The Epic Saga of The Game Paradise + Radirgy Swag Preorders: YEAR 5!

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Re: The Epic Saga of The Game Paradise + Radirgy Swag Preorders: YEAR 5!

Post by SeafoamGaming »

Whoa uh, i sure missed a lot being busy with site stuff/another huge limprint article (not dispatch related), didn't I

Let's see here. I have lots to say, having bought from a bunch of these companies for years (including dispatch, pre-tengoku), and then selling almost all of it after the LRG shiren thing. I'm not a master, but I hope maybe my insight/observations about limprint could help ease people here/wonder why this happened/what could happen. Sorry for the incoming ramble/reply wall.
Steven wrote: Sat Sep 28, 2024 2:13 pm This reminds me that those assholes at Worst Press Games STILL have not refunded my Ginga Force + Natsuki Chronicles even though they said they'd refund me. I emailed them a few weeks ago after emailing them a few weeks before that. I wonder if I should threaten them with legal action or something. That might be mildly interesting.

Ah, why not. I just emailed them again to tell them that I'll take legal action. Hopefully that makes them stop being completely incompetent.
Yeah a month ago they boasted about how PS4 chained echoes and a ton of CEs got in their warehouse all at once and they're eager to ship them out, but nothing has been sent since then despite proof that they are indeed real CEs being shown. Slawomir Mionskowski is just a stubborn asshole, really, and the reason you aren't getting your refund even with that first email is because they always do this, stall as long as possible unless the EU legally forces them to do something. I'd not be shocked if the flood of CEs were because Germany made him get off his ass and make *something* to show for the absurd delays, which he blamed on cardboard sleeve quality this entire time. Hopefully your legal threat works and you get something out of it... I will note a funny aside, but a month ago I vented on my bluesky about how FPG is still pretty darn scammy and how SLG isn't honest either, and this guy who's a mutual of mine replied to me trying to guilt me into feeling bad for SLG/FPG because "people there work really hard and they aren't scamming, it's not on purpose!" then when I pushed back on the FPG bit the dude got a bit more sheepish and dodged my questions, acting weirdly defensive about them literally refund dodging and scamming many indie devs who are on the record as saying such.

I then get a tip from a source of mine a few days later showing that dude was deadass the cofounder of SLG, though doesn't seem to work there anymore. When asked about it he erased all the posts he made related to FPG. Guess some people will be simps to the end, huh. Kinda makes me surprised but also realize a bit why some in the industry will stubbornly defend their friends to the end even when it's clear they fumble the bag.
DoomsDave wrote: Wed Oct 02, 2024 6:12 am
prophetic wrote: Sat Sep 28, 2024 3:39 am Who wants to edit this bio:

https://www.mobygames.com/person/41372/brian-schorr/
wait a min... this mfer is still in the industry and getting paid? says he worked on 2 recent games, gimmick special edition and tomb raider.. wtf

unless his work was done years ago, city connection does not get a pass for letting him work on their shit after all of this. They are the ones who licensed him the games and they're still working with him.
Yeah this is the weird part to me; I don't know if he worked on OG Tomb Raider or not but he was in the industry back then so all it could have been was them using credits for the OG release, or just asking him if he had anything they could use for the release and he gave a few things/info.

Gimmick though is definitely due to CC having a relationship with him and either it was before he went ghost or due to his cofounder Taiki (who works for CC now) reaching out. Jaleco was working on a sunsoft collection in 2019 after all, so it'd make sense if the relationship/contribution was a leftover from that period.

I don't remember if he was one of the old staff that got patched into Pac Man World's remake credits but it wouldn't shock me if so on that, too.
hamfighterx wrote: Thu Oct 03, 2024 7:18 pm
cj iwakura wrote: Thu Oct 03, 2024 2:27 amLimited Run aren't exactly saints lately either. They continue to produce """"limited"""" editions with junk bonuses that no one really asked for at exorbitant just to jack up the resell market, probably why one of the founders left.

