Have you tried the double strike modes on retroarch wii?
-
fogueman
- Posts: 36
- Joined: Wed Aug 15, 2012 12:39 pm
Have you tried the double strike modes on retroarch wii?
they seem to be the actual 15khz resolutions, just like arcade vga or similar solution, from a Wii
i haven´t tested , but i´d get a wii just for this feature
i haven´t tested , but i´d get a wii just for this feature
-
Overkill
- Posts: 513
- Joined: Mon Aug 22, 2011 6:11 pm
- Location: Portugal
Re: Have you tried the double strike modes on retroarch wii?
Yes, it outputs the original resolutions. The Wii have that feature enabled because of the Virtual console service, which delivers the original games (MD, SNES, MS, PC Engine, etc. I have a wii conected to my PVM just to play some of that. Unfortunately some people using HD tvs experience problems of no image at all using the games on the original resolution with the component output and nintendo made some games in 480i instead of 240p, but if you use a emulator you will have the option of the original resolution (double strike mode, on mednafen wii).
-
fogueman
- Posts: 36
- Joined: Wed Aug 15, 2012 12:39 pm
Re: Have you tried the double strike modes on retroarch wii?
yes but, is it more or less like arcadevga and crt monitor??
-
Overkill
- Posts: 513
- Joined: Mon Aug 22, 2011 6:11 pm
- Location: Portugal
Re: Have you tried the double strike modes on retroarch wii?
It's not more or less, is the exact resolution being outputed. And the change between resolutions is much more softer than arcade vga. What i mean is sometimes using arcade vga, changing between resolutions the screens flashs, or i can see my windows dashboard for a second, and in the wii i don't see nothing.
In resume, if you use it with a scart RGB and a crt tv/monitor you will end exactly like it was with your original console on your old crt tv. With the bonus you can adjust the screen vertical or horizontal.
Pity that the MSX emulator don't have that function on the wii
In resume, if you use it with a scart RGB and a crt tv/monitor you will end exactly like it was with your original console on your old crt tv. With the bonus you can adjust the screen vertical or horizontal.
Pity that the MSX emulator don't have that function on the wii
-
shmuppyLove
- Posts: 3708
- Joined: Thu Apr 07, 2011 1:44 pm
- Location: Toronto
Re: Have you tried the double strike modes on retroarch wii?
Wow, the Android version is very impressive.
I'm playing Vagrant Story with a CCP on my HP Touchpad, and it's basically perfect.
I'm playing Vagrant Story with a CCP on my HP Touchpad, and it's basically perfect.
-
fogueman
- Posts: 36
- Joined: Wed Aug 15, 2012 12:39 pm
Re: Have you tried the double strike modes on retroarch wii?
ok, time to take a look
-
panzeroceania
- Posts: 196
- Joined: Mon Jul 19, 2010 8:52 am
Re: Have you tried the double strike modes on retroarch wii?
I guess you would need a PAL wii to use this without having to transcode
(JAP and USA Wii's don't output RGB)
(JAP and USA Wii's don't output RGB)
-
antron
- Posts: 2861
- Joined: Wed Feb 22, 2006 7:53 pm
- Location: Egret 29, USA
Re: Have you tried the double strike modes on retroarch wii?
modded ones can I believe.panzeroceania wrote:I guess you would need a PAL wii to use this without having to transcode
(JAP and USA Wii's don't output RGB)
-
Overkill
- Posts: 513
- Joined: Mon Aug 22, 2011 6:11 pm
- Location: Portugal
Re: Have you tried the double strike modes on retroarch wii?
Yes, a PAL wii. If you use a NTSC WII with an euro scart RGB cable you will get the image all in red colour. Don't know if wiring the cable diferently will solve that...
-
ZellSF
- Posts: 2726
- Joined: Mon Apr 09, 2012 11:12 pm
Re: Have you tried the double strike modes on retroarch wii?
You can just change the video setting via softmodding, don't even have to touch any hardware.
-
Overkill
- Posts: 513
- Joined: Mon Aug 22, 2011 6:11 pm
- Location: Portugal
Re: Have you tried the double strike modes on retroarch wii?
