DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

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RoninBuddha
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by RoninBuddha »

good god what is up with that intro movie.

thats like some cave joke right?
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MJR
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by MJR »

oh wow dodonpachi saidaioujou thread woo I wanna know all about it

hey guys whats up?!

*reads couple of pages*

....oh.

...I see

*gets coat*
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Squire Grooktook
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Squire Grooktook »

At least there's more game play info then Caladrius.

I think the game looks pretty tight gameplay wise.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by n0rtygames »

Formless God wrote:f) people with a waifu
Okay - most of your post is spot on but... What's wrong with having a waifu?
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ptoing
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by ptoing »

I think he means people who call fictional characters their "waifu", like some anime gal or something. Also this thread is a total abomination, seriously. Just give Cave your money if you like their games. If the girls and all that stuff really bother you that much or make you question your manhood go to a shrink.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by gray117 »

Formless God wrote: Well, then it's your turn to explain how these choices:
- impairs the player's ability to play for score
- impairs the player's ability to play for survival
Very simple - if it puts you off playing, or even picking it up, then it will effect your ability to play for score/survival? :P

IMHO Even the smallest narrative element takes place in a game experience no matter how engaging the mechanical element of play is. I admit it may be possible for someone to be so emotionally devoid/dedicated that it really doesn't matter to them - all they're seeking is a competitive challenge in score or survival.

But I don't really believe that would be the whole story. I don't think you can be that reductive - even with the slightest attention to aesthetic response you must be emotionally receptive to some degree even during gameplay.

Say something really explicitly ridiculous was released (little-boy-girl-rape-shooter or whatever) that mechanically played just like dodonpachi, or better even, would you playing it as readily as dodonpachi or would the context of the game experience effect your ability to play that game, especially in the repetitive manner most of us tend to play shmups?

Why should there not be an element of this in something that you may not find outright objectionable, but perhaps just de-tasteful/ off putting/cynical?
Formless God wrote: Why would you play games for the game itself? Uhhhh, is this a trick question?
Nope, try to define each of the categories you made up. I think that definitions will coalesce around more than mechanical differences, especially when compared to each other, let alone to justify the kind of emotive twist you gave to their descriptions.

I play games for all kinds of reasons, sometimes the same games for different reasons. I would even recognise that I find certain mechanical compulsions pleasing. But I'd hate to think that jerking my hand and tapping buttons to be a better competitor (?) was my sole experience that I took away from most games and my sole compulsion for playing them.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Hagane »

gray117 wrote:But I'd hate to think that jerking my hand and tapping buttons to be a better competitor (?) was my sole experience that I took away from most games and my sole compulsion for playing them.
That's all there is to games really.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Squire Grooktook »

Hagane wrote:
gray117 wrote:But I'd hate to think that jerking my hand and tapping buttons to be a better competitor (?) was my sole experience that I took away from most games and my sole compulsion for playing them.
That's all there is to games really.
No it's not. Games are art.
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Hagane
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Hagane »

Games are games. No need to make them appear more important than they are by calling them art.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Giest118 »

It depends on the intent of the game, I'd say. If I'm playing an RPG, I want a good setting and characters along with effective writing. But I've played and enjoyed shmups regardless of how shitty they may look or sound. This is because shmups are inherently a gameplay-centric genre.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by TrevHead (TVR) »

Imo it's a good thing that CAVE are moving away from pure arcade and putting a Mars Matrix shop in. I'll lol if CAVE keep their addiction to unlimited credits.

Personally I'd rather them do what Jamestown did and split individual stages apart with 2-3 credit limit to each stage. While keeping a 5 stage arcade perfect gauntlet mode for normal players.

It was really interesting reading posts on the Steam forums of ppl who never thought they could enjoy a shmup or have the talent to play one, unlocking and beating the individual stages and feeling a sense of achievement when they beat the final boss, with some moving onto scoreplay and gauntlet mode.

What's even more interesting is that it isn't much removed from how many of us guys play, we practice individual stages and string it together in a run. All Jamestown did was change a few names and make practice mode the main game so that noobs felt like they wont wasting their lives working at the game.

If only Asada had played Jamestown before making the 360 port sigh.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by mdsfx »

Thread split in 3... 2...
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Squire Grooktook »

Hagane wrote:Games are games. No need to make them appear more important than they are by calling them art.
Pretty pictures are pretty pictures, but they also are (or at least can be) art. Same with games.

Games are fully capable of provoking every kind of reaction and emotion that any other medium, all of which are called art, can do. In fact, I'd say that games are even more adapt at providing certain kinds of emotional experiences then other mediums. Games have soul. They are art.
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by KAI »

Image
PLAY IT FOR SCOAR!!

Insomnia 4.0

Games have art (music, painting, etc), but they are not art, they're a form of entertainment. period
Last edited by KAI on Mon Apr 01, 2013 4:43 am, edited 1 time in total.
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Squire Grooktook
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Squire Grooktook »

KAI wrote: Games have are art (music, painting, etc), but they are not art, they're a form of entertainment. period
But art is entertainment. And if it's not entertainment, in some form, it's nothing.
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by ciox »

Games are art, they're just consistently bad at measuring up to established art forms. This is why "games are art!" is technically true but still sounds absolutely ridiculous.
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Squire Grooktook
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Squire Grooktook »

ciox wrote:Games are art, they're just consistently bad at measuring up to established art forms. This is why "games are art!" is technically true but still sounds absolutely ridiculous.
More accurate to say the medium is fully capable of being artistic.

Although honestly, I consider arcade style games to be just as good at provoking emotion and immersion as any song or painting. But whatever.
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Aeon Zenith - My STG.
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Hagane
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Hagane »

Nobody even agrees what art is anyways; calling something "art" is pretty meaningless, besides trying to give stuff more relevance than it really has.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Squire Grooktook »

Hagane wrote:Nobody even agrees what art is anyways; calling something "art" is pretty meaningless, besides trying to give stuff more importance than it really has.
I can go along with this, but I'm not trying to give games more importance then they have. All I'm saying is, games can provoke emotion. There's more to them then just pushing buttons and being better then everyone else. At least for me.
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Aeon Zenith - My STG.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by emphatic »

Hmm, I wonder what CAVE stands for again...? Oh yeah, Computer Art Visual Entertainment. :shock: :oops: :twisted:
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by dan76 »

I miss Cave-STG
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by AntiFritz »

dan76 wrote:I miss Cave-STG
Me too :(

I really should have saved copies of all the good guides and stuff though..
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by EmperorIng »

Didn't someone back up all the discussion and guide threads?
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Muchi Muchi Spork
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Muchi Muchi Spork »

Someone did but it still hasn't been posted yet. I think the way they saved it it ended up being gigs and they wanted to rearrange the info to make it small, something like that...
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by mesh control »

KAI wrote:.
I am so glad I checked this thread today.


what is art?
lol
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by KAI »

Mario Paint is art.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by rancor »

"Smell 'yo Dick" in Mario Paint:

https://www.youtube.com/watch?v=OmSIU-PI38c

true art.

Original:

https://www.youtube.com/watch?v=lgWgEoaAYDY

Are we off topic yet?
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BIL
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by BIL »

Playing that over the intro movie suddenly makes everything much better!
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Primative Charm »

rancor wrote:"Smell 'yo Dick" in Mario Paint:

https://www.youtube.com/watch?v=OmSIU-PI38c

true art.

Original:

https://www.youtube.com/watch?v=lgWgEoaAYDY

Are we off topic yet?
Not quite there yet. Let me add this one. :mrgreen:

https://www.youtube.com/watch?v=9HNY1UkIANc
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