Rockman No Constancy
Another Rockman hack. This one's for Rockman
2. Mechanically, nothing has changed from the original game. No super speed, no air dashes, no double jumps. Just a new set of levels with redesigned weapons and enemies.
The best thing about this is its graphics and music. The stage tilesets and backgrounds been redrawn and most of it looks really nice. Rockman has also been redrawn to animate like Rockman X. The soundtrack is an outstanding selection of Famicom versions of music from other games.
The eight robot master stages are mostly good. There's more of an emphasis on platorming than combat, which isn't my preference. Thematically they're similar to the originals. Quick Man's stage involves racing against instant death lasers, Heat Man still has a long yoku block section, you get it. Some enemies have been redesigned to trip up people who are used to Rockman
2. For example, spring heads are slow when you're near them and fast when you move away, the reverse of their original behavior. I'd say the robot master fights are around the same level of quality as in Rockman
2. They're generally a bit harder, but once you know how they behave, it's easy to trap most of them in a safe behavior loop.
The Wily stages are a big step down. They're all about spikes, pits, and yoku blocks. You constantly need to switch to items items 1,
2, and 3, far more than you ever had to in Rockman
2. There's no thinking involved, you see a jump that's too high to make, you need 1 or 3. You see a jump that's too wide, pause the game and switch to 1 or
2. It's made all the more irritating by Rockman
2's garbage weapon selection UI. Mobility items were a mistake. A lot of the fortress bosses are only vulnerable to a single special weapon. Pretty frustrating to run out of ammo and have no choice but to suicide all of your lives away.
This is so much cooler than Alien Wily
The special weapons have been redone and they're pretty bland. They're energy hungry and, while most are usable, none compare to the original game's metal blade. Probably the overall best is Heat Man's weapon, which is just a better version of its Rockman
2 incarnation. It charges faster, it's fairly energy efficient, you can treat it like a poor man's version of the charge shot you get by default from Rockman 4 onwards. The best weapon being a worse version of most Rockman games' default weapon is pretty unsatisfying. The only official game with a worse arsenal than this is Rockman 3.
Much like with Rockman 5: Air Sliding, the first 8 stages are enjoyable, but the fortress stages are aggravating enough that I can't recommend this.
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You can download the patch for Rockman no Constancy here:
https://www.romhacking.net/hacks/321/