Yes, but then you have to use the Component cable
-
antron
- Posts: 2861
- Joined: Wed Feb 22, 2006 7:53 pm
- Location: Egret 29, USA
Re: Have you tried the double strike modes on retroarch wii?
why?Overkill wrote:Yes, but then you have to use the Component cable
-
ZellSF
- Posts: 2726
- Joined: Mon Apr 09, 2012 11:12 pm
Re: Have you tried the double strike modes on retroarch wii?
Maybe he's thinking because his TV doesn't support PAL. Which doesn't make sense either because I told him RGB works that way and RGB like component doesn't use PAL color encoding.antron wrote:why?Overkill wrote:Yes, but then you have to use the Component cable
Might want to do research before switching a NTSC console to PAL if you don't have any displays capable of 50hz though. Not sure the Wii stays in 60hz mode if you change the display region (PAL consoles support 60hz).
-
antron
- Posts: 2861
- Joined: Wed Feb 22, 2006 7:53 pm
- Location: Egret 29, USA
Re: Have you tried the double strike modes on retroarch wii?
Is there a tool for changing the video settings directly?ZellSF wrote:You can just change the video setting via softmodding, don't even have to touch any hardware.
I only see people changing their region to PAL and using PAL60 Mode to get RGB on a NA/JAP console:
http://shmups.system11.org/viewtopic.php?f=6&t=42876
http://shmups.system11.org/viewtopic.ph ... 02#p642102
If there is such a tool I wonder if one could enable RGB and progressive scan to get VGA.
Added: I found the Wii Video Mode Changer v1.0
But this patches games. So it seems VGA is possible???Description: Command line util for Windows to change video region and modes by patching the main dol file in Wii game releases. Note that you need to use the trucha signer to extract and replace the target file. Supported video modes: - PAL interlaced. - PAL non interlaced. - PAL progressive. - PAL60 interlaced. - PAL60 non interlaced. - PAL60 progressive. - NTSC interlaced. - NTSC non interlaced. - NTSC progressive. - MPAL interlaced. - MPAL non interlaced.
-
Overkill
- Posts: 513
- Joined: Mon Aug 22, 2011 6:11 pm
- Location: Portugal
Re: Have you tried the double strike modes on retroarch wii?
Ok, lets go by parts, and sorry about my bad english:
1 - PAL wii's can be changed to NTSC wii and vice versa, by softmoding.
2 - You can just change from NTSC to PAL and vice versa
3 - In PAL consoles (im in europe) if you change to NTSC you can't use the regular RGB scart cable, because all the screen will be in RED colour.
4 - You can change to NTSC, and benefit from the double strike mode aka low resolution, aka original resolution mode, but using the component YePbr cable (the cable with 3 wires for video), if you use the Scart RGB you will end with a RED colour screen, as i said before.
5 - If you have a PAL Wii and use Neo Geo Virtual console games you will have it allways in 50hz, and with black borders on top and bottom, don't know why, nintendo faults maybe.
6 - If you change your WII to ntsc you can now play that same neogeo virtual console games now in 60hz full screen, and low/original resolution with the YePbr cable.
7 - that same software for change video output don't make VGA out possible
8 - If you are not used to softmod in a WII, better not use that kind of software, you may end with a console brick
1 - PAL wii's can be changed to NTSC wii and vice versa, by softmoding.
2 - You can just change from NTSC to PAL and vice versa
3 - In PAL consoles (im in europe) if you change to NTSC you can't use the regular RGB scart cable, because all the screen will be in RED colour.
4 - You can change to NTSC, and benefit from the double strike mode aka low resolution, aka original resolution mode, but using the component YePbr cable (the cable with 3 wires for video), if you use the Scart RGB you will end with a RED colour screen, as i said before.
5 - If you have a PAL Wii and use Neo Geo Virtual console games you will have it allways in 50hz, and with black borders on top and bottom, don't know why, nintendo faults maybe.
6 - If you change your WII to ntsc you can now play that same neogeo virtual console games now in 60hz full screen, and low/original resolution with the YePbr cable.
7 - that same software for change video output don't make VGA out possible
8 - If you are not used to softmod in a WII, better not use that kind of software, you may end with a console brick
-
Overkill
- Posts: 513
- Joined: Mon Aug 22, 2011 6:11 pm
- Location: Portugal
Re: Have you tried the double strike modes on retroarch wii?
