Thanks, will definitely give that a look. Always got NM Vol.4 to fall back on, anyway.Kino wrote:It's among the better HuCard sidescrollers, to be sure. Doesn't keep me coming back for seconds like its predecessor does, though. Once you get a hang of parrying and counterattacking, the game becomes utterly trivial. I cleared it on my second playthrough; to contrast, Genpei Toumaden took me weeks (and that was after I looked up a replay)
Apart from the noticeable drop in difficulty, it also lacks the creative spirit of the original Genpei. I know some people have trouble coming to terms with its cryptic nature and peculiar design choices, but for me, that's part of what makes Genpei so memorable. The non-linear structure, the crushing difficulty, the genre-hopping, the complete disregard for established conventions, the atmospheric soundtrack (quite possibly Namco's finest)... I'll take all that over SG's polished up swordplay any day of the week.
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And holy crap, FC Super Contra peashooter is about as annoying as Metal Slug 3 handgun-only.
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Also gave looping a go this afternoon to refresh my memory, recorded a no-miss up to loop2 stage3. The game definitely slows down/breaks up a little more during runner-heavy areas, but for reasons noted previously it amounts to little. The biggest difference seems to be screen-edge spawning. There are a few points in the first loop (speedkilling the st1 heli's turrets, outrunning the st3 earthquake, taking down the second st7 bullet barfer) where you can safely hug the screen edge. The loops seem to activate runner spawns, mandating slight adjustment; indeed that first miss in 2-3 was from smacking into a runner (fire constantly to mow them down).
Not a very compelling looping game, I always start drifting off around the fourth. Still intermittently a great time, either when it's keeping lots of dangerous enemies onscreen (most of st6 + st8) or taking after the original's rugged platforming (st5 first half). Best of all is when it's doing both, of course (st8 first half). It can't approach the legendary entertainment of the original's action/platformer RNG spaghetti maze, though, even ignoring the absence of concealed firearms liable to abruptly gun down the unwary.