And I'll grasp to my claim that kusoge is a highly technical term until the day I die. I've watched way too many
snooty youtube video essays on the subject to not have a very specific definition of the word: a game with a high amount of deviancy in some aspect(s) of the game that is clearly not productive for the purpose of acquiring profit.
Subtly.... is not an aspect the subgenre.
If you're one thing, you can't be another. Kusoge is where all real work and artistry in video games can happen, because it's the only place where
anything can be any different, fundamentally. It's not a bad thing.
Who the fuck needs another reskin of Super Mario, Street Fighter
2, Dragon Quest, etc. We need another couple pigeon dating simulators.
It just feels wrong to call a game about the author's smelly foot fetish or whatever as "experimental" or "artistic".
... that blue foliage on green grass of Stargazer, man...
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Edit: I played through the first level of Yo! Noid since I got the thought into my head that the lack of action was a contributing reason to why it sucks (there are ten to twelve enemies in it depending how you count) but the fact liminal games can be tons of fun made me doubt it going in. There's so much more going on and not going on and conflicting elements that undermine what other elements are trying to do, than just that. Writing an essay on it is easy. While talking about Street Fighter
2 feels like saying "I like ice cream. Ice cream is yummy."
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I do think crowd opinions on "quality" is worthless. (The worst would be like reddit letting everyone review how they feel about every single one of your posts. What a great idea!) One of the best examples is on MyAnimeList: One of the series there is rated like 3/10 or whatever, and I have no idea
why, on an objective measure. Who cares if it's two minutes long an episode, that's how long it has to be. It provides exactly what it says on the tin, not one thing less and not one thing more. If ever there was engineered perfection, this was it. If it was a screwdriver, I would be like "it screws and unscrews screws. A+." People who think it's "trash" shouldn't be reviewing it, they should be reviewing Hello Kitty or My Dragonball Academy or whatever.
Ocarina of Time being held up as the second coming of christ because "10 is the highest number"... sigh. Authoritative nonsense. I've long since blocked review scores off of websites outright with uBlock wherever they appear. I can poke around at something for a few seconds and figure it out on my own. I don't need other people to tell me what to think (I have youtube for that!); I can tell I'm on board with, say, Industrial Strength Magic within two sentences.
Numbers, man... you take all the intangibles that something has to offer and you reduce it down to a
number. It's a cudgel for lazy people used to lazy thinking. "Kusoge = shit game" is such a wrong way to look at things as well. It's like mutations in living organisms, right? Most mutations will fuck things up. There's a reason your arm bends like that. Of course most things won't work out. But eventually something
freaking amazing comes from all that experimental bumbling around. Wild shit like eyeballs.
As a numb freakin' robot, I live for those moments.
Heavier spawns actually affects how you move through a fight, as opposed to health which just makes shit take longer.
Added health on bosses does just make things take longer. On zakos? It dramatically changes how much threat accumulates onto the screen. When done with mindfulness flipping some numbers around can make things very different. Heavier spawns can just as easily just make shit take longer.
Not in stage 1 Rygar, though. It's a great training montage that'll expedite the development of one's Rygar brain, where you'll come to see a patch of ground almost half an inch long is as wide as the Grand Canyon.