TRP-STGT 2014 Conversation Week 4: Andro Dunos (2 Loops)
TRP-STGT 2014 Conversation Week 4: Andro Dunos (2 Loops)
Andro Dunos (2 Loops)
It's like I actually suck at picking games!
Playing week ends Monday, 9 June, 2014 at 00:00 GMT
Dynamic scoreboard at http://dodonpachi.daifukkat.su/stgt/2014/
Tournament main thread: http://shmups.system11.org/viewtopic.php?t=50105
Score submission thread: http://shmups.system11.org/viewtopic.php?t=50486
RULES
MAME or PCB (MAME set: androdun)
Autofire is allowed
1 credit only
DIP SWITCH/CONFIGURATION SETTINGS
Default Settings
Discuss the game, strategy, and such here, not the score submission thread.
Last edited by trap15 on Mon Jun 02, 2014 1:23 pm, edited 2 times in total.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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shmuppyLove
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- Location: Toronto
Re: TRP-STGT 2014 Conversation Week 4: Galmedes
Ok, so, is it just me or is the default weapon the best one?
Also, dat survival rank
Also, dat survival rank
Chris Mixcloud // Sales Thread
Re: TRP-STGT 2014 Conversation Week 4: Galmedes
Oi trap u can borrow my new and improved anti-goat fuck mechanism if u like ^o^
光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: TRP-STGT 2014 Conversation Week 4: Galmedes
Not just you, I've seen superplays that only use the default weapon.shmuppyLove wrote:Ok, so, is it just me or is the default weapon the best one?
Intense, isn't it?shmuppyLove wrote:Also, dat survival rank
Love it, thanks!BIL wrote:Oi trap u can borrow my new and improved anti-goat fuck mechanism if u like ^o^
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: TRP-STGT 2014 Conversation Week 4: Galmedes
So, what does the power up with the orange thing does? I figured out S is for speed, but no clue on that one.
Felt that way too. Also found it funny how the charged shots barely stand a chance when compared to point blanking with the weapons.shmuppyLove wrote:Ok, so, is it just me or is the default weapon the best one?
Caught me by surprise too.shmuppyLove wrote:Also, dat survival rank
Re: TRP-STGT 2014 Conversation Week 4: Galmedes
It's a bonus item, worth 2000 at the end of the stage.Eno wrote:orange thing
Hm, it looks like the stage boss don't time out, which is odd 'cause mid-bosses do. This means you can milk it indefinitely as it shoots out volleys of missiles (haven't gotten too far, but it looks like the stage 2 boss is decent as once you destroy the 3 front circle things it only attacks with ramming and missiles). The missiles themselves aren't worth too much - only 100 a piece and 800-1000 per volley. Also, there's a bit of a catch; longer the boss lives, the weaker it gets and parts appear to lose health until you can one-shot them with anything.
And if the bosses do time out 'cause I tested wrong (probably), that just means it's time to fill up some jugs with boss milk...
Re: TRP-STGT 2014 Conversation Week 4: Galmedes
Wow the art is gorgeous in this one. Stage 3 looks amazing.
Too bad for the broken autofire. Well, actually it's pretty fun to use.
Too bad for the broken autofire. Well, actually it's pretty fun to use.
Re: TRP-STGT 2014 Conversation Week 4: Galmedes
The Arcadia mirror has this on record as an infinite pattern game (and also Sengeki Striker actually but we got through that okay). Gun Frontier was one thing but I don't think there's much competitive quality to be had in this, nor would it do the game itself any justice. I'm going to be bold and suggest Vasara 2 or Earth Joker insteadKyper wrote:Hm, it looks like the stage boss don't time out, which is odd 'cause mid-bosses do. This means you can milk it indefinitely as it shoots out volleys of missiles (haven't gotten too far, but it looks like the stage 2 boss is decent as once you destroy the 3 front circle things it only attacks with ramming and missiles). The missiles themselves aren't worth too much - only 100 a piece and 800-1000 per volley. Also, there's a bit of a catch; longer the boss lives, the weaker it gets and parts appear to lose health until you can one-shot them with anything.
And if the bosses do time out 'cause I tested wrong (probably), that just means it's time to fill up some jugs with boss milk...
Live to fly, fly to live, it's all very orthodox
Re: TRP-STGT 2014 Conversation Week 4: Galmedes
Best thing about the default weapon is that you don't need to worry about recovery when you die - it's already at full power!
But seriously, it's much more useful than the other weapons. But then again this game wasn't made with autofire in mind.
But seriously, it's much more useful than the other weapons. But then again this game wasn't made with autofire in mind.
Re: TRP-STGT 2014 Conversation Week 4: Galmedes
Point leeching on the 2nd boss is ~5k/min and on the 3rd boss is ~7.5k/min. The game is only four stages long. Could point leeching just be banned?
