Mighty No. 9
Re: Kickstarter: Inafune Mega Man-esque game(Mighty No. 9)
my bumhole is a starfish made of darkness
IGMO - Poorly emulated, never beaten.
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
Re: Kickstarter: Inafune Mega Man-esque game(Mighty No. 9)
oh god, top of the page
IGMO - Poorly emulated, never beaten.
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
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Lord Satori
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Re: Kickstarter: Inafune Mega Man-esque game(Mighty No. 9)
Despite how I feel about that description, I gotta say that that is easily the greatest top of the page post ever.
BryanM wrote:You're trapped in a haunted house. There's a ghost. It wants to eat your friends and have sex with your cat. When forced to decide between the lives of your friends and the chastity of your kitty, you choose the cat.
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Mortificator
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Re: Kickstarter: Inafune Mega Man-esque game(Mighty No. 9)

Squeak Squad's final boss or Drum's poop chute: you decide.
RegalSin wrote:You can't even drive across the country Naked anymore
Re: Kickstarter: Inafune Mega Man-esque game(Mighty No. 9)
The videogame equivalent of goatse. When you stare into the abyss ..
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Lord Satori
- Posts: 2061
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Re: Kickstarter: Inafune Mega Man-esque game(Mighty No. 9)
Oh my god you guys...
BryanM wrote:You're trapped in a haunted house. There's a ghost. It wants to eat your friends and have sex with your cat. When forced to decide between the lives of your friends and the chastity of your kitty, you choose the cat.
Re: Kickstarter: Inafune Mega Man-esque game(Mighty No. 9)
Finally an avatar.
IGMO - Poorly emulated, never beaten.
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
Re: Kickstarter: Inafune Mega Man-esque game(Mighty No. 9)
A momentous day. A momentous choice. 


光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: Kickstarter: Inafune Mega Man-esque game(Mighty No. 9)
I simply hafta register my lulz.
The freaks are rising through the floor.
Recommended XBLIG shmups.
Top 20 Doujin Shmups of ALL TIME.
Recommended XBLIG shmups.
Top 20 Doujin Shmups of ALL TIME.
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Squire Grooktook
- Posts: 5997
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Re: Kickstarter: Inafune Mega Man-esque game(Mighty No. 9)
Imma just throw out my feelings on this real quick *also note that this is from someone who played through the entire classic series before the age of 10.
Not really hyped at all, but mostly because I'm not a big fan of classic Mega Man. Don't get me wrong, they are fun games and I enjoy them, but they're not arcade games at all and thus have basically no replay value unless your a massive, massive fan of the gameplay style (which I'm not).
Contra, Metal Slug, etc. you can have a lot of fun working your way through the game, and than returning to it for 1 credit clears, 1 life clears, multi loop runs, harder difficulties, etc. But once you've worked your way through a Mega Man game, there's not much more to do. You could try for a pseudo 1cc and try to clear it without running out of lives, but the games are incredibly awkwardly paced for this kind of play style, with the 8 select-able stages not providing a difficulty ramp (and being far too easy and forgiving once fully memorized), and the sheer length of the games wearing out ones patience to continue and ultimately drowning out the excitement. I suppose there's speed running, but I'm not into that sort of thing.
That being said, I LOVE the X, Zero, and Zx series, mostly because of the movement mechanics. Probably some of the most entertaining movement in any 2d platformer/action platformer. I enjoy it so much that I can forgive the fact that they aren't arcade games, and even find some replayability in them because they're just so fun. Something which the solid but not remarkable imo jumping and shooting of the classic series never did for me.
So yeah, bring on Gunvolt.
Not really hyped at all, but mostly because I'm not a big fan of classic Mega Man. Don't get me wrong, they are fun games and I enjoy them, but they're not arcade games at all and thus have basically no replay value unless your a massive, massive fan of the gameplay style (which I'm not).
Contra, Metal Slug, etc. you can have a lot of fun working your way through the game, and than returning to it for 1 credit clears, 1 life clears, multi loop runs, harder difficulties, etc. But once you've worked your way through a Mega Man game, there's not much more to do. You could try for a pseudo 1cc and try to clear it without running out of lives, but the games are incredibly awkwardly paced for this kind of play style, with the 8 select-able stages not providing a difficulty ramp (and being far too easy and forgiving once fully memorized), and the sheer length of the games wearing out ones patience to continue and ultimately drowning out the excitement. I suppose there's speed running, but I'm not into that sort of thing.
That being said, I LOVE the X, Zero, and Zx series, mostly because of the movement mechanics. Probably some of the most entertaining movement in any 2d platformer/action platformer. I enjoy it so much that I can forgive the fact that they aren't arcade games, and even find some replayability in them because they're just so fun. Something which the solid but not remarkable imo jumping and shooting of the classic series never did for me.
So yeah, bring on Gunvolt.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Re: Kickstarter: Inafune Mega Man-esque game(Mighty No. 9)
^I've been trying to nail down why I've not been compelled by the FC Rockmen since getting back into that console, despite several other of the system's Capcom sidescrollers becoming firm favourites of ADULT_BIL. Yours is the best articulation I've seen, and a sound distinction of the original series from the Xs (which I have been drawn to). Although solidly made platformers the FC series are neither interesting nor gratifying games to handle, they lack venom and pace, and as a last nail their whole aesthetic makes my ruthless nerdboner soft and floppy like cheese (it can occasionally override my better judgement if sufficiently enraged, which is why I own Verytex and Raf World - no dice here).
I'd wondered if I was just overexposed to them as a kid, but now I realise I probably loved them back then precisely for the reasons I'm apathetic towards them now, and likewise was frustrated by other games' elements that I now treasure. Last weekend I "1CCd" Rockman 3 up until the emulator froze midway through the boss rush, and despite having been reasonably amused to that point I just didn't care. Sonic MD games can be CTRL+Vd into the preceding.
I'd wondered if I was just overexposed to them as a kid, but now I realise I probably loved them back then precisely for the reasons I'm apathetic towards them now, and likewise was frustrated by other games' elements that I now treasure. Last weekend I "1CCd" Rockman 3 up until the emulator froze midway through the boss rush, and despite having been reasonably amused to that point I just didn't care. Sonic MD games can be CTRL+Vd into the preceding.
Last edited by BIL on Tue Mar 03, 2015 12:12 am, edited 1 time in total.

