Crimzon Clover Bug Reporting

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
Blackbird
Posts: 1563
Joined: Fri Dec 10, 2010 3:27 am
Location: East Coast USA

Crimzon Clover Bug Reporting

Post by Blackbird »

I think it would be useful to compile a list of bugs affecting World Ignition. Once we get a complete list, we can communicate the whole batch to Yotsubane so that he can have an easier time patching them.

UPDATE 7/31/14: Exciting news everyone! I am now Degica's official community outreach representative for Crimzon Clover! Degica is working closely with Yotsubane in order to minimize bugs and help Crimzon Clover be as successful as possible. You can continue to post bugs or inquiries regarding the game here or at the main Crimzon Clover thread. Yotsubane remains dedicated to making the best game for fans, so I will continue to report any concerns to him. Cheers folks!

8/22/14: Added some new bugs that were discovered.

These are the outstanding bugs that I'm aware of:

The game displays the Boost time incorrectly if the player continues.

The game sometimes crashes when viewing the online leaderboards, especially the my scores/friends section.

[FIX PENDING] In two player mode, using the keyboard controls both player's ships. This makes two player mode effectively unusuable unless both players are using controllers.
Pressing the keyboard seems to duplicate inputs if you have a controller plugged in; pressing a keyboard input also pushes the corresponding button on the controller.

Another element of this bug: With two gamepads plugged in, the keyboard advances the rankings pages by two entries (from Type I to Type III, and so on).

Suggested fix: Remove the link that causes keyboard inputs to press controller buttons. Allow controls for player 1 and 2 to be configured separately to prevent one player's inputs from controlling the other player's ship.

[UNKNOWN] The directional controls sometimes lock in one direction permanently until the game is exited. This seems to occur most often when using the keyboard to control the ship.

[UNKNOWN] If you exit the game in windowed mode by closing the window with the Windows "X" button instead of using the in-game quit prompt, the game does not save your Steam achievements or game statistics for that session.

[PARTIAL FIX] Some controllers and arcade sticks are not working or having compatibility issues.

Yotsubane asked us to pass along any additional arcade sticks or pads which are not working.

[FIX PENDING] Replays occasionally display incorrectly.

[INFO NEEDED] Playing the game on two different computers can result in the Steam cloud losing game information/progression.

Shouldn't Steam give an option to retrieve the correct save data?

[FIXED] Fullscreen/resolution not working or working improperly.

I think the new resolution adjustment options are working well for everyone?

[FIXED] The selection dialog to choose fullscreen or windowed mode cannot be operated with a controller.

[FIXED?] Retrying a stage in Training Mode carries over the stars you've already earned.

[FIXED?] The Stage 2 Boss sometimes flies far off screen when an arm segment is destroyed, sometimes taking several seconds to return to the screen.

[FIXED?] In rare cases, the game seems to press up and down randomly on the main menu, making the menu difficult to control. Most users reporting this bug are running Windows XP.
Some users running Windows 7 and Windows 8.1 report that the menu is too sensitive and it is easy to accidentally scroll too many options on one button press. This issue appears to be related to the screen resolution as well.

Did the new resolution adjustments fix this problem?


Feature Requests:

[MAY BE ADDED] A more complete system for configuring player controls would be very helpful. Allowing the player to configure all directional controls in addition to the game's existing key configuration options would allow keyboard players more flexibility and also help to mitigate compatibility issues.

An option to adjust the transparency of stars/items for improved visibility, like you could in the doujin version.

[ADDED] A 640x480 tate mode (I think players with arcade cabinets would like this?)

[ADDED] Verification of high scoring runs (top ten?) in the online leaderboards to prevent and/or remove hacked and/or cheating runs that are being submitted.

The ability to download and view replays of high scoring runs on the online leaderboards.

You may consider re-implementing limited or purchased continues to curb the impression that the game allows "infinite lives".

An option to disable the in-game tutorials that play before beginning a game.

Spell checking: In the English tutorial for Novice Boost, the text says "you ship" when in should be "your ship".

Steam Partial Controller Support can probably be upgraded back to Full Controller Support now that the display mode dialog has been removed.

Should the FPS cutoff for "unofficial scores" be toned down a bit for players with low PC specs?

Add a sound test feature (perhaps for the players that bought the sound track?).




