Nintendo to buy Mega Man franchise

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Skykid
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Re: Nintendo to buy Mega Man franchise

Post by Skykid »

Mega Man has really reached the end of its possibility IMO, no need to keep rinsing it. Zelda also, I'm sad to say - Nintendo have officially overcooked it.

On the last boss of LTTP2: LBW at the moment and yes, it's been great fun, and yes, it's the best Zelda I've played since either the 64 games or the Capcom GB efforts - but I can't shake the feeling that this really is a retread of a SFC game, with less overall weight owing to its ease and atmospheric thinness (the 2D world had more charm, essentially.)

There's an argument that gaming series have ceiling for continued reinvention, and should be put to bed at some stage. Some of these are starting to feel like that unnecessary additional TV series, that one that should never have been made and ended up sullying a fine preceding work for the sake of drumming up a few more coffers.
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Re: Nintendo to buy Mega Man franchise

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What a load of fucking garbage, as always.
Drum wrote:This is a load of shit. Nintendo can barely manage their own legacy titles.
That's a complete lie, but okay. They're doing exactly what they've been doing for the past two decades, with a minor drop in overall quality that can also be attributed to every single current creative individual or group in existence. The only difference is that they released a piece of hardware a bit too early and that everyone's forcing themselves to believe that they've somehow "moved on" from Nintendo without actually understanding what Nintendo makes anymore. Sometimes I wonder whether they ever did understand; the mindless Sunshine bashing will never stop getting to me, never.
Nana wrote:Bad iterations of nintendo IPs? That's easy.

Super Smash Bros Brawl
New Super Mario World
Yoshi's New Island
Pokemon Ranger
Kirby Air Ride
Star Fox Adventures
Fire Emblem: Radiant Dawn
Legend of Zelda: Spirit Tracks
Donkey Kong 64
Custom Robo Arena

Your move.
And what a bad move.

Brawl at least wasn't a giant mistake and has been repurposed into something better, never mind that Nintendo pretty much apologized and brought in fucking Namco for what is basically advice.

NSMBW is the best entry in a fairly good series, probably the dumbest pick imaginable for such a list.

YNW is arguably better than Story, a game that warrants a lot of ungiven respect.

Ranger and AirRide are one of the most praised spinoffs in that franchise and one of the most praised spinoffs in video games respectively.

SFA is a Zelda-like that's better than a lot of those well-loved Zelda-likes and actually benefits from the rebranding instead of having to fight it.

I have never heard a bad thing about Radiant Dawn that I haven't heard against the entire series, and the same goes for the GC predecessor.

Stuff like listing Spirit Tracks alone exposes just how idiotic this list is, as it is a technically better game than The Minish Cap which everyone seems to love, and Phantom Hourglass which got a bizarre boost of respect when ST came out.

The DK64 bashing is almost as bad as the dumb Sunshine bashing, simply put.

Custom Robo Arena is a similarly poor choice, partly due to how "impenetrable" this series is. By itself, it's a pretty fun game. Compared to BR, it's slightly less fun, and for reasons that don't even have to do with the game itself.
Doctor Butler wrote:I meant that Nintendo neglects a lot of their older series, like F Zero, Metroid and Mother.

And yeah, every series has at least one black sheep. Like Sunshine, lol.
Nintendo doesn't think they can make another F-Zero, and it doesn't help that every entry from MV onward was made with assistance. Mario Kart has overtaken F-Zero completely, and you can't blame Nintendo for that.

In the minds of many, Metroid has been ruined. What they don't quite understand is that it was by the same man who made it worth loving, even though the cold fact behind that might be explicitly stated on some wiki. You don't just come back from that, never mind that this was never a quickly-made-tech-showcase kind of series.

Mother is legitimately over. The individual who makes the name "Mother" mean something has said time and time again that he doesn't have another story to tell. Please stop asking for a Mother 4, because even if you got it, it wouldn't be Mother 4.

Sunshine is only as much of a black sheep as the entire 3D Mario series; it's actually less "weird" than Galaxy. It's also a very good game. More than likely, everyone who bashes this game is living in a sick delusion, especially because they don't seem to understand that they're showing a lot of disrespect for their supposedly precious SM64.
Skykid wrote:There's an argument that gaming series have ceiling for continued reinvention, and should be put to bed at some stage. Some of these are starting to feel like that unnecessary additional TV series, that one that should never have been made and ended up sullying a fine preceding work for the sake of drumming up a few more coffers.
When you know Mega Man is no longer a single concept, when you know that the entire point of ALBW was to do just that, and you still feel that they can be described as the above, it's impossibly hard to take the statements seriously.