光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: Kickstarter: Inafune Mega Man-esque game(Mighty No. 9)
Much of this doesn't apply to the first Rockman/Megaman since it has fewer stages that the rest and is designed to be completed in one setting. It is also much more arcade like than the other games in the main series. I also found it to lack the overlong Wily stage like in 2 or 3, though I prefer 3's Wily stage due to some awkward moments in 2.Squire Grooktook wrote:Imma just throw out my feelings on this real quick *also note that this is from someone who played through the entire classic series before the age of 10.
Not really hyped at all, but mostly because I'm not a big fan of classic Mega Man. Don't get me wrong, they are fun games and I enjoy them, but they're not arcade games at all and thus have basically no replay value unless your a massive, massive fan of the gameplay style (which I'm not).
Contra, Metal Slug, etc. you can have a lot of fun working your way through the game, and than returning to it for 1 credit clears, 1 life clears, multi loop runs, harder difficulties, etc. But once you've worked your way through a Mega Man game, there's not much more to do. You could try for a pseudo 1cc and try to clear it without running out of lives, but the games are incredibly awkwardly paced for this kind of play style, with the 8 select-able stages not providing a difficulty ramp (and being far too easy and forgiving once fully memorized), and the sheer length of the games wearing out ones patience to continue and ultimately drowning out the excitement. I suppose there's speed running, but I'm not into that sort of thing.
Then again, I happen to like the MM series quite a bit myself, including most of the GB games, the X games, and the Zero games.
Last edited by BrianC on Tue Jul 08, 2014 5:34 am, edited 1 time in total.
Re: Kickstarter: Inafune Mega Man-esque game(Mighty No. 9)
^This is often pointed out and is true to an extent, but I find RM1 to merely have all of the later games' issues to slightly more tolerable degrees. The engine and general handling is absolutely as non-engaging as the latter five, so less filler only helps so much.
It's certainly the one member of the original six I'm most likely to end up getting, but it still has to be a really good day for me to feel enthused.
It's certainly the one member of the original six I'm most likely to end up getting, but it still has to be a really good day for me to feel enthused.
Last edited by BIL on Tue Jul 08, 2014 5:30 am, edited 2 times in total.

光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
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Squire Grooktook
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Re: Kickstarter: Inafune Mega Man-esque game(Mighty No. 9)
Oh yeah, right. they even had a score counter in that lol.BrianC wrote: Much of this doesn't apply to the first Rockman/Megaman since it has fewer stages that the rest and is designed to be completed in one setting. It is also much more arcade like than the other games in the main series.
I also feel that Inti Creates was steadily moving in the right direction with the Zero and Zx settings. The decision to make a smaller pool of select-able stages that would than branch out into a harder pool of stages was a perfect compromise. I personally feel Zero 4 is perhaps the tightest and best paced game in the franchise.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Re: Kickstarter: Inafune Mega Man-esque game(Mighty No. 9)
I like ZX quite a bit, but I found the structure to be very odd. The map is confusing. It's hard to tell where the routes go at first, the sections are actually fairly linear and would work as stand alone, and the actual exploration isn't much different from finding hidden items in the X or Zero games.
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Squire Grooktook
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Re: Kickstarter: Inafune Mega Man-esque game(Mighty No. 9)
Yeah, the first Zx was somewhat bundled. The Metroidvania approach could have been great, but there were a number of design flaws. For example, in order to start a stage "properly" and be able to reach a boss, you have to first accept the mission. And there are usually 4 stages hidden/available at the time, so you can't just wander around and enter the first one you find: You either have to back track to accept the mission, or search for the other 3 areas or so to find the mission you accepted/wanted.BrianC wrote:I like ZX quite a bit, but I found the structure to be very odd. The map is confusing. It's hard to tell where the routes go at first, the sections are actually fairly linear and would work as stand alone, and the actual exploration isn't much different from finding hidden items in the X or Zero games.
ZXA kind of dropped it though. It was more like a standard Mega Man game disguised as a Metroidvania, where you only really had 2 places to go at a time, maybe needing one puzzle to be solved before you could enter it. It's in truth very linear. It works a lot better, though the slightly unclear objectives now make it a bit more frustrating than past games imo.
I actually do really like the Zx games though, especially ZXA which has some fantastic boss designs and stages, as well as some of the best sprite art in the franchise imo.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Re: Kickstarter: Inafune Mega Man-esque game(Mighty No. 9)
I am getting an Alisia Dragoon/Shinrei Jusatsu Taromaru vibe from Gunvolt and that's an awesome thing.
IGMO - Poorly emulated, never beaten.
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
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Obiwanshinobi
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Re: Kickstarter: Inafune Mega Man-esque game(Mighty No. 9)
Did you play Mega Man & Bass? Mechanically the GBA version (what little I've played) felt just the way I like my 16-bit sidescrolling action.BIL wrote:The engine and general handling is absolutely as non-engaging as the latter five, so less filler only helps so much.
Its savestates don't appear to work with my flashcart, thus my interest wandered off at the time, but it was instantly engrossing.
Last edited by Obiwanshinobi on Tue Jul 08, 2014 11:00 pm, edited 1 time in total.
The rear gate is closed down
The way out is cut off

