i actually agree with you, here, but it's a game i've gone back to enough times that i can't help but want to have it under my belt. it's a massive conceit and by no means a way i would suggest to play the game, however.BIL wrote:I don't think I'd enjoy going for a Bucky no-miss, tbh. I've definitely cleared it with only a handful of deaths, but its relatively long duration, abundance of sudden deaths and conversely not-that-extreme overall difficulty make me want to keep it relatively casual.
it's tough! like, really tough! your first wake-up call is that portion of the green planet where there's a ton of those weird, elongated toad ships flying by. it becomes obvious that some parts of this game were fucking absolutely not made with 1-hit death in mind. most portions of the game take on an interesting new light, but large portions of the yellow planet, that shrinking iceberg bit in blue, the aforementioned bit in green, and a few parts all throughout the toad mothership will have you dying dozens of times. a no miss of this would be significantly more difficult than a no miss of holy diver, almost without question. the degree of memorization would have to be utterly superb, and you are seriously at the mercy of one thing going very, very slightly wrong. perhaps to those with an extreme penchant for memorization, it might be easier than the raw execution required in holy diver, but even then, i'm kind of doubting it.I found out about it relatively recently, and thought it was both intriguing and terrifying. Just beforehand I'd been learning how to no-damage Yellow Planet's opening snakes, so I felt a bit vindicated upon learning of the mode's existence. Now that might be an interesting (and unbearably painful) no-miss. >:3
if you attempt this one, good luck! it might be the strength of nail needed to finally penetrate your hog.