The funny thing is that the above is already a pretty terrible mindset that directly leads to what it's complaining about. It is the very definition of a "self-fulfilling prophecy", as is the entire Wii U debacle.
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Re: Nintendo to buy Mega Man franchise

Post by trap15 »

Yeah, if you hate on DK64 you're hating on basically every platforming game Rare made for the N64, since they're all basically the same *braces for impact*.

Hate on Sunshine is completely insane though. It's basically SM64 except way better.
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Re: Nintendo to buy Mega Man franchise

Post by BulletMagnet »

trap15 wrote:Hate on Sunshine is completely insane though. It's basically SM64 except way better.
Not that I intend to get too involved in the larger discussion here, but as someone who's always had more affinity for Mario than most of his competition I have to say that Sunshine is one of the few entries I could never get into for some reason; I like Mario 64 (and Galaxy too), but Sunshine somehow just feels off to me. The way the controls are tweaked, the camera, the level layouts...something about the game simply never clicked. Part of it probably has to do with the Gamecube's controller (whose design I've never liked), but that's definitely not the primary reason...either way, I tend to be the odd man out when it comes to that game in particular, but Sunshine was a personal hang-up from the beginning, for whatever it's worth.
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Re: Nintendo to buy Mega Man franchise

Post by Moniker »

Despatche wrote:Stuff
While I don't feel quite as strongly, basically what he said.

As for Mega Man, it's a formula that works endlessly. Which is why you get so many indie/doujin imitators that produce legitimately great games. It's just a matter of inventive level design, weapons, and interesting enemies. The core concept can (and will) go on forever, same as shmups. I still maintain that MM10 is the best in the entire franchise. No way it's played out.

3D Zelda can come back from its slump. 2D Zelda never really had one, Phantom Hourglass excepted.
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Re: Nintendo to buy Mega Man franchise

Post by Despatche »

Yeah, honestly I really like the more traditional Mega Man concepts as is, and you can still do a lot with them. 10 really is the best game in the original series, hands down... it's perfect in every way.

I don't think 3D Zelda is really in a slump. SS is fantastic, no doubt about it. I'm prepared to call TP better than OoT, though maybe not for speedrunning. Other than the Tingle scam, TWW is one of those games that makes every little action fun, and it's a cool speedrun game (especially now). I've got every reason to think the next game will be as good or better than these three. I am also kinda hype for Zelda Musou, if that means anything; for the record, a lot of people thought and hoped TP was going to be a bit like a Zelda Musou.
trap15 wrote:Yeah, if you hate on DK64 you're hating on basically every platforming game Rare made for the N64, since they're all basically the same *braces for impact*.
I dunno... I like huge collectathons, but I do appreciate that B-K at least is a very lean game, and it's definitely up there with SM64.
BulletMagnet wrote:<legit opinion on sunshine>
This is not what people do to poor poor Sunshine. I've seen so much fake hate for this game that I think you may be the odd man out in a very different way...
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Re: Nintendo to buy Mega Man franchise

Post by Volteccer_Jack »

Sunshine is awesome, it was the first Mario game I actually liked and it convinced me to give 64 another shot (when everybody is raving about SM64 they neglect to mention that the first four worlds are all terrible).

MM10 is trash, people. It amazes me how a textbook demonstration of everything wrong with the series can come hot on the heels of a masterpiece and still get mistaken for quality. But then MM2 is still considered a good game by some people, so really I guess the entire public perception of the series amazes me.

The lack of ZX3 is what I really care about though :(. And I'd like a proper successor to EXE, if only as an apology for Starforce.
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Re: Nintendo to buy Mega Man franchise

Post by Despatche »

what. mm9 is a textbook demonstration of actually copying a previous game wholesale and getting praise for it. there is nothing original or creative about that game, even though the game was advertised and is praised for just that. even the music is kinda bad! mm10 is a not-at-all textbook example of how to actually do original mega man. every part of it gets shit on precisely because of how good those parts are, and people are trying to say it's just a retread somehow. the entire mm9/mm10 debacle is bizarro world logic, and it terrifies me.