PS:
You can have 480p progressive scan output on a regular wii, just use the YePbr cable and change from 480i to 480p on the wii settings menu. If is to connect on a VGA screen you want, you have to add an device like the HD Box Pro, or clone to it. Better read this http://retrogaming.hazard-city.de/ to see what's better for you budgetIf there is such a tool I wonder if one could enable RGB and progressive scan to get VGA.
-
antron
- Posts: 2861
- Joined: Wed Feb 22, 2006 7:53 pm
- Location: Egret 29, USA
Re: Have you tried the double strike modes on retroarch wii?
3) Someone correct me if I'm wrong, but when you change a PAL to NTSC, you are also changing the video encoder to output YUV (component) on the 3 color lines. This is what it shows up red on a SCART cable. The earlier statement that we can make a US or Japanese Wii output RGB is correct, by turning it into a PAL Wii. You then can then use a SCART cable in RGB.Overkill wrote: 3 - In PAL consoles (im in europe) if you change to NTSC you can't use the regular RGB scart cable, because all the screen will be in RED colour.
4 - You can change to NTSC, and benefit from the double strike mode aka low resolution, aka original resolution mode, but using the component YePbr cable (the cable with 3 wires for video), if you use the Scart RGB you will end with a RED colour screen, as i said before.
4) Question: Why does a PAL Wii not allow low res in RGB? Is this really true, or only for some VC games?
Now I have another question. What is PAL60 when output on a SCART cable in RGB? It's exactly the same as NTSC RGB, right?
Last edited by antron on Thu Feb 07, 2013 8:19 pm, edited 1 time in total.
-
panzeroceania
- Posts: 196
- Joined: Mon Jul 19, 2010 8:52 am
Re: Have you tried the double strike modes on retroarch wii?
I was under the impression that you can change system region modes to play games from other regions, but that doesn't affect video output at all, it's just a way of circumventing region locking.
I was under the impression that there are physical components in a PAL Wii that are not present in an NTSC Wii.
I was under the impression that there are physical components in a PAL Wii that are not present in an NTSC Wii.
-
ZellSF
- Posts: 2726
- Joined: Mon Apr 09, 2012 11:12 pm
Re: Have you tried the double strike modes on retroarch wii?
And you're wrong on both accounts. PAL and NTSC Wiis are the same, all the differences are in the software (and in the external PSU).panzeroceania wrote:I was under the impression that you can change system region modes to play games from other regions, but that doesn't affect video output at all, it's just a way of circumventing region locking.
I was under the impression that there are physical components in a PAL Wii that are not present in an NTSC Wii.
You can change those settings, even the video output ones.
-
Overkill
- Posts: 513
- Joined: Mon Aug 22, 2011 6:11 pm
- Location: Portugal
Re: Have you tried the double strike modes on retroarch wii?
3 - Yes, and i said in my first or second post of this thread that you can do that, BUT if using the RGB scart cable wired for europe you will end up with the red colour on screen, but obviously using the component YPbPr cable you get the colour right.3) Someone correct me if I'm wrong, but when you change a PAL to NTSC, you are also changing the video encoder to output YUV (component) on the 3 color lines. This is what it shows up red on a SCART cable. The earlier statement that we can make a US or Japanese Wii output RGB is correct, by turning it into a PAL Wii. You then can then use a SCART cable in RGB.
4) Question: Why does a PAL Wii not allow low res in RGB? Is this really true, or only for some VC games?
Now I have another question. What is PAL60 when output on a SCART cable in RGB? It's exactly the same as NTSC RGB, right?
4 - Pal Wii allow the low resolution, in RGB and in YPbPr. What i was trying to explain is that in the particular case of Neo Geo virtual console games the Wii in PAL mode forces the screen to be in 50hz, that's something to do with nintendo wanting costumers to see what they used to see back in the old days in the Euro Pal region. If you select PAL 60 in your wii settings menu, you will have PAL 60 in the games compatible, but even with that selected the Virtual console of the particular Neo geo case will allways be in 50hz.
Puting Virtual console service aside, the WII have a lot of good emulators runing with the original resolution, on PAL consoles we have the bonus of just have to connect it to an old CRT scart tv to enjoy it.