Any other ones?
Last edited by Blackbird on Sat Aug 23, 2014 2:25 am, edited 22 times in total.
User avatar
Patashu
Posts: 274
Joined: Wed Dec 01, 2010 4:10 am
Location: Sydney, Australia
Contact:

Re: Crimzon Clover Bug Reporting

Post by Patashu »

"In rare cases, the game seems to press up and down randomly on the main menu, making the menu difficult to control. " Add that most people reporting it use Windows XP.
User avatar
mastermx
Posts: 858
Joined: Tue Feb 11, 2014 11:04 pm
Location: UK

Re: Crimzon Clover Bug Reporting

Post by mastermx »

I play windowed but I don't know why the fullscreen thing is not completely fixed yet, I would have imagined it would have been an easy fix. Not being able to change the controls is also a biggie, there are too many games these days that do that.
Image
User avatar
shmuppyLove
Posts: 3708
Joined: Thu Apr 07, 2011 1:44 pm
Location: Toronto

Re: Crimzon Clover Bug Reporting

Post by shmuppyLove »

The windowed/fullscreen selection every time you launch the game is really annoying. At the very least it should default to the last mode selected instead of always to "Windowed".
User avatar
Patashu
Posts: 274
Joined: Wed Dec 01, 2010 4:10 am
Location: Sydney, Australia
Contact:

Re: Crimzon Clover Bug Reporting

Post by Patashu »

shmuppyLove wrote:The windowed/fullscreen selection every time you launch the game is really annoying. At the very least it should default to the last mode selected instead of always to "Windowed".
Maybe there is a command line argument you can pass to specify which of the two you want (this works with some other Steam games).
If not, yes, it should be added.
User avatar
gameoverDude
Posts: 2269
Joined: Wed Jan 26, 2005 12:28 am
Contact:

Re: Crimzon Clover Bug Reporting

Post by gameoverDude »

Minor thing, but I'd like to see it addressed. At least have a "Remember This Choice" checkbox on the fullscreen/window selection, with fullscreen/window also selectable from the system settings.
Kinect? KIN NOT.
User avatar
AntiFritz
Posts: 1630
Joined: Sun Apr 03, 2011 2:34 am
Location: Australia

Re: Crimzon Clover Bug Reporting

Post by AntiFritz »

Patashu wrote:"In rare cases, the game seems to press up and down randomly on the main menu, making the menu difficult to control. " Add that most people reporting it use Windows XP.
My main menu doesn't do things on it's own, but It's really sensitive. More then once I've accidentally scrolled one option too far and exited the game by accident. This is on both windows 7 and 8.1.
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
User avatar
Nick420
Posts: 272
Joined: Wed Mar 10, 2010 10:38 pm
Location: Ireland

Re: Crimzon Clover Bug Reporting

Post by Nick420 »

Same as above, windows 8.1
User avatar
Blackbird
Posts: 1563
Joined: Fri Dec 10, 2010 3:27 am
Location: East Coast USA

Re: Crimzon Clover Bug Reporting

Post by Blackbird »

Any other bugs? If we're all set, we can go about translating this and sending it over to Yotsubane. Would anyone like to volunteer for Japanese translation duties? My Japanese is largely limited to anime junk and weaboo phrases =P.
User avatar
Jeneki
Posts: 2645
Joined: Wed Aug 12, 2009 4:56 pm
Location: Minnesota, USA

Re: Crimzon Clover Bug Reporting

Post by Jeneki »

Blackbird wrote:Fullscreen is not working or working improperly for some users, even after patch 1.01. Some users get black bars on all sides of the screen, instead of just the sides, or the game is not centered in the screen. This issue seems to more frequently affect users with widecreen displays whose graphics cards do not support the 1280x768 resolution.
It's not just graphics cards. Some displays also have difficulty scaling up 1280x768 to fullscreen, and instead just plop it in the middle of the screen with bars on all four sides. I tested this with a number of different widescreen monitors in my possession: same computer, same graphics card settings, same output cord ... different results. Unfortunately, this means that no programming fix that will work for everyone as long as that remains the only output resolution.
Typos caused by cat on keyboard.
Cagar
Posts: 2234
Joined: Fri Nov 25, 2011 5:30 pm

Re: Crimzon Clover Bug Reporting

Post by Cagar »

-The 3rd (?) pattern of stage 4 boss didn't shoot the blue twin-lasers for some reason.

-Replays desync at respawning turrets of stage 1 and stage 4 midboss (when fast-forwarding)
User avatar
BPzeBanshee
Posts: 4859
Joined: Sun Feb 08, 2009 3:59 am

Re: Crimzon Clover Bug Reporting

Post by BPzeBanshee »

I found the menu to spaz around only when using Steam Overlay, as if it were registering the mouse instead of just not registering inputs at all like most games. Works fine for me otherwise.
User avatar
Xyga
Posts: 7181
Joined: Tue Nov 05, 2013 8:22 pm
Location: block

Re: Crimzon Clover Bug Reporting

Post by Xyga »

The game just froze on me two times while I was playing fullscreen in tate mode.
Don't know why (using Windows XP).