(Not to mention it often takes a year+, if you're lucky...)

But at least the product does eventually arrive, albeit at extremely dicey quality. (Like the Ground Zero Texas script that was literally the size of my palm.)
In LRG's defense, they have built a reputation of actually delivering products with hundreds of games getting orders successfully fulfilled. And the actual games are just fine, even though I completely agree that most of the extras with their limited/collector/special editions are just junk. LRG has had its issues, in particular some pretty sketchy situations that seem to come up more when they do games that aren't your standard current consoles (the 3DO "D" CD-R fiasco, the PC physical Shiren the Wanderer with no physical CD, etc.). However, I have bought dozens of games from them over the years, generally Switch standard cart-only editions, and I have full confidence they will get delivered.

LRG also seems to care to try to actively improve things. Last year they announced some revamps to streamline their production/planning processes and have a more focused schedule, in order to reduce time from orders closing to shipping. That truly does appear to have made a difference: for almost everything I've ordered from them in the past year, they are now noticeably more accurate at shipping in roughly the same order the pre-order windows closed, in a fairly reasonable timeline that is pretty consistently about 3-5 months (to the US) after orders ended for standard edition Switch games and pretty close to their estimated ship dates (which sometimes do get adjusted, but not by a crazy amount of time). They've also improved their website order tracking, and regularly send email updates on orders in progress. It's an actual significant improvement from past years where sometimes an order would ship 4 months after orders closed, sometimes it would be 9, occasionally over a year, and with no good updates/communication (and even then, they always eventually got it out the door - clearly not the same as the troubling situations from companies like Dispatch, First Press, or Strictly Limited).

Time needed for LE/collector editions with extra stuff, or "unusual" platforms may vary a bit more. For example, their Shantae Advance GBA cart was delayed longer than expected - but even in that case, LRG has been pretty transparent about updates and it's still expected to ship in January (well under year from when orders closed in April 2024) as opposed to their original October estimate. In years past, that would just be considered normal range and they probably wouldn't have even sent an update on the delay. And LRG communicated that change in plans clearly via an unprompted email, they aren't being evasive like Strictly Limited.

I'm not trying to be a shill for LRG or anything, but it's worth highlighting that they obviously try to run a legitimate business, so their image gets tarnished by the frauds who are also in the limited print space. There are other companies that also do a good job: PixelHeart and Red Art Games are very consistent, Fangamer is rock solid, etc.
This is where I feel most inclined to reply, on the whole limprint model in general. Short and to the point, I do feel the model is on the way out the door and LRG is partly why.

Yes, I will agree that as of recently LRG has gotten a better grip at standard edition timeframes and seem to have finally mitigated the shipping queue hell they had in 2023, so that's good. CEs are still being made with cheaper and cheaper components though, and with tons of stuff being put out it'll be inevitable that some will fall through the cracks. But they also instigated the whole thing after it worked well for Vblank, and since a bit before embracer, they were beginning to work with bigger and bigger companies like Konami that could have easily put some of the games out in other regions physically, but just instead throw them to LRG instead.

Nowadays? Barely any indies or any obscure indies, mostly just bigger third party stuff now. Frickin Ubisoft doesn't need a LRG release for their games. When the market for physicals is getting to the point those companies rely on outfits like LRG to put out physicals, it makes me a bit worried more will just use them as the means to dump their physical releases, and then when they stop selling due to the limprint bubble deflating, they'll just kill physical altogether. It seems to me that most of LRG's games are being made at MOQ now and that's why a lot of them get shipped faster than ever as standards, since if stuff barely exceeds 5K, why print more? just make them ahead of time so people get them quicker. (though that also means the garbage lolipop chainsaw remake is already in printing before being fixed, which lol, lmao) I still don't think the FOMO based marketing for their other stuff is a good idea though, and while open preorders is a better system, it's pretty clear LRG found their niche of people obsessed with plastic junk bonuses to the point they'll deal with pretty poor QC in the process.

