
Screw you, 1.01 Larsa. Thanks again, moh. :3
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
RegalSin wrote:Then again, SNES was under the Nintendo regime, back when buying panties and school girl outfits was normal for a young or older man.
Just want to say again how crazy hard this game is at 0 wait. It's insane. It becomes a combination of memorization and reflex. Bubble stage took me so many attempts just to beat it once. Are you consistent on the bubbles stage? I'm still in awe at your achievement.pegboy wrote:I finally beat Gradius III (Arcade/PS2 version) with the Wait level turned off (Wait 0). Don't think anyone has posted a full play-through with Wait 0 so here's my video: https://www.youtube.com/watch?v=dC7A3iIdAwg
I know I'm replying late, but I understand what you mean. Bubble and inferno seems almost impossible for me. It takes me many tries to get through them. I honestly think that for gradius 3, slowdown is not accidental. What are your thoughts on this. P. S. Loved your STG live play break downs of gradius 1-3Aquas wrote:Incredible! Bubble stage and Inferno do not play around at wait 0.mastermx wrote:pegboy wrote:I finally beat Gradius III (Arcade/PS2 version) with the Wait level turned off (Wait 0).
That's amazing, congratulations. Gradius 3 is one of the hardest games to 1CC. I normally play it with slowdown, having wait at zero would make the game like a cave bullet hell in certain parts.
Nice job man! I've been there a few times but never quite managed to down him before getting sucked into other games. I really ought to go back to Burst for a bit. I agree it's quite easy overall, but the GT course feels pretty good to me. Not particularly hard, but challenging, it certainly isn't a free clear. And you're damn right about the actual GT fight being incredible. Dat musicPedroMD wrote:So I haven't had much time for playing shmups lately (or time for anything, really), but Darius Burst keeps being my companion on the go. And just yesterday I got a No Miss clear on the hardest route with Great Thing as the final boss.
Darius Burst is a very easy game in any way you analyze it, and the only thing separating a one-life run from a barely-a-clear run is four hits. In a game where you get more than thirty shields, that's nothing. But man, am I happy with this. I like this game so much and Great Thing is such a good fight. Now I really wish this game had more stages like the other ones.
(too bad for the first time I had a replay desync, so I'm sad [but not really, I just have to do it again])
Actually the bubble stage is one of the easier parts of the game in retrospect. I died maybe 1 out of 10 times on that part once I got it down. Even if you die on the bubble stage at least it's early in the game and a restart isn't too painful...unlike the god damn cube level. I can consistently no miss the first 6 levels without too much trouble on wait 0. That all changes once you get to stage 7, at which point I think I've only beaten once or twice without dying.mastermx wrote:
Just want to say again how crazy hard this game is at 0 wait. It's insane. It becomes a combination of memorization and reflex. Bubble stage took me so many attempts just to beat it once. Are you consistent on the bubbles stage? I'm still in awe at your achievement.
I know I'm replying late, but I understand what you mean. Bubble and inferno seems almost impossible for me. It takes me many tries to get through them. I honestly think that for gradius 3, slowdown is not accidental. What are your thoughts on this. P. S. Loved your STG live play break downs of gradius 1-3
Thanks! Zone K really makes up for the rest of the game, both the stage and GT are relentless, and the music sets the perfect pace for the fight. Truly the best moment in the game. I need to play the arcade version at least once in my life, must be glorious.ACSeraph wrote:Nice job man! I've been there a few times but never quite managed to down him before getting sucked into other games. I really ought to go back to Burst for a bit. I agree it's quite easy overall, but the GT course feels pretty good to me. Not particularly hard, but challenging, it certainly isn't a free clear. And you're damn right about the actual GT fight being incredible. Dat music
RegalSin wrote:Then again, SNES was under the Nintendo regime, back when buying panties and school girl outfits was normal for a young or older man.