Never happened in yoko.
Strikers1945guy wrote:"Do we....eat chicken balls?!"
Atra776
Posts: 21
Joined: Wed Oct 02, 2013 2:01 am
Location: Sydney, Australia

Re: Crimzon Clover Bug Reporting

Post by Atra776 »

On my end, replays get buggy if I exit/minimised full screen mode via alt+tab and re-enter the game; eventually the ship acts strangely on in its own, not following your play route but still responding to whatever Breaks/Bombs used, which of course would be out of sync with play.
User avatar
Dave_K.
Posts: 4570
Joined: Wed Jan 26, 2005 5:43 am
Location: SF Bay Area
Contact:

Re: Crimzon Clover Bug Reporting

Post by Dave_K. »

Jeneki wrote:I tested this with a number of different widescreen monitors in my possession: same computer, same graphics card settings, same output cord ... different results. Unfortunately, this means that no programming fix that will work for everyone as long as that remains the only output resolution.
I noticed this as well when trying to get the game to display properly on 4:3/3:4 display...different monitors give different results. :(
BPzeBanshee wrote:I found the menu to spaz around only when using Steam Overlay, as if it were registering the mouse instead of just not registering inputs at all like most games. Works fine for me otherwise.
I went in to Steam's "In Game" settings, and unchecked Steam Overlay, but still have the CCWI menu jumping around randomly on me. :( I even unplugged the mouse to no effect.
User avatar
DestroyTheCore
Posts: 302
Joined: Tue Jan 21, 2014 4:35 pm

Re: Crimzon Clover Bug Reporting

Post by DestroyTheCore »

Isn't there a "big update" coming up according to the first patch that recently came out? I'm sure some of the bugs in this thread will be addressed.

There was also a mention of replays glitching because they changed the bullet pattern for the first boss, which would make weird results when watching replays. It might perhaps explain the input delay in replays if they were recorded in v1.00.
User avatar
jepjepjep
Posts: 977
Joined: Tue Nov 18, 2008 7:42 pm

Re: Crimzon Clover Bug Reporting

Post by jepjepjep »

It's not a big but more of a feature request. Can you ask for 640x480 fullscreen Tate support.
User avatar
Squire Grooktook
Posts: 5997
Joined: Sat Jan 12, 2013 2:39 am

Re: Crimzon Clover Bug Reporting

Post by Squire Grooktook »

Not sure if it was already known or existant, but I found a strange happening on the stage 2 boss

https://www.youtube.com/watch?v=4BdFl6OLLn0
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Aeon Zenith - My STG.
User avatar
Blackbird
Posts: 1563
Joined: Fri Dec 10, 2010 3:27 am
Location: East Coast USA

Re: Crimzon Clover Bug Reporting

Post by Blackbird »

Alright, I emailed him the list of bugs. I hope he's got a translator handy =P.
User avatar
shmuppyLove
Posts: 3708
Joined: Thu Apr 07, 2011 1:44 pm
Location: Toronto

Re: Crimzon Clover Bug Reporting

Post by shmuppyLove »

Squire Grooktook wrote:Not sure if it was already known or existant, but I found a strange happening on the stage 2 boss

https://www.youtube.com/watch?v=4BdFl6OLLn0
I had something similar happen. I call it the "Rayman" effect 8)
User avatar
Squire Grooktook
Posts: 5997
Joined: Sat Jan 12, 2013 2:39 am

Re: Crimzon Clover Bug Reporting

Post by Squire Grooktook »

shmuppyLove wrote:
Squire Grooktook wrote:Not sure if it was already known or existant, but I found a strange happening on the stage 2 boss

https://www.youtube.com/watch?v=4BdFl6OLLn0
I had something similar happen. I call it the "Rayman" effect 8)
Ha ha ha, that is perfect.
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Aeon Zenith - My STG.
User avatar
Dave_K.
Posts: 4570
Joined: Wed Jan 26, 2005 5:43 am
Location: SF Bay Area
Contact:

Re: Crimzon Clover Bug Reporting

Post by Dave_K. »

I learned that the keyboard ghosting/movement problem during the menus is directly related to the monitor and resolution being displayed. In 640x480 window mode I get very little movement. In 800x600 its like someone is holding down the up-arrow key so I cannot navigate to even start the game.

The game does not support 4:3 aspect at all, so there goes any attempt to run this in a cab with CRT arcade monitor (even VGA/SVGA).

