overall framerate tends to hover around 57.1fps to 57.2fps during a game session (whereas on the main title screen, the framerate runs anywhere from 56.0fps to 58.5fps at best) -- which a message will appear at the end of any given stage: "Due to current framerate, the score will be registered as an unofficial record." Hmmm.....at the very least, such replays are still saveable if so desired.
At least with the previous v1.01 update, it was possible to upload my highest score without that dreaded message that appears with this current v1.02 update.
Am running a notebook with a Pentinum 1.9GHz CPU + 2mb L3 cache with 4GB of DDR memory and the obligatory Win 8.1 OS. I'm sure some more necessary RAM would be necessary to reach the desired arcade-spec 60fps framerate as the "gold standard."
Such is the quandary with running Crimson Clover with my current notebook setup. Still can't reach the ideal 1280 x 720p screen mode running at a consist 60fps would be nice though.
It's great to be able to use the optional Hori Real Arcade Pro setup such as the 360 based HRAP EX-SE & the HRAP VX SE Kai sticks endowed with Seimitsu parts during a serious gaming session of Crimson Clover, indeed.
PC Engine Fan X! ^_~
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- Posts: 1758
- Joined: Mon Nov 01, 2010 2:00 pm
- Location: Massachusetts
Re: Crimzon Clover Bug Reporting
I usually quit or restart before the boss whenever I play training mode now, but I'm 99% sure that bug was also fixed in 1.02.Icarus wrote:Has the Training Mode bug been fixed yet?
Re: Crimzon Clover Bug Reporting
It seems it has been fixed. There's a glitch when you restart level 1 however; while in the submarine launch sequence you can fire your weapons and fly around as an invisible ship.iconoclast wrote:I usually quit or restart before the boss whenever I play training mode now, but I'm 99% sure that bug was also fixed in 1.02.Icarus wrote:Has the Training Mode bug been fixed yet?
Re: Crimzon Clover Bug Reporting
Another one: when navigating through the Rankings using the keyboard, pressing "change mode" or "change ship" skips certain selections (e.g. you can view only ship Type I and Type III scores). This happens ONLY when you have two controllers plugged in, so it has to do with the "Keyboard controls both ships" bug (keypresses in the Rankings register twice).
Re: Crimzon Clover Bug Reporting
Your computer does not meet the minimum specs, thus the issues with the framerate. If software requires X, but you don't fulfil X then you can't claim that there is a bug in it.PC Engine Fan X! wrote:Am running a notebook with a Pentinum 1.9GHz CPU + 2mb L3 cache with 4GB of DDR memory and the obligatory Win 8.1 OS. I'm sure some more necessary RAM would be necessary to reach the desired arcade-spec 60fps framerate as the "gold standard."
Re: Crimzon Clover Bug Reporting
I noticed that with 1.02, changing between fullscreen and windowed modes messes up the frame rate limiter. I'm running a solid 60 fps whenever I start the game, but if I switch, the game runs at a jerky 57-58 fps, even in the menus. Alt-tabbing out of a game started in fullscreen does the same. The resolution in the fullscreen or desktop refresh rate doesn't matter, it's always the same behaviour. The only way to restore 60 fps is a restart.PC Engine Fan X! wrote: No matter what low-res setting I choose at 320 x 240 to 640 x 480 in full screen mode, the overall framerate tends to hover around 57.1fps to 57.2fps during a game session
Maybe it's the same bug you're encountering? Resolution switching might trigger it as well. Try restarting the game after selecting 640x480 and see if it helps.
(Win 8.1, i7 3770k, gtx 770)
GAME OVER
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gameoverDude
- Posts: 2269
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Re: Crimzon Clover Bug Reporting
I had that happen as well the first time I ran 1.02, ending up with the Unofficial Record warning. Restarting fixed it.deexor wrote:I noticed that with 1.02, changing between fullscreen and windowed modes messes up the frame rate limiter. I'm running a solid 60 fps whenever I start the game, but if I switch, the game runs at a jerky 57-58 fps, even in the menus. Alt-tabbing out of a game started in fullscreen does the same. The resolution in the fullscreen or desktop refresh rate doesn't matter, it's always the same behaviour. The only way to restore 60 fps is a restart.PC Engine Fan X! wrote: No matter what low-res setting I choose at 320 x 240 to 640 x 480 in full screen mode, the overall framerate tends to hover around 57.1fps to 57.2fps during a game session
Maybe it's the same bug you're encountering? Resolution switching might trigger it as well. Try restarting the game after selecting 640x480 and see if it helps.
(Win 8.1, i7 3770k, gtx 770)
One more nice option would be "Arcade as default" instead of novice for the difficulty select.
Kinect? KIN NOT.
Re: Crimzon Clover Bug Reporting
Only thing pending I can see is the ability to use modifier keys (Ctrl/alt etc) rather than just alphanumeric, without needing some keyboard emulation middleware.
New screen options work well.
New screen options work well.
Re: Crimzon Clover Bug Reporting
There's a bug when using AutoHotKey for remapping keyboard keys.
The game thinks that there's both ships being selected through the rescripted keyboard keys (AWSD operating as arrow keys), but this only happens if a USB controller is plugged in. Otherwise it's perfectly fine. I was actually able to do a doubleplay this way, pretty neat but still a bug.
The game thinks that there's both ships being selected through the rescripted keyboard keys (AWSD operating as arrow keys), but this only happens if a USB controller is plugged in. Otherwise it's perfectly fine. I was actually able to do a doubleplay this way, pretty neat but still a bug.
Re: Crimzon Clover Bug Reporting
I've gotten word that Yotsubane is aware of the keyboard double control bug and is working on a fix. How do you guys feel about the FPS cutoff for "unofficial scores"? Maybe it should be a bit more lenient for people with lower PC specs?
Keep the bugs coming.
Keep the bugs coming.