As for the other limprints? A lot of them came up seemingly to get that LRG hotness when they were on fire in 2017/2018. A lot of sales were done then and a bunch of limprints would sell out of some edition quickly, especially if it had a bunch of bonuses. I think before the allure wore off/people got tighter wallets, this is what made the strictly/FPGs of the world hang on for a while, and why they never went to open preorders. Why of that system when you can consistently sell out of in-hand stuff?

The problem was in 2019 when people sorta became overwhelmed by all the physicals from everywhere, including non limprints from SE Asia and whatnot, so eventually you just had to pick something and full-setting wasn't viable as much as it originally seemed. So a lot of people backed off and just bought their favorites. These companies like SLG/DG/FPG which had a fixed amount of copies, oops, now had a dusty pile of unsold units that clearly led to none of them being financially viable. And with a lot of them not even printing the full order of games, yeah I can see why a bunch of them are still stalling/not bothering to fully make their SKUs, because having a lot of in-hand product will just drain your company wallets like mad. So many unsold Life of Pixel or The First Tree copies didn't help SLG, tons of unsold Shadow Bug and Castle of Heart didn't help FPG, and tons of unsold Soldam turbofucked Dispatch.

Why? Because those were mostly at retail, since Dispatch I assume thought they could get a lot more $$$ by having their games be at more places, which uh, early in the switch life might have helped a bit, but I assure you the average family coming into Target won't know what the fuck a soldam or penguin war is. The online collector will, but overproducing those games no doubt was the nail in the coffin even before DG sold the three physicals in limbo on their web store. I still find it funny that Brian's CE for Game Tengoku was LRG's CE but with a fucking vinyl thrown in. Did he even know how long it took for those to get made before pandemic? Certainly not, and that just shows how some companies like his were in it to cash in on a hot new trend that now has largely fizzled out.

Limprints will limp along until either physical dies, Switch 2 maybe provides a miracle revival to the format, or until they just go retail/online order only where they make a single batch and that's all the company puts out. For LRG they couldn't do that anymore as their games sold out so absurdly fast it wasn't even funny, but SLG and FPG never had a thing sell out in minutes, and neither did Dispatch, so... We'll have to see.

Dispatch as we know it though is long dead, and the main thing i just want outta it is for CC or Clear River to publish Game Tengoku physically themselves. That would help ease the wound a bit. I'd recommend buying it on PS4, but so many discs with bugged DLC are out there to the point I can't advise that as practical...
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Marc
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Re: The Epic Saga of The Game Paradise + Radirgy Swag Preorders: YEAR 5!

Post by Marc »

Strictly Limited are now listing Parasol Stsrs as 'due 2025'. What the actual fuck?
I ordered this shit when due 'winter 2023'. It's out on the fucking eshop and it's the exact same wrapper as used in Turrican and Cannon Dancer. That ROM must be getting the absolute shit tested out of it.
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Re: The Epic Saga of The Game Paradise + Radirgy Swag Preorders: YEAR 5!

Post by Sima Tuna »

Marc wrote: Sun Oct 06, 2024 8:49 am Strictly Limited are now listing Parasol Stsrs as 'due 2025'. What the actual fuck?
I ordered this shit when due 'winter 2023'. It's out on the fucking eshop and it's the exact same wrapper as used in Turrican and Cannon Dancer. That ROM must be getting the absolute shit tested out of it.
Yes, no doubt that must be what is happening. Poor ol' strictly limited just don't have enough time to test all these roms before they slap them into carts and ship them out. :lol:

(I know you're probably being sarcastic.) God only knows what the actual reason is these fucks take literal years to put a rom in a cart.
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Re: The Epic Saga of The Game Paradise + Radirgy Swag Preorders: YEAR 5!