i would like a zx3, but i consider sf2 and sf3 to be apologies enough. i have a bigger problem with the best bn game also being the worst.
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Re: Nintendo to buy Mega Man franchise

Post by Drum »

shmuppyLove wrote:
Moniker wrote:Show me an iteration of a Nintendo IP that isn't at least "good" and I'll eat my hat.
I keep wanting to add Super Mario Sunshine to this list. Am I wrong?
It's a badly flawed game, but there is a lot there that's legit great.
Despatche wrote:What a load of fucking garbage, as always.
Drum wrote:This is a load of shit. Nintendo can barely manage their own legacy titles.
That's a complete lie, but okay. They're doing exactly what they've been doing for the past two decades, with a minor drop in overall quality that can also be attributed to every single current creative individual or group in existence. The only difference is that they released a piece of hardware a bit too early and that everyone's forcing themselves to believe that they've somehow "moved on" from Nintendo without actually understanding what Nintendo makes anymore. Sometimes I wonder whether they ever did understand; the mindless Sunshine bashing will never stop getting to me, never.
I don't know what you're talking about. All I mean is that their third-tier games (in terms of appeal - which is where Mega Man would fit in terms of sales potential) like Star Fox, F-Zero, Wario Land and now probably Metroid have basically been put in the museum. Or at least they've been rotated out for Donkey Kong Country and Kid Icarus (and arguably Pikmin?) - my point still stands.

Incidentally, I don't disagree with this policy - I think those games are a hard sell to modern audiences. I think Nintendo Land was an attempt at testing the water - but the failure of the Wii U has probably corrupted the experiment.
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Re: Nintendo to buy Mega Man franchise

Post by BryanM »

There's an argument that gaming series have ceiling for continued reinvention, and should be put to bed at some stage. Some of these are starting to feel like that unnecessary additional TV series, that one that should never have been made and ended up sullying a fine preceding work for the sake of drumming up a few more coffers.
There's a cycle where to continue to be relevant to an established base, you need an ever-increasing amount of complexity and difficulty - the increase in variety costs more by virtue of needing to make more stuff, while the difficulty costs more by freezing out unskilled new adopters. And of course revenue is diffused from the 5,000 clones that get made. This applies to entire genres as well; Shoot them ups, those subscription-based DIKU clones that were popular for about six years there, a lovely bell curve altogether.

Nintendo gets around the clone problem with name recognition, they're the Coke of platformers and can make dogshit and it wouldn't matter. They deal with the other issues by making games for people who don't play video games. Anyone who can stand to play the RPG portion of more than two pokemon games and enjoy them, has gotta be obsessed or put a decade or more between their playthroughs.

I would love a game that was more mario than Mario, but that's not what they offer. It's just a remix of the same game, sometimes prettier. Bouncing off of harmless farm animals and jogging through sleepy harmless geometry is not compelling to a 30-something that's played one or two vidya games before.

It's all about that churn and new, young customers. As it's said, it's not made "for me."
Despatche wrote:even the music is kinda bad!
W-what?!

Are you sure you're not remembering 10 as 9 and 9 as 10?
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Re: Nintendo to buy Mega Man franchise

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Despatche wrote:
Skykid wrote:There's an argument that gaming series have ceiling for continued reinvention, and should be put to bed at some stage. Some of these are starting to feel like that unnecessary additional TV series, that one that should never have been made and ended up sullying a fine preceding work for the sake of drumming up a few more coffers.
When you know Mega Man is no longer a single concept, when you know that the entire point of ALBW was to do just that, and you still feel that they can be described as the above, it's impossibly hard to take the statements seriously.
The need for knee-jerk aggression as opposed to general discussion is strong in you recently.

Mega Man is no longer a single concept, but I became bored of Mega Man being farmed out across multiple concepts after PSX era, very few of which are worthy of my time. MM 9 and 10 certainly don't attest to a game not hitting a ceiling for continued reinvention: it fuels the argument.

The problem with ALBW is, as well as standing alongside MM 9 and 10 as being a pure retro revisit, is it's not as good as the SFC LTTP. Yes, it's great by average gaming standards, but that's because Nintendo still maintain enough of their divinity as craftsmen - but Zelda has done nothing inspiring since Majora's Mask IMO.
I'm prepared to call TP better than OoT
Zelda's greatest hits? An overlong game, muddled and lacking focus, cohesion and charm, better than OoT?