Edit: The bosses don't seem to time out just like Kyper said, if that wasn't clear.
Edit: The bosses don't seem to time out just like Kyper said, if that wasn't clear.
Last edited by sikraiken on Mon Jun 02, 2014 12:06 pm, edited 1 time in total.
Re: TRP-STGT 2014 Conversation Week 4: Galmedes
What's the deal with the autofire in Galmedes? The only thing that's not been fun this TRP STGT for me has been lack of autofire (I'm a Mac MAME user ), and the fact it's ruining my arm.endoKarb wrote:Too bad for the broken autofire. Well, actually it's pretty fun to use.
Is not having autofire going to screw me over this week, in terms of scoring?
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Furry Fox Jet Pilot
- Posts: 830
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Re: TRP-STGT 2014 Conversation Week 4: Galmedes
I'm not in the tournament, but I sure do love Galmedes' music, especially the Stage 1 theme, it's so serious and dark!
Re: TRP-STGT 2014 Conversation Week 4: Galmedes
we could have had andro dunos or vasara, but you had to pick galmedes
this game isn't really worth playing without autofire, yet stage 1 is a giant fuck you to people who try
this game isn't really worth playing without autofire, yet stage 1 is a giant fuck you to people who try
Rage Pro, Rage Fury, Rage MAXX!
Re: TRP-STGT 2014 Conversation Week 4: Galmedes
Game selection going downhill in both directions since a decent week 1 .
Re: TRP-STGT 2014 Conversation Week 4: Galmedes
In before next week's game has rank based on autofire speed. :3Despatche wrote:this game isn't really worth playing without autofire, yet stage 1 is a giant fuck you to people who try
Re: TRP-STGT 2014 Conversation Week 4: Galmedes
or just lethal thunder blaster
Rage Pro, Rage Fury, Rage MAXX!
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shmuppyLove
- Posts: 3708
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- Location: Toronto
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EmperorIng
- Posts: 5069
- Joined: Mon Jun 18, 2012 3:22 am
- Location: Chicago, IL
Re: TRP-STGT 2014 Conversation Week 4: Galmedes
It's like you forgot all about Gun Frontier week.sikraiken wrote:Point leeching on the 2nd boss is ~5k/min and on the 3rd boss is ~7.5k/min.
DEMON'S TILT [bullet hell pinball] - Music Composer || EC2151 ~ My FM/YM2612 music & more! || 1CC List || PCE-CD: The Search for Quality
Re: TRP-STGT 2014 Conversation Week 4: Galmedes
Next week needs to be Dimahoo or Truxton II to save the tournament!
www.twitch.tv/illyriangaming
<RegalSin> we are supporting each other on our crotches
<RegalSin> we are supporting each other on our crotches
Re: TRP-STGT 2014 Conversation Week 4: Galmedes
Game is canceled due to boss milking shit. Instead we will be playing:
ANDRO DUNOS.
I will clean everything up soon. Sorry for the mess.
ANDRO DUNOS.
I will clean everything up soon. Sorry for the mess.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: TRP-STGT 2014 Conversation Week 4: Galmedes
and so we got andro dunos after all because YES
Rage Pro, Rage Fury, Rage MAXX!
Re: TRP-STGT 2014 Conversation Week 4: Galmedes
moozooh wrote:I think that approach won't get you far in Garegga.
Re: TRP-STGT 2014 Conversation Week 4: Andro Dunos (2 Loops)
I was honestly going to keep Galmedes going, but then I actually tried the milking. It's way way way too easy. If it wasn't so easy, it would have been a much harder choice. But literally anybody could do that milking as long as they wanted. Not OK
May Galmedes rest in piece ;_;7
May Galmedes rest in piece ;_;7
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: TRP-STGT 2014 Conversation Week 4: Andro Dunos (2 Loops)
Andro Dunos huh? At list my lack of autofire won't be quite so punishing.
Re: TRP-STGT 2014 Conversation Week 4: Andro Dunos (2 Loops)
maybe. this game is kinda brutal if you don't kill things asap
Rage Pro, Rage Fury, Rage MAXX!
Re: TRP-STGT 2014 Conversation Week 4: Andro Dunos (2 Loops)
I won´t be complaining about this game that´s for sure, played it quite intensely a year ago. Guaranteed tech bonus for me once i scrape the rust off This game rocks, the player ship design is megacute and one of my favorites.
Re: TRP-STGT 2014 Conversation Week 4: Andro Dunos (2 Loops)
This one has four buttons, out of which only two seem to be functional and every button gets two entries in the mame configuration screen but only one actually works
Eaglet wrote:At least you can't die from crashing into walls.