Congratulations, great job.Blinge wrote:well fook me I cleared the game legit.![]()

You are now a part of the Ninja Ryukenden Task Force as well.

Congratulations, great job.Blinge wrote:well fook me I cleared the game legit.![]()
Attaboy BURINJUBlinge wrote:well fook me I cleared the game legit.![]()
Everything up to stage 5 was that whirlwind of killin' the game's chalked up to be as muh newfound skills and general layout memory kicked in.
6-2 was a LOT of face mashing and cursing.
I tried monsieur baton's strat of jumping and running straight under a bird spawn (after the gunner) but it just slapped me to my doom..
The rage grew and I almost choked at the end - one hit away from dying on jacko.![]()
I understand why Squire loves the fight though.
I AIN'T GOIN BACK, MAAAN.
Ahhhhh.
fuc this game. Emulator faggots represent!!
Time to enjoy the ending.
How are you getting on, Immy?
Haha, it went that well sometimes in practice but then I'd slip up and suddenly have to deal with four flippin' fireballs.FinalBaton wrote:I also love the Jacquio fight! It's a good challenge. There's some rhyme and reason to his shots, it's not just random, and if your dodging skills are sharp and your mind is focused then you can keep up with him and barely ever getting touched!
Excellent choice.FinalBaton wrote:Also on a side note, I just bought a JP Capcom Generations Vol.2 copy. I didn't even knew about this releas until a few pages ago, so I'm pretty stoked to have a close-to-arcade version of the game that plays in 240p!
And it wasn't too expensive either, $15 US
Could always consider Magic Sword, what with the constantly draining health that you frequently sacrifice for score, which rewards you with more health via the frequent score-based health drops. Also the overabundance of RNG in a score runBIL wrote:Tangentially - we've occasionally discussed the notion of a "Garegga-esque" sidescroller in this thread:
Squire, a couple years ago wrote:I wonder, are there any platformers or 2d action games that could also be said to be the "Garegga of X"? Obviously some of them count from a speed running perspective, since concepts like damage boosting are somewhat Yagawa-esque, but I wonder if there are any games that count from a "normal" or survival play based perspective. Esoteric and counter-intuitive tactics and long term planning based on manipulating the game? Closest I can think of is Ghosts and Goblins esoteric enemy manipulation tactics.
That's why I bought the Saturn and PS1 versions, PS1 version mainly where I wouldn't have to see a now loading screen between levels like on the Saturn version. One of those rare times the PS1 version kind of outdoes the Saturn, quite strange given the game too (Daimakaimura).Sumez wrote:Yeah, gets you a slowdown-free Chohmakaimura, too. Personally I prefer solid state to mechanical media till the day I die, but Capcom Generations is a really great way out for people who don't want to waste the absurd amounts on video games that I tend to do
There's also the "depending on how much life you have left, drops are different", so you end up wanting to use up your HP to a certain amount so you get better luck on getting higher value items and whatnot. It's a very Garegga-style depth IMO.BIL wrote:I floated Magic Sword at the time, but lacked (and still lack) the expertise to really argue for it. Heartened to hear I was on the right track though, ta.Such a brutal game, I love it.
YMMV, but I'd definitely go with the PS1 one, too. Only real downside to it are the inexplicably darker background graphics, but I really don't think that matters.Bloodreign wrote: That's why I bought the Saturn and PS1 versions, PS1 version mainly where I wouldn't have to see a now loading screen between levels like on the Saturn version. One of those rare times the PS1 version kind of outdoes the Saturn, quite strange given the game too (Daimakaimura).
How much of this stuff is in the SNES version? I feel like that port is insanely crippled, but I still really enjoy playing it.trap15 wrote:There's also the "depending on how much life you have left, drops are different", so you end up wanting to use up your HP to a certain amount so you get better luck on getting higher value items and whatnot. It's a very Garegga-style depth IMO.BIL wrote:I floated Magic Sword at the time, but lacked (and still lack) the expertise to really argue for it. Heartened to hear I was on the right track though, ta.Such a brutal game, I love it.
Jesus that sounds rad.trap15 wrote:There's also the "depending on how much life you have left, drops are different", so you end up wanting to use up your HP to a certain amount so you get better luck on getting higher value items and whatnot. It's a very Garegga-style depth IMO.
I'm a noob regarding the finer points of AC and SFC alike, but on raw survival I really like the latter too. It's obviously much easier, even before factoring in the slowdown, but still not a total cakewalk - by typical console standards it's quite substantial-feeling. More importantly, you're freer to experiment with weaker partners and inefficient routes that'll give you a hard time in AC. Worth having as a "black label" imo.Sumez wrote:How much of this stuff is in the SNES version? I feel like that port is insanely crippled, but I still really enjoy playing it.
Nah for real I was in a minor funk earlier this week, reading the 16bit collector hell thread. I sometimes get tempted to offload my NTSCJ Hard Corps & Bloodlines for the marginally tougher US versions I grew up with, but it's such a minor upgrade I kinda can't be bothered. Especially as the gap in value is no longer "LMAO HORY SHIET IM RICH" and more "oh hmm, I have enough left over for burger 3: "Sumez wrote:Contra Hard Corps > Contra The Hard Corps :3
IIRC (been a while), yeah, just the two extends - and the second loop's is so dangerous to get, you probably shouldn't bother.Sumez wrote:Is there only one extend for each loop, btw?
...you mean this?BIL wrote:the second loop's is so dangerous to get, you probably shouldn't bother.
Definitely the JP arcade version. It's different enough with it's much more heated enemy behavior that I specifically use the Japanese name to denote which version I'm referring to lol.kitten wrote:^^^ grook, which version of daimakaimura do you recommend?
Not quite! I actually own quite a few of these games. Some purchased personally, some inherited from my brother.Sumez wrote: Squire is an emulator scrub (;))
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Such an amazing find <3BIL wrote:MEANWHILE IN SEALED GAME HEAVEN