Post by Ms. Tea »

SeafoamGaming wrote: Sat Oct 05, 2024 7:47 pm
DoomsDave wrote: Wed Oct 02, 2024 6:12 am
prophetic wrote: Sat Sep 28, 2024 3:39 am Who wants to edit this bio:

https://www.mobygames.com/person/41372/brian-schorr/
wait a min... this mfer is still in the industry and getting paid? says he worked on 2 recent games, gimmick special edition and tomb raider.. wtf

unless his work was done years ago, city connection does not get a pass for letting him work on their shit after all of this. They are the ones who licensed him the games and they're still working with him.
Yeah this is the weird part to me; I don't know if he worked on OG Tomb Raider or not but he was in the industry back then so all it could have been was them using credits for the OG release, or just asking him if he had anything they could use for the release and he gave a few things/info.
Yes, he worked for Eidos in the 90s. He's credited for QA on the original PS1 version of Tomb Raider from 1996: https://www.mobygames.com/game/348/tomb ... aystation/ His credit in the remaster is specifically in the credits section for the original games, not the credits from the remaster.
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Re: The Epic Saga of The Game Paradise + Radirgy Swag Preorders: YEAR 5!

Post by Marc »

Sima Tuna wrote: Sun Oct 06, 2024 5:16 pm
Marc wrote: Sun Oct 06, 2024 8:49 am Strictly Limited are now listing Parasol Stsrs as 'due 2025'. What the actual fuck?
I ordered this shit when due 'winter 2023'. It's out on the fucking eshop and it's the exact same wrapper as used in Turrican and Cannon Dancer. That ROM must be getting the absolute shit tested out of it.
Yes, no doubt that must be what is happening. Poor ol' strictly limited just don't have enough time to test all these roms before they slap them into carts and ship them out. :lol:

(I know you're probably being sarcastic.) God only knows what the actual reason is these fucks take literal years to put a rom in a cart.
I can only assume sales aren't meeting expectations, hence the recent fire sales on some of their collectors stuff. All versions of this are still readily available, and nothing in the notes mentions features that aren't in the digital versions (at least Turrican's maps were a part excuse). Snidey fucks.
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Re: The Epic Saga of The Game Paradise + Radirgy Swag Preorders: YEAR 5!

Post by Udderdude »

Artificial scarcity as your business model only works when people want the crap you're selling in the first place. lol
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Re: The Epic Saga of The Game Paradise + Radirgy Swag Preorders: YEAR 5!

Post by hamfighterx »

SeafoamGaming wrote: Sat Oct 05, 2024 7:47 pmNowadays? Barely any indies or any obscure indies, mostly just bigger third party stuff now. Frickin Ubisoft doesn't need a LRG release for their games. When the market for physicals is getting to the point those companies rely on outfits like LRG to put out physicals, it makes me a bit worried more will just use them as the means to dump their physical releases, and then when they stop selling due to the limprint bubble deflating, they'll just kill physical altogether.
You're not wrong, it drives me a little crazy to see stuff that should just be a normal retail release but is only available physically through Limited Run. You can't tell me a physical Switch release of something like the Castlevania Advance Collection or Persona 4 Golden would not be a viable retail product.

However... if LRG wasn't stepping in to provide this service for publishers, it seems pretty clear that at least some of these games would simply not get any physical release at all. The games only being available physically from LRG is less than ideal, I completely agree. But that release model is a symptom, not the cause, of the general decline of interest in physical media by publishers and consumers.

Publishers would rather kill physical altogether, but it's limping along in part due to the existence of limprints. It's only prolonging the seemingly inevitable death of physical media, but I'll take an extra few years on life support.
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Re: The Epic Saga of The Game Paradise + Radirgy Swag Preorders: YEAR 5!

Post by spmbx »

LRG made me give up on physical altogether.
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Re: The Epic Saga of The Game Paradise + Radirgy Swag Preorders: YEAR 5!

