Sumez wrote:Holy d..amn!! CIB copy goes for at least three times of what I paid now, and it's not even that long ago I bought it. One of my more recent Famicom acquisitions (at least compared to the ~20 year history of my collection, not including the games I got as a kid)
When did AVGN play Holy Diver though? I must have missed that one.
I actually tend to check AGDQ schedules beforehand to see if they include any "obscure" games already on my "to get"-list, so I can bump up their priority. Glad I managed to pick up Magical Pop'n before it was featured there.
it was a "james and mike" mondays episode, where james sits down with his fucking
completely insufferable moron friend with no charisma, who totally hijacked his channel, and then bafflingly laughs at anything he says for 15 minutes. i did not know that he played it until after i saw the prices going up, having unfollowed his channel a long, long time ago. i went to youtube and typed "holy diver" in the search bar, looked for the popular results, and boom, there was what was near undeniably the cause for the price hike. most famicom games are common enough that importer prices barely make a dent in them (especially if they're not region exclusive), but when you get to a semi-obscure release like holy diver, the second japanese sellers on YAJ get a scent that they're going to make more on eBay, they up and leave and the YAJ prices curve similarly to the eBay ones (this is basically what has happened to all notable pc engine games). sometimes fc games that aren't even region exclusive start going quite high just because the jp version is cheaper - which flocks people to it until it's not. cases like metal storm or seirei densetsu lickle are good examples.
lemme chew everyone's ear off for just a moment, since i'm new here:
i am not well off and suffer from a severe anxiety disorder not unlike ptsd (among a few other things) that has placed me on disability. i don't leave the house by myself. affording expensive, older games is tough for me, and a big part of why i went to imports, in the first place. this stuff makes me super angry, and i've rubbernecked the behaviors of these braindead collectors long enough to have extreme confidence that the fraction of them who will actually play the game past the first couple of stages is nearly nonexistent. most of the people who will play the games any reasonable amount strongly tend to be people emulating with no intention to buy, and even then it rarely goes beyond save-stated tourism. the youtuber and gdq-fan phenomenon has created more
awareness for many old games, but done almost nothing to encourage anyone to play them as intended. i would perhaps make an argument that both of those things have actually, actively obfuscated appreciation of finer design to a point worse than it was beforehand. both have them have made it seem that "hardcore" (a term i dislike using) play is simply not accessible to a normal person. popular youtubers and their lack of proficiency (and loud cursing at repeated deaths and general tourism) set a standard for what level of skill and understanding bring about the truest sense of appreciation, and speedrunners with their extreme proficiency make apt play seem like an unobtainable fantasy. the common usage of phrases like "nintendo hard" begin to replace an analyzation that could have otherwise been "difficult, but nuanced." it becomes a way to happily dismiss games and only engage on a superficial, communal level. i'm willing to bet this forum hasn't started growing faster with the advent of either of those things!
aside from a couple of figures here and there, old games are about all i spend my money on, and i'd like to have something nice without having to compete with the bottomless wallets of people whose only joy in life is a filled shelf and the assurance that their 8 year old self would think they're cool, somehow. i don't have any other expensive habits, don't drink and have never smoked or touched drugs, aggressively shop for and cook cheaper foods, sell a few things i've picked up here and there that have become worth money, and occasionally write an article for a few bucks (which is hard for me to get the energy & focus for), all to be able afford what relatively little i can. i have a pretty big collection with a few nice rarities or obscure titles, but it's almost all loose and nearly anything expensive i did research on before buying and got it at its cheapest, usually with a couple of weeks to multiple months of patience for the right auction to come along. it has been accrued over many patient years. a quick buy like TWNA for $69 a couple pages back is not something i even come close to often doing, but take a look at the last four months of sales on
yahoo auctions. the absolute cheapest it went for was 6000, and then after that, getting it for 6500 is something you're damn lucky to do. after fees, the price was very comparable to ebay, and i wouldn't have to wait a long time to get it. ebay copy had some very minor (by my standard) condition issues, but w/e.
my boxed copy of gimmick (no manual) is probably my most prized thing, i take it on trips like a good luck charm and set it up like a little totem
![Laughing :lol:](./images/smilies/icon_lol.gif)
. i got it for only about 22k yen, when it often goes for 30k (or more on ebay), loose. i know i could get a flash cart and save money, but man, when you're buying nothing fun for yourself and never treating yourself a little bit, your life gets real depressing, real fast. buying games for the lowest price i can gives me some nice goalposts - getting a game at a good price feels like a bit of a reward in and of itself, and it makes me even more excited to play. a thread like this where people actually play their big purchases extensively and love and appreciate old games as more than a novelty, nostalgic circlejerk, or monument to the idea that they once loved games as a child is a
very genuine rarity, which is why i've been posting with an almost deranged gusto. not at all trying to give y'all a sob story, but a little background on 1. why i'm so bitter about collectors and 2. why i'm happy to be posting on here.