If that's your benchmark for your argument, it's not worth continuing the discussion.
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Re: Nintendo to buy Mega Man franchise

Post by Lord Satori »

Going back to whoever said whatever about Mother, I don't think anybody is asking for a Mother 4. I think what's being asked for is a remake of some kind, like the scrapped version for the 64. It'd be interesting to see.

As for the Sunshine hate, the only things wrong with Sunshine were the levels where Fludd was stolen and the final boss.

I really don't like how this has turned into a "lets hate Nintendo" thread.
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Re: Nintendo to buy Mega Man franchise

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Skykid wrote:but Zelda has done nothing inspiring since Majora's Mask IMO.
Nintendo's big problem is that you can recycle this sentence for any of their franchises, and most of the "since" will be early GameCube or earlier.

Metroid has done nothing inspiring since Prime.
Zelda has done nothing inspiring since Wind Waker.
Yoshi has done nothing inspiring since SMW2.
I guess I'd give Galaxy a nod for Mario's case.

Any anticipation I feel for Nintendo games is usually hype for a guaranteed fun weekend, but lacking a sense of genuine excitement or interest in the specifics of the game. This is even more true for Mega Man, but even a first playthrough of a new Mega Man should take a maximum of two hours. It's easier to swallow that over and over than multiple another 20 hour Mario or 30 hour Zelda.
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Re: Nintendo to buy Mega Man franchise

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CStarFlare wrote: Metroid has done nothing inspiring since Prime.
Zelda has done nothing inspiring since Wind Waker.
Yoshi has done nothing inspiring since SMW2.
I guess I'd give Galaxy a nod for Mario's case.
Agreed on Prime and Yoshi, but not Wind Waker.

Wind Waker is an inspired concept sadly flawed, whereas Majora is an inspired concept of utter perfection.
Therefore I can't accept WW as the point before Zelda started to lose its iron moulding, but rather the point when it jumped the spirit tracks and went rogue.

Mario is untouchable as a concept for me: it's become its own gaming ecosystem. There are plenty of blips and pointless spin-offs, but it's the one franchise Nintendo can comfortably revisit, engineer within their boundaries and still produce something godlike.
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Re: Nintendo to buy Mega Man franchise

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CStarFlare wrote:
Skykid wrote:but Zelda has done nothing inspiring since Majora's Mask IMO.
Zelda has done nothing inspiring since Wind Waker.
A Link Between Worlds, bitch. Prooooobably best Zelda.
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Re: Nintendo to buy Mega Man franchise

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KennyMan666 wrote:
CStarFlare wrote:
Skykid wrote:but Zelda has done nothing inspiring since Majora's Mask IMO.
Zelda has done nothing inspiring since Wind Waker.
A Link Between Worlds, bitch. Prooooobably best Zelda.
..?

You must have missed my mentioning it several times over in the above posts. Sadly, it's not that special.

Probably best Zelda? I don't know what drugs you're on, but if they make good video game experiences into epiphanies, I want some.
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Re: Nintendo to buy Mega Man franchise

Post by Obiwanshinobi »

I see a peculiar dearth of opinions on Wii U titles. Any fervent apology, anyone?
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Re: Nintendo to buy Mega Man franchise

Post by 50Hz »

Obiwanshinobi wrote:I see a peculiar dearth of opinions on Wii U titles. Any fervent apology, anyone?
I've only played 3D world round a friends. Great, great game.
Everything from the level design to the power ups to the music were done right and the throwbacks aren't too in your face this time; even when they are there like the SNES Mario Kart-esq level, they're given unique twists. It feels like a proper evolution of the Mario formula rather than experimenting with shallow gimmicks which I feel a lot of modern Nintendo games suffer from.
Has a surprisingly long post-game too and I would pay for a solo Captain Toad game.
It's a shame a lot of Nintendo's former fans will probably look at it and pass it off as a cheap cash in.
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Re: Nintendo to buy Mega Man franchise

Post by Moniker »

Beyond 3D World, which I agree with Udderdude's characterization of it as 'digital crack,' NSMBU & NSLU, particularly the latter, are really good. Certainly the best in the NSMB series. Nothing really radical or particularly inventive about 'em, but just great platformers. Plan on getting Mario Kart 8 with Pikmin 3 as the freebie (great deal, btw, if you haven't heard about it), so I'll report back then.
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Re: Nintendo to buy Mega Man franchise

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Are they? I was worried NSMBU might have been a possible quality drop, so that's good to hear.