The way out is cut off

Re: Kickstarter: Inafune Mega Man-esque game(Mighty No. 9)
Yep, briefly - I am a lot happier with the little I've also played, it's still in my SFC test folder. Forte's a fun character, and the cutesy robo aesthetic is more charmingly realised. Haven't played any of the other post-FC originals, I should say.

光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: Kickstarter: Inafune Mega Man-esque game(Mighty No. 9)
ChurchOfSolipsism wrote:I'll make sure I'll download it illegally one day...
Re: Kickstarter: Inafune Mega Man-esque game(Mighty No. 9)
I've been expecting this to lead to MN9L from the very beginning.
Supposing the game turns out successful of course
Supposing the game turns out successful of course
blog - scores - collection
Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
Re: Kickstarter: Inafune Mega Man-esque game(Mighty No. 9)
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
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Lord Satori
- Posts: 2061
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Re: Kickstarter: Inafune Mega Man-esque game(Mighty No. 9)
Oh god, really? It's terrible to do something like that before the damn game is finished. Not to mention he looks too similar to Zero.
BryanM wrote:You're trapped in a haunted house. There's a ghost. It wants to eat your friends and have sex with your cat. When forced to decide between the lives of your friends and the chastity of your kitty, you choose the cat.
Re: Kickstarter: Inafune Mega Man-esque game(Mighty No. 9)
God, fuckkkkkkk this. But it's (kinda) Mega Man, so spread your cheeks and sell your baby, because these are the ONLY action platformers that matter, folks!
BIL wrote: "Small sack, LOTS OF CUM" - Nikola Tesla
Re: Kickstarter: Inafune Mega Man-esque game(Mighty No. 9)
Hahahahahahahaha
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: Kickstarter: Inafune Mega Man-esque game(Mighty No. 9)
What a farce. The best of it is he received 2.9 million dollars more than he originally asked for to make the game - but can't afford to offer DLC inclusive in that amount.
This is the second time since exceeding the funding goal he's requested more money via Kickstarter. I have a feeling he's on a beach somewhere drinking champagne off of several hookers, watching the world go by.
This is the second time since exceeding the funding goal he's requested more money via Kickstarter. I have a feeling he's on a beach somewhere drinking champagne off of several hookers, watching the world go by.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Kickstarter: Inafune Mega Man-esque game(Mighty No. 9)
Inafune needs more inafunds for his inayacht club. 

Re: Kickstarter: Inafune Mega Man-esque game(Mighty No. 9)
Someone posted this on Destructoid's comments:


ChurchOfSolipsism wrote:I'll make sure I'll download it illegally one day...
Re: Kickstarter: Inafune Mega Man-esque game(Mighty No. 9)
All that extra money has been going to stretch goals... supposedly.Skykid wrote:What a farce. The best of it is he received 2.9 million dollars more than he originally asked for to make the game - but can't afford to offer DLC inclusive in that amount.
This is the second time since exceeding the funding goal he's requested more money via Kickstarter. I have a feeling he's on a beach somewhere drinking champagne off of several hookers, watching the world go by.
I don't see the problem though. When the kickstarter went live it described all the stuff people were going to get for their money, and it's not like Inafune's been cutting things off to repurpose as DLC. It's extra stuff he may or may not be able to put into the game financed by the funds already collected, but there's nothing forcing him to be that nice. Sure Inafune's reputation is going down the drain, but so what? People are still getting the game they paid for, no problem there.
blog - scores - collection
Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
Re: Kickstarter: Inafune Mega Man-esque game(Mighty No. 9)
I think you answered that question yourself.ryu wrote:All that extra money has been going to stretch goals... supposedly.
BIL wrote: "Small sack, LOTS OF CUM" - Nikola Tesla