Erppo wrote:
This, on the other hand, is true for every game out there.
In some games what comes at you is randomized, so you can't memorize your way to survival/scoring victory.
What I like most about Cave: The fact that it respects you.
You'll never see stuff like:
-You can't see enemy shots because your shots, enemies, larger enemy shots or terrain are obscuring them.
-Something swoops out from the bottom of the screen with a hitbox and immediately starts shooting you/ramming into you.
-Enemies still firing at you even when they're practically off screen (this is pretty rare)
-Being screwed over due to picking up the wrong power up or losing all your power ups (ala Gradius)
-Getting shot at by a regular enemy that you're very close to
-Not being able to see a bullet because it's not vibrant or distinctive enough
-Deadly/'surprise' environmental hazards
In general they're low on annoyances and high on polish. It's really clear from playing just how tweaked and playtested they ensure everything is.
Cave shmups know that you're here to shoot and dodge (and later score), and are unobtrusive in providing you with that goal.
(There's also stuff like enemies having a shadow if they fly in, or being invulnerable/not shooting for a moment if they're on the ground and scrolling in, so you can just look at the top of the screen if you don't know what's coming next)