I don't understand why people bash this series, and I really don't understand the way they bash: refering to the same concepts as completely different and going right back to SMW (rarely SMB3) every time. NSMB has actual problems, and they're not really being mentioned.
BryanM wrote:Bouncing off of harmless farm animals and jogging through sleepy harmless geometry is not compelling to a 30-something that's played one or two vidya games before.
Like this. All this says is "I've never played these games at all". Seriously. It's just a pure lie, there for everything that lies stand for.

Moving on:
Drum wrote:my point still stands.
Your point does not stand because of the point right under it. Please stop doing that.
BryanM wrote:
Despatche wrote:even the music is kinda bad!
W-what?!

Are you sure you're not remembering 10 as 9 and 9 as 10?
I could ask you the same question! 10 is some of the best FC-style chiptune made for a video game, ever. 9 is just awful; in a better world people would call it "kitsch" and be done with it.
Skykid wrote:MM 9 and 10 certainly don't attest to a game not hitting a ceiling for continued reinvention: it fuels the argument.
MM10 was the best original series MM in existence and fixes every single problem the previous games had. It does not fuel your completely fabricated argument in any way.
Skykid wrote:The problem with ALBW is, as well as standing alongside MM 9 and 10 as being a pure retro revisit, is it's not as good as the SFC LTTP. Yes, it's great by average gaming standards, but that's because Nintendo still maintain enough of their divinity as craftsmen - but Zelda has done nothing inspiring since Majora's Mask IMO.
The good news is that you admited that ALBW is quality. The bad news is that you're stuck in that "inspiring" hell.

That term means nothing. The only reason anyone might be "inspired" by a Zelda game is because they will allow themselves to do so, because that's how people work. I have been inspired by all Zelda games for what they do right, for what they do wrong, etc; they all have strong and real value. It's that craftsmanship that's so damned inspiring, really.
Skykid wrote:
I'm prepared to call TP better than OoT
Zelda's greatest hits? An overlong game, muddled and lacking focus, cohesion and charm, better than OoT?

If that's your benchmark for your argument, it's not worth continuing the discussion.
I used to like OoT a lot, until I realized that it was actually all of these things, and that TP solves a few of these problems outright and makes the others a lot more fun to deal with.

The bullshit against TP is a bandwagon too; you don't believe one word of the crap you've just said about it. Because before TP came out, people just like you were begging for exactly what you've described. You got it, you were angry because you got what you wanted, TP became a terrible Zelda.

From what I've seen, people liked you better when you had something to say, even if it was crazy or controversial. This certainly isn't either of those things; it's lying, it's regurgitated bandwagon-y garbage. You're lacking a lot of things, but right now you're lacking opinion, trying to shove false fact in my face.
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Re: Nintendo to buy Mega Man franchise

Post by trap15 »

Despatche wrote:Are they? I was worried NSMBU might have been a possible quality drop, so that's good to hear.

I don't understand why people bash this series, and I really don't understand the way they bash: refering to the same concepts as completely different and going right back to SMW (rarely SMB3) every time. NSMB has actual problems, and they're not really being mentioned.
I'm not sure of the "general opinion" or whatever for NSMB, but I'll lay down what I think the issue with the series is. Bear in mind, I've only really played the first one enough to have a coherent opinion, so maybe that's messing with my perception, but I don't seem to recall anybody telling me that the others were any better about it.

It's too easy. I rarely if ever felt threatened while playing the game, and it ended up being a boring blur of time-wasting. This is probably intentional though, because if there's one thing we all know, it's that the average person doesn't want a challenge.
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Re: Nintendo to buy Mega Man franchise

Post by BrianC »

wait. That post was actually serious about the music of MM9? I thought that was a joke post with the lack of caps at the beginning of sentences. I found it be some of the better music in the series. I didn't find 10's music bad, but more of a mixed bag. I don't agree with 9 borrowing from another game wholesale either. The level designs are solid on their own and the weapon balance is some of the best in the series. Not to mention that the games weren't designed to be completely new and original, but to be more in the style of classic NES games.
trap15 wrote: I'm not sure of the "general opinion" or whatever for NSMB, but I'll lay down what I think the issue with the series is. Bear in mind, I've only really played the first one enough to have a coherent opinion, so maybe that's messing with my perception, but I don't seem to recall anybody telling me that the others were any better about it.