Post by bobrocks95 »

In my opinion as the big publishers have now jumped in, limited print companies are actually accelerating the death of physical games. It's dying anyway depending on the country/market, but when these companies go bottom up first (smaller companies, higher risk) now the publishers that got used to handing a bunch of their stuff off for someone else to absorb the potential loss on will stop bothering altogether.
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Re: The Epic Saga of The Game Paradise + Radirgy Swag Preorders: YEAR 5!

Post by Steven »

Yeah, Konmai and other shit publishers are using LRG as their physical publishing arm now on occasion so they don't have to do it themselves; if anything, this will indeed kill physical faster.

I've said this before and I'll say it again: fuck digital games. How many times is that now? I don't know, but it isn't enough.

This does not apply just to games, either; I have no idea why people that are not me have accepted digital/streaming/that digital rental bullshit, but they have. In the case of non-game media, this is especially concerning because audio and video quality suffers. Why are people okay with getting objectively worse products when they could have something better? That's why I still buy CDs, DVDs when BD isn't available, and BD when it is. I will not pay for that streaming crap. Fortunately there is nothing on those streaming things that I care about except Star Trek, but that still gets BD and even 4KBD releases.

It's nice that LRG and its knockoffs still make physical games, but holy shit are they terrible at actually doing it. The most ironic aspect is that LRG has the worst limited editions that I've ever seen! You'd think that a company that specializes in making limited edition games wouldn't suck miserably at making limited edition games, but they do. Meanwhile, here's tiny M2 publishing physical ShotTriggers games, none of which are going to sell huge numbers at all, all by itself because that's something that the people that work there care about, and they actually do it properly! Well, aside from all of them having shitty day 1 patches, of course. I wonder how much money M2 makes with those, but it can't be much. Hopefully they are at least breaking even.
Samuray wrote: Sat Sep 28, 2024 8:02 pm
Steven wrote: Sat Sep 28, 2024 2:13 pm This reminds me that those assholes at Worst Press Games STILL have not refunded my Ginga Force + Natsuki Chronicles even though they said they'd refund me. I emailed them a few weeks ago after emailing them a few weeks before that. I wonder if I should threaten them with legal action or something. That might be mildly interesting.

Ah, why not. I just emailed them again to tell them that I'll take legal action. Hopefully that makes them stop being completely incompetent.
You are aware those are slowly shipping out, yes? I mean, if you don't want it anymore that's fine, of course, but Natsuki is finally done and Ginga has been for a while. Haven't heard anything from my CE order for Natsuki but I've seen shipping notifications (well, "label created") and some folks apparently got their standard editions.

I'll keep on waiting, for what it's worth.
The big thing with both games is not shipping out. Even if it did, I don't want it anymore. I got tired of waiting and bought and finished both games on PC years ago because it was taking so long.

At least I can possibly flip it on ebay or whatever for triple what I paid for it if it ever ships.
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Re: The Epic Saga of The Game Paradise + Radirgy Swag Preorders: YEAR 5!

Post by spmbx »

prophetic wrote: Sat Sep 28, 2024 3:39 am Who wants to edit this bio:

https://www.mobygames.com/person/41372/brian-schorr/
Did they reject the updates or doesn't anyone want to edit it?
I'm not involved in this so i'm not editing it either
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Re: The Epic Saga of The Game Paradise + Radirgy Swag Preorders: YEAR 5!

Post by hamfighterx »

Steven wrote: Tue Oct 08, 2024 6:12 amI've said this before and I'll say it again: fuck digital games. How many times is that now? I don't know, but it isn't enough.
Don't you play PC games? The rise of Steam in particular (and other digital only storefronts as a secondary matter) has done far more to accelerate the demise of physical games than the existence of publishers doing small print runs of console games. I think it's more insidious too, because Steam served as a proof of concept that was a model for the console manufacturers, and has probably done more to condition gamers that download-only is an appropriate default state for a platform.

