Zets13 wrote:I think using the RGB amp suggested in the RetroRGB guide helps to remove the bar that appears in the center of the screen on many SNESs.
Yes, that is the intention. Also, I find that mod much easier than the alternative, which requires you to solder wires to the tiny pins on the S-RGB chip. It takes a bit longer, because you have to assemble the amp circuit, but overall it's much easier. Also, the quality is identical, so it's not like there's a negative side-effect.
I provide links to the other way of doing it on the top of the page, in case anyone would just prefer to use the internal amp method.
Pasky wrote:No, the vertical bar is caused by the DRAM refresh. You can't fix it unless you put a lowpass filter on the vcc lines of the 1chip (or the 2 GPU's & CPU on a regular SNES). You can band aid it by putting a big cap over the regulators 5V and GND but it'll still be visible if your mini/regular SNES has it, but just faintly..
I've personally done the RGB amp mod on a few SNES systems (both "fat" 1CHIP and mini) that had the vertical line problem. After bypassing the internal amp and using an external, the line went away.
I've only tested this on a handful of systems though, so it's possible it's just a coincidence. I seriously doubt it, but who knows?
Pasky wrote:People amplify the mini's RGB off from the encoder because they claim the mini's RGB levels are higher than a normal SNES if you grab it from the encoder.
That doesn't really matter...no matter where you get RGB from, if it's too bright, just use slightly higher resistors. I find 100ohm to be perfect, but 75, 121 and 130 will also work.
Sorry, I didn't mean to butt into this discussion, I just don't want people thinking there's bad info on my SNES Mini RGB mod page. I've done
so many SNES Mini mods using both methods for all of my friends, all of their friends, etc and they all work flawlessly and look great.