This is quite an aesthetic image.Xyga wrote: EDIT: very different, with settings closer to my previous, and this time on a 1200p display;
What number of lines is this setting showing may I ask?
This is quite an aesthetic image.Xyga wrote: EDIT: very different, with settings closer to my previous, and this time on a 1200p display;
Strikers1945guy wrote:"Do we....eat chicken balls?!"
I'm not sure that it does, unfortunately.Xyga wrote:I'm not sure in what resolution Star Ocean was displayed here in Snes9x and upscaled to 1600x1200, integer scaling was OFF anyway.
Does RA have an OSD/hockey or whatever to show like 'current properties' or something ?
Well thank you for persisting.Xyga wrote:If you look at my own screenshots you should notice they're significantly sharper, forget about the halation effect in the SO one, those were my previous settings before I had completely removed it.
Keep in mind consumer trinitrons indeed show rounder and plumpier spots made of more crude phosphors, less defined of course, but they're by no means 'blurry' except when a particular spot is bright enough so it blends in the specific area.
And I'm not trying to use any blur to mask non-integer scaling errors,
Also quite naturally the SNES looks much blurrier than the MD even though it's not really fair to call it 'blur' (most available SNES around were coming w/ RGB scart but weren't the late revisions with sharper video).
You screenshot indeed looks way too blurry and soft, here's part of my settings that should look sharper (I'm trying to get that even sharper without killing the round shaping);
Have you tried switching between the first two mask_sample_modes ? it changes the look A LOT. To me it is one of the most critical parameters.Everything else can be left at the defaults.
Strikers1945guy wrote:"Do we....eat chicken balls?!"
Strikers1945guy wrote:"Do we....eat chicken balls?!"
Strikers1945guy wrote:"Do we....eat chicken balls?!"
Mmh.. I wish there was a better way to do this.levels_contrast to 25
Strikers1945guy wrote:"Do we....eat chicken balls?!"
definitely. Certainly one of the best CRT-emulations I've seen. Now this along with the contrast ratio of a OLED and we're set.To take your older example, I think this really is a fantastic image.
Strikers1945guy wrote:"Do we....eat chicken balls?!"
Code: Select all
crt_gamma = "3.000002"
lcd_gamma = "2.200000"
levels_contrast = "1.000000"
halation_weight = "0.090000"
diffusion_weight = "0.005000"
bloom_underestimate_levels = "0.550000"
bloom_excess = "0.655000"
beam_min_sigma = "0.020000"
beam_max_sigma = "0.205000"
beam_spot_power = "0.330000"
beam_min_shape = "2.000000"
beam_max_shape = "2.500001"
beam_shape_power = "0.799999"
beam_horiz_filter = "0.000000"
beam_horiz_sigma = "0.350000"
beam_horiz_linear_rgb_weight = "1.000000"
convergence_offset_x_r = "0.000000"
convergence_offset_x_g = "0.000000"
convergence_offset_x_b = "0.000000"
convergence_offset_y_r = "0.000000"
convergence_offset_y_g = "0.000000"
convergence_offset_y_b = "0.000000"
mask_type = "0.000000"
mask_sample_mode_desired = "0.000000"
mask_specify_num_triads = "0.000000"
mask_triad_size_desired = "3.000000"
mask_num_triads_desired = "480.000000"
aa_subpixel_r_offset_x_runtime = "-0.333333"
aa_subpixel_r_offset_y_runtime = "0.000000"
aa_cubic_c = "0.500000"
aa_gauss_sigma = "0.500000"
geom_mode_runtime = "0.000000"
geom_radius = "2.000000"
geom_view_dist = "2.000000"
geom_tilt_angle_x = "0.000000"
geom_tilt_angle_y = "0.000000"
geom_aspect_ratio_x = "432.000000"
geom_aspect_ratio_y = "329.000000"
geom_overscan_x = "1.000000"
geom_overscan_y = "1.000000"
border_size = "0.000000"
border_darkness = "0.000000"
border_compress = "2.500000"
interlace_bff = "0.000000"
interlace_1080i = "0.000000"
I noticed this as well. CRT Royale looks fantastic on my 51" 1080p plasma, and alright on my 24" 1080p IPS, not only that, the scaling's slightly uneven with artifacts.Shogun wrote:One thing to note is it looks fantastic on my tv but not nearly as good on my 22 inch PC LCD monitor.
Strikers1945guy wrote:"Do we....eat chicken balls?!"
Strikers1945guy wrote:"Do we....eat chicken balls?!"
I,lettuce wrote:I find, crt-easymode to be the best shader, doesnt have any uneven scanline issues either so no integer scaling is needed!...
Strikers1945guy wrote:"Do we....eat chicken balls?!"
Kurozumi wrote:Hi there, i'm new on the forum, but a silent reader since ages i guess.
I stumbled on this thread a few days ago and read about CRT-Royale. Since i'm personally more happy with my emulated Scanlines, than ever before, i thought i share the settings, maybe, they are useful for some people.
I tried to achieve kinda HR-Trinitron/BVM scanlines, found some settings somewhere on the interwebs and tweaked them a bit to my tastes. At least i get better results than with plain "dark lines" or the Hyllian shader.