I can't imagine LRG is really speeding up the death of physical media to any significant degree. Yes, the Konamis of the world might rely on LRG because they exist and can remove the risk of doing a traditional retail print run and potentially getting stuck with unsold inventory. But if LRG or a substitute didn't exist, the number of games that a company like Konami might decide to greenlight a physical release for would still be exceedingly small. OK sure, maybe there are a couple of Castlevania collections that they could justify doing a traditional physical retail release. But we're talking very small numbers of games where the publishers would even consider something like that, as opposed to just making it download only. I think it's far more likely that there is a much larger group of games that ONLY managed to get a physical release because LRG exists; if they weren't around, the publishers weren't going to just say "gee, I guess I'll take the gamble on doing a traditional print run and hoping we can sell the games".
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Re: The Epic Saga of The Game Paradise + Radirgy Swag Preorders: YEAR 5!

Post by Steven »

hamfighterx wrote: Tue Oct 08, 2024 6:59 am
Steven wrote: Tue Oct 08, 2024 6:12 amI've said this before and I'll say it again: fuck digital games. How many times is that now? I don't know, but it isn't enough.
Don't you play PC games? The rise of Steam in particular (and other digital only storefronts as a secondary matter) has done far more to accelerate the demise of physical games than the existence of publishers doing small print runs of console games. I think it's more insidious too, because Steam served as a proof of concept that was a model for the console manufacturers, and has probably done more to condition gamers that download-only is an appropriate default state for a platform.
Please don't remind me of how Steam (which I do not like) largely destroyed physical games on PC. They still exist, primarily in Japan and apparently Europe, but even then some European physical PC games like MGS V are just a Steam installer on a disc with a code for the game. There was that huge European physical version of MS Flight Simulator 2020 that came on a dozen DVDs or something crazy like that. That was pretty cool and highly unexpected.

I tolerate Steam because most games don't release on GOG and GOG's prices are ~50% higher than Steam's because of the exchange rate, but I still buy physical PC games when I can. At this point that mostly just means "when Innocent Grey releases something", and even then I still haven't bought their Cartagra remake because it's really expensive, but I do try. At least Innocent Grey's physical games are completely-DRM free.
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Re: The Epic Saga of The Game Paradise + Radirgy Swag Preorders: YEAR 5!

Post by SuperDeadite »

Steven wrote: Tue Oct 08, 2024 7:06 am
hamfighterx wrote: Tue Oct 08, 2024 6:59 am
Steven wrote: Tue Oct 08, 2024 6:12 amI've said this before and I'll say it again: fuck digital games. How many times is that now? I don't know, but it isn't enough.
Don't you play PC games? The rise of Steam in particular (and other digital only storefronts as a secondary matter) has done far more to accelerate the demise of physical games than the existence of publishers doing small print runs of console games. I think it's more insidious too, because Steam served as a proof of concept that was a model for the console manufacturers, and has probably done more to condition gamers that download-only is an appropriate default state for a platform.
Please don't remind me of how Steam (which I do not like) largely destroyed physical games on PC. They still exist, primarily in Japan and apparently Europe, but even then some European physical PC games like MGS V are just a Steam installer on a disc with a code for the game. There was that huge European physical version of MS Flight Simulator 2020 that came on a dozen DVDs or something crazy like that. That was pretty cool and highly unexpected.

I tolerate Steam because most games don't release on GOG and GOG's prices are ~50% higher than Steam's because of the exchange rate, but I still buy physical PC games when I can. At this point that mostly just means "when Innocent Grey releases something", and even then I still haven't bought their Cartagra remake because it's really expensive, but I do try. At least Innocent Grey's physical games are completely-DRM free.
Btw, you should buy Baldr Masterpiece Chronicle while you still can. :)
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Re: The Epic Saga of The Game Paradise + Radirgy Swag Preorders: YEAR 5!

Post by Sengoku Strider »

hamfighterx wrote: Tue Oct 08, 2024 6:59 am
Steven wrote: Tue Oct 08, 2024 6:12 amI've said this before and I'll say it again: fuck digital games. How many times is that now? I don't know, but it isn't enough.
Don't you play PC games? The rise of Steam in particular (and other digital only storefronts as a secondary matter) has done far more to accelerate the demise of physical games than the existence of publishers doing small print runs of console games. I think it's more insidious too, because Steam served as a proof of concept that was a model for the console manufacturers, and has probably done more to condition gamers that download-only is an appropriate default state for a platform.

