Lmao I forgot about they did that with the first game. What is it with the trend of western box art ruining everything?BrianC wrote:You weren't fooled by the green Firebrand on the box?
![Laughing :lol:](./images/smilies/icon_lol.gif)
![Image](https://upload.wikimedia.org/wikipedia/en/thumb/c/cb/Gargoyles_Quest.jpg/250px-Gargoyles_Quest.jpg)
Lmao I forgot about they did that with the first game. What is it with the trend of western box art ruining everything?BrianC wrote:You weren't fooled by the green Firebrand on the box?
It started with fear of xenophobia against Japanese looking art, then because it was cheaper to let some cheap artist make something for US/Europe.Shoryukev wrote:Lmao I forgot about they did that with the first game. What is it with the trend of western box art ruining everything?![]()
ChurchOfSolipsism wrote:I'll make sure I'll download it illegally one day...
nice to see you again! hope life has been treating you wellBrianC wrote:Yup, that's me.
that does provide a dilemma! i've still not rgb modded any of my consoles. i am thinking about taking your advice and getting a converter for my tv, though. someone kind-of nearby is giving away a 32" trinitron (i'm using a 24") and i might get a box for that. it's that later, semi-flat screened one with the grey box. probably won't be long after that i'm looking to RGB mod my famicom and a few other consoles. mostly, i just want to be able to get good audio AND video out of my genesis without too much finagling. i'll survive without RGB on everything else for a while. probably.Shoryukev wrote:EDIT: I've got the same problem as FinalBaton! I had my childhood NES modded too
For starters, they got rid of any references to the Star of David (mainly due to the fact that it was used as part of a cult), and of course, the removal of "I Am Man" which was used by the Road Warrior-esque bosses.
RegalSin wrote:You can't even drive across the country Naked anymore
I doubt they would use the Lynx version since Temco didn't do that port themselves. It's not a bad version, but it's missing two stages and enemy behavior is less aggressive. It's better than a lot of the computer ports, but could have been better. The developers didn't even program a proper ending. The ending was replaced by one of the earlier cutscenes and an "END OF GAME" message.BIL wrote: Ninja Gaiden Black supposedly has the arcade game instead, much more interesting given its lack of a straight port... however, now I'm wondering if it's actually the Lynx version or something.More investigation required. edit: looks like Ninja Gaiden Black ports the arcade game proper, cool. I picked it up ages ago looking forward to that.
Wow, with a name like that, the guys at Tecmo gave exactly zero fucks about copyright.BrianC wrote:I don't think the poster misheard the song. "I Am Man" is referring to the in game track, not the song it rips off. Reminds me of that one Simpsons episode with "In the Garden of Eden" from "I. Ron Butterfly".
RegalSin wrote:You can't even drive across the country Naked anymore
I will be on the lookout for this, thanks BIL! This game just looks incredibly badassBIL wrote:Should've said earlier, regarding Alien Soldier - M2's PS2 compilation (Sega AGES Treasure Box) is superlative. 240p display, sprite limit and slowdown toggles (not that AS was ever particularly affected by either, but the options are great to have), and you get Gunstar and Headdy on the same disc (with overseas versions of all three games, for M2's usual completist approach). I had this disc for years before getting into the MD, and never considered parting with it afterward. The manual is fat as hell too!
If he said that, he was bullshitting--he worked on Tomoe, that's probably why they used that version and not the FC originals.BIL wrote:I'm genuinely surprised they went with the SNES versions, for the original Xbox release. Surely FC would be easier to emulate/port? Then again, I vaguely recall remember Itagaki saying he'd never actually played any of the earlier NG titles when he first added Ryu to the DOA games. Maybe he just assumed mo bits = better game, or at least not unbearably hideous "polka arrange sound" game. D:
Either works tbh. Seamless warts n' all runs have more performance value, imo, knowing the player had to keep it together over a long duration. But stage-by-stage is probably better from a more optimised, walkthrough sense.Blinge wrote:I'd like to record a no death/no items run for the whole game, every character. However as the levels are chosen from the map screen and it saves when you return to the map; I'm not sure whether to record it stage by stage or throw the whole run in the trash if I die once at any point.
What says the task force?
That's very roughly how I feel about Bucky's hard mode. When it's good it's great (I like the sheer terror of Green's aerial bombardment setpiece, scurrying along trying to avoid a bullet in the head or tumbling straight into a chasm) - but lots of stuff just goes completely off-kilter. The way I see it, both games' XTREEM modes will always be there for a rainy day.kitten wrote:i think i'm going to give up on trying to do rocket knight adventure's hard mode, at least for now. maybe as something in the far-off future. one-hit kills turn trivial portions of the game into the hardest segments and some of the hardest segments into a grueling, repetitive routine where you're constantly playing it safe instead of doing daring quick kills and having reckless fun, as the game intended for you to have. it's just too sterile for me to wring any serious entertainment value out of it. i only tried one more time to do it yesterday and just burned out. maybe if the game were shorter, or gave you continues to practice it...
oh, i have no intention of getting rid of this 24", even if i replace it as the living room CRT. i'd find something for it.FinalBaton wrote:Yes indeed! haha. Here comes Magical-kitten![]()
I think you should hold unto (and cherish)that 24"! Looks like a really good one. Besides, maybe that 32" didn't look as good!
(you can still shop for other sets of course. but in the meantime, you have a killer one, so that's good!)
Is yours an FS120 by any chance?
i've still not played shovel knight more than once because of how exhaustingly long it is. there were a number of good things about it, but i really feel like yacht club could not help but to bloat the game in ways that really placed its design out of the generation it was intending to imitate. definitely a better imitation than most modern stuff, though! it's definitely not as utterly abysmal as something like oniken or odallus.Blinge wrote:I'd like to record a no death/no items run for the whole game, every character. However as the levels are chosen from the map screen and it saves when you return to the map; I'm not sure whether to record it stage by stage or throw the whole run in the trash if I die once at any point.
What says the task force?
i mostly agree, but i think bucky's infinite continues and extremely frequent checkpoints make it easier to deal with and much less grating. they both mostly trod over the design, i just think bucky's trods slightly less and is a bit more congruent with its principles, even if individual segments sometimes become unexpectedly nightmarish to an extreme greater than in rocket knight.BIL wrote:That's very roughly how I feel about Bucky's hard mode. When it's good it's great (I like the sheer terror of Green's aerial bombardment setpiece, scurrying along trying to avoid a bullet in the head or tumbling straight into a chasm) - but lots of stuff just goes completely off-kilter. The way I see it, both games' XTREEM modes will always be there for a rainy day.