I couldn't even tell you how many hours, probably several hundred though. Started playing it in 2012, played it off and on for a year. Took a break and then got more serious back around October of last year and played it solid for several months until I beat it. I beat all of the levels on wait 0 starting from scratch (https://www.youtube.com/playlist?list=P ... dxRwTp5TSs), that helped a bunch in figuring out recover strategies. That's the only reason I was able to recover on the last level in my full run, because I practiced it endlessly starting the level from scratch.mastermx wrote:@pegboy
Your knowledge of the game is deep. I doubt I'll ever make it to the cube level on wait 0 lol.
I still find it amazing that you can consistently beat the first six stages on wait 0. Everything is just so much harder. I know you said you've been working on this for a while, but how many hours have you spent practicing? and have you ever tried playing the game with Wait on? If you can be consistent with Wait 0, then slowdown must make the game very easy for you.
So far gradius 3 with no slowdown seems to be the most brutal shmup I've ever played.
P. S. On your reply, the last part when you lost your life and had to redo the boss rush underpowered. That was an intense viewing. I can feel the rage, and the intensity. I've never had that watching a replay before. Kudos
Thanks a lot for the info. I can see how you are so good at recovering, and just have a very good familiarity with all the levels. Especially down the line with later levels where there is more of an emphasis on memorization. Does the ps2 ver allow level select so you can practice specific levels?pegboy wrote:I beat all of the levels on wait 0 starting from scratch (https://www.youtube.com/playlist?list=P ... dxRwTp5TSs), that helped a bunch in figuring out recover strategies. That's the only reason I was able to recover on the last level in my full run, because I practiced it endlessly starting the level from scratch.
Yes, the PS2 version lets you select to start at any checkpoint that you've previously reached. So you can pretty much "credit feed" all the way to end using this feature to reach all checkpoints.mastermx wrote:
Thanks a lot for the info. I can see how you are so good at recovering, and just have a very good familiarity with all the levels. Especially down the line with later levels where there is more of an emphasis on memorization. Does the ps2 ver allow level select so you can practice specific levels?
I've never fought GT in it, but pretty much every boss fight in the arcade version is glorious. The music for even the standard bosses is crazy epic, and like the originals the whole machine rumbles and there are all these flashing red warning lights all over the machine and stuff. It's like a shmup theme park ride, there's really no way to replicate the experience outside of the arcade.PedroMD wrote:Thanks! Zone K really makes up for the rest of the game, both the stage and GT are relentless, and the music sets the perfect pace for the fight. Truly the best moment in the game. I need to play the arcade version at least once in my life, must be glorious.
And I think it's time I move on for real to another Darius now. I guess Gaiden is the most obvious recommendation?
Crazy talk, but I eagerly look forward to the ST once it's finished. Best of luck!ACSeraph wrote: However having cleared a course in almost every game at this point, I have to say I think Darius Extra is actually the best game in the series. It's crazy retro, but in a good way, and the tunes are amazing too, best in the series imo. So maybe give it a chance too and see which one sucks you in more. ST coming soon, it's about 2/3 finished
I could never get past stage 3 on Winds of Thunder. That game rapes me badly.ELabit wrote:Lords of Thunder 1cc tonight
Air Zonk last week
Hey,a clear's a clear! Your score was 10 mil more than my 1cc score! Congratulations btw!Jenseits wrote:Dodonpachi 1-All C-Ship-Shot around 38mil score...
I felt cheap bombing away the stage 6 boss with the left ressources.
I just wanted to have my first 1-all off the table
Obviously my chaining mainly sucks...
I think i'll continue working on it and do some practice for stage 5 and 6 as well as memorizing bee positions...
Additionally i think i'm heading for Espgaluda.
Something just occurred to me. I always only ever use weapon type A. When playing with Wait off, does it make a big difference what weapon type you are using. I've never seen a wait 0 1cc of gradius 3 done with type a. Have you experimented much with weapon types?pegboy wrote:Yes, the PS2 version lets you select to start at any checkpoint that you've previously reached. So you can pretty much "credit feed" all the way to end using this feature to reach all checkpoints.mastermx wrote:
Thanks a lot for the info. I can see how you are so good at recovering, and just have a very good familiarity with all the levels. Especially down the line with later levels where there is more of an emphasis on memorization. Does the ps2 ver allow level select so you can practice specific levels?