I can't imagine LRG is really speeding up the death of physical media to any significant degree. Yes, the Konamis of the world might rely on LRG because they exist and can remove the risk of doing a traditional retail print run and potentially getting stuck with unsold inventory. But if LRG or a substitute didn't exist, the number of games that a company like Konami might decide to greenlight a physical release for would still be exceedingly small. OK sure, maybe there are a couple of Castlevania collections that they could justify doing a traditional physical retail release. But we're talking very small numbers of games where the publishers would even consider something like that, as opposed to just making it download only. I think it's far more likely that there is a much larger group of games that ONLY managed to get a physical release because LRG exists; if they weren't around, the publishers weren't going to just say "gee, I guess I'll take the gamble on doing a traditional print run and hoping we can sell the games".
I'd imagine Konami let their publishing arm rot over the past few years, and they don't have the staff & logisics infrastructure around physical games - manufacture, direct sales - that they used to. So for anything physical they're probably partnering with someone or other, I guess 2D Castlevania is low-volume enough that LRG seemed like the play.

On the matter of digital gaming, it's not all evil given how many small time & indie devs it's enabled to get their stuff out there. But by & large yeah, it's a total scam and I'm shocked at how many of its staunch defenders don't know/grok that they're paying exhorbitant prices for glorified rentals. At the very least it used to drive me mad looking at a hard drive clogged full of games I'd paid for, was done with or ended up not liking, and couldn't sell on.

But digital storefronts have cut rate sales to drive impulse purchases and habit building, people who are into Steam tend to have huge pile of shame libraries. And not being physical they're easier to hide from wives...
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Re: The Epic Saga of The Game Paradise + Radirgy Swag Preorders: YEAR 5!

Post by Sima Tuna »

When I first got my own laptop powerful enough to play steam games, I bought a lot of games on it. Then I realized most of the games I had purchased were garbage. Including many of the indie darlings of the day. So now I rarely buy anything on Steam. I do sometimes impulse buy on GoG, but the sales there are more in the $1-3 range and they provide a link to a raw install that isn't part of their launcher (aka DRM.) Now, GoG or Steam might eventually go under, but both scenarios seem somewhat unlikely at this juncture. Regardless, if they ever are about to go under, I can grab an external hard drive and rip everything from my GoG library onto it. I don't think Steam offers any option to play games without their DRM. You can run in offline mode but it's still going to need to authenticate eventually.
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Re: The Epic Saga of The Game Paradise + Radirgy Swag Preorders: YEAR 5!

Post by BulletMagnet »

Sima Tuna wrote: Tue Oct 08, 2024 3:48 pmI don't think Steam offers any option to play games without their DRM. You can run in offline mode but it's still going to need to authenticate eventually.
One thing to note about Steam's DRM is that it's up to a game's creator whether or not to include it, and a good number of Steam releases can be copied and played outside of Steam (you might have to briefly delete/create a file in some cases for it to work, but in a lot of cases not even that is required); the main pain in the neck is that this is seldom advertised or documented, so you usually need to test a game out yourself after you've bought it to see if it works without the launcher.
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Sima Tuna
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Re: The Epic Saga of The Game Paradise + Radirgy Swag Preorders: YEAR 5!

