The checkerboard grids from other consoles look perfect (don't mind the moire pattern in all these pics, it's the camera):

TG16/PCE looks like this (no matter how I tune Sampling Phase, which multiplier I use, etc.):

Other systems text from the 240p test suite's menu look perfect as well - this is from SNES and Genesis/Megadrive (again, don't mind moire, looks perfect in person):

TG16/PCE looks like this - left sides of numbers are faded out and shadows are messed-up:

Yet somehow the test grid on the PCE/TG16 is nice and sharp everywhere:

In-Game looks nice and crispy too (any possibly ghosting here seems to be the hybrid scanlines I have turned on a little bit):



The only thing I can think of (besides the sub-par RGB output from the SSDS3) is the TG16/PCE's 240p test suite's initial menu's, and checkerboard pattern might be at a different resolution than the 256x240 test grid – and that's why I can NEVER get the checkerboard pattern right. Isn't the entire point of the checkerboard pattern to be able to tune the Sampling Phase correctly? So it boggles the mind that it would be shown at a different res...and even if it is for some weird reason, I've literally tried to tune the OSSC settings for ALL the different res's the PCE is capable of doing, and no matter what I STILL can't get that pattern to look right (nor the test suite's menu text).
Here's the full set of OSSC test pics I took if they help diagnose.
Here's the FULL set of tests for every console I have the 240p test suite for, to show a comparison of how I could tune all those properly, but the TG16/PCE is still the worst one out of all of these.