Skykid wrote:The Makaimura series doesn't have a fanbase because it's fun to keep getting motherfucked in the first five minutes
the way modern games appreciation for older games has turned, one would be eager to believe that appreciation for a game like that would be exactly
because it kills you often, and that's fucking awesome and true hardcore retro.
__SKYe wrote:See this is how I always start out playing. Gently (or at least trying to be).
But invariably, with any kind of game that isn't an RPG, I'l always end up pressing too hard on D-Pad/buttons, especially when there is some intense action going on. And that's why I love the feeling I get from a PS gamepad, that it won't break no matter what.
there are streamers who go at their button pushing with such fucking ferocity that it actually makes me terribly anxious
![Laughing :lol:](./images/smilies/icon_lol.gif)
i've seen people who can make even simple games seem like some kind of athletic hurdle with how loud they're smacking those buttons. do you get that kinda fury in ya??? where the clicks and clacks become rather audible?
If you go simply by the gameplay mechanics, then if you don't like Final Fight, then you won't enjoy this one too, as they play very similarly. The difficulty is probably also on par with the SFC version of Final Fight (the arcade FInal Fight is MUCH more brutal), maybe a bit less. Still have to play it a bit more to get a better opinion, since I've been playing Final Fight for quite a while now (and it's kinda hard to properly compare difficulty without bias, given the difference in experience).
However, if you enjoy the character/overall design, and want 2P mode (like WelsMegalodon said, the SFC games have 2P mode), then yes, it can be very fun.
2p mode makes about any beat 'em up
some degree of fun, even if you're less enjoying the game and more just enjoying the company of your friend. plus, again, she likes sailor moon
Yeah, perhaps the most common way Beat-em-ups are bashed is by their repetitiveness.
And by the way, in my opinion, this is one of the genres that suffers the most from watching replays as opposed to honestly playing the game(s). This is because any sort of strategy/positioning/skill, will most likely not be properly portrayed in a replay, and the thing people will remember the most, is how there are a ton of repetitive enemy groups, and/or how the player uses some cheesy way to beat them (like infinite combo in Final Fight/Bare Knuckle).
The most important advice I can give anyone on getting to enjoy a good game on this genre, is give an honest try to a game like Final Fight (yes, I mention Final Fight many times, but I believe it to be the epitome of Beat-em-ups
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
).
Pulling of the last-hit-throw technique on several enemies in succession perfectly, just in time to avoid getting it by the ones behind you, and being able to walk from these situations without taking a single hit, is one of the most enjoyable sensations on any game.
do you have a suggestion to which version i should play? or which sequel, for that matter? i can access the arcade original through capcom classics collection, but prefer to play with something better than a ps2 controller, if i can. no promises here that i'll actually get around to it.
i did manage to enjoy something as trash as ufo kamen yakisoban (which i bought complete for hella cheap because lmao a beat 'em up about a ramen noodle mascot) the last time i played it, so i have an inclination that i might actually enjoy final fight on another attempt at it. i could never figure out how to reliably grapple as haggar, which was such a frustration to me, because i really fucking wanted to play as beefcake mayor man. a lot of belt scrolling beat 'em ups have move inputs (and seemingly skill ceilings) similar to fighting games, which i've always struggled with. i prefer simple move inputs and complicated ways of executing them, which is why i have such an incredible lean toward classic action games, platformers, and shmups. knowing exactly what i want to do and then flubbing it because i had to take a split-second to recall the input or did a half circle instead of a quarter circle have always been instantly frustrating as hell, to me.
Yesterday, I played Harmful Park for the first time in a while, and image my surprise when:
:O i just played a bit of harmful park again just last year to celebrate my new mod-chipped ps1. cute game!
Shoryukev wrote:Dear lord this thread was active this weekend. I love it! Looks like quite the shit-show around Alien Soldier, I've never played the game but my interest is peaked as well.
is it unusual that it moves this fast? i feel like i might have injected some rapid life into it - i'm rather talkative about these types of games!
BIL wrote:I was wondering! I've not played Ranger X so it's all hard n' heavy, with a bit of chibi if you play on EZ:
![Image](http://i.imgur.com/EkUhZ1Q.png)
lmao holy shit, is that in the NA version or ex-ranza exclusive?
"Rough" reminds me of the Lemmings' difficulty titles. And is a bit strangely erotic too, oo guvna.
perhaps it was spriggan mark II? this one is going to frustrate me until i recall it properly >;(