Well, Dahna doesn't exactly go to hell after stage 4, but it does disappoint a little after the spectacular first half. With the anticlimactic final boss, I assumed (particularly after the
mysterious post-credits scene) I'd missed a TLB. But seems not - neither finishing on a credit nor playing on Hard appear to change anything. I'd love to be wrong there.
A weaker sidescrolling sword game. The engine would seem to emphasise technique, but
in practice it neither supports nor demands much finesse. Success boils down to putting distance between Dahna and the baddies with a high jump, then whapping them with the standing chop as they close
in. There are sparks of something more when battling complementary air/ground mixups, but with the heavy delay and lack of potency on Dahna's attacks, get four or more ground enemies onscreen and you're
in for a clusterfuck. Balance via screen-nuking magic is heavy handed to say the least - should've gone with subweapons or better counter-offense. Better yet, should've gone with simpler action - for all its flourishes the swordplay is simply not effective. I'm not sure you can actually connect with all three hits of the standing combo, as enemies become invulnerable during hitstun.
Despite the weak crowd action and largely ornamental movelist, ultimately I quite like this game. It helps that combat with scores of lackeys is relatively rare, only becoming prevalent
in the final stage. The preceding five are more about negotiating perilous, varied fantasy settings where combat is only a supporting feature. It's a short game, but with all the tower scaling, ravine jumping, fortress infiltrating and griffon riding it feels like a real journey. Sprites are compact but beautifully detailed, and the backdrops are formidable at times. Music is astonishingly good, the rich sound and dark fantasy tone bringing to mind Sakimoto's immense Gauntlet and Bad Omen MD works - turns out T's Music (of PCE-CD
Thunder fame) was responsible.
Not a game I'd recommend
in pure sidescrolling action terms, but it's just competent enough
in that regard to support its much stronger features elsewhere. Cool little MD obscurity.
It's also pretty tough to make through on a credit. I need vacation!