-
panzeroceania
- Posts: 196
- Joined: Mon Jul 19, 2010 8:52 am
Re: Have you tried the double strike modes on retroarch wii?
for homebrew emulators, do you have to force your Wii to PAL mode? or can the emulator tell the Wii to output RGB itself.
where would the Sync signal be if you are using component cables?
if the systems are hardware identical, you should be able to use a PAL SCART cable on an NTSC Wii in PAL mode without any problems at all right?
what about if you are using a D Terminal Cable?
where would the Sync signal be if you are using component cables?
if the systems are hardware identical, you should be able to use a PAL SCART cable on an NTSC Wii in PAL mode without any problems at all right?
what about if you are using a D Terminal Cable?
-
Overkill
- Posts: 513
- Joined: Mon Aug 22, 2011 6:11 pm
- Location: Portugal
Re: Have you tried the double strike modes on retroarch wii?
You don't have to change your console to PAL to use homebrew emulators. As i said before, i use my PAL wii in NTSC mode to play Virtual console Neogeo games in 60hz without borders.
Component video YPbPr have sync on luma.
Theoretically, i think you can change the Ntsc usa WII to PAL and use a euro scart RGB cable, conected to a compatible display. But i have not tested it, i never heard of anyone confirming it either.
Don't know about the D-terminal, never tested it
Component video YPbPr have sync on luma.
Theoretically, i think you can change the Ntsc usa WII to PAL and use a euro scart RGB cable, conected to a compatible display. But i have not tested it, i never heard of anyone confirming it either.
Don't know about the D-terminal, never tested it
-
Fudoh
- Posts: 13045
- Joined: Mon Mar 06, 2006 3:29 am
- Location: Germany
- Contact:
Re: Have you tried the double strike modes on retroarch wii?
D-Terminal and component are the same.
NTSC Wii patched to EU-Region outputs RGB just fine.
NTSC Wii patched to EU-Region outputs RGB just fine.
-
Trevor spencer
- Posts: 1060
- Joined: Sat Jan 29, 2005 1:17 pm
- Location: UK
- Contact:
Re: Have you tried the double strike modes on retroarch wii?
Ive just finished soft modding my US-NTSC Wii with emulators etc. Now I think I would like to put it in my cab, but I'd need it to output RGB scart via viletims adapter. What is the easiest and safest way to change the Wii's region to PAL?
Thanks
Thanks
Check out my YouTube Channel
YouTube
YouTube
-
Overkill
- Posts: 513
- Joined: Mon Aug 22, 2011 6:11 pm
- Location: Portugal
Re: Have you tried the double strike modes on retroarch wii?
The easy way is to launch the aplication "AnyRegion Changer" from homebrew channel. I think you don't need to change the console to Euro Pal, you can just change the video signal to PAL, but make sure you have an euro Scart RGB cable to connect if after the console reboots, or you won't see nothing.
-
Trevor spencer
- Posts: 1060
- Joined: Sat Jan 29, 2005 1:17 pm
- Location: UK
- Contact:
Re: Have you tried the double strike modes on retroarch wii?
Ok cool , Ill give the any region changer ago , Watched a youtube guide and it looked pretty simple , Its just all this talk about bricking is worrying
Thanks
Thanks
Check out my YouTube Channel
YouTube
YouTube
-
Lawfer
- Posts: 2283
- Joined: Fri Dec 01, 2006 3:30 am
Re: Have you tried the double strike modes on retroarch wii?
But wont that basically be turning the NTSC Wii unto a PAL Wii? If so, the NTSC Wii be able to output RGB yes, but EURGB60, no?Fudoh wrote:D-Terminal and component are the same.
NTSC Wii patched to EU-Region outputs RGB just fine.
-
Fudoh
- Posts: 13045
- Joined: Mon Mar 06, 2006 3:29 am
- Location: Germany
- Contact:
Re: Have you tried the double strike modes on retroarch wii?
what would that be ?If so, the NTSC Wii be able to output RGB yes, but EURGB60, no?
-
Lawfer
- Posts: 2283
- Joined: Fri Dec 01, 2006 3:30 am
Re: Have you tried the double strike modes on retroarch wii?
NTSC formatted/framerate but with a PAL color signal.Fudoh wrote:what would that be ?If so, the NTSC Wii be able to output RGB yes, but EURGB60, no?
-
Fudoh
- Posts: 13045
- Joined: Mon Mar 06, 2006 3:29 am
- Location: Germany
- Contact:
Re: Have you tried the double strike modes on retroarch wii?
you get a PAL60 signal for sync, but that doesn't matter, since the TV or monitor doesn't use it for RGB. The included sync information is the same as in a genuine NTSC signal.