Two sample screenshots:The settings for CRT-Royale:Spoiler
Some additional information about the settings:Spoiler
crt_gamma = "2.500000"
lcd_gamma = "2.200000"
levels_contrast = "0.950000" (more information below)
halation_weight = "0.000000"
diffusion_weight = "0.010000"
bloom_underestimate_levels = "0.800000"
bloom_excess = "0.000000"
beam_min_sigma = "0.015000"
beam_max_sigma = "0.200000"
beam_spot_power = "0.330000"
beam_min_shape = "2.000000"
beam_max_shape = "4.000000"
beam_shape_power = "0.250000"
beam_horiz_filter = "0.000000"
beam_horiz_sigma = "0.545000"
beam_horiz_linear_rgb_weight = "1.000000"
convergence_offset_x_r = "0.000000"
convergence_offset_x_g = "0.000000"
convergence_offset_x_b = "0.000000"
convergence_offset_y_r = "0.100000"
convergence_offset_y_g = "-0.100000"
convergence_offset_y_b = "0.100000"
mask_type = "0.000000"
mask_sample_mode_desired = "0.000000"
mask_specify_num_triads = "1.000000"
mask_triad_size_desired = "3.000000"
mask_num_triads_desired = "800.000000" (more information below)
aa_subpixel_r_offset_x_runtime = "-0.333333"
aa_subpixel_r_offset_y_runtime = "0.000000"
aa_cubic_c = "0.500000"
aa_gauss_sigma = "0.500000"
geom_mode_runtime = "0.000000"
geom_radius = "2.000000"
geom_view_dist = "2.000000"
geom_tilt_angle_x = "0.000000"
geom_tilt_angle_y = "0.000000"
geom_aspect_ratio_x = "432.000000"
geom_aspect_ratio_y = "329.000000"
geom_overscan_x = "1.000000"
geom_overscan_y = "1.000000"
border_size = "0.005000"
border_darkness = "0.000000"
border_compress = "2.500000"
interlace_bff = "0.000000"
interlace_1080i = "0.000000"
For contrast i would not recommend to do more than 0.95, because it crushes the colors into saturation, which makes makes it kinda cheap looking, at least to my eyes. 0.95 has strong color saturation, if you don't like it, try 0.94. It doesn't sound much different than 0.95, but it makes a difference.
If the picture is too strong for bright parts, try contrast 0.8 or 0.75.
For the mask_num_triads i hope two triads equals the same number in TV-Lines (didn't do math on it). If that's correct, just put in 800, 900 or 1000 for that value for G, F or E -BVM.
The screenshots i did are with the "harshest" settings i tried (800triads, contrast 0.95)
Thanks, and again, hope you like it!
That's why i posted them with the comments underneath, i guess it really depends on the display and settings. F.e. my displays are all calibrated to 100cd, rec709 colorspace and bt1886 eotf/gamma (is more like 2.4). If i set the LCD gamma any different than 2.38, the dark colors just look stupid. Only contrast values that look good on my screen is 0.86 - 0.88.kelvinml wrote:I want to thank you for these settings as these are the best I have used for crt royale! I have tried out royale before but never could get it to look like I wanted it to, so I quit messing and was not going to mess with it again until I got a 4K monitor. So I tried out your settings on my 1080p monitor and they look awesome and just how i like it,the only thing I changed was lowering the contrast to 0.8. This is my go to shader now thanks to you. Sadly though with the newer nightly retroarch's the royale shader has been updated with some new features and I could not get these same settings to look good especially when you change the mask type to 0.0 which is aperture grill so I went back to the old royale shader.
That's an interesting thing right there, never tried it on retroarch, because it did some horrible lagginess to everything else! Somehow retroarch crashes everytime i want to try it...BONKERS wrote:You know an interesting thing. Is that with 1080p and 240p sources, you can only get 4x scale with empty space.
BUT, if you have an Nvidia card. You can use DSR to run the emulator at 2160p and get a higher integer scaling factor that fits full height which can then be flat interger scaled back by half back to 1080p at full height! (1920x1080 X 2:2 = 3840x2160)
This even increases the quality of the rendered output with things like the bloom on many CRT shaders.
Strikers1945guy wrote:"Do we....eat chicken balls?!"
You can see more about this at the bottom of this page.Kurozumi wrote:That's why i posted them with the comments underneath, i guess it really depends on the display and settings. F.e. my displays are all calibrated to 100cd, rec709 colorspace and bt1886 eotf/gamma (is more like 2.4). If i set the LCD gamma any different than 2.38, the dark colors just look stupid. Only contrast values that look good on my screen is 0.86 - 0.88.kelvinml wrote:I want to thank you for these settings as these are the best I have used for crt royale! I have tried out royale before but never could get it to look like I wanted it to, so I quit messing and was not going to mess with it again until I got a 4K monitor. So I tried out your settings on my 1080p monitor and they look awesome and just how i like it,the only thing I changed was lowering the contrast to 0.8. This is my go to shader now thanks to you. Sadly though with the newer nightly retroarch's the royale shader has been updated with some new features and I could not get these same settings to look good especially when you change the mask type to 0.0 which is aperture grill so I went back to the old royale shader.
As far as retroarch goes, i tried a new nightly, and can confirm it, try mask_sample_mode on a different setting, if my eyes aren't fooling me, "1" looks like before, "0" got these lets call them "phosphor imperfections" in it.
That's an interesting thing right there, never tried it on retroarch, because it did some horrible lagginess to everything else! Somehow retroarch crashes everytime i want to try it...BONKERS wrote:You know an interesting thing. Is that with 1080p and 240p sources, you can only get 4x scale with empty space.
BUT, if you have an Nvidia card. You can use DSR to run the emulator at 2160p and get a higher integer scaling factor that fits full height which can then be flat interger scaled back by half back to 1080p at full height! (1920x1080 X 2:2 = 3840x2160)
This even increases the quality of the rendered output with things like the bloom on many CRT shaders.
But does that work as good with details-heavy stuff like Royale ?BONKERS wrote:You can see more about this at the bottom of this page.
http://www.neogaf.com/forum/showthread.php?p=178072118
Strikers1945guy wrote:"Do we....eat chicken balls?!"