It's too easy. I rarely if ever felt threatened while playing the game, and it ended up being a boring blur of time-wasting. This is probably intentional though, because if there's one thing we all know, it's that the average person doesn't want a challenge.
I like New SMB, but I definitely agree about it being too easy. New SMB Wii and New SMB U are definitely a lot more challenging, though New SMB2 is more on par with the first game. Even the hidden levels aren't all that hard. However, I feel the solid level design makes up for it a bit, though I still would have liked New SMB 2 to be more like New SMB Wii than New SMB DS.
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Re: Nintendo to buy Mega Man franchise

Post by Drum »

Despatche wrote:
Drum wrote:my point still stands.
Your point does not stand because of the point right under it. Please stop doing that.
You mean 'they don't appeal to modern audiences'? But that's true of Megaman. That was my point. They're not going to buy a property that falls into a category of 'games they can't sell'. You said I was lying, and now you agree?
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Re: Nintendo to buy Mega Man franchise

Post by Mortificator »

Skykid wrote:There's an argument that gaming series have ceiling for continued reinvention, and should be put to bed at some stage. Some of these are starting to feel like that unnecessary additional TV series, that one that should never have been made and ended up sullying a fine preceding work for the sake of drumming up a few more coffers.
This is so much my opinion as well. In the early days of a series, the fact that you're making a sequel fuels new ideas, but as the years go by that series becomes a weight on creativity. Later games usually end up either copying whatever the peak title was, or diluting its concept with gimmicks.

3D graphics on consoles came just soon enough to give the classic 2D series room to expand, but there hasn't been a development since then that drastically changed the kinds of single-player games that can be made.
BryanM wrote:There's a cycle where to continue to be relevant to an established base, you need an ever-increasing amount of complexity and difficulty - the increase in variety costs more by virtue of needing to make more stuff, while the difficulty costs more by freezing out unskilled new adopters. And of course revenue is diffused from the 5,000 clones that get made. This applies to entire genres as well; Shoot them ups, those subscription-based DIKU clones that were popular for about six years there, a lovely bell curve altogether.

Nintendo gets around the clone problem with name recognition, they're the Coke of platformers and can make dogshit and it wouldn't matter. They deal with the other issues by making games for people who don't play video games. Anyone who can stand to play the RPG portion of more than two pokemon games and enjoy them, has gotta be obsessed or put a decade or more between their playthroughs.

I would love a game that was more mario than Mario, but that's not what they offer. It's just a remix of the same game, sometimes prettier. Bouncing off of harmless farm animals and jogging through sleepy harmless geometry is not compelling to a 30-something that's played one or two vidya games before.

It's all about that churn and new, young customers. As it's said, it's not made "for me."
Good points, and they show the problem with clamoring for another game in x series. What the desire is really for, when you dig down to the root, it for a game that will make you feel like Majora's Mask or Super Metroid or whatever did. Reiteration just can't achieve that.
CStarFlare wrote:even a first playthrough of a new Mega Man should take a maximum of two hours. It's easier to swallow that over and over than multiple another 20 hour Mario or 30 hour Zelda.
This is why I've been able to enjoy most of the classic 'vanias, yet feel almost physically nauseous at the thought of playing through another Symphony of the Night clone.
Moniker wrote:I still maintain that MM10 is the best in the entire franchise.
I like Mega Man 10, but the funny thing is that the blue dude himself is worthless in it. Proto Man has a charge shot, slide, and a shield that can bounce enemy shots. Mega Man just has a safety net of extra HP, which isn't fun or interesting in any way.
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Moniker
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Re: Nintendo to buy Mega Man franchise

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Mortificator wrote:I like Mega Man 10, but the funny thing is that the blue dude himself is worthless in it. Proto Man has a charge shot, slide, and a shield that can bounce enemy shots. Mega Man just has a safety net of extra HP, which isn't fun or interesting in any way.
I think that's why they made Proto Man available by default as opposed to DLC in 9. For years MM fans railed against the charge shot, and Capcom listened, despite the fact that it's actually implemented very well on the whole. Proto Man on MM10 is the definitive experience of the game (and, by extension, MM games in general).

