The issue is that the behavior of the rollers in the maze stages was incorrect. They were swerving diagonally instead of moving straight. For a while, ACA was the only place that had it fixed, but the issue was found and corrected more recently for the MAME and FPGA versions, as well. I think it was one of the MCU chips not being well documented or something along those lines.Steven wrote: ↑Thu Jun 25, 2026 8:02 am
Anyway, the reason that I am here is because I have a question that I know someone knows the answer to. What is wrong with arcade Contra on the Anniversary Collection? I know that the emulation on it is messed up somewhere and somehow, and that ACA has either the first or the only accurate emulation of the game, but I don't know what the problem is or if it's something to even care about.
Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari
-
BrianC
- Posts: 9148
- Joined: Wed Jan 26, 2005 1:33 am
- Location: MD
Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari
-
mycophobia
- Posts: 873
- Joined: Thu Sep 22, 2016 4:08 pm
- Contact:
Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari

Thorough Research shows that two and a half minute games both satisfy players and also keep the quarters flowing.
web site