Lastly I tried playing on my modern LCD widescreen cabinet, because that's what this game was ported from right? Nesica? Yeah, well the only full screen resolution the game wants to run on my graphics card is 1280x960, which is not 16:9, so again I have a black bar on my tated widescreen LCD monitor. <facepalm>

And people wonder why I still collect and play PCBs. :lol:
User avatar
ciox
Posts: 1008
Joined: Sun Feb 12, 2012 5:29 pm
Location: Romania

Re: Crimzon Clover Bug Reporting

Post by ciox »

Dave_K. wrote:I learned that the keyboard ghosting/movement problem during the menus is directly related to the monitor and resolution being displayed. In 640x480 window mode I get very little movement. In 800x600 its like someone is holding down the up-arrow key so I cannot navigate to even start the game.

The game does not support 4:3 aspect at all, so there goes any attempt to run this in a cab with CRT arcade monitor (even VGA/SVGA).

Lastly I tried playing on my modern LCD widescreen cabinet, because that's what this game was ported from right? Nesica? Yeah, well the only full screen resolution the game wants to run on my graphics card is 1280x960, which is not 16:9, so again I have a black bar on my tated widescreen LCD monitor. <facepalm>

And people wonder why I still collect and play PCBs. :lol:
This should be fixed at least....the dev's blog (yotsubane) says something about a "low-resolution mode".
User avatar
Dave_K.
Posts: 4570
Joined: Wed Jan 26, 2005 5:43 am
Location: SF Bay Area
Contact:

Re: Crimzon Clover Bug Reporting

Post by Dave_K. »

Thanks for the news, looking forward to the fix/support for lowres!
User avatar
d3vak
Posts: 391
Joined: Tue Apr 23, 2013 5:01 pm
Location: Lima, PE

Re: Crimzon Clover Bug Reporting

Post by d3vak »

My X360 wireless controller doesn't vibrate while on this game...BUT an old and almost fully broken generic USB gamepad does vibrate!

Has anyone else experienced this issue with the X360 controller?
HOW ARE YOU GENTLEMEN !!
Bonus!
Posts: 760
Joined: Wed Mar 20, 2013 12:48 pm
Location: Sweden

Re: Crimzon Clover Bug Reporting

Post by Bonus! »

Two things I'd like to see: replays for the top 5 or top 10, and some kind of cheat-detection. People are already submitting fake scores, which ruins the online leaderboards.
User avatar
DocHauser
Posts: 532
Joined: Fri Nov 26, 2010 11:43 am
Location: Heidelberg

Re: Crimzon Clover Bug Reporting

Post by DocHauser »

I wonder if people are using cheats or if they're just running the game really slowly? The Ikaruga rankings don't include scores if the framerate dips below a certain level, but there doesn't seem to be a similar check for Crimzon Clover.

(Having said that, that Type Z Original score doesn't seem possible without using some kind of cheat.)
Cagar
Posts: 2234
Joined: Fri Nov 25, 2011 5:30 pm

Re: Crimzon Clover Bug Reporting

Post by Cagar »

Dave_K. wrote:I learned that the keyboard ghosting/movement problem during the menus is directly related to the monitor and resolution being displayed. In 640x480 window mode I get very little movement. In 800x600 its like someone is holding down the up-arrow key so I cannot navigate to even start the game.

The game does not support 4:3 aspect at all, so there goes any attempt to run this in a cab with CRT arcade monitor (even VGA/SVGA).

Lastly I tried playing on my modern LCD widescreen cabinet, because that's what this game was ported from right? Nesica? Yeah, well the only full screen resolution the game wants to run on my graphics card is 1280x960, which is not 16:9, so again I have a black bar on my tated widescreen LCD monitor. <facepalm>

And people wonder why I still collect and play PCBs. :lol:
I've seen a Japanese player stream 4:3. I think you need to switch the panel type from game settings to the old one.
Also, not trying to stick every game in your cabinet might be a solution to many problems.
User avatar
shmuppyLove
Posts: 3708
Joined: Thu Apr 07, 2011 1:44 pm
Location: Toronto

Re: Crimzon Clover Bug Reporting

Post by shmuppyLove »

Cagar wrote:I've seen a Japanese player stream 4:3
Using things like Open Broadcaster, you can capture parts of the screen and also configure the video size/aspect, so I don't think he's doing it natively with the game software, because there are no options in the game to configure anything related to video.
User avatar
emphatic
Posts: 7988
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: Crimzon Clover Bug Reporting

Post by emphatic »

Cagar wrote:Also, not trying to stick every game in your cabinet might be a solution to many problems.
Clearly, you don't have a cab.
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Post Reply