Quick question re: Street Fighter III on the Dreamcast

A place where you can chat about anything that isn't to do with games!
User avatar
Ganelon
Posts: 4413
Joined: Tue Feb 01, 2005 1:43 am

Re: Quick question re: Street Fighter III on the Dreamcast

Post by Ganelon »

That's amusing but it looks much more like a hip hop wizard than anything related to R&B.
User avatar
BIL
Posts: 20287
Joined: Thu May 10, 2007 12:39 pm
Location: COLONY

Re: Quick question re: Street Fighter III on the Dreamcast

Post by BIL »

Pretas wrote:Note that the rap on the arranged version of the Bonus Stage 2 BGM contains the word "fucking." Somehow Capcom got away with that.
Reminds me how for some reason the PAL PS1 version of Capcom vs SNK Pro doesn't use the instrumental "Needle" (alleyway stage BGM) like on DC, so just like on the OST you get to hear Mr. Gangsta Thug's proclamation that he's about to "fuckin' spill." Ain't shit but a bunch a dicks, I tell thee.

Assuming the round doesn't end too quickly, causing the song to restart after the next character loads!

edit: and fuck me, CVS1 had some good choons
User avatar
LEGENOARYNINLIA
Posts: 567
Joined: Thu Mar 08, 2012 6:26 pm
Location: Finland

Re: Quick question re: Street Fighter III on the Dreamcast

Post by LEGENOARYNINLIA »

Side Pocket 3 has some rapping with fucking as well.
~The artist formerly known as TheRedKnight~
Fighting game photography: legenoaryninlia.tumblr.com
Fighting game tournament stuff: ninlia.home.blog
User avatar
Turrican
Posts: 4727
Joined: Wed Jan 26, 2005 5:28 am
Location: Landorin
Contact:

Re: Quick question re: Street Fighter III on the Dreamcast

Post by Turrican »

Pretas wrote:Not quite. 3SO doesn't have settings for a non-stretched display on HDTVs without the horribly annoying achievement sidebars. It also has ugly redesigned HUD elements and awful menus.

Iron Galaxy greatly improved the quality of their Capcom ports for MvC Origins and Vampire Resurrection, though. Both let you disable the achievement bars without stretching the display over them. D&D Mystara Collection is also a good set of ports, but it's inferior to the Japan-exclusive PS3 version that was developed in-house.
Well, I got 3SOE on ps3 since it was on sale, and... Yeah, those menus are plain awful. I feel like I need a FAQ to navigate through them. Thanks for confirming that side bars with achievements cannot be removed. Maybe they'll look less cluttered once I achieve all the stuff... Oh wait, one of them is EVO37 :lol:
Skykid wrote:You guys are complaining about the options screen and intro 'rap'? Really?

3rd Strike has barely any actual Hip Hop in it, bar that timid example. It's mostly jazzy break beats and DnB, blending Hong Kong James Bond themes with grinding tech (Remy) forboding bass (Hugo round 2) and wind pipes (Gouki).

It's a seminal ST imo.
With the two audio packs, it is possible to play with New Generation / Second Impact music (thus changing also manu and stage select themes)... I think every single audio track must be determined manually, these menus are driving me crazy.

What's the opinion on Simon Viklund arrangements?
Image
X - P - B
User avatar
Leandro
Posts: 826
Joined: Sat Sep 03, 2005 9:55 pm
Location: Green Hell

Re: Quick question re: Street Fighter III on the Dreamcast

Post by Leandro »

Turrican wrote:
Pretas wrote: What's the opinion on Simon Viklund arrangements?
I think the remixed tracks are all inferior to the originals, with the exception of The Long Shoreman, Oro/Sean's theme
User avatar
Turrican
Posts: 4727
Joined: Wed Jan 26, 2005 5:28 am
Location: Landorin
Contact:

Re: Quick question re: Street Fighter III on the Dreamcast

Post by Turrican »

I can't believe this game comes with four separate soundtracks, and they didn't add a simple option to quick select one of them in the main menu. Viklund tracks are in the vault, New Gen / 2nd Impact tracks are in the downloadable content section... Man, what a mess.
Image
X - P - B
Post Reply