As for NSMBU, it's still a tad on the easy side, as with the Wii one. Some challenging moments, but nothing you really break your teeth on (nor did SMB3 or SMW, for that matter). I've played an assload of difficult romhacks, and New Super Luigi U hits the sweet spot for me. You only get 99 time for each level, so every stage carries a lot more urgency. Sorta puts me in speed run mode by default. Makes you really learn the levels and gain some mastery, instead of more-or-less breezing through a pleasant experience. If challenge is your thing, I'd say even say skip NSMBU and go right for NSLU.
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Re: Nintendo to buy Mega Man franchise

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I'm glad there are other people that hate 9 as much as I do. When the artwork for a megaman game depicts him as a fully grown adult that looks like he was ripped out of a cheesy 80s comic book, that's your signal to ignore it.
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Re: Nintendo to buy Mega Man franchise

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I don't hate 9, but it is definitely inferior to 10. 9 & 10 are probably the most difficult of the the MM Classic series, but 9 relies far too heavily on fake difficulty. The backgrounds are far too dull, a majority of them just being a solid color. The weapons didn't strike me as that interesting (it's been awhile since I've played it, so a bit hazy here) but once you get Splash Woman's laser spear, you can basically forget the buster shot. Not dissimilar from MM2's Metal Blade, but that was also a weak point of 2. And that sequence of riding bubbles in Splash Woman's stage was taken 1:1 from another MM game... I think MM2's Bubble Man? That certainly didn't help some people's perception of MM9 being an MM2 romhack.

Anyway, a good game, but flawed.
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Re: Nintendo to buy Mega Man franchise

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Lord Satori wrote:When the artwork for a megaman game depicts him as a fully grown adult that looks like he was ripped out of a cheesy 80s comic book, that's your signal to ignore it.
Have you ever looked at the artwork for the original NES games? They're all in that style. They did that with 9 to fit with the style, like the rest of the game.
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Re: Nintendo to buy Mega Man franchise

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trap15 wrote:It's too easy. I rarely if ever felt threatened while playing the game, and it ended up being a boring blur of time-wasting.
Please try a no miss or even a no damage. Every Mario game that isn't the original SMB (and, iirc, 2) has the same problem; you completely forget about the deaths because it's nearly impossible to game over.
BrianC wrote:wait. That post was actually serious about the music of MM9? I thought that was a joke post with the lack of caps at the beginning of sentences. I found it be some of the better music in the series. I didn't find 10's music bad, but more of a mixed bag. I don't agree with 9 borrowing from another game wholesale either. The level designs are solid on their own and the weapon balance is some of the best in the series. Not to mention that the games weren't designed to be completely new and original, but to be more in the style of classic NES games.
This paragraph needs to be flipped around completely. 9 has the mixed bag of a soundtrack with its weak melodies and try-too-hard instruments. It legitimately steals nearly every concept it has from 2, adding nothing but completely broken weapons here and completely useless weapons there (like every other game except worse).

10 has that rare example of a consistently good soundtrack, completely flawless in every way. The level designs and many of the themes are original by themselves, but the basic concept behind the levels and weapon balance is too; 10 has actual weapon balance! Nearly every single weapon has a legitimate use somewhere that isn't simply wrecking the boss in two seconds flat.

10 is a better game than 9 because it actually tries to go beyond what original Mega Man has done before while perfectly polishing what it can't, and it is getting shit on because people think it isn't doing this at all. 9 is getting praised for supposedly going beyond what original Mega Man has done before, and it is completely unwarranted because it doesn't for any reason; worst of all, the individual parts aren't very good.

9 is the cynical, desparate, and ugly indie fangame cash-in trash that people swear they hate. 10 is a beautiful, professionally-made product that gives me hope for this entire hobby. Why reality has allowed them to have been made by the exact same people is anyone's guess.
Drum wrote:You mean 'they don't appeal to modern audiences'? But that's true of Megaman. That was my point. They're not going to buy a property that falls into a category of 'games they can't sell'. You said I was lying, and now you agree?
The entire point of your argument is that these are silly Nintendo mistakes. At the same time you've pointed out exactly why these are not mistakes, while not at all realizing that you've done so. You always do this, because that's what it means to be Drum.
Lord Satori wrote:I'm glad there are other people that hate 9 as much as I do. When the artwork for a megaman game depicts him as a fully grown adult that looks like he was ripped out of a cheesy 80s comic book, that's your signal to ignore it.
10 has this as well, so no. It's a nod to how the first few games in the series were originally localized.
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Re: Nintendo to buy Mega Man franchise

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I'm not flipping my opinion and don't understand the point of correcting things that are clearly subjective. I like MM10 quite a bit, BTW.
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