Post by Sima Tuna »

BulletMagnet wrote: Wed Oct 09, 2024 12:08 am
Sima Tuna wrote: Tue Oct 08, 2024 3:48 pmI don't think Steam offers any option to play games without their DRM. You can run in offline mode but it's still going to need to authenticate eventually.
One thing to note about Steam's DRM is that it's up to a game's creator whether or not to include it, and a good number of Steam releases can be copied and played outside of Steam (you might have to briefly delete/create a file in some cases for it to work, but in a lot of cases not even that is required); the main pain in the neck is that this is seldom advertised or documented, so you usually need to test a game out yourself after you've bought it to see if it works without the launcher.
Thanks for the heads-up. Yeah, I never knew any game off of Steam ran without the Steam launcher. I assumed they all required authentication via Steam to work.
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Re: The Epic Saga of The Game Paradise + Radirgy Swag Preorders: YEAR 5!

Post by BulletMagnet »

This is the closest thing to a list of DRM-free stuff on Steam that I know of (if memory serves credit goes to Mischief Maker for cluing me in), though it's nowhere near complete and not always accurate; even so, it does have some useful info.
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Re: The Epic Saga of The Game Paradise + Radirgy Swag Preorders: YEAR 5!

Post by jigenbakuda »

If we are bitching about physicals that never made it to my mail box, where the hell is my rayz chronicles and fucking escatos limited!? Should I just download the digital versions before eshop rots? (Rhetorical question)

Also Japanese physicals are sublime. I have imported wizardry remake, etrian odyssey, espagulda 2, devil engine, dai oh jou, hizousame, batsugun, idol manager, and others I likely forgot. They came on time and were exactly what they said on the bloody tin.

Why is this so hard? The only thing worse than collecting video game vinyl, is collecting video game physicals. Must I be chopped liver, merely because of my proclivities...?

Lastly stg fans deserve better than this, "barbie magical equestrian battle team teaparty adventures" would have 1st party physicals, but I have to deal with this shit! (No disrespect, I love barbie games, BTW, especially nes and snes ones)

I'm done, thanks for reading.
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Re: The Epic Saga of The Game Paradise + Radirgy Swag Preorders: YEAR 5!

Post by Nnnn »

Once you've released a thousand 'once in a lifetime super special editions' it's hard to make any of them stand out as 'once in a lifetime' or 'special' anymore.

Moreover, I'm tired of the needlessly enormous special edition packages. I think they shot themselves in the foot here in particular; when only 5-10 of your games have already filled up your shelves and closet with useless shit, who would buy 990 more of them? I would much, much prefer well-thought out packages confined to the constraints of a traditional game package. You could even put them on the shelf next to each other!

Here's some ideas for cool LE stuff you can fit into a standard Switch game case even.
1) 3.5" mini soundtrack cd
2) manual
3) stickers
4) foldable poster
5) scratch n sniff
6) lenticular/hologram artwork
7) papercraft (see: riviera: the promised land)
8) razor blades
9) trading cards
10) lsd blotter paper
11) pins/badges/coins -- I'm hesitant to include these because so many limited editions have been delayed thanks to inability to produce swag like this
12) an electronic circuit with a single microcontroller that plays the chiptune soundtrack live (see: 1-bit symphony)
13) flower seeds (I still need to plant the seeds that came with Real Sound: Kaze no Regret)
14) An SD card that includes whatever
15) pcb-only version (as in, no shell) of game for whatever legacy hardware
16) glitter/confetti/sand
17) 3d glasses (and a manual with anaglyphs)
18) an tune that plays when you open the box like those greetings cards (you can even randomize the jingles like the gojaru button)
19) pop up artwork
20) a mini board game and the pieces you need to play it

and the best part is, most of these would actually encourage you to open package and enjoy the game!!! With a giant cardboard package, you never want to touch the actual game for risk of damaging the cardboard flaps required to open the thing.
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Re: The Epic Saga of The Game Paradise + Radirgy Swag Preorders: YEAR 5!

Post by m.sniffles.esq »

I would much, much prefer well-thought out packages confined to the constraints of a traditional game package.
You may be in the minority with that one. Take a look back to when NIS started doing 'mini' art books that fit in the switch case. There's LOTS of

this fucking art book's a joke! It's like the size of a fucking instruction manual...

It really seems the target audience wants acrylic stands that take up half their shelf
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